Frame List|ABIGAIL

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

5 3 10 4 3 8 7 SCAVVS 4040 7070 0 / 20 High

Standing MP

M

9 3 18 7 5 21 19 SCAVVS 7070 100100 0 / 30 High

Standing HP

H

20 4 25 0 -3 25 22 V 9090 150150 0 / 50 High Triggers Crush Counter (crumple)

Standing LK

L

6 3 12 4 3 11 10 SCAVVS 5050 7070 0 / 20 High

Standing MK

M

11 3 18 2 0 16 14 V 8080 100100 0 / 30 High

Standing HK

H

18 4 29 D -8 D 18 CAV 9090 150150 0 / 50 High Triggers Crush Counter (D)

Crouching LP

(WHILE CROUCHING)

L

6 3 12 2 1 8 7 SCAVVS 4040 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

13 4 18 3 -2 17 12 SCAVVS 7070 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

11 5 35 -13 -18 20 15 SCAVVS 9090 150150 0 / 50 High Triggers Crush Counter (D)
Forces stand

Crouching LK

(WHILE CROUCHING)

L

4 2 12 5 2 11 8 V 4040 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

12 2 21 0 -3 16 13 SCAVVS 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

16 6 32 D -14 25 16 V* 120120
*
150150
*
0 / 50 High/Low Triggers Crush Counter (D)
V*Only possible during 1st attack

Jumping LP

(DURING JUMP)

L

5 5 6060 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

14 5 7070 100100 0 / 30 Mid Will not hit crouching opponents

Jumping HP

(DURING JUMP)

H

12 6 110110 150150 0 / 50 Mid Causes blowback knockdown on mid-air hit

Jumping LK

(DURING JUMP)

L

4 5 6060 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

10 5 7070 100100 0 / 30 Mid Can cross-up

Diagonal Jumping HK

(DURING JUMP)

H

14 5 9090 150150 0 / 50 Mid Causes knockdown on airborne hit

VStanding HP

H

20 4 25 0 -3 103103 150150 0 / 50 High Triggers Crush Counter (crumple)
Armor from 5F to 14F (1 hit)

VStanding HP (LV2)

H

(HOLD BUTTONS)
30 4 25 (crumple) -3 115115 150150 0 / 50 High Uses 500F V-Gauge Timer
Release the button between 24F - 39F to perform
Armor from 5F to active frame 3F (1 hit)

VStanding HP (LV3)

H

(max hold button)
45 4 25 (crumple) GB 115115 150150 0 / 50 High Uses 500F V-Gauge Timer
Armor from 5F to 39F (1 hit)
Armor from 40F to 44F (100 hits)
During guard break +18F

VCrouching HP

+

H

11 5 35 -13 -18 SCAVS 103103 150150 0 / 50 High Triggers Crush Counter (crumple)
Armor from 5F to 6F (1 hit)

VCrouching HP (LV2)

+

H

(HOLD BUTTONS)
21 5 35 D -18 SCAVS 103103 150150 0 / 50 High Uses 500F V-Gauge Timer
Release the button between 16F - 34F to perform
Armor from 5F to active frame 3F (1 hit)

VCrouching HP (LV3)

+

H

(max hold button)
40 5 35 D GB SCAVS 103103 150150 0 / 50 High Uses 500F V-Gauge Timer
Armor from 5F to 34F (1 hit)
Armor from 35F to 39F (100 hits)
During guard break +1F
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Abi Hammer

+

M

21 3 23 3 -8 7070 100100 0 / 30 Mid Active frame 1F only will not hit grounded opponents
Causes knockdown on airborne hit
On the ground hit possible only for active frame 3F

Abi Lift

+

H

10 5 18 4 1 20 17 SCAVVS 9090 150150 0 / 50 High Will not hit crouching opponents

Abi Blaster

+

H

7 2 35 -3 -6 22 19 SCAVVS 9090 150150 0 / 50 High Can nullify projectiles (gain 30 CA gauge upon absorption)
Causes blowback knockdown on mid-air hit

Abi Scissor

+

H

13 2 30 D -14 D 11 V 9090 150150 0 / 50 Low

Vroom Vroom

L

L

3 2 11 4 3 6 5 SCAVVS 3030 7070 0 / 20 High

Bang Bang

+

L

+

L

4 3 9 4 3 5 4 SCAVVS 3030 7070 0 / 20 High

Abi Twist

+

H

H

17 2 28 D -9 D 14 CAV 9090 150150 0 / 50 High

VAbi Lift

+

H

10 5 18 4 1 SCAVS 103103 150150 0 / 50 High Will not hit crouching opponents
Armor from frame 5F (1 hit)

VAbi Lift

+

H

(HOLD BUTTONS)
22 5 18 D 1 SCAVS 103103 200200 0 / 50 High Uses 500F V-Gauge Timer
Will not hit crouching opponents
Move will be performed if the button is released between 17F - 30F
Armor from 5F to the active frame (1 hit)

VAbi Lift

+

H

(max hold button)
35 5 18 D GB SCAVS 103103 200200 0 / 50 High Uses 500F V-Gauge Timer
Will not hit crouching opponents
Armor from 5F to 30F (1 hit)
Armor from 31F to 34F (100 hits)
During guard break +13F

VAbi Blaster

+

H

7 2 35 -3 -6 SCAVS 103103 150150 0 / 50 High Can nullify projectiles (2 hits, gain 30 CA gauge upon absorption)
Causes blowback knockdown on mid-air hit

VAbi Blaster

+

H

(HOLD BUTTONS)
17 2 35 -3 -6 SCAVS 103103 150150 0 / 50 High Uses 500F V-Gauge Timer
Can reflect projectiles (up to EX)
Causes blowback knockdown on mid-air hit
Move will be performed if the button is released between 14F - 29F
Armor from 5F to the active frame (1 hit)

VAbi Blaster

+

H

(max hold button)
32 2 35 D GB SCAVS 103103 150150 0 / 50 High Uses 500F V-Gauge Timer
Can reflect projectiles (all projectiles, CA included)
Blowback knockdown on hit
Armor from 5F to 29F (1 hit)
Armor from 30F to 31F (100 hits)
During guard break +9F

VAbi Twist

+

H

(HOLD BUTTONS)OR(max hold button)

H

17 2 28 D -9 SCAVS 103103 150150 0 / 50 High Knock back amount changes depending on ground or air hit
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Red Leaf

OR+

L

L

5 3 17 D 140140 170170 0 / 80 Throw

Hit & Run

+

L

L

5 3 17 D 130130 170170 0 / 80 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hungabee High

M

M

3 10 36 Can counter standing and mid-air only attacks

Hungabee Low

+

M

M

3 10 36 Can counter crouching attacks only

Hungabee (upon successful parry)

4 8 20 22 -6 SCA 3030 7070 V-Gauge 0 / 100 High 1F - 11F attack invincibility

Max Power

H

H

1 5 V-Gauge -900 / 0 V-Gauge Timer + 2800F
Increases damage for normal and unique moves
HP, D+HP, F+HP, B+HP can be button held

Ontario Drop

(DURING GUARD)+

LMH

17 2 26 D -2 6060 00 V-Gauge -300 / 0 High 1F - 29F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Abigail Punch

+

L

14 2 31 D -16 CA* 100100
*
120120 10 / 70 High CA*Only possible on the first and last hit

L Abigail Punch Rapid Button Press

+

L

(REPEAT BUTTON)
CA* 120120
*
150150 10 / 70 High Can only be performed from L Abigail Punch
CA*Only possible for the final part

M Abigail Punch

+

M

20 2 31 D -19 CA* 110110
*
120120 10 / 70 High CA*Only possible on the first and last hit

M Abigail Punch Rapid Button Press

+

M

(REPEAT BUTTON)
CA* 130130
*
150150 10 / 70 High Can only be performed from M Abigail Punch
CA*Only possible for the final part

H Abigail Punch

+

H

16 2 31 D -16 CA* 120120
*
120120 10 / 70 High CA*Only possible on the first and last hit

H Abigail Punch Rapid Button Press

+

H

(REPEAT BUTTON)
CA* 140140
*
150150 10 / 70 High Can only be performed from H Abigail Punch
CA*Only possible for the final part

EX Abigail Punch

+
14 2 38 D -23 140140
*
150150 -300 / 0 High Armor from 3F to 15F (1 hit)

EX Abigail Punch Rapid Button Press

+(REPEAT BUTTON)
160160
*
200200 -300 / 0 High Can only be performed from EX Abigail Punch on hit

L Giant Flip

+

L

23 7 22 D 0 CA 7070
*
100100
*
0 / 50 High

M Giant Flip

+

M

33 6 22 D 1 CA 8080
*
100100
*
0 / 50 High 8F - 28F

H Giant Flip

+

H

36 6 23 D 2 CA 100100
*
150150
*
0 / 50 High 8F - 33F

EX Giant Flip

+
9 8 24 D -2 8080
*
150150
*
-300 / 0 High 8F - 30F 1F - 37F projectile invincibility
Can hit a knocked down opponent

EX Giant Flip Rapid Button Press

+(REPEAT BUTTON)
30 6 26 D -8 7070
*
100100
*
-300 / 0 High Can hit a knocked down opponent

L Abigail Smash

+

L

6 2 60 D 180180 250250 20 / 100 Throw

M Abigail Smash

+

M

6 2 60 D 200200 250250 20 / 100 Throw

H Abigail Smash

+

H

6 2 60 D 220220 250250 20 / 100 Throw

EX Abigail Smash

+
6 2 60 D 8080 100100 -300 / 0 Throw

Nitro Charge

124 total frames

Nitro Blitz

(HOLD AND RELEASE)
100 total frames Armor from 5F while active (1 hit)
After 100F, Dynamite Punch will be performed

Dynamite Punch

15 3 29 D -9 CA 100100 200200 10 / 50 High

Avalanche Press

23 7 32 D -12 150150
*
200200
*
10 / 50 Mid 7F - 27F 8F - 23F projectile invincibility
Gains armor from 12F - 22F (1 hit)
Causes blowback knockdown on an airborne opponent if the flip portion hits
First hit causes hard knockdown (becomes blowback knockdown if the upper portion of the hitbox connects)
The 2nd hit can connect against grounded opponents
Active frame 2F of the 2nd hit only hits downed opponents

Bay Area Sunrise

L

L

8 2 60 D 200200 250250 10 / 80 Throw 1F - 9F throw invincibility

Hungabee High

M

M

3 10 36 Can counter standing and mid-air only attacks

Hungabee Low

+

M

M

3 10 36 Can counter crouching attacks only

Hungabee (upon successful parry)

4 8 20 22 -6 SCA 3030 7070 V-Gauge 0 / 100 High 1F - 11F attack invincibility

Drop Back

37 total frames

EX Nitro Charge

LMH

39 8 2020 4040 -300 / 0 Armor from 3F while active (2 hits)
After 100F, EX Dynamite Punch will be performed

EX Dynamite Punch

LMH

15 3 29 (crumple) -9 100100 200200 High Armor from 1F to 14F (1 hit)

EX Avalanche Press

LMH

21 7 34 D -11 170170
*
200200
*
Mid 4F - 25F projectile invincibility
Armor from 5F to 20F (1 hit)
Causes blowback knockdown on an airborne opponent if the flip portion hits

EX Bay Area Sunrise

LMH

L

L

8 2 60 D 240240 300300 Throw 1F - 9F throw invincibility

EX Hungabee

LMH

M

M

2 10 36 Ignores armor, counter breaks

EX Hungabee (upon successful parry)

4 8 20 27 -6 S 4040 7070 V-Gauge 0 / 150 High 1F - 5F full invincibility
Motion changes for upper/lower hit

VEX Nitro Charge

LMH

28 8 3434 4040 -300 / 0 Armor while active (3 hits)
After 100F, EX Dynamite Punch will be performed
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Abigail Special

+
1+3 4 118 D -95 350350
*
00 -900 / 0 High 1F - 7F full invincibility
When canceling from Abigail Punch, startup 1+0F

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

5 3 10 4 3 8 7 SCAVVS 4040 7070 0 / 20 High

Standing MP

M

9 3 18 7 5 21 19 SCAVVS 7070 100100 0 / 30 High

Standing HP

H

20 4 25 0 -3 25 22 V 9090 150150 0 / 50 High Triggers Crush Counter (crumple)

Standing LK

L

6 3 12 4 3 11 10 SCAVVS 5050 7070 0 / 20 High

Standing MK

M

11 3 18 2 0 16 14 V 8080 100100 0 / 30 High

Standing HK

H

18 4 29 D -8 D 18 CAV 9090 150150 0 / 50 High Triggers Crush Counter (D)

Crouching LP

(WHILE CROUCHING)

L

6 3 12 2 1 8 7 SCAVVS 4040 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

13 4 18 3 -2 17 12 SCAVVS 7070 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

11 5 35 -13 -18 20 15 SCAVVS 9090 150150 0 / 50 High Triggers Crush Counter (D)
Forces stand

Crouching LK

(WHILE CROUCHING)

L

4 2 12 5 2 11 8 V 4040 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

12 2 21 0 -3 16 13 SCAVVS 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

16 6 32 D -14 25 16 V* 120120
*
150150
*
0 / 50 High/Low Triggers Crush Counter (D)
V*Only possible during 1st attack

Jumping LP

(DURING JUMP)

L

5 5 6060 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

14 5 7070 100100 0 / 30 Mid Will not hit crouching opponents

Jumping HP

(DURING JUMP)

H

12 6 110110 150150 0 / 50 Mid Causes blowback knockdown on mid-air hit

Jumping LK

(DURING JUMP)

L

4 5 6060 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

10 5 7070 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

14 5 9090 150150 0 / 50 Mid Causes knockdown on airborne hit
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Abi Hammer

+

M

21 3 23 3 -8 7070 100100 0 / 30 Mid Active frame 1F only will not hit grounded opponents
Causes knockdown on airborne hit
On the ground hit possible only for active frame 3F

Abi Lift

+

H

10 5 18 4 1 20 17 SCAVVS 9090 150150 0 / 50 High Will not hit crouching opponents

Abi Blaster

+

H

7 2 35 -3 -6 22 19 SCAVVS 9090 150150 0 / 50 High Can nullify projectiles (gain 30 CA gauge upon absorption)
Causes blowback knockdown on mid-air hit

Abi Scissor

+

H

13 2 30 D -14 D 11 V 9090 150150 0 / 50 Low

Vroom Vroom

L

L

3 2 11 4 3 6 5 SCAVVS 3030 7070 0 / 20 High

Bang Bang

+

L

+

L

4 3 9 4 3 5 4 SCAVVS 3030 7070 0 / 20 High

Abi Twist

+

H

H

17 2 28 D -9 D 14 CAV 9090 150150 0 / 50 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Red Leaf

OR+

L

L

5 3 17 D 140140 170170 0 / 80 Throw

Hit & Run

+

L

L

5 3 17 D 130130 170170 0 / 80 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hungabee Hight

M

M

3 10 36 Can counter standing and mid-air only attacks

Hungabee Low

+

M

M

3 10 36 Can counter crouching attacks only

Hungabee (upon successful parry)

4 8 20 22 -6 SCA 3030 7070 V-Gauge 0 / 100 High 1F - 11F attack invincibility

Hybrid Charge

H

H

1 5 V-Gauge -600 / 0 V-Gauge Timer + 4500F
Gains the special move Metro Crash while active

Ontario Drop

(DURING GUARD)+

LMH

17 2 26 D -2 6060 00 V-Gauge -300 / 0 High 1F - 29F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Abigail Punch

+

L

14 2 31 D -16 D 10 CA*V* 100100
*
120120 10 / 70 High CA*Only possible on the first and last hit
V*Only possible for the final part

L Abigail Punch Rapid Button Press

+

L

(REPEAT BUTTON)
CA*V* 120120
*
150150 10 / 70 High Can only be performed from L Abigail Punch
CA*V*Only possible for the final part

M Abigail Punch

+

M

20 2 31 D -19 D 7 CA*V* 110110
*
120120 10 / 70 High CA*Only possible on the first and last hit
V*Only possible for the final part

M Abigail Punch Rapid Button Press

+

M

(REPEAT BUTTON)
CA*V* 130130
*
150150 10 / 70 High Can only be performed from M Abigail Punch
CA*V*Only possible for the final part

H Abigail Punch

+

H

16 2 31 D -16 D 10 CA*V* 120120
*
120120 10 / 70 High CA*Only possible on the first and last hit
V*Only possible for the final part

H Abigail Punch Rapid Button Press

+

H

(REPEAT BUTTON)
CA*V* 140140
*
150150 10 / 70 High Can only be performed from H Abigail Punch
CA*V*Only possible for the final part

EXAbigail Punch

+
14 2 38 D -23 D 10 V* 140140
*
150150 -300 / 0 High Armor from 3F to 15F (1 hit)
V*Only possible for the final part

EXAbigail Punch Rapid Button Press

+(REPEAT BUTTON)
V* 160160
*
200200 -300 / 0 High V*Only possible for the final part
Can only be performed from EX Abigail Punch on hit

L Giant Flip

+

L

23 7 22 D 0 CA 7070
*
100100
*
0 / 50 High

M Giant Flip

+

M

33 6 22 D 1 CA 8080
*
100100
*
0 / 50 High 8F - 28F

H Giant Flip

+

H

36 6 23 D 2 CA 100100
*
150150
*
0 / 50 High 8F - 33F

EXGiant Flip

+
9 8 24 D -2 8080
*
150150
*
-300 / 0 High 8F - 30F 1F - 37F projectile invincibility
Can hit a knocked down opponent

EXGiant Flip Rapid Button Press

+(REPEAT BUTTON)
30 6 26 D -8 7070
*
100100
*
-300 / 0 High Can hit a knocked down opponent

L Abigail Smash

+

L

6 2 60 D 180180 250250 20 / 100 Throw

M Abigail Smash

+

M

6 2 60 D 200200 250250 20 / 100 Throw

H Abigail Smash

+

H

6 2 60 D 220220 250250 20 / 100 Throw

EXAbigail Smash

+
6 2 60 D 8080 100100 -300 / 0 Throw

Nitro Charge

124 total frames

Nitro Blitz

(HOLD AND RELEASE)
100 total frames Armor from 5F while active (1 hit)
After 100F, Dynamite Punch will be performed

Dynamite Punch

15 3 29 D -9 D 16 CAV 100100 200200 10 / 50 High

Avalanche Press

23 7 32 D -12 150150
*
200200
*
10 / 50 Mid 7F - 27F 8F - 23F projectile invincibility
Gains armor from 12F - 22F (1 hit)
Causes blowback knockdown on an airborne opponent if the flip portion hits
First hit causes hard knockdown (becomes blowback knockdown if the upper portion of the hitbox connects)
The 2nd hit can connect against grounded opponents
Active frame 2F of the 2nd hit only hits downed opponents

Bay Area Sunrise

L

L

8 2 60 D 200200 250250 10 / 80 Throw 1F - 9F throw invincibility

Hungabee High

M

M

3 10 36 Can counter standing and mid-air only attacks

Hungabee Low

+

M

M

3 10 36 Can counter crouching attacks only

Hungabee (upon successful parry)

4 8 20 22 -6 SCA 3030 7070 V-Gauge 0 / 100 High 1F - 11F attack invincibility

Drop Back

37 total frames

EX Nitro Charge

LMH

39 8 2020 4040 -300 / 0 Armor from 3F while active (2 hits)
After 100F, EX Dynamite Punch will be performed

EX Dynamite Punch

LMH

15 3 29 (crumple) -9 (crumple) 16 V 100100 200200 High Armor from 1F to 14F (1 hit)

EX Avalanche Press

LMH

21 7 34 D -11 170170
*
200200
*
Mid 4F - 25F projectile invincibility
Armor from 5F to 20F (1 hit)
Causes blowback knockdown on an airborne opponent if the flip portion hits

EX Bay Area Sunrise

LMH

L

L

8 2 60 D 240240 300300 Throw 1F - 9F throw invincibility

EX Hungabee

LMH

M

M

2 10 36 Ignores armor, counter breaks

EX Hungabee (upon successful parry)

4 8 20 27 -6 S 4040 7070 V-Gauge 0 / 150 High 1F - 5F full invincibility
Motion changes for upper/lower hit

VMetro Crash

(DURING V-TRIGGER II)

H

H

24 10 18 D -2 CA 150150 200200 10 / 40 High Uses 1500F V-Gauge Timer
Release the button by 28F to perform
Gains armor from 2F through the duration of the hold (99 hits)
Note: For fastest release, from 2F - 10F
Can be canceled from special moves that are V-Trigger cancellable

VMetro Crash (LV2)

(DURING V-TRIGGER II)

H

H

(HOLD BUTTONS)
43 13 17 D 5 CA 200200
*
250250
*
10 / 50 High Uses 1500F V-Gauge Timer
Release the button between 29F - 52F to perform
Gains armor from 2F through the duration of the hold (99 hits)
Note: For fastest release, from 2F - 29F
Can be canceled from special moves that are V-Trigger cancellable

VMetro Crash (LV3)

(DURING V-TRIGGER II)

H

H

(HOLD BUTTONS)
67 16 31 D GB CA 250250
*
300300
*
10 / 60 High Uses 1500F V-Gauge Timer
Gains armor from 2F - 54F (99 hits)
Gains armor from 55F - 82F (2 hits)
Can be canceled from special moves that are V-Trigger cancellable
During guard break +20F
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Abigail Special

+
1+3 4 118 D -95 350350
*
00 -900 / 0 High 1F - 7F full invincibility
When canceling from Abigail Punch, startup 1+0F