Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
5 | 3 | 10 | 4 | 3 | 8 | 7 | SCAVVS | 4040 | 7070 | 0 / 20 | High | |||
Standing MP M |
9 | 3 | 18 | 7 | 5 | 21 | 19 | SCAVVS | 7070 | 100100 | 0 / 30 | High | |||
Standing HP H |
20 | 4 | 25 | 0 | -3 | 25 | 22 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (crumple) |
||
Standing LK L |
6 | 3 | 12 | 4 | 3 | 11 | 10 | SCAVVS | 5050 | 7070 | 0 / 20 | High | |||
Standing MK M |
11 | 3 | 18 | 2 | 0 | 16 | 14 | V | 8080 | 100100 | 0 / 30 | High | |||
Standing HK H |
18 | 4 | 29 | D | -8 | D | 18 | CAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Crouching LP (WHILE CROUCHING)L |
6 | 3 | 12 | 2 | 1 | 8 | 7 | SCAVVS | 4040 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
13 | 4 | 18 | 3 | -2 | 17 | 12 | SCAVVS | 7070 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
11 | 5 | 35 | -13 | -18 | 20 | 15 | SCAVVS | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 12 | 5 | 2 | 11 | 8 | V | 4040 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
12 | 2 | 21 | 0 | -3 | 16 | 13 | SCAVVS | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
16 | 6 | 32 | D | -14 | 25 | 16 | V* | 120120 * |
150150 * |
0 / 50 | High/Low |
Triggers Crush Counter (D) V*Only possible during 1st attack |
||
Jumping LP (DURING JUMP)L |
5 | 5 | 6060 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
14 | 5 | 7070 | 100100 | 0 / 30 | Mid |
Will not hit crouching opponents |
||||||||
Jumping HP (DURING JUMP)H |
12 | 6 | 110110 | 150150 | 0 / 50 | Mid | Causes blowback knockdown on mid-air hit | ||||||||
Jumping LK (DURING JUMP)L |
4 | 5 | 6060 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
10 | 5 | 7070 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Diagonal Jumping HK (DURING JUMP)H |
14 | 5 | 9090 | 150150 | 0 / 50 | Mid | Causes knockdown on airborne hit | ||||||||
VStanding HP H |
20 | 4 | 25 | 0 | -3 | 103103 | 150150 | 0 / 50 | High |
Triggers Crush Counter (crumple) Armor from 5F to 14F (1 hit) |
|||||
VStanding HP (LV2) H (HOLD BUTTONS) |
30 | 4 | 25 | (crumple) | -3 | 115115 | 150150 | 0 / 50 | High |
Uses 500F V-Gauge Timer Release the button between 24F - 39F to perform Armor from 5F to active frame 3F (1 hit) |
|||||
VStanding HP (LV3) H (max hold button) |
45 | 4 | 25 | (crumple) | GB | 115115 | 150150 | 0 / 50 | High |
Uses 500F V-Gauge Timer Armor from 5F to 39F (1 hit) Armor from 40F to 44F (100 hits) During guard break +18F |
|||||
VCrouching HP +H |
11 | 5 | 35 | -13 | -18 | SCAVS | 103103 | 150150 | 0 / 50 | High |
Triggers Crush Counter (crumple) Armor from 5F to 6F (1 hit) |
||||
VCrouching HP (LV2) +H (HOLD BUTTONS) |
21 | 5 | 35 | D | -18 | SCAVS | 103103 | 150150 | 0 / 50 | High |
Uses 500F V-Gauge Timer Release the button between 16F - 34F to perform Armor from 5F to active frame 3F (1 hit) |
||||
VCrouching HP (LV3) +H (max hold button) |
40 | 5 | 35 | D | GB | SCAVS | 103103 | 150150 | 0 / 50 | High |
Uses 500F V-Gauge Timer Armor from 5F to 34F (1 hit) Armor from 35F to 39F (100 hits) During guard break +1F |
||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Abi Hammer +M |
21 | 3 | 23 | 3 | -8 | 7070 | 100100 | 0 / 30 | Mid |
Active frame 1F only will not hit grounded opponents Causes knockdown on airborne hit On the ground hit possible only for active frame 3F |
|||||
Abi Lift +H |
10 | 5 | 18 | 4 | 1 | 20 | 17 | SCAVVS | 9090 | 150150 | 0 / 50 | High |
Will not hit crouching opponents |
||
Abi Blaster +H |
7 | 2 | 35 | -3 | -6 | 22 | 19 | SCAVVS | 9090 | 150150 | 0 / 50 | High | ○ |
Can nullify projectiles (gain 30 CA gauge upon absorption) Causes blowback knockdown on mid-air hit |
|
Abi Scissor +H |
13 | 2 | 30 | D | -14 | D | 11 | V | 9090 | 150150 | 0 / 50 | Low | |||
Vroom Vroom L L |
3 | 2 | 11 | 4 | 3 | 6 | 5 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Bang Bang +L +L |
4 | 3 | 9 | 4 | 3 | 5 | 4 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Abi Twist +H H |
17 | 2 | 28 | D | -9 | D | 14 | CAV | 9090 | 150150 | 0 / 50 | High | |||
VAbi Lift +H |
10 | 5 | 18 | 4 | 1 | SCAVS | 103103 | 150150 | 0 / 50 | High |
Will not hit crouching opponents Armor from frame 5F (1 hit) |
||||
VAbi Lift +H (HOLD BUTTONS) |
22 | 5 | 18 | D | 1 | SCAVS | 103103 | 200200 | 0 / 50 | High |
Uses 500F V-Gauge Timer Will not hit crouching opponents Move will be performed if the button is released between 17F - 30F Armor from 5F to the active frame (1 hit) |
||||
VAbi Lift +H (max hold button) |
35 | 5 | 18 | D | GB | SCAVS | 103103 | 200200 | 0 / 50 | High |
Uses 500F V-Gauge Timer Will not hit crouching opponents Armor from 5F to 30F (1 hit) Armor from 31F to 34F (100 hits) During guard break +13F |
||||
VAbi Blaster +H |
7 | 2 | 35 | -3 | -6 | SCAVS | 103103 | 150150 | 0 / 50 | High |
Can nullify projectiles (2 hits, gain 30 CA gauge upon absorption) Causes blowback knockdown on mid-air hit |
||||
VAbi Blaster +H (HOLD BUTTONS) |
17 | 2 | 35 | -3 | -6 | SCAVS | 103103 | 150150 | 0 / 50 | High |
Uses 500F V-Gauge Timer Can reflect projectiles (up to EX) Causes blowback knockdown on mid-air hit Move will be performed if the button is released between 14F - 29F Armor from 5F to the active frame (1 hit) |
||||
VAbi Blaster +H (max hold button) |
32 | 2 | 35 | D | GB | SCAVS | 103103 | 150150 | 0 / 50 | High |
Uses 500F V-Gauge Timer Can reflect projectiles (all projectiles, CA included) Blowback knockdown on hit Armor from 5F to 29F (1 hit) Armor from 30F to 31F (100 hits) During guard break +9F |
||||
VAbi Twist +H (HOLD BUTTONS)OR(max hold button)H |
17 | 2 | 28 | D | -9 | SCAVS | 103103 | 150150 | 0 / 50 | High | Knock back amount changes depending on ground or air hit | ||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Red Leaf OR+L L |
5 | 3 | 17 | D | 140140 | 170170 | 0 / 80 | Throw | |||||||
Hit & Run +L L |
5 | 3 | 17 | D | 130130 | 170170 | 0 / 80 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hungabee High M M |
3 | 10 | 36 | Can counter standing and mid-air only attacks | |||||||||||
Hungabee Low +M M |
3 | 10 | 36 | Can counter crouching attacks only | |||||||||||
Hungabee (upon successful parry) |
4 | 8 | 20 | 22 | -6 | SCA | 3030 | 7070 | V-Gauge 0 / 100 | High |
1F - 11F attack invincibility |
||||
Max Power H H |
1 | 5 | V-Gauge -900 / 0 |
V-Gauge Timer + 2800F Increases damage for normal and unique moves HP, D+HP, F+HP, B+HP can be button held |
|||||||||||
Ontario Drop (DURING GUARD)+LMH |
17 | 2 | 26 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 29F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Abigail Punch +L |
14 | 2 | 31 | D | -16 | CA* | 100100 * |
120120 | 10 / 70 | High | CA*Only possible on the first and last hit | ||||
L Abigail Punch Rapid Button Press +L (REPEAT BUTTON) |
CA* | 120120 * |
150150 | 10 / 70 | High |
Can only be performed from L Abigail Punch CA*Only possible for the final part |
|||||||||
M Abigail Punch +M |
20 | 2 | 31 | D | -19 | CA* | 110110 * |
120120 | 10 / 70 | High | CA*Only possible on the first and last hit | ||||
M Abigail Punch Rapid Button Press +M (REPEAT BUTTON) |
CA* | 130130 * |
150150 | 10 / 70 | High |
Can only be performed from M Abigail Punch CA*Only possible for the final part |
|||||||||
H Abigail Punch +H |
16 | 2 | 31 | D | -16 | CA* | 120120 * |
120120 | 10 / 70 | High | CA*Only possible on the first and last hit | ||||
H Abigail Punch Rapid Button Press +H (REPEAT BUTTON) |
CA* | 140140 * |
150150 | 10 / 70 | High |
Can only be performed from H Abigail Punch CA*Only possible for the final part |
|||||||||
EX Abigail Punch + |
14 | 2 | 38 | D | -23 | 140140 * |
150150 | -300 / 0 | High | Armor from 3F to 15F (1 hit) | |||||
EX Abigail Punch Rapid Button Press +(REPEAT BUTTON) |
160160 * |
200200 | -300 / 0 | High | Can only be performed from EX Abigail Punch on hit | ||||||||||
L Giant Flip +L |
23 | 7 | 22 | D | 0 | CA | 7070 * |
100100 * |
0 / 50 | High | ○ | ||||
M Giant Flip +M |
33 | 6 | 22 | D | 1 | CA | 8080 * |
100100 * |
0 / 50 | High | ○ | 8F - 28F | |||
H Giant Flip +H |
36 | 6 | 23 | D | 2 | CA | 100100 * |
150150 * |
0 / 50 | High | ○ | 8F - 33F | |||
EX Giant Flip + |
9 | 8 | 24 | D | -2 | 8080 * |
150150 * |
-300 / 0 | High | ○ | 8F - 30F |
1F - 37F projectile invincibility Can hit a knocked down opponent |
|||
EX Giant Flip Rapid Button Press +(REPEAT BUTTON) |
30 | 6 | 26 | D | -8 | 7070 * |
100100 * |
-300 / 0 | High | ○ | Can hit a knocked down opponent | ||||
L Abigail Smash +L |
6 | 2 | 60 | D | 180180 | 250250 | 20 / 100 | Throw | |||||||
M Abigail Smash +M |
6 | 2 | 60 | D | 200200 | 250250 | 20 / 100 | Throw | |||||||
H Abigail Smash +H |
6 | 2 | 60 | D | 220220 | 250250 | 20 / 100 | Throw | |||||||
EX Abigail Smash + |
6 | 2 | 60 | D | 8080 | 100100 | -300 / 0 | Throw | |||||||
Nitro Charge |
124 total frames | ||||||||||||||
Nitro Blitz (HOLD AND RELEASE) |
100 total frames |
Armor from 5F while active (1 hit) After 100F, Dynamite Punch will be performed |
|||||||||||||
Dynamite Punch |
15 | 3 | 29 | D | -9 | CA | 100100 | 200200 | 10 / 50 | High | |||||
Avalanche Press |
23 | 7 | 32 | D | -12 | 150150 * |
200200 * |
10 / 50 | Mid | 7F - 27F |
8F - 23F projectile invincibility Gains armor from 12F - 22F (1 hit) Causes blowback knockdown on an airborne opponent if the flip portion hits First hit causes hard knockdown (becomes blowback knockdown if the upper portion of the hitbox connects) The 2nd hit can connect against grounded opponents Active frame 2F of the 2nd hit only hits downed opponents |
||||
Bay Area Sunrise L L |
8 | 2 | 60 | D | 200200 | 250250 | 10 / 80 | Throw |
1F - 9F throw invincibility |
||||||
Hungabee High M M |
3 | 10 | 36 | Can counter standing and mid-air only attacks | |||||||||||
Hungabee Low +M M |
3 | 10 | 36 | Can counter crouching attacks only | |||||||||||
Hungabee (upon successful parry) |
4 | 8 | 20 | 22 | -6 | SCA | 3030 | 7070 | V-Gauge 0 / 100 | High |
1F - 11F attack invincibility |
||||
Drop Back |
37 total frames | ||||||||||||||
EX Nitro Charge LMH |
39 | 8 | 2020 | 4040 | -300 / 0 |
Armor from 3F while active (2 hits) After 100F, EX Dynamite Punch will be performed |
|||||||||
EX Dynamite Punch LMH |
15 | 3 | 29 | (crumple) | -9 | 100100 | 200200 | High | Armor from 1F to 14F (1 hit) | ||||||
EX Avalanche Press LMH |
21 | 7 | 34 | D | -11 | 170170 * |
200200 * |
Mid |
4F - 25F projectile invincibility Armor from 5F to 20F (1 hit) Causes blowback knockdown on an airborne opponent if the flip portion hits |
||||||
EX Bay Area Sunrise LMH L L |
8 | 2 | 60 | D | 240240 | 300300 | Throw |
1F - 9F throw invincibility |
|||||||
EX Hungabee LMH M M |
2 | 10 | 36 | Ignores armor, counter breaks | |||||||||||
EX Hungabee (upon successful parry) |
4 | 8 | 20 | 27 | -6 | S | 4040 | 7070 | V-Gauge 0 / 150 | High |
1F - 5F full invincibility Motion changes for upper/lower hit |
||||
VEX Nitro Charge LMH |
28 | 8 | 3434 | 4040 | -300 / 0 |
Armor while active (3 hits) After 100F, EX Dynamite Punch will be performed |
|||||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Abigail Special + |
1+3 | 4 | 118 | D | -95 | 350350 * |
00 | -900 / 0 | High |
1F - 7F full invincibility When canceling from Abigail Punch, startup 1+0F |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
5 | 3 | 10 | 4 | 3 | 8 | 7 | SCAVVS | 4040 | 7070 | 0 / 20 | High | |||
Standing MP M |
9 | 3 | 18 | 7 | 5 | 21 | 19 | SCAVVS | 7070 | 100100 | 0 / 30 | High | |||
Standing HP H |
20 | 4 | 25 | 0 | -3 | 25 | 22 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (crumple) |
||
Standing LK L |
6 | 3 | 12 | 4 | 3 | 11 | 10 | SCAVVS | 5050 | 7070 | 0 / 20 | High | |||
Standing MK M |
11 | 3 | 18 | 2 | 0 | 16 | 14 | V | 8080 | 100100 | 0 / 30 | High | |||
Standing HK H |
18 | 4 | 29 | D | -8 | D | 18 | CAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Crouching LP (WHILE CROUCHING)L |
6 | 3 | 12 | 2 | 1 | 8 | 7 | SCAVVS | 4040 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
13 | 4 | 18 | 3 | -2 | 17 | 12 | SCAVVS | 7070 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
11 | 5 | 35 | -13 | -18 | 20 | 15 | SCAVVS | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 12 | 5 | 2 | 11 | 8 | V | 4040 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
12 | 2 | 21 | 0 | -3 | 16 | 13 | SCAVVS | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
16 | 6 | 32 | D | -14 | 25 | 16 | V* | 120120 * |
150150 * |
0 / 50 | High/Low |
Triggers Crush Counter (D) V*Only possible during 1st attack |
||
Jumping LP (DURING JUMP)L |
5 | 5 | 6060 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
14 | 5 | 7070 | 100100 | 0 / 30 | Mid |
Will not hit crouching opponents |
||||||||
Jumping HP (DURING JUMP)H |
12 | 6 | 110110 | 150150 | 0 / 50 | Mid | Causes blowback knockdown on mid-air hit | ||||||||
Jumping LK (DURING JUMP)L |
4 | 5 | 6060 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
10 | 5 | 7070 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
14 | 5 | 9090 | 150150 | 0 / 50 | Mid | Causes knockdown on airborne hit | ||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Abi Hammer +M |
21 | 3 | 23 | 3 | -8 | 7070 | 100100 | 0 / 30 | Mid |
Active frame 1F only will not hit grounded opponents Causes knockdown on airborne hit On the ground hit possible only for active frame 3F |
|||||
Abi Lift +H |
10 | 5 | 18 | 4 | 1 | 20 | 17 | SCAVVS | 9090 | 150150 | 0 / 50 | High |
Will not hit crouching opponents |
||
Abi Blaster +H |
7 | 2 | 35 | -3 | -6 | 22 | 19 | SCAVVS | 9090 | 150150 | 0 / 50 | High | ○ |
Can nullify projectiles (gain 30 CA gauge upon absorption) Causes blowback knockdown on mid-air hit |
|
Abi Scissor +H |
13 | 2 | 30 | D | -14 | D | 11 | V | 9090 | 150150 | 0 / 50 | Low | |||
Vroom Vroom L L |
3 | 2 | 11 | 4 | 3 | 6 | 5 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Bang Bang +L +L |
4 | 3 | 9 | 4 | 3 | 5 | 4 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Abi Twist +H H |
17 | 2 | 28 | D | -9 | D | 14 | CAV | 9090 | 150150 | 0 / 50 | High | |||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Red Leaf OR+L L |
5 | 3 | 17 | D | 140140 | 170170 | 0 / 80 | Throw | |||||||
Hit & Run +L L |
5 | 3 | 17 | D | 130130 | 170170 | 0 / 80 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hungabee Hight M M |
3 | 10 | 36 | Can counter standing and mid-air only attacks | |||||||||||
Hungabee Low +M M |
3 | 10 | 36 | Can counter crouching attacks only | |||||||||||
Hungabee (upon successful parry) |
4 | 8 | 20 | 22 | -6 | SCA | 3030 | 7070 | V-Gauge 0 / 100 | High |
1F - 11F attack invincibility |
||||
Hybrid Charge H H |
1 | 5 | V-Gauge -600 / 0 |
V-Gauge Timer + 4500F Gains the special move Metro Crash while active |
|||||||||||
Ontario Drop (DURING GUARD)+LMH |
17 | 2 | 26 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 29F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Abigail Punch +L |
14 | 2 | 31 | D | -16 | D | 10 | CA*V* | 100100 * |
120120 | 10 / 70 | High |
CA*Only possible on the first and last hit V*Only possible for the final part |
||
L Abigail Punch Rapid Button Press +L (REPEAT BUTTON) |
CA*V* | 120120 * |
150150 | 10 / 70 | High |
Can only be performed from L Abigail Punch CA*V*Only possible for the final part |
|||||||||
M Abigail Punch +M |
20 | 2 | 31 | D | -19 | D | 7 | CA*V* | 110110 * |
120120 | 10 / 70 | High |
CA*Only possible on the first and last hit V*Only possible for the final part |
||
M Abigail Punch Rapid Button Press +M (REPEAT BUTTON) |
CA*V* | 130130 * |
150150 | 10 / 70 | High |
Can only be performed from M Abigail Punch CA*V*Only possible for the final part |
|||||||||
H Abigail Punch +H |
16 | 2 | 31 | D | -16 | D | 10 | CA*V* | 120120 * |
120120 | 10 / 70 | High |
CA*Only possible on the first and last hit V*Only possible for the final part |
||
H Abigail Punch Rapid Button Press +H (REPEAT BUTTON) |
CA*V* | 140140 * |
150150 | 10 / 70 | High |
Can only be performed from H Abigail Punch CA*V*Only possible for the final part |
|||||||||
EXAbigail Punch + |
14 | 2 | 38 | D | -23 | D | 10 | V* | 140140 * |
150150 | -300 / 0 | High |
Armor from 3F to 15F (1 hit) V*Only possible for the final part |
||
EXAbigail Punch Rapid Button Press +(REPEAT BUTTON) |
V* | 160160 * |
200200 | -300 / 0 | High |
V*Only possible for the final part Can only be performed from EX Abigail Punch on hit |
|||||||||
L Giant Flip +L |
23 | 7 | 22 | D | 0 | CA | 7070 * |
100100 * |
0 / 50 | High | ○ | ||||
M Giant Flip +M |
33 | 6 | 22 | D | 1 | CA | 8080 * |
100100 * |
0 / 50 | High | ○ | 8F - 28F | |||
H Giant Flip +H |
36 | 6 | 23 | D | 2 | CA | 100100 * |
150150 * |
0 / 50 | High | ○ | 8F - 33F | |||
EXGiant Flip + |
9 | 8 | 24 | D | -2 | 8080 * |
150150 * |
-300 / 0 | High | ○ | 8F - 30F |
1F - 37F projectile invincibility Can hit a knocked down opponent |
|||
EXGiant Flip Rapid Button Press +(REPEAT BUTTON) |
30 | 6 | 26 | D | -8 | 7070 * |
100100 * |
-300 / 0 | High | ○ | Can hit a knocked down opponent | ||||
L Abigail Smash +L |
6 | 2 | 60 | D | 180180 | 250250 | 20 / 100 | Throw | |||||||
M Abigail Smash +M |
6 | 2 | 60 | D | 200200 | 250250 | 20 / 100 | Throw | |||||||
H Abigail Smash +H |
6 | 2 | 60 | D | 220220 | 250250 | 20 / 100 | Throw | |||||||
EXAbigail Smash + |
6 | 2 | 60 | D | 8080 | 100100 | -300 / 0 | Throw | |||||||
Nitro Charge |
124 total frames | ||||||||||||||
Nitro Blitz (HOLD AND RELEASE) |
100 total frames |
Armor from 5F while active (1 hit) After 100F, Dynamite Punch will be performed |
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Dynamite Punch |
15 | 3 | 29 | D | -9 | D | 16 | CAV | 100100 | 200200 | 10 / 50 | High | |||
Avalanche Press |
23 | 7 | 32 | D | -12 | 150150 * |
200200 * |
10 / 50 | Mid | 7F - 27F |
8F - 23F projectile invincibility Gains armor from 12F - 22F (1 hit) Causes blowback knockdown on an airborne opponent if the flip portion hits First hit causes hard knockdown (becomes blowback knockdown if the upper portion of the hitbox connects) The 2nd hit can connect against grounded opponents Active frame 2F of the 2nd hit only hits downed opponents |
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Bay Area Sunrise L L |
8 | 2 | 60 | D | 200200 | 250250 | 10 / 80 | Throw |
1F - 9F throw invincibility |
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Hungabee High M M |
3 | 10 | 36 | Can counter standing and mid-air only attacks | |||||||||||
Hungabee Low +M M |
3 | 10 | 36 | Can counter crouching attacks only | |||||||||||
Hungabee (upon successful parry) |
4 | 8 | 20 | 22 | -6 | SCA | 3030 | 7070 | V-Gauge 0 / 100 | High |
1F - 11F attack invincibility |
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Drop Back |
37 total frames | ||||||||||||||
EX Nitro Charge LMH |
39 | 8 | 2020 | 4040 | -300 / 0 |
Armor from 3F while active (2 hits) After 100F, EX Dynamite Punch will be performed |
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EX Dynamite Punch LMH |
15 | 3 | 29 | (crumple) | -9 | (crumple) | 16 | V | 100100 | 200200 | High | Armor from 1F to 14F (1 hit) | |||
EX Avalanche Press LMH |
21 | 7 | 34 | D | -11 | 170170 * |
200200 * |
Mid |
4F - 25F projectile invincibility Armor from 5F to 20F (1 hit) Causes blowback knockdown on an airborne opponent if the flip portion hits |
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EX Bay Area Sunrise LMH L L |
8 | 2 | 60 | D | 240240 | 300300 | Throw |
1F - 9F throw invincibility |
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EX Hungabee LMH M M |
2 | 10 | 36 | Ignores armor, counter breaks | |||||||||||
EX Hungabee (upon successful parry) |
4 | 8 | 20 | 27 | -6 | S | 4040 | 7070 | V-Gauge 0 / 150 | High |
1F - 5F full invincibility Motion changes for upper/lower hit |
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VMetro Crash (DURING V-TRIGGER II)H H |
24 | 10 | 18 | D | -2 | CA | 150150 | 200200 | 10 / 40 | High |
Uses 1500F V-Gauge Timer Release the button by 28F to perform Gains armor from 2F through the duration of the hold (99 hits) Note: For fastest release, from 2F - 10F Can be canceled from special moves that are V-Trigger cancellable |
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VMetro Crash (LV2) (DURING V-TRIGGER II)H H (HOLD BUTTONS) |
43 | 13 | 17 | D | 5 | CA | 200200 * |
250250 * |
10 / 50 | High |
Uses 1500F V-Gauge Timer Release the button between 29F - 52F to perform Gains armor from 2F through the duration of the hold (99 hits) Note: For fastest release, from 2F - 29F Can be canceled from special moves that are V-Trigger cancellable |
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VMetro Crash (LV3) (DURING V-TRIGGER II)H H (HOLD BUTTONS) |
67 | 16 | 31 | D | GB | CA | 250250 * |
300300 * |
10 / 60 | High |
Uses 1500F V-Gauge Timer Gains armor from 2F - 54F (99 hits) Gains armor from 55F - 82F (2 hits) Can be canceled from special moves that are V-Trigger cancellable During guard break +20F |
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Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Abigail Special + |
1+3 | 4 | 118 | D | -95 | 350350 * |
00 | -900 / 0 | High |
1F - 7F full invincibility When canceling from Abigail Punch, startup 1+0F |