Frame List|BALROG

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 7 5 3 4 2 SCAV 3030 7070 0 / 20 High

Standing MP

M

5 4 13 2 0 11 9 SCAV 7070 100100 0 / 30 High

Standing HP

H

12 2 19 0 -3 7 4 CAV 8080 150150 0 / 50 High Triggers Crush Counter (D)

Standing LK

L

3 2 8 2 1 4 3 V 3030 7070 0 / 20 High

Standing MK

M

6 3 12 5 2 12 9 SCAV 6060 100100 0 / 30 High

Standing HK

H

9 3 18 7 3 15 11 V 8080 150150 0 / 50 High Triggers Crush Counter (+23F)

Crouching LP

(WHILE CROUCHING)

L

4 3 7 4 3 5 4 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 12 4 2 11 9 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

8 5 22 -1 -5 11 7 SCAV 90
(*80)
90
*
150150 0 / 50 High Triggers Crush Counter (D)
Forces stand
*From active frame 2F

Crouching LK

(WHILE CROUCHING)

L

4 3 8 4 1 7 4 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

7 2 17 2 -2 13 9 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 2 26 D -14 D 6 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 3 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

6 5 7070 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hard Smasher (2)

M

M

6 4 20 D -8 D 7 V 4040 8080 0 / 40 High

Hard Smasher (3)

M

M

M

M

31 total frames

Hard Smasher (4)

M

M

M

M

21 2 23 D -8 D 9 V 6060 120120 V-Gauge 0 / 125 High

Hard Pressure (4)

M

M

M

M

26 3 21 D -8 D 8 V 6060 120120 V-Gauge 0 / 125 Mid

Under Impact (2)

L

M

6 3 16 1 -7 12 4 V 4040 7070 0 / 40 High

Under Impact (3)

L

M

H

9 2 21 D -8 D 7 V 7070 100100 0 / 60 High

Stomping Combo (2)

(WHILE CROUCHING)

M

+

M

9 2 20 2 -7 7 -2 V 4040 8080 0 / 40 Low Forces stand
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Dirty Bomber

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 140140 150150 0 / 70 Throw

Dirty Shot

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 130130 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

KKB

M

M

29 total frames 4F - 22F projectile invincibility

KKB (Cancel)

M

M

25 total frames 4F - 22F projectile invincibility

Buffalo Swing

(DURING KKB)
7 2 21 2 -4 17 11 V 6060 100100 V-Gauge 0 / 80 High 1F - 5F projectile invincibility

Buffalo Pressure

(DURING KKB)
17 3 19 5 -6 19 8 V 5050 100100 V-Gauge 0 / 100 Mid 1F - 14F projectile invincibility

Crazy Rush

H

H

1 6 V-Gauge -900 / 0 V-Gauge Timer + 2000F
While active, Balrog gains the special moves Charging Buffalo and Bursting Buffalo

Buffalo Headbutt

(DURING GUARD)+

LMH

17 3 23 D -2 6060 00 V-Gauge -300 / 0 High 18F - 31F 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Dash Straight

+

L

12 (*10) 4 22 2 -4 5 -1 CAVVS* 8080 150150 10 / 20 High *When in contact
VS*Only possible before the attack

M Dash Straight

+

M

16 (*12) 4 22 3 -6 6 -3 CAVVS* 9090 150150 10 / 20 High *When in contact
VS*Only possible before the attack

H Dash Straight

+

H

25 (*19) 4 22 2 -7 6 -3 CAVVS* 100100 150150 10 / 20 High *When in contact
VS*Only possible before the attack

EX Dash Straight

+
22 (*9) 6 29 D 1 8/D 4 VVS* 150150
*
200200
*
-300 / 0 High *When in contact
VS*Only possible during 1st attack

VCharging Buffalo (1)

(DURING V-TRIGGER WITH SPECIAL MOVE)+
12 6 17 2 -2 CAVS 3030 100100 0 / 20 High Uses 500F V-Gauge Timer

VCharging Buffalo (2)

(DURING CHARGING BUFFALO OR BURSTING BUFFALO)+
12 6 16 2 -2 CAVS 4040 100100 0 / 20 High Uses 300F V-Gauge Timer

VCharging Buffalo (3)

(DURING CHARGING BUFFALO OR BURSTING BUFFALO)+
12 6 15 2 -2 CAVS 5050 100100 0 / 20 High Uses 300F V-Gauge Timer

VCharging Buffalo (4)

(DURING CHARGING BUFFALO OR BURSTING BUFFALO)+
17 6 29 D -13 CA 9090 100100 0 / 40 High Uses 300F V-Gauge Timer

VEX Charging Buffalo

(DURING V-TRIGGER WITH SPECIAL EX MOVE)+
11 6 18 D -2 VS* 7070 100100 High Uses 500F V-Gauge Timer
VS*Only for the first iteration

L Dash Grand Blow

+

L

17 2 26 D -7 D 3 VVS* 7070 150150 20 / 40 Low *When in contact
VS*Only possible before the attack

M Dash Grand Blow

+

M

22 (*18) 2 26 D -7 D 3 VVS* 8080 150150 20 / 40 Low *When in contact
VS*Only possible before the attack

H Dash Grand Blow

+

H

25(*19) 2 26 D -7 D 3 VVS* 9090 150150 20 / 40 Low *When in contact
VS*Only possible before the attack

EX Dash Grand Blow

+
19 (*11) 2 23 D -2 D 5 VVS* 140140 200200 -300 / 0 Low *When in contact
VS*Only possible before the attack

L Screw Smash

+

L

10 5 25 D -10 D 12 CAV 100100 150150 20 / 40 High Will not hit crouching opponents

M Screw Smash

+

M

13 5 26 D -10 D 13 CAV 100100 150150 20 / 40 High Will not hit crouching opponents

H Screw Smash

+

H

23 5 23 D -10 D 10 CAV 100100 150150 20 / 40 High Will not hit crouching opponents

EX Screw Smash

+
12 5 29 D -17 D -7 V 160160 200200 -300 / 0 High Armor from 3F to 16F

VBursting Buffalo (1)

(DURING V-TRIGGER WITH SPECIAL MOVE)+
14 5 21 D -2 CAVS 4040 5050 0 / 20 High Uses 500F V-Gauge Timer

VBursting Buffalo (2)

(DURING CHARGING BUFFALO OR BURSTING BUFFALO)+
14 5 21 D -2 CAVS 5050 5050 0 / 20 High Uses 300F V-Gauge Timer

VBursting Buffalo (3)

(DURING CHARGING BUFFALO OR BURSTING BUFFALO)+
14 5 21 D -2 CAVS 6060 5050 0 / 20 High Uses 300F V-Gauge Timer

VBursting Buffalo (4)

(DURING CHARGING BUFFALO OR BURSTING BUFFALO)+
17 5 38 D -21 100100 5050 0 / 40 High Uses 300F V-Gauge Timer

VEX Bursting Buffalo

(DURING V-TRIGGER WITH SPECIAL EX MOVE)+
12 5 19 D -2 VS* 8080 7070 High Uses 450F V-Gauge Timer
VS*Only for the first iteration

Turn Punch (Lv1)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 2 -2 15 12 CAVVS* 8080 150150 20 / 40 High 3F - 18F projectile invincibility
VS*Only possible before the attack

Turn Punch (Lv2)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 2 -2 16 12 CAVVS* 100100 150150 20 / 40 High 3F - 18F projectile invincibility
VS*Only possible before the attack

Turn Punch (Lv3)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 2 -2 17 12 CAVVS* 120120 150150 20 / 40 High 3F - 18F projectile invincibility
VS*Only possible before the attack

Turn Punch (Lv4)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D -2 D 12 CAVVS* 140140 200200 20 / 40 High 3F - 18F projectile invincibility
3F - 18F upper body invincibility
VS*Only possible before the attack

Turn Punch (Lv5)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D -2 D 12 CAVVS* 160160 200200 20 / 40 High 3F - 18F projectile invincibility
3F - 18F upper body invincibility
VS*Only possible before the attack

Turn Punch (Lv6)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D -2 D 12 CAVVS* 180180 200200 20 / 40 High 3F - 18F projectile invincibility
3F - 18F upper body invincibility
VS*Only possible before the attack

Turn Punch (Lv7)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D -2 D 12 CAVVS* 210210 300300 20 / 40 High 1F - 18F projectile & throw invincibility
1F - 18F upper body invincibility
VS*Only possible before the attack

Turn Punch (Lv8)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D -2 D 12 CAVVS* 240240 300300 20 / 40 High 1F - 18F projectile & throw invincibility
1F - 18F upper body invincibility
VS*Only possible before the attack

Turn Punch (Lv9)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D -2 D 12 CAVVS* 270270 300300 20 / 40 High 1F - 18F projectile & throw invincibility
1F - 18F upper body invincibility
VS*Only possible before the attack

Turn Punch (FINAL)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D 7 D 21 CAVVS* 350350 400400 20 / 40 High 1F - 18F full invincibility
VS*Only possible before the attack
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Gigaton Blow

+
1+7 10 60 D -45 330330 00 -900 / 0 High 14F - 17F projectile invincibility
11F - 13F projectile & throw invincibility
1F - 10F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 7 5 3 4 2 SCAV 3030 7070 0 / 20 High

Standing MP

M

5 4 13 2 0 11 9 SCAV 7070 100100 0 / 30 High

Standing HP

H

12 2 19 0 -3 7 4 CAV 8080 150150 0 / 50 High Triggers Crush Counter (D)

Standing LK

L

3 2 8 2 1 4 3 V 3030 7070 0 / 20 High

Standing MK

M

6 3 12 5 2 12 9 SCAV 6060 100100 0 / 30 High

Standing HK

H

9 3 18 7 3 15 11 V 8080 150150 0 / 50 High Triggers Crush Counter (+23F)

Crouching LP

(WHILE CROUCHING)

L

4 3 7 4 3 5 4 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 12 4 2 11 9 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

8 5 22 -1 -5 11 7 SCAV 90
(*80)
90
*
150150 0 / 50 High Triggers Crush Counter (D)
Forces stand
*From active frame 2F

Crouching LK

(WHILE CROUCHING)

L

4 3 8 4 1 7 4 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

7 2 17 2 -2 13 9 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 2 26 D -14 D 6 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 3 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

6 5 7070 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hard Smasher (2)

M

M

6 4 20 D -8 D 7 V 4040 8080 0 / 40 High

Hard Smasher (3)

M

M

M

M

31 total frames

Hard Smasher (4)

M

M

M

M

21 2 23 D -8 D 9 V 6060 120120 V-Gauge 0 / 125 High

Hard Pressure (4)

M

M

M

M

26 3 21 D -8 D 8 V 6060 120120 V-Gauge 0 / 125 Mid

Under Impact (2)

L

M

6 3 16 1 -7 12 4 V 4040 7070 0 / 40 High

Under Impact (3)

L

M

H

9 2 21 D -8 D 7 V 7070 100100 0 / 60 High

Stomping Combo (2)

(WHILE CROUCHING)

M

+

M

9 2 20 2 -7 7 -2 V 4040 8080 0 / 40 Low Forces stand
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Dirty Bomber

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 140140 150150 0 / 70 Throw

Dirty Shot

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 130130 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

KKB

M

M

29 total frames 4F - 22F projectile invincibility

KKB (Cancel)

M

M

25 total frames 4F - 22F projectile invincibility

Buffalo Swing

(DURING KKB)
7 2 21 2 -4 17 11 V 6060 100100 V-Gauge 0 / 80 High 1F - 5F projectile invincibility

Buffalo Pressure

(DURING KKB)
17 3 19 5 -6 19 8 V 5050 100100 V-Gauge 0 / 100 Mid 1F - 14F projectile invincibility

B3

H

H

1 7 V-Gauge -600 / 0 V-Gauge Timer + 2000F
Gains the special move B3 while active

Buffalo Headbutt

(DURING GUARD)+

LMH

17 3 23 D -2 6060 00 V-Gauge -300 / 0 High 18F - 31F 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Dash Straight

+

L

12 (*10) 4 22 2 -4 CAVS* 8080 150150 10 / 20 High *When in contact
VS*Only possible before the attack

M Dash Straight

+

M

16 (*12) 4 22 3 -6 CAVS* 9090 150150 10 / 20 High *When in contact
VS*Only possible before the attack

H Dash Straight

+

H

25 (*19) 4 22 2 -7 CAVS* 100100 150150 10 / 20 High *When in contact
VS*Only possible before the attack

EX Dash Straight

+
22 (*9) 6 29 D 1 VS 150150
*
200200
*
-300 / 0 High *When in contact

L Dash Grand Blow

+

L

17 2 26 D -7 VS* 7070 150150 20 / 40 Low *When in contact
VS*Only possible before the attack

M Dash Grand Blow

+

M

22 (*18) 2 26 D -7 VS* 8080 150150 20 / 40 Low *When in contact
VS*Only possible before the attack

H Dash Grand Blow

+

H

25(*19) 2 26 D -7 VS* 9090 150150 20 / 40 Low *When in contact
VS*Only possible before the attack

EX Dash Grand Blow

+
19 (*11) 2 23 D -2 VS* 140140 200200 -300 / 0 Low *When in contact
VS*Only possible before the attack

L Screw Smash

+

L

10 5 25 D -10 CA 100100 150150 20 / 40 High Will not hit crouching opponents

M Screw Smash

+

M

13 5 26 D -10 CA 100100 150150 20 / 40 High Will not hit crouching opponents

H Screw Smash

+

H

23 5 23 D -10 CA 100100 150150 20 / 40 High Will not hit crouching opponents

EX Screw Smash

+
12 5 29 D -17 160160 200200 -300 / 0 High Armor from 3F to 16F

Turn Punch (Lv1)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 2 -2 CAVS* 8080 150150 20 / 40 High 3F - 18F projectile invincibility
VS*Only possible before the attack

Turn Punch (Lv2)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 2 -2 CAVS* 100100 150150 20 / 40 High 3F - 18F projectile invincibility
VS*Only possible before the attack

Turn Punch (Lv3)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 2 -2 CAVS* 120120 150150 20 / 40 High 3F - 18F projectile invincibility
VS*Only possible before the attack

Turn Punch (Lv4)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D -2 CAVS* 140140 200200 20 / 40 High 3F - 18F projectile invincibility
3F - 18F upper body invincibility
VS*Only possible before the attack

Turn Punch (Lv5)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D -2 CAVS* 160160 200200 20 / 40 High 3F - 18F projectile invincibility
3F - 18F upper body invincibility
VS*Only possible before the attack

Turn Punch (Lv6)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D -2 CAVS* 180180 200200 20 / 40 High 3F - 18F projectile invincibility
3F - 18F upper body invincibility
VS*Only possible before the attack

Turn Punch (Lv7)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D -2 CAVS* 210210 300300 20 / 40 High 1F - 18F projectile & throw invincibility
1F - 18F upper body invincibility
VS*Only possible before the attack

Turn Punch (Lv8)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D -2 CAVS* 240240 300300 20 / 40 High 1F - 18F projectile & throw invincibility
1F - 18F upper body invincibility
VS*Only possible before the attack

Turn Punch (Lv9)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D -2 CAVS* 270270 300300 20 / 40 High 1F - 18F projectile & throw invincibility
1F - 18F upper body invincibility
VS*Only possible before the attack

Turn Punch (FINAL)

OR(HOLD ANY TWO BUTTONS AND RELEASE)
30 2 22 D 7 CAVS* 350350 400400 20 / 40 High 1F - 18F full invincibility
VS*Only possible before the attack

VB3

(DURING V-TRIGGER II)

H

H

7 2 60 D 180180 350350 0 / 80 Throw Uses 600F V-Gauge Timer
Uses an additional 400F of V-Timer gauge on successful hit
When performed as a throw cancel, it can throw an opponent in hit stun
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Gigaton Blow

+
1+7 10 60 D -45 330330 00 -900 / 0 High 14F - 17F projectile invincibility
11F - 13F projectile & throw invincibility
1F - 10F full invincibility