Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 7 | 5 | 3 | 4 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
5 | 4 | 13 | 2 | 0 | 11 | 9 | SCAV | 7070 | 100100 | 0 / 30 | High | |||
Standing HP H |
12 | 2 | 19 | 0 | -3 | 7 | 4 | CAV | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Standing LK L |
3 | 2 | 8 | 2 | 1 | 4 | 3 | V | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
6 | 3 | 12 | 5 | 2 | 12 | 9 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
9 | 3 | 18 | 7 | 3 | 15 | 11 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+23F) |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 7 | 4 | 3 | 5 | 4 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 4 | 2 | 11 | 9 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
8 | 5 | 22 | -1 | -5 | 11 | 7 | SCAV | 90 (*80)90 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand *From active frame 2F |
||
Crouching LK (WHILE CROUCHING)L |
4 | 3 | 8 | 4 | 1 | 7 | 4 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
7 | 2 | 17 | 2 | -2 | 13 | 9 | V | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
8 | 2 | 26 | D | -14 | D | 6 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 3 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hard Smasher (2) M M |
6 | 4 | 20 | D | -8 | D | 7 | V | 4040 | 8080 | 0 / 40 | High | |||
Hard Smasher (3) M M M M |
31 total frames | ||||||||||||||
Hard Smasher (4) M M M M |
21 | 2 | 23 | D | -8 | D | 9 | V | 6060 | 120120 | V-Gauge 0 / 125 | High | |||
Hard Pressure (4) M M M M |
26 | 3 | 21 | D | -8 | D | 8 | V | 6060 | 120120 | V-Gauge 0 / 125 | Mid | |||
Under Impact (2) L M |
6 | 3 | 16 | 1 | -7 | 12 | 4 | V | 4040 | 7070 | 0 / 40 | High | |||
Under Impact (3) L M H |
9 | 2 | 21 | D | -8 | D | 7 | V | 7070 | 100100 | 0 / 60 | High | |||
Stomping Combo (2) (WHILE CROUCHING)M +M |
9 | 2 | 20 | 2 | -7 | 7 | -2 | V | 4040 | 8080 | 0 / 40 | Low |
Forces stand |
||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Dirty Bomber (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 140140 | 150150 | 0 / 70 | Throw | |||||||
Dirty Shot (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 130130 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
KKB M M |
29 total frames |
4F - 22F projectile invincibility |
|||||||||||||
KKB (Cancel) M M |
25 total frames |
4F - 22F projectile invincibility |
|||||||||||||
Buffalo Swing (DURING KKB) |
7 | 2 | 21 | 2 | -4 | 17 | 11 | V | 6060 | 100100 | V-Gauge 0 / 80 | High |
1F - 5F projectile invincibility |
||
Buffalo Pressure (DURING KKB) |
17 | 3 | 19 | 5 | -6 | 19 | 8 | V | 5050 | 100100 | V-Gauge 0 / 100 | Mid |
1F - 14F projectile invincibility |
||
Crazy Rush H H |
1 | 6 | V-Gauge -900 / 0 |
V-Gauge Timer + 2000F While active, Balrog gains the special moves Charging Buffalo and Bursting Buffalo |
|||||||||||
Buffalo Headbutt (DURING GUARD)+LMH |
17 | 3 | 23 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High | 18F - 31F |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Dash Straight +L |
12 (*10) | 4 | 22 | 2 | -4 | 5 | -1 | CAVVS* | 8080 | 150150 | 10 / 20 | High |
*When in contact VS*Only possible before the attack |
||
M Dash Straight +M |
16 (*12) | 4 | 22 | 3 | -6 | 6 | -3 | CAVVS* | 9090 | 150150 | 10 / 20 | High |
*When in contact VS*Only possible before the attack |
||
H Dash Straight +H |
25 (*19) | 4 | 22 | 2 | -7 | 6 | -3 | CAVVS* | 100100 | 150150 | 10 / 20 | High |
*When in contact VS*Only possible before the attack |
||
EX Dash Straight + |
22 (*9) | 6 | 29 | D | 1 | 8/D | 4 | VVS* | 150150 * |
200200 * |
-300 / 0 | High |
*When in contact VS*Only possible during 1st attack |
||
VCharging Buffalo (1) (DURING V-TRIGGER WITH SPECIAL MOVE)+ |
12 | 6 | 17 | 2 | -2 | CAVS | 3030 | 100100 | 0 / 20 | High |
Uses 500F V-Gauge Timer |
||||
VCharging Buffalo (2) (DURING CHARGING BUFFALO OR BURSTING BUFFALO)+ |
12 | 6 | 16 | 2 | -2 | CAVS | 4040 | 100100 | 0 / 20 | High |
Uses 300F V-Gauge Timer |
||||
VCharging Buffalo (3) (DURING CHARGING BUFFALO OR BURSTING BUFFALO)+ |
12 | 6 | 15 | 2 | -2 | CAVS | 5050 | 100100 | 0 / 20 | High |
Uses 300F V-Gauge Timer |
||||
VCharging Buffalo (4) (DURING CHARGING BUFFALO OR BURSTING BUFFALO)+ |
17 | 6 | 29 | D | -13 | CA | 9090 | 100100 | 0 / 40 | High |
Uses 300F V-Gauge Timer |
||||
VEX Charging Buffalo (DURING V-TRIGGER WITH SPECIAL EX MOVE)+ |
11 | 6 | 18 | D | -2 | VS* | 7070 | 100100 | High |
Uses 500F V-Gauge Timer VS*Only for the first iteration |
|||||
L Dash Grand Blow +L |
17 | 2 | 26 | D | -7 | D | 3 | VVS* | 7070 | 150150 | 20 / 40 | Low |
*When in contact VS*Only possible before the attack |
||
M Dash Grand Blow +M |
22 (*18) | 2 | 26 | D | -7 | D | 3 | VVS* | 8080 | 150150 | 20 / 40 | Low |
*When in contact VS*Only possible before the attack |
||
H Dash Grand Blow +H |
25(*19) | 2 | 26 | D | -7 | D | 3 | VVS* | 9090 | 150150 | 20 / 40 | Low |
*When in contact VS*Only possible before the attack |
||
EX Dash Grand Blow + |
19 (*11) | 2 | 23 | D | -2 | D | 5 | VVS* | 140140 | 200200 | -300 / 0 | Low |
*When in contact VS*Only possible before the attack |
||
L Screw Smash +L |
10 | 5 | 25 | D | -10 | D | 12 | CAV | 100100 | 150150 | 20 / 40 | High |
Will not hit crouching opponents |
||
M Screw Smash +M |
13 | 5 | 26 | D | -10 | D | 13 | CAV | 100100 | 150150 | 20 / 40 | High |
Will not hit crouching opponents |
||
H Screw Smash +H |
23 | 5 | 23 | D | -10 | D | 10 | CAV | 100100 | 150150 | 20 / 40 | High |
Will not hit crouching opponents |
||
EX Screw Smash + |
12 | 5 | 29 | D | -17 | D | -7 | V | 160160 | 200200 | -300 / 0 | High | Armor from 3F to 16F | ||
VBursting Buffalo (1) (DURING V-TRIGGER WITH SPECIAL MOVE)+ |
14 | 5 | 21 | D | -2 | CAVS | 4040 | 5050 | 0 / 20 | High |
Uses 500F V-Gauge Timer |
||||
VBursting Buffalo (2) (DURING CHARGING BUFFALO OR BURSTING BUFFALO)+ |
14 | 5 | 21 | D | -2 | CAVS | 5050 | 5050 | 0 / 20 | High |
Uses 300F V-Gauge Timer |
||||
VBursting Buffalo (3) (DURING CHARGING BUFFALO OR BURSTING BUFFALO)+ |
14 | 5 | 21 | D | -2 | CAVS | 6060 | 5050 | 0 / 20 | High |
Uses 300F V-Gauge Timer |
||||
VBursting Buffalo (4) (DURING CHARGING BUFFALO OR BURSTING BUFFALO)+ |
17 | 5 | 38 | D | -21 | 100100 | 5050 | 0 / 40 | High |
Uses 300F V-Gauge Timer |
|||||
VEX Bursting Buffalo (DURING V-TRIGGER WITH SPECIAL EX MOVE)+ |
12 | 5 | 19 | D | -2 | VS* | 8080 | 7070 | High |
Uses 450F V-Gauge Timer VS*Only for the first iteration |
|||||
Turn Punch (Lv1) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | 2 | -2 | 15 | 12 | CAVVS* | 8080 | 150150 | 20 / 40 | High |
3F - 18F projectile invincibility VS*Only possible before the attack |
||
Turn Punch (Lv2) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | 2 | -2 | 16 | 12 | CAVVS* | 100100 | 150150 | 20 / 40 | High |
3F - 18F projectile invincibility VS*Only possible before the attack |
||
Turn Punch (Lv3) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | 2 | -2 | 17 | 12 | CAVVS* | 120120 | 150150 | 20 / 40 | High |
3F - 18F projectile invincibility VS*Only possible before the attack |
||
Turn Punch (Lv4) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | -2 | D | 12 | CAVVS* | 140140 | 200200 | 20 / 40 | High |
3F - 18F projectile invincibility 3F - 18F upper body invincibility VS*Only possible before the attack |
||
Turn Punch (Lv5) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | -2 | D | 12 | CAVVS* | 160160 | 200200 | 20 / 40 | High |
3F - 18F projectile invincibility 3F - 18F upper body invincibility VS*Only possible before the attack |
||
Turn Punch (Lv6) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | -2 | D | 12 | CAVVS* | 180180 | 200200 | 20 / 40 | High |
3F - 18F projectile invincibility 3F - 18F upper body invincibility VS*Only possible before the attack |
||
Turn Punch (Lv7) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | -2 | D | 12 | CAVVS* | 210210 | 300300 | 20 / 40 | High |
1F - 18F projectile & throw invincibility 1F - 18F upper body invincibility VS*Only possible before the attack |
||
Turn Punch (Lv8) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | -2 | D | 12 | CAVVS* | 240240 | 300300 | 20 / 40 | High |
1F - 18F projectile & throw invincibility 1F - 18F upper body invincibility VS*Only possible before the attack |
||
Turn Punch (Lv9) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | -2 | D | 12 | CAVVS* | 270270 | 300300 | 20 / 40 | High |
1F - 18F projectile & throw invincibility 1F - 18F upper body invincibility VS*Only possible before the attack |
||
Turn Punch (FINAL) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | 7 | D | 21 | CAVVS* | 350350 | 400400 | 20 / 40 | High |
1F - 18F full invincibility VS*Only possible before the attack |
||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Gigaton Blow + |
1+7 | 10 | 60 | D | -45 | 330330 | 00 | -900 / 0 | High |
14F - 17F projectile invincibility 11F - 13F projectile & throw invincibility 1F - 10F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 7 | 5 | 3 | 4 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
5 | 4 | 13 | 2 | 0 | 11 | 9 | SCAV | 7070 | 100100 | 0 / 30 | High | |||
Standing HP H |
12 | 2 | 19 | 0 | -3 | 7 | 4 | CAV | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Standing LK L |
3 | 2 | 8 | 2 | 1 | 4 | 3 | V | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
6 | 3 | 12 | 5 | 2 | 12 | 9 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
9 | 3 | 18 | 7 | 3 | 15 | 11 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+23F) |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 7 | 4 | 3 | 5 | 4 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 4 | 2 | 11 | 9 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
8 | 5 | 22 | -1 | -5 | 11 | 7 | SCAV | 90 (*80)90 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand *From active frame 2F |
||
Crouching LK (WHILE CROUCHING)L |
4 | 3 | 8 | 4 | 1 | 7 | 4 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
7 | 2 | 17 | 2 | -2 | 13 | 9 | V | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
8 | 2 | 26 | D | -14 | D | 6 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 3 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hard Smasher (2) M M |
6 | 4 | 20 | D | -8 | D | 7 | V | 4040 | 8080 | 0 / 40 | High | |||
Hard Smasher (3) M M M M |
31 total frames | ||||||||||||||
Hard Smasher (4) M M M M |
21 | 2 | 23 | D | -8 | D | 9 | V | 6060 | 120120 | V-Gauge 0 / 125 | High | |||
Hard Pressure (4) M M M M |
26 | 3 | 21 | D | -8 | D | 8 | V | 6060 | 120120 | V-Gauge 0 / 125 | Mid | |||
Under Impact (2) L M |
6 | 3 | 16 | 1 | -7 | 12 | 4 | V | 4040 | 7070 | 0 / 40 | High | |||
Under Impact (3) L M H |
9 | 2 | 21 | D | -8 | D | 7 | V | 7070 | 100100 | 0 / 60 | High | |||
Stomping Combo (2) (WHILE CROUCHING)M +M |
9 | 2 | 20 | 2 | -7 | 7 | -2 | V | 4040 | 8080 | 0 / 40 | Low |
Forces stand |
||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Dirty Bomber (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 140140 | 150150 | 0 / 70 | Throw | |||||||
Dirty Shot (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 130130 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
KKB M M |
29 total frames |
4F - 22F projectile invincibility |
|||||||||||||
KKB (Cancel) M M |
25 total frames |
4F - 22F projectile invincibility |
|||||||||||||
Buffalo Swing (DURING KKB) |
7 | 2 | 21 | 2 | -4 | 17 | 11 | V | 6060 | 100100 | V-Gauge 0 / 80 | High |
1F - 5F projectile invincibility |
||
Buffalo Pressure (DURING KKB) |
17 | 3 | 19 | 5 | -6 | 19 | 8 | V | 5050 | 100100 | V-Gauge 0 / 100 | Mid |
1F - 14F projectile invincibility |
||
B3 H H |
1 | 7 | V-Gauge -600 / 0 |
V-Gauge Timer + 2000F Gains the special move B3 while active |
|||||||||||
Buffalo Headbutt (DURING GUARD)+LMH |
17 | 3 | 23 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High | 18F - 31F |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Dash Straight +L |
12 (*10) | 4 | 22 | 2 | -4 | CAVS* | 8080 | 150150 | 10 / 20 | High |
*When in contact VS*Only possible before the attack |
||||
M Dash Straight +M |
16 (*12) | 4 | 22 | 3 | -6 | CAVS* | 9090 | 150150 | 10 / 20 | High |
*When in contact VS*Only possible before the attack |
||||
H Dash Straight +H |
25 (*19) | 4 | 22 | 2 | -7 | CAVS* | 100100 | 150150 | 10 / 20 | High |
*When in contact VS*Only possible before the attack |
||||
EX Dash Straight + |
22 (*9) | 6 | 29 | D | 1 | VS | 150150 * |
200200 * |
-300 / 0 | High | *When in contact | ||||
L Dash Grand Blow +L |
17 | 2 | 26 | D | -7 | VS* | 7070 | 150150 | 20 / 40 | Low |
*When in contact VS*Only possible before the attack |
||||
M Dash Grand Blow +M |
22 (*18) | 2 | 26 | D | -7 | VS* | 8080 | 150150 | 20 / 40 | Low |
*When in contact VS*Only possible before the attack |
||||
H Dash Grand Blow +H |
25(*19) | 2 | 26 | D | -7 | VS* | 9090 | 150150 | 20 / 40 | Low |
*When in contact VS*Only possible before the attack |
||||
EX Dash Grand Blow + |
19 (*11) | 2 | 23 | D | -2 | VS* | 140140 | 200200 | -300 / 0 | Low |
*When in contact VS*Only possible before the attack |
||||
L Screw Smash +L |
10 | 5 | 25 | D | -10 | CA | 100100 | 150150 | 20 / 40 | High |
Will not hit crouching opponents |
||||
M Screw Smash +M |
13 | 5 | 26 | D | -10 | CA | 100100 | 150150 | 20 / 40 | High |
Will not hit crouching opponents |
||||
H Screw Smash +H |
23 | 5 | 23 | D | -10 | CA | 100100 | 150150 | 20 / 40 | High |
Will not hit crouching opponents |
||||
EX Screw Smash + |
12 | 5 | 29 | D | -17 | 160160 | 200200 | -300 / 0 | High | Armor from 3F to 16F | |||||
Turn Punch (Lv1) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | 2 | -2 | CAVS* | 8080 | 150150 | 20 / 40 | High |
3F - 18F projectile invincibility VS*Only possible before the attack |
||||
Turn Punch (Lv2) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | 2 | -2 | CAVS* | 100100 | 150150 | 20 / 40 | High |
3F - 18F projectile invincibility VS*Only possible before the attack |
||||
Turn Punch (Lv3) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | 2 | -2 | CAVS* | 120120 | 150150 | 20 / 40 | High |
3F - 18F projectile invincibility VS*Only possible before the attack |
||||
Turn Punch (Lv4) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | -2 | CAVS* | 140140 | 200200 | 20 / 40 | High |
3F - 18F projectile invincibility 3F - 18F upper body invincibility VS*Only possible before the attack |
||||
Turn Punch (Lv5) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | -2 | CAVS* | 160160 | 200200 | 20 / 40 | High |
3F - 18F projectile invincibility 3F - 18F upper body invincibility VS*Only possible before the attack |
||||
Turn Punch (Lv6) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | -2 | CAVS* | 180180 | 200200 | 20 / 40 | High |
3F - 18F projectile invincibility 3F - 18F upper body invincibility VS*Only possible before the attack |
||||
Turn Punch (Lv7) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | -2 | CAVS* | 210210 | 300300 | 20 / 40 | High |
1F - 18F projectile & throw invincibility 1F - 18F upper body invincibility VS*Only possible before the attack |
||||
Turn Punch (Lv8) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | -2 | CAVS* | 240240 | 300300 | 20 / 40 | High |
1F - 18F projectile & throw invincibility 1F - 18F upper body invincibility VS*Only possible before the attack |
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Turn Punch (Lv9) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | -2 | CAVS* | 270270 | 300300 | 20 / 40 | High |
1F - 18F projectile & throw invincibility 1F - 18F upper body invincibility VS*Only possible before the attack |
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Turn Punch (FINAL) OR(HOLD ANY TWO BUTTONS AND RELEASE) |
30 | 2 | 22 | D | 7 | CAVS* | 350350 | 400400 | 20 / 40 | High |
1F - 18F full invincibility VS*Only possible before the attack |
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VB3 (DURING V-TRIGGER II)H H |
7 | 2 | 60 | D | 180180 | 350350 | 0 / 80 | Throw |
Uses 600F V-Gauge Timer Uses an additional 400F of V-Timer gauge on successful hit When performed as a throw cancel, it can throw an opponent in hit stun |
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Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Gigaton Blow + |
1+7 | 10 | 60 | D | -45 | 330330 | 00 | -900 / 0 | High |
14F - 17F projectile invincibility 11F - 13F projectile & throw invincibility 1F - 10F full invincibility |