Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
5 | 2 | 10 | 4 | 3 | -24 | -25 | SCAVVS | 4040 | 9090 | 0 / 20 | High | |||
Standing MP M |
7 | 2 | 16 | 4 | 1 | -18 | -21 | SCAVVS | 6060 | 120120 | 0 / 30 | High | |||
Standing HP H |
14 | 2 | 22 | 4 | -6 | -16 | -26 | V | 9090 | 150150 | 0 / 50 | High | |||
Standing LK L |
4 | 3 | 6 | 6 | 3 | -25 | -28 | SCAVVS | 3030 | 9090 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 16 | 2 | -2 | -19 | -23 | V | 6060 | 120120 | 0 / 30 | High | |||
Standing HK H |
12 | 3 | 20 | 7 | 0 | -10 | -17 | V | 100100 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+31F) |
||
Crouching LP (WHILE CROUCHING)L |
5 | 3 | 10 | 4 | 2 | -23 | -25 | V | 4040 | 9090 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
6 | 5 | 16 | 0 | -5 | -20 | -25 | SCAVVS | 7070 | 120120 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
11 | 4 | 26 | D | -9 | D | -19 | SCAVVS | 8080 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
5 | 2 | 11 | 4 | 2 | -23 | -25 | V | 3030 | 9090 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
10 | 2 | 18 | -1 | -4 | -21 | -24 | V | 6060 | 120120 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
12 | 3 | 25 | D | -14 | D | -26 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 5 | 5050 | 9090 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 6 | 7070 | 120120 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HP (DURING JUMP)H |
7 | 5 | 100100 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
5 | 5 | 5050 | 9090 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
7 | 4 | 7070 | 120120 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 5 | 100100 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Booger (BRIEF NEUTRAL INPUT) |
478 | 34 | 1010 | 00 | High | No chip damage | |||||||||
Bad Hammer +H H |
7 | 5 | 31 | D | 9090 | 150150 | 0 / 50 | High | |||||||
Bull Slider +H |
19 | 6 | 22 | -1 | -8 | 9090 | 150150 | 0 / 50 | High | 11F - 14F | |||||
Bull Charge +H |
25 | 4 | 18 | 3 | -8 | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter Forces stand Armor from 3F to 18F |
|||||
Bull Drop +H |
7 | 7 | 18 | 2 | -6 | 120120 * |
150150 * |
0 / 50 | High/Mid | ||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Bad Skull (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 120120 | 150150 | 0 / 100 | Throw | ||||||||
Bad Chain (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 140140 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Break Time M M |
52 total frames | V-Gauge 50 / 0 | |||||||||||||
VBreak Time M M |
52 total frames |
V-Gauge Timer + 250F |
|||||||||||||
Banana Time +M M |
50 | 200 | 59 total frames | 29 | 2 | 1010 | V-Gauge 50 / 0 | High | |||||||
Drink Time +M M |
50 | 61 total frames | 28 | 10 | 1010 | V-Gauge 50 / 0 | High | ||||||||
Birdie Time H H |
1+4 | 20 | 15 | D | 100100 | 100100 | V-Gauge -600 / 0 | High |
V-Gauge Timer + 4000F Will not hit grounded opponents Increases the offensive power of the special moves Hanging Chain and Bull Revenger while active Gains an exclusive special move |
||||||
Pepper Pot (DURING GUARD)+LMH |
17 | 2 | 19 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Bull Head +L |
14 | 3 | 29 | D | -10 | D | -19 | CAV | 100100 | 200200 | 20 / 40 | High | |||
M Bull Head +M |
18 | 3 | 30 | D | -10 | D | -18 | CAV | 110110 | 200200 | 20 / 40 | High | |||
H Bull Head +H |
27 | 3 | 24 | D | -5 | D | -19 | CAV | 140140 | 200200 | 20 / 40 | High | |||
EX Bull Head + |
14 | 8 | 23 | D | -5 | -5/D | 8/-18 | V | 150150 * |
250250 * |
-300 / 0 | High | |||
Bull Horn OR(HOLD AND RELEASE) |
15 | 6 | 14+15 frame(s) after landing | D | -18 | D | -23 | CAV | 120120 | 200200 | 20 / 60 | High | 17F - 34F |
3F - 20F projectile invincibility |
|
EX Bull Horn OR(HOLD AND RELEASE) |
15 | 13 | 32 | D | -21 | D | -27 | V* | 150150 * |
250250 * |
-300 / 0 | High |
Armor from 1F to 20F V*Only possible during 2nd attack |
||
L Hanging Chain +L |
25 | 16 | 24 | D | -23 | 120120 | 200200 | 20 / 50 | High |
Will not hit airborne opponents |
|||||
M Hanging Chain +M |
25(*21) | 16 | 24 | D | -23 | 150150 | 200200 | 20 / 50 | High |
Will not hit airborne opponents *When canceled into from S.MP |
|||||
H Hanging Chain +H |
25 | 10 | 31 | D | 160160 | 200200 | 20 / 50 | High |
Will not hit grounded opponents |
||||||
EX Hanging Chain + |
15 | 17 | 21 | D | -21 | 170170 | 220220 | -300 / 0 | High | ○ | |||||
L Bull Revenger +L |
35 | 2 | 28 | D | 170170 | 230230 | 20 / 50 | Throw | 7F - 30F | ||||||
M Bull Revenger +M |
40 | 2 | 28 | D | 180180 | 230230 | 20 / 50 | Throw | 9F - 35F | ||||||
H Bull Revenger +H |
43 | 2 | 28 | D | 190190 | 230230 | 20 / 50 | Throw | 12F - 38F | ||||||
EX Bull Revenger + |
23 | 11 | 47 | D | 180180 | 230230 | -300 / 0 | Throw | 5F - 37F |
5F - 35F throw invincibility Forward movement distance can be controlled with directional input |
|||||
L Killing Head +L |
5 | 2 | 60 | D | 180180 | 200200 | 20 / 100 | Throw | |||||||
M Killing Head +M |
5 | 2 | 60 | D | 190190 | 220220 | 20 / 100 | Throw | |||||||
H Killing Head +H |
5 | 2 | 60 | D | 200200 | 240240 | 20 / 100 | Throw | |||||||
EX Killing Head + |
5 | 2 | 60 | D | 220220 | 270270 | -300 / 0 | Throw | |||||||
Bull Swing (DURING V-TRIGGER II)H H |
21 | 10 | 15 | D | -2 | 8080 * |
120120 * |
0 / 40 | High | ||||||
Bull Capture (DURING V-TRIGGER II)+H H |
19 | 10 | 18 | D | -2 | 100100 * |
150150 * |
0 / 40 | Low | Can interact with the V-Skill can and banana | |||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Skip To My Chain + |
1+5 | 5 | 60 | D | -30 | 340340 | 00 | -900 / 0 | High |
1F - 10F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
5 | 2 | 10 | 4 | 3 | -3 | -4 | SCAVVS | 4040 | 9090 | 0 / 20 | High | |||
Standing MP M |
7 | 2 | 16 | 4 | 1 | 3 | 0 | SCAVVS | 6060 | 120120 | 0 / 30 | High | |||
Standing HP H |
14 | 2 | 22 | 4 | -6 | 5 | -5 | V | 9090 | 150150 | 0 / 50 | High | |||
Standing LK L |
4 | 3 | 6 | 6 | 3 | -4 | -7 | SCAVVS | 3030 | 9090 | 0 / 20 | High | |||
Standing MK M |
9 | 3 | 16 | 2 | -2 | 2 | -2 | V | 6060 | 120120 | 0 / 30 | High | |||
Standing HK H |
12 | 3 | 20 | 7 | 0 | 11 | 4 | V | 100100 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+31F) |
||
Crouching LP (WHILE CROUCHING)L |
5 | 3 | 10 | 4 | 2 | -2 | -4 | V | 4040 | 9090 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
6 | 5 | 16 | 0 | -5 | 1 | -4 | SCAVVS | 7070 | 120120 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
11 | 4 | 26 | D | -9 | D | 2 | SCAVVS | 8080 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
5 | 2 | 11 | 4 | 2 | -2 | -4 | V | 3030 | 9090 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
10 | 2 | 18 | -1 | -4 | 0 | -3 | V | 6060 | 120120 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
12 | 3 | 25 | D | -14 | D | -5 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 5 | 5050 | 9090 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 6 | 7070 | 120120 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HP (DURING JUMP)H |
7 | 5 | 100100 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
5 | 5 | 5050 | 9090 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
7 | 4 | 7070 | 120120 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 5 | 100100 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Booger (BRIEF NEUTRAL INPUT) |
478 | 34 | 1010 | 00 | High | No chip damage | |||||||||
Bad Hammer +H H |
7 | 5 | 31 | D | 9090 | 150150 | 0 / 50 | High | |||||||
Bull Slider +H |
19 | 6 | 22 | -1 | -8 | 9090 | 150150 | 0 / 50 | High | 11F - 14F | |||||
Bull Charge +H |
25 | 4 | 18 | 3 | -8 | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand Armor from 3F to 18F |
|||||
Bull Drop +H |
7 | 7 | 18 | 2 | -6 | 120120 * |
150150 * |
0 / 50 | High/Mid | ||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Bad Skull (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 120120 | 150150 | 0 / 100 | Throw | ||||||||
Bad Chain (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 140140 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Break Time M M |
52 total frames | V-Gauge 50 / 0 | |||||||||||||
VBreak Time M M |
52 total frames |
V-Gauge Timer + 250F |
|||||||||||||
Banana Time +M M |
50 | 200 | 59 total frames | 29 | 2 | 1010 | V-Gauge 50 / 0 | High | |||||||
Drink Time +M M |
50 | 61 total frames | 28 | 10 | 1010 | V-Gauge 50 / 0 | High | ||||||||
Enjoy Time H H |
1+11 | 16 | 3 | 8484 | 100100 | V-Gauge -900 / 0 | High | ○ |
V-Gauge Timer + 4000F While active, attack power increased by 1.2x, forward walk speed increased, increase in forward dash distance |
||||||
Pepper Pot (DURING GUARD)+LMH |
17 | 2 | 19 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Bull Head +L |
14 | 3 | 29 | D | -10 | D | 2 | CAV | 100100 | 200200 | 20 / 40 | High | |||
M Bull Head +M |
18 | 3 | 30 | D | -10 | D | 3 | CAV | 110110 | 200200 | 20 / 40 | High | |||
H Bull Head +H |
27 | 3 | 24 | D | -5 | D | 2 | CAV | 140140 | 200200 | 20 / 40 | High | |||
VL Bull Head +L |
10 | 6 | 29 | D | -9 | CA* | 120120 * |
200200 * |
20 / 60 | High |
Uses 750F V-Gauge Timer Armor from 3F to 6F CA*Only possible for the final part |
||||
VM Bull Head +M |
15 | 8 | 29 | D | -9 | CA* | 132132 * |
200200 * |
20 / 60 | High |
Uses 750F V-Gauge Timer Armor from 3F to 10F CA*Only possible for the final part |
||||
VH Bull Head +H |
22 | 10 | 23 | D | -9 | CA* | 168168 * |
200200 * |
20 / 60 | High |
Uses 750F V-Gauge Timer Armor from 3F to 12F CA*Only possible for the final part |
||||
EX Bull Head + |
14 | 8 | 23 | D | -5 | 16/D | 13/3 | V | 150150 * |
250250 * |
-300 / 0 | High | |||
VEX Bull Head + |
8 | 17 | 23 | D | -9 | 180180 * |
250250 * |
-300 / 0 | High |
Uses 750F V-Gauge Timer Armor from 1F to 17F |
|||||
Bull Horn OR(HOLD AND RELEASE) |
15 | 6 | 14+15 frame(s) after landing | D | -18 | D | -2 | CAV | 120120 | 200200 | 20 / 60 | High | 17F - 34F |
3F - 20F projectile invincibility |
|
VBull Horn OR(HOLD AND RELEASE) |
15 | 12 | 16+15 frame(s) after landing | D | -12 | CA | 144144 * |
200200 * |
20 / 60 | High | 18F - 42F |
Uses 750F V-Gauge Timer 3F - 21F projectile invincibility Armor from 1F to 11F |
|||
EX Bull Horn OR(HOLD AND RELEASE) |
15 | 13 | 32 | D | -21 | D | -5 | V* | 150150 * |
250250 * |
-300 / 0 | High |
Armor from 1F to 20F V*Only possible during 2nd attack |
||
VEX Bull Horn OR(HOLD AND RELEASE) |
15 | 10 | 31 | D | -17 | 180180 * |
250250 * |
-300 / 0 | High |
Uses 750F V-Gauge Timer Armor from 1F to 39F |
|||||
L Hanging Chain +L |
25 | 16 | 24 | D | -23 | 120120 | 200200 | 20 / 50 | High |
Will not hit airborne opponents |
|||||
M Hanging Chain +M |
25(*21) | 16 | 24 | D | -23 | 150150 | 200200 | 20 / 50 | High |
Will not hit airborne opponents *When canceled into from S.MP |
|||||
H Hanging Chain +H |
25 | 10 | 31 | D | 160160 | 200200 | 20 / 50 | High |
Will not hit grounded opponents |
||||||
EX Hanging Chain + |
15 | 17 | 21 | D | -21 | 170170 | 220220 | -300 / 0 | High | ○ | |||||
L Bull Revenger +L |
35 | 2 | 28 | D | 170170 | 230230 | 20 / 50 | Throw | 7F - 30F | ||||||
M Bull Revenger +M |
40 | 2 | 28 | D | 180180 | 230230 | 20 / 50 | Throw | 9F - 35F | ||||||
H Bull Revenger +H |
43 | 2 | 28 | D | 190190 | 230230 | 20 / 50 | Throw | 12F - 38F | ||||||
EX Bull Revenger + |
23 | 11 | 47 | D | 180180 | 230230 | -300 / 0 | Throw | 5F - 37F |
5F - 35F throw invincibility Forward movement distance can be controlled with directional input |
|||||
L Killing Head +L |
5 | 2 | 60 | D | 180180 | 200200 | 20 / 100 | Throw | |||||||
M Killing Head +M |
5 | 2 | 60 | D | 190190 | 220220 | 20 / 100 | Throw | |||||||
H Killing Head +H |
5 | 2 | 60 | D | 200200 | 240240 | 20 / 100 | Throw | |||||||
EX Killing Head + |
5 | 2 | 60 | D | 220220 | 270270 | -300 / 0 | Throw | |||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Skip To My Chain + |
1+5 | 5 | 60 | D | -30 | 340340 | 00 | -900 / 0 | High |
1F - 10F full invincibility |