Frame List|BLANKA

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

5 2 8 5 2 7 4 SCAVVS 3030 7070 0 / 20 High

Standing MP

M

7 2 15 3 0 13 10 V 6060 100100 0 / 30 High

Standing HP

H

10 2 24 0 -6 12 6 SCAVVS 8080 150150 0 / 50 High Triggers Crush Counter (+15F)

Standing LK

L

4 4 8 4 3 7 6 V 3030 7070 0 / 20 High

Standing MK

M

7 4 13 3 2 17/11 13/10 V 6060
*
100100
*
0 / 30 High

Standing HK

H

10 5 22 6 -4 22 14 V 8080 150150 0 / 50 High Forces stand

Crouching LP

(WHILE CROUCHING)

L

4 3 7 4 2 6 4 SCAVVS 3030 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 4 18 0 -3 15 12 SCAVVS 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

13 3 20 1 -3 15 11 V 9090 150150 0 / 50 High Triggers Crush Counter (D)
Forces stand

Crouching LK

(WHILE CROUCHING)

L

4 3 8 4 1 6 3 S*V 2020 7070 0 / 20 Low S*Only Electric Thunder can be special move canceled

Crouching MK

(WHILE CROUCHING)

M

6 2 16 5 -1 11 5 SCAVVS 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 3 27 D -12 D 11 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 4 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 3 7070 100100 0 / 30 Mid

Diagonal Jumping HP

(DURING FORWARD OR BACK JUMP)

H

7 5 9090 150150 0 / 50 Mid

Vertical Jumping HP

(DURING VERTICAL JUMP)

H

8 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

7 5 7070 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Rock Crusher

+

M

21 3 17 2 -6 7070
*
100100
*
0 / 30 Mid

Amazon River Run

+

H

11 10 25 D -14 D 6 V 8080 150150 0 / 50 Low

Raging Bash (2)

M

H

7 5 36 D -19 D 15 V 6060 7070 0 / 30 High The second hit only can be canceled into Surprise Forward/Surprise Back

Raging Bash (3)

M

H

(ON HIT)

H

26 2 30 D 7070 100100 0 / 50 High 1F -

Supprise Forward

+

LMH

30 total frames 10F - 19F Can be canceled into from special move-cancelable normal moves

Supprise Back

+

LMH

31 total frames 12F - 26F Can be canceled into from special move-cancelable normal moves
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Wild Fang

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 150150 0 / 70 Throw

Jungle Wheel

(CLOSE TO OPPONENT)+

L

L

5 3 17 130130 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Coward Crouch

M

M

56 total frames Move duration can be extended by a max of 48F (total 104F) by continuing to hold in the down direction.

Wild Lift

M

M

13 4 24 D -8 D 13 S*V 6060 100100 V-Gauge 0 / 100 High S*on hit

Raid Jump

M

M

45+4 frame(s) after landing 7F - 45F 50 V-Gauge meter gain on hit for a regular jump attack from Raid Jump.

Lightning Beast

H

H

1 6 V-Gauge -900 / 0 V-Gauge Timer + 3000F
1F full invincibility
While active, can perform Rolling Cannon from Rolling-type special moves

Quick Rolling

(DURING GUARD)+

LMH

16 3 23 D -2 6060 00 V-Gauge -300 / 0 High 6F - 31F 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Rolling Attack

+

L

9 22 6+6 frame(s) after landing D -21 CA* 100100 150150 10 / 20 High 6F - 36F CA*Only possible during startup hit

M Rolling Attack

+

M

9 30 8+7 frame(s) after landing D -21 CA* 100100 150150 10 / 20 High 6F - 46F CA*Only possible during startup hit

H Rolling Attack

+

H

9 29 4+23 frame(s) after landing D -21 CA* 100100 150150 10 / 20 High 6F - 41F CA*Only possible during startup hit

EX Rolling Attack

+
8 31 6+4 frame(s) after landing D -21 100100 150150 -300 / 0 High 6F - 44F

L Vertical Rolling

+

L

8 21 25+17 frame(s) after landing D -36 CA* 120120 150150 10 / 40 High 6F - 53F CA*Only possible during startup hit

M Vertical Rolling

+

M

7 16 32+20 frame(s) after landing D -36 CA* 120120 150150 10 / 40 High 5F - 54F CA*Only possible during startup hit

H Vertical Rolling

+

H

5 16 30+29 frame(s) after landing D -34 CA* 120120 150150 10 / 40 High 5F - 50F CA*Only possible during startup hit

EX Vertical Rolling

+
5 16 33+36 frame(s) after landing D -30 150150
*
200200
*
-300 / 0 High 5F - 53F 1F - 16F full invincibility
Subject to counter hit during move duration (1.2x damage)

L Back Step Rolling

+

L

27 Until landing 11 frame(s) after landing 8080 150150 0 / 40 High 21F - 21F - Until landing projectile invincibility

M Back Step Rolling

+

M

29 Until landing 11 frame(s) after landing 8080 150150 0 / 40 High 23F - 22F - Until landing projectile invincibility

H Back Step Rolling

+

H

31 Until landing 11 frame(s) after landing 8080 150150 0 / 40 High 25F - 25F - Until landing projectile invincibility

EX Back Step Rolling

+
27 Until landing 5 frame(s) after landing 100100
*
150150
*
-300 / 0 High 22F - 3F - 21F attack invincibility
Projectile invincibility from 1F until landing

Electric Thunder

(REPEAT BUTTON)(RAPID PRESS FOR ADDITIONAL INPUTS)
10 10 17 D 3 CA 8080 150150 10 / 40 High

EX Electric Thunder

(REPEAT BUTTON)(RAPID PRESS FOR ADDITIONAL INPUTS)
10 10 14 D 6 D 16 V 8080 150150 -300 / 0 High

L Wild Hunt

+

L

40 2 30 D 170170 200200 10 / 50 Throw 16F - 37F

M Wild Hunt

+

M

43 2 30 D 180180 200200 10 / 50 Throw 21F - 41F

H Wild Hunt

+

H

46 2 30 D 190190 200200 10 / 50 Throw 21F - 43F

EX Wild Hunt

+
36 2 30 D 190190 200200 -300 / 0 Throw 14F - 33F 3F - 36F projectile invincibility

Rolling Cannon

(DURING V-TRIGGER II)(CONTROL Rolling Attack DIRECTION)+

H

H

3 20 9 frame(s) after landing D 5050 8080 0 / 40 High Can be performed a maximum of 3 times from Rolling-type special moves
Uses V-Timer when performed from a combo
The first hit uses 1,000F, the second hit uses 150F, and the third hit uses 150F
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Dynamic Rolling

+
1+7 3 D 340340 00 -900 / 0 High 1F - 10F full invincibility

Dynamic Rolling ((1st Hit Blocked or Miss)

+
1+7 5 60 D -37 120120 00 -900 / 0 High 1F - 10F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

5 2 8 5 2 7 4 SCAVVS 3030 7070 0 / 20 High

Standing MP

M

7 2 15 3 0 13 10 V 6060 100100 0 / 30 High

Standing HP

H

10 2 24 0 -6 12 6 SCAVVS 8080 150150 0 / 50 High Triggers Crush Counter (+15F)

Standing LK

L

4 4 8 4 3 7 6 V 3030 7070 0 / 20 High

Standing MK

M

7 4 13 3 2 17/11 13/10 S*V 6060
*
100100
*
0 / 30 High S*Can only be canceled into V-Electric Thunder

Standing HK

H

10 5 22 6 -4 22 14 V 8080 150150 0 / 50 High Forces stand

Crouching LP

(WHILE CROUCHING)

L

4 3 7 4 2 6 4 SCAVVS 3030 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 4 18 0 -3 15 12 SCAVVS 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

13 3 20 1 -3 15 11 V 9090 150150 0 / 50 High Triggers Crush Counter (D)
Forces stand

Crouching LK

(WHILE CROUCHING)

L

4 3 8 4 1 6 3 S*V 2020 7070 0 / 20 Low S*Only Electric Thunder can be special move canceled

Crouching MK

(WHILE CROUCHING)

M

6 2 16 5 -1 11 5 SCAVVS 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 3 27 D -12 D 11 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 4 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 3 7070 100100 0 / 30 Mid

Diagonal Jumping HP

(DURING FORWARD OR BACK JUMP)

H

7 5 9090 150150 0 / 50 Mid

Vertical Jumping HP

(DURING VERTICAL JUMP)

H

8 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

7 5 7070 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Rock Crusher

+

M

21 3 17 2 -6 7070
*
100100
*
0 / 30 Mid

Amazon River Run

+

H

11 10 25 D -14 D 6 V 8080 150150 0 / 50 Low

Raging Bash (2)

M

H

7 5 36 D -19 D 15 V 6060 7070 0 / 30 High The second hit only can be canceled into Surprise Forward/Surprise Back

Raging Bash (3)

M

H

(ON HIT)

H

26 2 30 D 7070 100100 0 / 50 High 1F -

Supprise Forward

+

LMH

30 total frames 10F - 19F Can be canceled into from special move-cancelable normal moves

Supprise Back

+

LMH

31 total frames 12F - 26F Can be canceled into from special move-cancelable normal moves
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Wild Fang

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 150150 0 / 70 Throw

Jungle Wheel

(CLOSE TO OPPONENT)+

L

L

5 3 17 130130 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Coward Crouch

M

M

56 total frames Move duration can be extended by a max of 48F (total 104F) by continuing to hold in the down direction.

Wild Lift

M

M

13 4 24 D -8 D 13 S*V 6060 100100 V-Gauge 0 / 100 High S*on hit

Raid Jump

M

M

45+4 frame(s) after landing 7F - 45F 50 V-Gauge meter gain on hit for a regular jump attack from Raid Jump.

Jungle Dynamo

H

H

1 6 V-Gauge -600 / 0 V-Gauge Timer + 2000F
1F full invincibility
While active, the applicable special moves become stronger
Gains the special move Ground Shave Rolling while active

Quick Rolling

(DURING GUARD)+

LMH

16 3 23 D -2 6060 00 V-Gauge -300 / 0 High 6F - 31F 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Rolling Attack

+

L

9 22 6+6 frame(s) after landing D -21 CA* 100100 150150 10 / 20 High 6F - 36F CA*Only possible during startup hit

M Rolling Attack

+

M

9 30 8+7 frame(s) after landing D -21 CA* 100100 150150 10 / 20 High 6F - 46F CA*Only possible during startup hit

H Rolling Attack

+

H

9 29 4+23 frame(s) after landing D -21 CA* 100100 150150 10 / 20 High 6F - 41F CA*Only possible during startup hit

VRolling Attack

+
7 32 10 frame(s) after landing D -36 CA* 100100 180180 10 / 40 High 6F - 40F Uses 600F V-Gauge Timer
1F - 41F projectile invincibility
CA*Only possible during startup hit

EX Rolling Attack

+
8 31 6+4 frame(s) after landing D -21 100100 150150 -300 / 0 High 6F - 44F

L Vertical Rolling

+

L

8 21 25+17 frame(s) after landing D -36 CA* 120120 150150 10 / 40 High 6F - 53F CA*Only possible during startup hit

M Vertical Rolling

+

M

7 16 32+20 frame(s) after landing D -36 CA* 120120 150150 10 / 40 High 5F - 54F CA*Only possible during startup hit

H Vertical Rolling

+

H

5 16 30+29 frame(s) after landing D -34 CA* 120120 150150 10 / 40 High 5F - 50F CA*Only possible during startup hit

VVertical Rolling

+
5 16 33+36 frame(s) after landing D -36 CA* 120120
*
180180
*
10 / 40 High 5F - 46F Uses 600F V-Gauge Timer
1F - 16F full invincibility
Subject to counter hit during move duration (1.2x damage)
CA*Only possible during 1st attack

EX Vertical Rolling

+
5 16 33+36 frame(s) after landing D -30 150150
*
200200
*
-300 / 0 High 5F - 53F 1F - 16F full invincibility
Subject to counter hit during move duration (1.2x damage)

L Back Step Rolling

+

L

27 Until landing 11 frame(s) after landing 8080 150150 0 / 40 High 21F - 21F - Until landing projectile invincibility

M Back Step Rolling

+

M

29 Until landing 11 frame(s) after landing 8080 150150 0 / 40 High 23F - 22F - Until landing projectile invincibility

H Back Step Rolling

+

H

31 Until landing 11 frame(s) after landing 8080 150150 0 / 40 High 25F - 25F - Until landing projectile invincibility

VBack Step Rolling

+
21 Until landing 11 frame(s) after landing D 100100
*
200200
*
0 / 60 High 17F - Uses 600F V-Gauge Timer
Can cross-up
3F - 17F attack invincibility
Projectile invincibility from 1F until landing

EX Back Step Rolling

+
27 Until landing 5 frame(s) after landing 100100
*
150150
*
-300 / 0 High 22F - 3F - 21F attack invincibility
Projectile invincibility from 1F until landing

Electric Thunder

(REPEAT BUTTON)(RAPID PRESS FOR ADDITIONAL INPUTS)
10 10 17 D 3 CA 8080 150150 10 / 40 High

VElectric Thunder

(REPEAT BUTTON)
13 12 12 D -2 CA 100100 200200 10 / 40 High Uses 600F V-Gauge Timer

EX Electric Thunder

(REPEAT BUTTON)(RAPID PRESS FOR ADDITIONAL INPUTS)
10 10 14 D 6 D 16 V 8080 150150 -300 / 0 High

L Wild Hunt

+

L

40 2 30 D 170170 200200 10 / 50 Throw 16F - 37F

M Wild Hunt

+

M

43 2 30 D 180180 200200 10 / 50 Throw 21F - 41F

H Wild Hunt

+

H

46 2 30 D 190190 200200 10 / 50 Throw 21F - 43F

EX Wild Hunt

+
36 2 30 D 190190 200200 -300 / 0 Throw 14F - 33F 3F - 36F projectile invincibility

Ground Shave Rolling

(DURING V-TRIGGER I)

H

H

6 31 25 D -8 CA 180180
*
300300
*
0 / 60 High 5F - 29F Uses 600F V-Gauge Timer
5F - 56F projectile invincibility
Can be canceled into from V-Trigger-cancelable moves

Ground Shave Rolling (Charge Attack)

(DURING V-TRIGGER I)

H

H

(HOLD BUTTONS)
6 97 10 D GB CA 30+17030+170
*
50+25050+250
*
0 / 60 High 5F - 29F 5F - 134F projectile invincibility
The startup of the second part of the attack can be charged a max of 92F
Damage and stun are calculated for the max charge attack and forward-advancing attack (total of 6 hits)
Can be canceled into from V-Trigger-cancelable moves
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Dynamic Rolling

+
1+7 3 D 340340 00 -900 / 0 High 1F - 10F full invincibility

Dynamic Rolling (1st Hit Blocked or Miss)

+
1+7 5 60 D -37 120120 00 -900 / 0 High 1F - 10F full invincibility