Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
5 | 2 | 8 | 5 | 2 | 7 | 4 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
7 | 2 | 15 | 3 | 0 | 13 | 10 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
10 | 2 | 24 | 0 | -6 | 12 | 6 | SCAVVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+15F) |
||
Standing LK L |
4 | 4 | 8 | 4 | 3 | 7 | 6 | V | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
7 | 4 | 13 | 3 | 2 | 17/11 | 13/10 | V | 6060 * |
100100 * |
0 / 30 | High | |||
Standing HK H |
10 | 5 | 22 | 6 | -4 | 22 | 14 | V | 8080 | 150150 | 0 / 50 | High |
Forces stand |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 7 | 4 | 2 | 6 | 4 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
6 | 4 | 18 | 0 | -3 | 15 | 12 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
13 | 3 | 20 | 1 | -3 | 15 | 11 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand |
||
Crouching LK (WHILE CROUCHING)L |
4 | 3 | 8 | 4 | 1 | 6 | 3 | S*V | 2020 | 7070 | 0 / 20 | Low | S*Only Electric Thunder can be special move canceled | ||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 16 | 5 | -1 | 11 | 5 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
8 | 3 | 27 | D | -12 | D | 11 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 4 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 3 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Diagonal Jumping HP (DURING FORWARD OR BACK JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Vertical Jumping HP (DURING VERTICAL JUMP)H |
8 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 7070 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Rock Crusher +M |
21 | 3 | 17 | 2 | -6 | 7070 * |
100100 * |
0 / 30 | Mid | ||||||
Amazon River Run +H |
11 | 10 | 25 | D | -14 | D | 6 | V | 8080 | 150150 | 0 / 50 | Low | |||
Raging Bash (2) M H |
7 | 5 | 36 | D | -19 | D | 15 | V | 6060 | 7070 | 0 / 30 | High | The second hit only can be canceled into Surprise Forward/Surprise Back | ||
Raging Bash (3) M H (ON HIT)H |
26 | 2 | 30 | D | 7070 | 100100 | 0 / 50 | High | 1F - | ||||||
Supprise Forward +LMH |
30 total frames | 10F - 19F | Can be canceled into from special move-cancelable normal moves | ||||||||||||
Supprise Back +LMH |
31 total frames | 12F - 26F | Can be canceled into from special move-cancelable normal moves | ||||||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Wild Fang (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 130130 | 150150 | 0 / 70 | Throw | ||||||||
Jungle Wheel (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 130130 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Coward Crouch M M |
56 total frames | Move duration can be extended by a max of 48F (total 104F) by continuing to hold in the down direction. | |||||||||||||
Wild Lift M M |
13 | 4 | 24 | D | -8 | D | 13 | S*V | 6060 | 100100 | V-Gauge 0 / 100 | High | S*on hit | ||
Raid Jump M M |
45+4 frame(s) after landing | 7F - 45F | 50 V-Gauge meter gain on hit for a regular jump attack from Raid Jump. | ||||||||||||
Lightning Beast H H |
1 | 6 | V-Gauge -900 / 0 |
V-Gauge Timer + 3000F 1F full invincibility While active, can perform Rolling Cannon from Rolling-type special moves |
|||||||||||
Quick Rolling (DURING GUARD)+LMH |
16 | 3 | 23 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High | 6F - 31F |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Rolling Attack +L |
9 | 22 | 6+6 frame(s) after landing | D | -21 | CA* | 100100 | 150150 | 10 / 20 | High | 6F - 36F | CA*Only possible during startup hit | |||
M Rolling Attack +M |
9 | 30 | 8+7 frame(s) after landing | D | -21 | CA* | 100100 | 150150 | 10 / 20 | High | 6F - 46F | CA*Only possible during startup hit | |||
H Rolling Attack +H |
9 | 29 | 4+23 frame(s) after landing | D | -21 | CA* | 100100 | 150150 | 10 / 20 | High | 6F - 41F | CA*Only possible during startup hit | |||
EX Rolling Attack + |
8 | 31 | 6+4 frame(s) after landing | D | -21 | 100100 | 150150 | -300 / 0 | High | 6F - 44F | |||||
L Vertical Rolling +L |
8 | 21 | 25+17 frame(s) after landing | D | -36 | CA* | 120120 | 150150 | 10 / 40 | High | 6F - 53F | CA*Only possible during startup hit | |||
M Vertical Rolling +M |
7 | 16 | 32+20 frame(s) after landing | D | -36 | CA* | 120120 | 150150 | 10 / 40 | High | 5F - 54F | CA*Only possible during startup hit | |||
H Vertical Rolling +H |
5 | 16 | 30+29 frame(s) after landing | D | -34 | CA* | 120120 | 150150 | 10 / 40 | High | 5F - 50F | CA*Only possible during startup hit | |||
EX Vertical Rolling + |
5 | 16 | 33+36 frame(s) after landing | D | -30 | 150150 * |
200200 * |
-300 / 0 | High | 5F - 53F |
1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
L Back Step Rolling +L |
27 | Until landing | 11 frame(s) after landing | 8080 | 150150 | 0 / 40 | High | 21F - |
21F - Until landing projectile invincibility |
||||||
M Back Step Rolling +M |
29 | Until landing | 11 frame(s) after landing | 8080 | 150150 | 0 / 40 | High | 23F - |
22F - Until landing projectile invincibility |
||||||
H Back Step Rolling +H |
31 | Until landing | 11 frame(s) after landing | 8080 | 150150 | 0 / 40 | High | 25F - |
25F - Until landing projectile invincibility |
||||||
EX Back Step Rolling + |
27 | Until landing | 5 frame(s) after landing | 100100 * |
150150 * |
-300 / 0 | High | 22F - |
3F - 21F attack invincibility Projectile invincibility from 1F until landing |
||||||
Electric Thunder (REPEAT BUTTON)(RAPID PRESS FOR ADDITIONAL INPUTS) |
10 | 10 | 17 | D | 3 | CA | 8080 | 150150 | 10 / 40 | High |
|
||||
EX Electric Thunder (REPEAT BUTTON)(RAPID PRESS FOR ADDITIONAL INPUTS) |
10 | 10 | 14 | D | 6 | D | 16 | V | 8080 | 150150 | -300 / 0 | High |
|
||
L Wild Hunt +L |
40 | 2 | 30 | D | 170170 | 200200 | 10 / 50 | Throw | 16F - 37F | ||||||
M Wild Hunt +M |
43 | 2 | 30 | D | 180180 | 200200 | 10 / 50 | Throw | 21F - 41F | ||||||
H Wild Hunt +H |
46 | 2 | 30 | D | 190190 | 200200 | 10 / 50 | Throw | 21F - 43F | ||||||
EX Wild Hunt + |
36 | 2 | 30 | D | 190190 | 200200 | -300 / 0 | Throw | 14F - 33F |
3F - 36F projectile invincibility |
|||||
Rolling Cannon (DURING V-TRIGGER II)(CONTROL Rolling Attack DIRECTION)+H H |
3 | 20 | 9 frame(s) after landing | D | 5050 | 8080 | 0 / 40 | High |
Can be performed a maximum of 3 times from Rolling-type special moves Uses V-Timer when performed from a combo The first hit uses 1,000F, the second hit uses 150F, and the third hit uses 150F |
||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Dynamic Rolling + |
1+7 | 3 | D | 340340 | 00 | -900 / 0 | High |
1F - 10F full invincibility |
|||||||
Dynamic Rolling ((1st Hit Blocked or Miss) + |
1+7 | 5 | 60 | D | -37 | 120120 | 00 | -900 / 0 | High |
1F - 10F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
5 | 2 | 8 | 5 | 2 | 7 | 4 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
7 | 2 | 15 | 3 | 0 | 13 | 10 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
10 | 2 | 24 | 0 | -6 | 12 | 6 | SCAVVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+15F) |
||
Standing LK L |
4 | 4 | 8 | 4 | 3 | 7 | 6 | V | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
7 | 4 | 13 | 3 | 2 | 17/11 | 13/10 | S*V | 6060 * |
100100 * |
0 / 30 | High | S*Can only be canceled into V-Electric Thunder | ||
Standing HK H |
10 | 5 | 22 | 6 | -4 | 22 | 14 | V | 8080 | 150150 | 0 / 50 | High |
Forces stand |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 7 | 4 | 2 | 6 | 4 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
6 | 4 | 18 | 0 | -3 | 15 | 12 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
13 | 3 | 20 | 1 | -3 | 15 | 11 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand |
||
Crouching LK (WHILE CROUCHING)L |
4 | 3 | 8 | 4 | 1 | 6 | 3 | S*V | 2020 | 7070 | 0 / 20 | Low | S*Only Electric Thunder can be special move canceled | ||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 16 | 5 | -1 | 11 | 5 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
8 | 3 | 27 | D | -12 | D | 11 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 4 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 3 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Diagonal Jumping HP (DURING FORWARD OR BACK JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Vertical Jumping HP (DURING VERTICAL JUMP)H |
8 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 7070 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Rock Crusher +M |
21 | 3 | 17 | 2 | -6 | 7070 * |
100100 * |
0 / 30 | Mid | ||||||
Amazon River Run +H |
11 | 10 | 25 | D | -14 | D | 6 | V | 8080 | 150150 | 0 / 50 | Low | |||
Raging Bash (2) M H |
7 | 5 | 36 | D | -19 | D | 15 | V | 6060 | 7070 | 0 / 30 | High | The second hit only can be canceled into Surprise Forward/Surprise Back | ||
Raging Bash (3) M H (ON HIT)H |
26 | 2 | 30 | D | 7070 | 100100 | 0 / 50 | High | 1F - | ||||||
Supprise Forward +LMH |
30 total frames | 10F - 19F | Can be canceled into from special move-cancelable normal moves | ||||||||||||
Supprise Back +LMH |
31 total frames | 12F - 26F | Can be canceled into from special move-cancelable normal moves | ||||||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Wild Fang (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 130130 | 150150 | 0 / 70 | Throw | ||||||||
Jungle Wheel (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 130130 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Coward Crouch M M |
56 total frames | Move duration can be extended by a max of 48F (total 104F) by continuing to hold in the down direction. | |||||||||||||
Wild Lift M M |
13 | 4 | 24 | D | -8 | D | 13 | S*V | 6060 | 100100 | V-Gauge 0 / 100 | High | S*on hit | ||
Raid Jump M M |
45+4 frame(s) after landing | 7F - 45F | 50 V-Gauge meter gain on hit for a regular jump attack from Raid Jump. | ||||||||||||
Jungle Dynamo H H |
1 | 6 | V-Gauge -600 / 0 |
V-Gauge Timer + 2000F 1F full invincibility While active, the applicable special moves become stronger Gains the special move Ground Shave Rolling while active |
|||||||||||
Quick Rolling (DURING GUARD)+LMH |
16 | 3 | 23 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High | 6F - 31F |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Rolling Attack +L |
9 | 22 | 6+6 frame(s) after landing | D | -21 | CA* | 100100 | 150150 | 10 / 20 | High | 6F - 36F | CA*Only possible during startup hit | |||
M Rolling Attack +M |
9 | 30 | 8+7 frame(s) after landing | D | -21 | CA* | 100100 | 150150 | 10 / 20 | High | 6F - 46F | CA*Only possible during startup hit | |||
H Rolling Attack +H |
9 | 29 | 4+23 frame(s) after landing | D | -21 | CA* | 100100 | 150150 | 10 / 20 | High | 6F - 41F | CA*Only possible during startup hit | |||
VRolling Attack + |
7 | 32 | 10 frame(s) after landing | D | -36 | CA* | 100100 | 180180 | 10 / 40 | High | 6F - 40F |
Uses 600F V-Gauge Timer 1F - 41F projectile invincibility CA*Only possible during startup hit |
|||
EX Rolling Attack + |
8 | 31 | 6+4 frame(s) after landing | D | -21 | 100100 | 150150 | -300 / 0 | High | 6F - 44F | |||||
L Vertical Rolling +L |
8 | 21 | 25+17 frame(s) after landing | D | -36 | CA* | 120120 | 150150 | 10 / 40 | High | 6F - 53F | CA*Only possible during startup hit | |||
M Vertical Rolling +M |
7 | 16 | 32+20 frame(s) after landing | D | -36 | CA* | 120120 | 150150 | 10 / 40 | High | 5F - 54F | CA*Only possible during startup hit | |||
H Vertical Rolling +H |
5 | 16 | 30+29 frame(s) after landing | D | -34 | CA* | 120120 | 150150 | 10 / 40 | High | 5F - 50F | CA*Only possible during startup hit | |||
VVertical Rolling + |
5 | 16 | 33+36 frame(s) after landing | D | -36 | CA* | 120120 * |
180180 * |
10 / 40 | High | 5F - 46F |
Uses 600F V-Gauge Timer 1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage) CA*Only possible during 1st attack |
|||
EX Vertical Rolling + |
5 | 16 | 33+36 frame(s) after landing | D | -30 | 150150 * |
200200 * |
-300 / 0 | High | 5F - 53F |
1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
L Back Step Rolling +L |
27 | Until landing | 11 frame(s) after landing | 8080 | 150150 | 0 / 40 | High | 21F - |
21F - Until landing projectile invincibility |
||||||
M Back Step Rolling +M |
29 | Until landing | 11 frame(s) after landing | 8080 | 150150 | 0 / 40 | High | 23F - |
22F - Until landing projectile invincibility |
||||||
H Back Step Rolling +H |
31 | Until landing | 11 frame(s) after landing | 8080 | 150150 | 0 / 40 | High | 25F - |
25F - Until landing projectile invincibility |
||||||
VBack Step Rolling + |
21 | Until landing | 11 frame(s) after landing | D | 100100 * |
200200 * |
0 / 60 | High | 17F - |
Uses 600F V-Gauge Timer Can cross-up 3F - 17F attack invincibility Projectile invincibility from 1F until landing |
|||||
EX Back Step Rolling + |
27 | Until landing | 5 frame(s) after landing | 100100 * |
150150 * |
-300 / 0 | High | 22F - |
3F - 21F attack invincibility Projectile invincibility from 1F until landing |
||||||
Electric Thunder (REPEAT BUTTON)(RAPID PRESS FOR ADDITIONAL INPUTS) |
10 | 10 | 17 | D | 3 | CA | 8080 | 150150 | 10 / 40 | High |
|
||||
VElectric Thunder (REPEAT BUTTON) |
13 | 12 | 12 | D | -2 | CA | 100100 | 200200 | 10 / 40 | High |
Uses 600F V-Gauge Timer |
||||
EX Electric Thunder (REPEAT BUTTON)(RAPID PRESS FOR ADDITIONAL INPUTS) |
10 | 10 | 14 | D | 6 | D | 16 | V | 8080 | 150150 | -300 / 0 | High |
|
||
L Wild Hunt +L |
40 | 2 | 30 | D | 170170 | 200200 | 10 / 50 | Throw | 16F - 37F | ||||||
M Wild Hunt +M |
43 | 2 | 30 | D | 180180 | 200200 | 10 / 50 | Throw | 21F - 41F | ||||||
H Wild Hunt +H |
46 | 2 | 30 | D | 190190 | 200200 | 10 / 50 | Throw | 21F - 43F | ||||||
EX Wild Hunt + |
36 | 2 | 30 | D | 190190 | 200200 | -300 / 0 | Throw | 14F - 33F |
3F - 36F projectile invincibility |
|||||
Ground Shave Rolling (DURING V-TRIGGER I)H H |
6 | 31 | 25 | D | -8 | CA | 180180 * |
300300 * |
0 / 60 | High | 5F - 29F |
Uses 600F V-Gauge Timer 5F - 56F projectile invincibility Can be canceled into from V-Trigger-cancelable moves |
|||
Ground Shave Rolling (Charge Attack) (DURING V-TRIGGER I)H H (HOLD BUTTONS) |
6 | 97 | 10 | D | GB | CA | 30+17030+170 * |
50+25050+250 * |
0 / 60 | High | 5F - 29F |
5F - 134F projectile invincibility The startup of the second part of the attack can be charged a max of 92F Damage and stun are calculated for the max charge attack and forward-advancing attack (total of 6 hits) Can be canceled into from V-Trigger-cancelable moves |
|||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Dynamic Rolling + |
1+7 | 3 | D | 340340 | 00 | -900 / 0 | High |
1F - 10F full invincibility |
|||||||
Dynamic Rolling (1st Hit Blocked or Miss) + |
1+7 | 5 | 60 | D | -37 | 120120 | 00 | -900 / 0 | High |
1F - 10F full invincibility |