Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 6 | 4 | 2 | 3 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
6 | 3 | 9 | 7 | 3 | 10 | 6 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
6 | 2 | 20 | 1 | -3 | 9 | 5 | SCAV | 8080 | 150150 | 0 / 50 | High | |||
Standing LK L |
4 | 2 | 7 | 2 | 1 | 2 | 1 | V | 4040 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 15 | 2 | -2 | 4 | 0 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
9 | 4 | 17(*20) | 4 | -2 | 13 | 7 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+20F) Will not hit crouching opponents *On whiff |
||
Crouching LP (WHILE CROUCHING)L |
3 | 3 | 6 | 4 | 0 | 4 | 0 | SCAV | 2020 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
5 | 3 | 10(*12) | 5 | 1 | 8 | 4 | SCAV | 6060 | 100100 | 0 / 30 | High | *On whiff | ||
Crouching HP (WHILE CROUCHING)H |
9 | 3 | 20 | 1 | -2 | 12 | 9 | CAV | 8080 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 9 | 1 | -1 | 3 | 1 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 2 | 14 | 0 | -3 | 4 | 1 | SCAV | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
7 | 2 | 22 | D | -12 | D | 0 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Lift Upper +M |
4 | 4 | 14 | 4 | 1 | 10 | 7 | SCAV | 6060 | 100100 | 0 / 30 | High |
Forces stand |
||
Knee Bullet +H |
12 | 4 | 17 | 5 | -2 | 8080 * |
150150 * |
0 / 50 | High | ||||||
Lift Combination +M H |
9 | 4 | 27 | D | -12 | S*CA* | 8080 | 100100 | 0 / 50 | High |
Will not hit crouching opponents S*CA*Only on hit |
||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Gyro Clipper (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 130130 | 120120 | 0 / 70 | Throw | ||||||||
Delta Through (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
Neck Spiral (CLOSE TO OPPONENT IN AIR)+L L |
5 | 2 | 6 frame(s) after landing | 150150 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Axel Spin Knuckle M M |
35 | 2 | 13 | 7 | 2 | 6060 | 100100 | V-Gauge 0 / 80 | High |
Forces stand 11F throw invincibility 25F - 28F projectile invincibility 12F - 24F projectile & throw invincibility |
|||||
Axel Spin Knuckle (when switching sides) M M |
36 | 2 | 16 | 7 | 2 | 6060 | 100100 | V-Gauge 0 / 80 | High |
Forces stand 11F throw invincibility 25F - 28F projectile invincibility 12F - 24F projectile & throw invincibility |
|||||
Delta Drive H H |
1 | 8 | V-Gauge -600 / 0 |
V-Gauge Timer + 3000F While active, the applicable special moves become stronger |
|||||||||||
Strike Back (DURING GUARD)+LMH |
17 | 2 | 24 | 2 | -6 | 6060 | 00 | V-Gauge -300 / 0 | High | 6F - 31F |
1F - 8F attack & projectile invincibility Recover 200 stun upon activation |
||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Spiral Arrow +L |
7 | 11 | 25 | D | -12 | CA* | 7070 | 120120 | 20 / 40 | High | 6F - 23F |
9F - 23F throw invincibility CA*Only possible during startup hit |
|||
M Spiral Arrow +M |
7 | 13 | 24 | D | -15 | CA* | 8080 | 120120 | 20 / 40 | High | 6F - 25F |
9F - 25F throw invincibility CA*Only possible during startup hit |
|||
H Spiral Arrow +H |
7 | 14 | 26 | D | -12 | CA* | 100100 * |
120120 | 20 / 40 | High | 6F - 27F |
9F - 27F throw invincibility CA*Only possible during 1st attack |
|||
VSpiral Arrow + |
7 | 12 | 23 | D | -13 | 120120 * |
150150 * |
20 / 40 | High | 4F - 22F |
Uses 1500F V-Gauge Timer 16F - 22F throw invincibility 5F - 15F projectile & throw invincibility |
||||
EX Spiral Arrow + |
7 | 12 | 23 | D | -11 | 140140 * |
200200 * |
-300 / 0 | High | 6F - 25F |
16F - 25F throw invincibility 1F - 2F projectile invincibility 3F - 15F projectile & throw invincibility |
||||
L Cannon Spike +L |
4 | 11 | 23+14 frame(s) after landing | D | -37 | CA | 120 (*80)120 * |
150150 | 20 / 40 | High | 6F - |
1F - 6F throw invincibility 1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 3F |
|||
M Cannon Spike +M |
5 | 11 | 25+14 frame(s) after landing | D | -37 | CA | 120 (*80)120 * |
150150 | 20 / 40 | High | 7F - |
1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 3F |
|||
H Cannon Spike +H |
6 | 11 | 25+14 frame(s) after landing | D | -37 | CA | 120 (*80)120 * |
150150 | 20 / 40 | High | 8F - |
3F - 6F attack & projectile invincibility Subject to counter hit during move duration *From active frame 3F |
|||
VCannon Spike + |
3 | 12 | 25+16 frame(s) after landing | D | -37 | S*CA* | 160160 * |
200200 * |
20 / 40 | High | 5F - |
Uses 1500F V-Gauge Timer 1F - 7F full invincibility Subject to counter hit during move duration (1.2x damage) CA*Only possible during 1st attack S*Can cancel into V Canon Strike on hit |
|||
VCannon Spike (during the continuous hits) + |
10 | 25+16 frame(s) after landing | D | -37 | 150150 * |
120120 * |
20 / 24 | High | 5F - |
Uses 1500F V-Gauge Timer 1F - 7F full invincibility Subject to counter hit during move duration (1.2x damage) |
|||||
EX Cannon Spike + |
3 | 11 | 24+14 frame(s) after landing | D | -37 | 160160 * |
200200 * |
-300 / 0 | High | 5F - |
1F - 10F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
Cannon Strike (DURING FORWARD JUMP)+ |
13 | 10 | 9 frame(s) after landing | 0 | -6 | 6060 | 100100 | 0 / 40 | High | ||||||
VCannon Strike (DURING FORWARD JUMP)+ |
13 | 11 | 9 frame(s) after landing | 6 | 4 | 8080 * |
100100 * |
0 / 40 | High |
Uses 1500F V-Gauge Timer |
|||||
EX Cannon Strike (DURING FORWARD JUMP)+ |
13 | 11 | 13 frame(s) after landing | D | -5 | 8080 | 100100 | -300 / 0 | High | ||||||
Hooligan Combination + |
00 | 00 | 10 / 0 | 6F - | |||||||||||
EX Hooligan Combination + |
00 | 00 | -300 / 0 | 6F - |
1F - 13F projectile & throw invincibility |
||||||||||
Hooligan Cannon Strike + |
15 | 11 | 9 frame(s) after landing | 6060 | 100100 | 0 / 40 | High | ||||||||
VHooligan Cannon Strike + |
13 | 11 | 9 frame(s) after landing | 8080 * |
100100 * |
0 / 40 | High |
Uses 1500F V-Gauge Timer |
|||||||
EX Hooligan Cannon Strike + |
13 | 11 | 9 frame(s) after landing | D | -2 | 8080 | 100100 | High | |||||||
Lazer Edge Slicer +(NO INPUT) |
9 | 13 | D | -2 | 100100 | 150150 | 0 / 40 | Low | |||||||
EX Lazer Edge Slicer +(NO INPUT) |
9 | 13 | D | 3 | 150150 * |
200200 * |
Low | ||||||||
Fatal Leg Twister +(CLOSE TO GROUND)L L |
4 | 2 | 10 frame(s) after landing | D | 150150 | 250250 | 0 / 100 | Throw | |||||||
Cross Scissors Pressure +(CLOSE TO OPPONENT IN AIR)L L |
4 | 2 | 10 frame(s) after landing | D | 150150 | 250250 | 0 / 100 | Throw | |||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Cross Stinger Assault + |
1+2 | 9 | 39 frame(s) after landing | D | -30 | 330330 | 00 | -900 / 0 | High | 2F - 11F |
3F - 11F projectile invincibility 1F - 2F full invincibility |
Active frames are the total value of the valid frames.
Note: The V-cancel recovery is the fastest value for "Delta Step."
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 6 | 4 | 2 | -3 | -5 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
6 | 3 | 9 | 7 | 3 | 4 | 0 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
6 | 2 | 20 | 1 | -3 | 5 | 1 | SCAV | 8080 | 150150 | 0 / 50 | High | |||
Standing LK L |
4 | 2 | 7 | 2 | 1 | -4 | -5 | V | 4040 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 15 | 2 | -2 | -2 | -6 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
9 | 4 | 17(*20) | 4 | -2 | 8 | 2 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+20F) Will not hit crouching opponents *On whiff |
||
Crouching LP (WHILE CROUCHING)L |
3 | 3 | 6 | 4 | 0 | -2 | -6 | SCAV | 2020 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
5 | 3 | 10(*12) | 5 | 1 | 2 | -2 | SCAV | 6060 | 100100 | 0 / 30 | High | *On whiff | ||
Crouching HP (WHILE CROUCHING)H |
9 | 3 | 20 | 1 | -2 | 9 | 6 | CAV | 8080 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 9 | 1 | -1 | -3 | -5 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 2 | 14 | 0 | -3 | -1 | -4 | SCAV | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
7 | 2 | 22 | D | -12 | D | -3 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Lift Upper +M |
4 | 4 | 14 | 4 | 1 | 7 | 4 | SCAV | 6060 | 100100 | 0 / 30 | High |
Forces stand |
||
Knee Bullet +H |
12 | 4 | 17 | 5 | -2 | 8080 * |
150150 * |
0 / 50 | High | ||||||
Lift Combination +M H |
9 | 4 | 27 | D | -12 | S*CA* | 8080 | 100100 | 0 / 50 | High |
Will not hit crouching opponents S*CA*Only on hit |
||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Gyro Clipper (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 130130 | 120120 | 0 / 70 | Throw | ||||||||
Delta Through (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
Neck Spiral (CLOSE TO OPPONENT IN AIR)+L L |
5 | 2 | 6 frame(s) after landing | 150150 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Axel Spin Knuckle M M |
35 | 2 | 13 | 7 | 2 | 6060 | 100100 | V-Gauge 0 / 80 | High |
Forces stand 11F throw invincibility 25F - 28F projectile invincibility 12F - 24F projectile & throw invincibility |
|||||
Axel Spin Knuckle (when switching sides) M M |
36 | 2 | 16 | 7 | 2 | 6060 | 100100 | V-Gauge 0 / 80 | High |
Forces stand 11F throw invincibility 25F - 28F projectile invincibility 12F - 24F projectile & throw invincibility |
|||||
Delta Ambush H H |
1 | 30+10 frame(s) after landing | V-Gauge -600 / 0 | 3F - 29F |
V-Gauge Timer + 3000F 2F - 18F projectile invincibility 33F of screen fade, movement begins from 28F during screen fade, projectile invincibility from 32-33F Gains an exclusive special move |
||||||||||
Delta Step +H H |
1 | 14 total frames | V-Gauge -600 / 0 |
V-Gauge Timer + 3000F Gains an exclusive special move |
|||||||||||
Delta Twist (DURING DELTA AMBUSH) |
5 | 2 | 25+13 frame(s) after landing | 7 | 120120 | 00 | 0 / 80 | Throw |
Will not hit crouching opponents |
||||||
Reverse Edge (DURING DELTA AMBUSH) |
10 | 7 | 13+13 frame(s) after landing | 5 | -7 | 8080 * |
100100 * |
20 / 40 | Mid | ||||||
Strike Back (DURING GUARD)+LMH |
17 | 2 | 24 | 2 | -6 | 6060 | 00 | V-Gauge -300 / 0 | High | 6F - 31F |
1F - 8F attack & projectile invincibility Recover 200 stun upon activation |
||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Spiral Arrow +L |
7 | 11 | 25 | D | -12 | CA* | 7070 | 120120 | 20 / 40 | High | 6F - 23F |
9F - 23F throw invincibility CA*Only possible during startup hit |
|||
M Spiral Arrow +M |
7 | 13 | 24 | D | -15 | CA* | 8080 | 120120 | 20 / 40 | High | 6F - 25F |
9F - 25F throw invincibility CA*Only possible during startup hit |
|||
H Spiral Arrow +H |
7 | 14 | 26 | D | -12 | CA* | 100100 * |
120120 | 20 / 40 | High | 6F - 27F |
9F - 27F throw invincibility CA*Only possible during 1st attack |
|||
EX Spiral Arrow + |
7 | 12 | 23 | D | -11 | 140140 * |
200200 * |
-300 / 0 | High | 6F - 25F |
16F - 25F throw invincibility 1F - 2F projectile invincibility 3F - 15F projectile & throw invincibility |
||||
L Cannon Spike +L |
4 | 11 | 23+14 frame(s) after landing | D | -37 | CA | 120 (*80)120 * |
150150 | 20 / 40 | High | 6F - |
1F - 6F throw invincibility 1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 3F |
|||
M Cannon Spike +M |
5 | 11 | 25+14 frame(s) after landing | D | -37 | CA | 120 (*80)120 * |
150150 | 20 / 40 | High | 7F - |
1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 3F |
|||
H Cannon Spike +H |
6 | 11 | 25+14 frame(s) after landing | D | -37 | CA | 120 (*80)120 * |
150150 | 20 / 40 | High | 8F - |
3F - 6F attack & projectile invincibility Subject to counter hit during move duration *From active frame 3F |
|||
EX Cannon Spike + |
3 | 11 | 24+14 frame(s) after landing | D | -37 | 160160 * |
200200 * |
-300 / 0 | High | 5F - |
1F - 10F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
Cannon Strike (DURING FORWARD JUMP)+ |
13 | 10 | 9 frame(s) after landing | 0 | -6 | 6060 | 100100 | 0 / 40 | High | ||||||
EX Cannon Strike (DURING FORWARD JUMP)+ |
13 | 11 | 13 frame(s) after landing | D | -5 | 8080 | 100100 | -300 / 0 | High | ||||||
Hooligan Combination + |
00 | 00 | 10 / 0 | 6F - | |||||||||||
EX Hooligan Combination + |
00 | 00 | -300 / 0 | 6F - |
1F - 13F projectile & throw invincibility |
||||||||||
Hooligan Cannon Strike + |
15 | 11 | 9 frame(s) after landing | 6060 | 100100 | 0 / 40 | High | ||||||||
EX Hooligan Cannon Strike + |
13 | 11 | 9 frame(s) after landing | D | -2 | 8080 | 100100 | High | |||||||
Lazer Edge Slicer +(NO INPUT) |
9 | 13 | D | -2 | 100100 | 150150 | 0 / 40 | Low | |||||||
EX Lazer Edge Slicer +(NO INPUT) |
9 | 13 | D | 3 | 150150 * |
200200 * |
Low | ||||||||
Fatal Leg Twister +(CLOSE TO GROUND)L L |
4 | 2 | 10 frame(s) after landing | D | 150150 | 250250 | 0 / 100 | Throw | |||||||
Cross Scissors Pressure +(CLOSE TO OPPONENT IN AIR)L L |
4 | 2 | 10 frame(s) after landing | D | 150150 | 250250 | 0 / 100 | Throw | |||||||
Delta Ambush (DURING V-TRIGGER II)H H |
52 total frames | 10F - |
Uses all of the V-Gauge Timer 10F - 33F projectile invincibility Can be canceled into from special move and V-Trigger cancelable moves |
||||||||||||
Delta Step (DURING V-TRIGGER II)+H H |
19 total frames |
Uses all of the V-Gauge Timer Can be canceled into from special move and V-Trigger cancelable moves |
|||||||||||||
Delta Twist (DURING DELTA AMBUSH) |
5 | 2 | 25+13 frame(s) after landing | 7 | 120120 | 00 | 0 / 80 | Throw |
Will not hit crouching opponents |
||||||
Reverse Edge (DURING DELTA AMBUSH) |
10 | 7 | 13+13 frame(s) after landing | 5 | -7 | 8080 * |
100100 * |
20 / 40 | Mid | ||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Cross Stinger Assault + |
1+2 | 9 | 39 frame(s) after landing | D | -30 | 330330 | 00 | -900 / 0 | High | 2F - 11F |
3F - 11F projectile invincibility 1F - 2F full invincibility |