Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 8 | 5 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||||
Standing MP M |
5 | 3 | 9 | 6 | 3 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||||
Standing HP H |
11 | 2 | 18 | 0 | -5 | CAV | 8080 | 150150 | 0 / 50 | High | |||||
Standing LK L |
5 | 3 | 7 | 1 | -3 | SCAVVS | 4040 | 7070 | 0 / 20 | High | |||||
Standing MK M |
8 | 3 | 15 | 2 | -2 | V | 7070 | 100100 | 0 / 30 | High | |||||
Standing HK H |
12 | 3 | 16 | 1 | -2 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+21F) Will not hit crouching opponents |
||||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 5 | 5 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||||
Crouching MP (WHILE CROUCHING)M |
10 | 9 | 18 | -3 | -8 | V | 6060 | 100100 | 0 / 30 | Low |
6F - 18F projectile invincibility |
||||
Crouching HP (WHILE CROUCHING)H |
7 | 4 | 17 | 2 | -5 | S*CA*V*VS* | 100100 * |
150150 * |
0 / 50 | High | S*CA*V*VS*Only possible during 1st attack | ||||
Crouching LK (WHILE CROUCHING)L |
3 | 2 | 8 | 2 | -1 | S*V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled S*Can only be canceled into Hyakuretsukyaku |
||||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 16 | 0 | -2 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||||
Crouching HK (WHILE CROUCHING)H |
8 | 3 | 24 | D | -12 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 4 | S | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | |||||||
Jumping HP (DURING JUMP)H |
6 | 8 | 100100 * |
150150 * |
0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 7 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Diagonal Jumping HK (DURING FORWARD OR BACK JUMP)H |
9 | 6 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Vertical Jump HK (DURING VERTICAL JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Senenshu +M |
26 | 2 | 16 | 2 | -2 | 7070 | 100100 | 0 / 30 | Mid | ||||||
Tsuitotsuken OR+M |
7 | 2 | 12 | 3 | 0 | V | 6565 | 100100 | 0 / 30 | High | |||||
Hakkei +H |
7 | 5 | 13 | 3 | 2 | SCAVVS | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||||
Kakurakukyaku +H |
34 | 7 | 3+7 frame(s) after landing | 8 | 4 | 8080 | 150150 | 0 / 50 | Mid | 10F - |
Can cross-up Recovery is for when the move hits on the 5th active frame against the same character |
||||
Tenkukyaku +H |
8 | 5 | 13 | 2 | 0 | V | 8080 | 150150 | 0 / 50 | High |
Forces stand |
||||
Yokusenkyaku +H |
18 | 5 | 13(*18) | 2 | -2 | 8080 | 150150 | 0 / 50 | High | 11F - |
Triggers Crush Counter (+18F) *On whiff |
||||
Yosokyaku (DURING JUMP)+M |
5 | 4 | 4 frame(s) after landing | D | S | 4040 | 6060 | 0 / 30 | Mid |
Can cross-up |
|||||
Yosokyaku (2) (DURING JUMP)+M +M |
4 frame(s) after landing | D | S | 5050 | 6060 | 0 / 30 | Mid |
Can cross-up |
|||||||
Yosokyaku (3) (DURING JUMP)+M +M +M |
4 frame(s) after landing | D | S | 6060 | 6060 | 0 / 30 | Mid |
Can cross-up |
|||||||
Wall Jump (DURING JUMP NEAR WALL) |
|||||||||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Koshuto (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 120120 | 150150 | 0 / 70 | Throw | ||||||||
Tenshin Shushu (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 140140 | 200200 | 0 / 100 | Throw | ||||||||
Ryuseiraku (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 6 frame(s) after landing | 130130 | 200200 | 0 / 80 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Rankyaku M M |
11 | 4 | 38+6 frame(s) after landing | D | -24 | 4040 | 5050 | V-Gauge 0 / 80 | High | 11F - | V-Gauge increase on jump attack hit/block | ||||
Souseikyaku M M M M |
12 | 6 | 4 frame(s) after landing | 100100 | 120120 | V-Gauge 0 / 50 | Mid | ||||||||
Kikosho H H |
7 | 20 | 11 | D | 2 | 120120 * |
150150 |
V-Gauge -900 / 0 0 / 50 |
High | ○ |
V-Gauge Timer + 3000F Gains an exclusive special move |
||||
Sohakkei (DURING GUARD)+LMH |
12 | 2 | 24 | 2 | -2 | 4040 | 00 | V-Gauge -300 / 0 | High |
1F - 25F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Kikoken +L |
13 | 70 | 46 total frames | 0 | -6 | CAV | 6060 | 100100 | 5 / 30 | High | ○ | Can be canceled into V-Trigger on whiff | |||
M Kikoken +M |
11 | 50 | 45 total frames | -1 | -5 | CAV | 6060 | 100100 | 5 / 30 | High | ○ | Can be canceled into V-Trigger on whiff | |||
H Kikoken +H |
9 | 30 | 44 total frames | -1 | -4 | CAV | 6060 | 100100 | 5 / 30 | High | ○ | Can be canceled into V-Trigger on whiff | |||
EX Kikoken + |
11 | 38 total frames | 4 | 1 | V | 100100 * |
100100 * |
-300 / 0 | High | ○ | Can be canceled into V-Trigger on whiff | ||||
L Hyakuretsukyaku +L ORL (REPEAT BUTTON) |
5 | 8 | 20 | 4 | -8 | CA*V* | 6060 * |
8080 * |
10 / 40 | High | CA*V*Only possible during 2nd attack | ||||
M Hyakuretsukyaku +M ORM (REPEAT BUTTON) |
11 | 10 | 20 | 3 | -9 | CA*V* | 8080 * |
120120 * |
10 / 50 | High | CA*V*Only possible during 2nd attack | ||||
H Hyakuretsukyaku +H ORH (REPEAT BUTTON) |
14 | 12 | 20 | 2 | -10 | CA*V* | 100100 * |
120120 * |
10 / 60 | High | CA*V*Only possible during 2nd attack | ||||
EX Hyakuretsukyaku +OR(REPEAT BUTTON) |
5 | 20 | 19 | D | -2 | V* | 140140 * |
200200 * |
-300 / 0 | High | V*Only possible for the final part | ||||
L Airborne Hyakuretsukyaku (DURING VERTICAL OR FORWARD JUMP)+L |
8 | 8 | 12 frame(s) after landing | 4 | -2 | 7070 * |
8080 * |
15 / 40 | High | ||||||
M Airborne Hyakuretsukyaku (DURING VERTICAL OR FORWARD JUMP)+M |
10 | 10 | 12 frame(s) after landing | 4 | -2 | 8080 * |
100100 * |
15 / 50 | High | ||||||
H Airborne Hyakuretsukyaku (DURING VERTICAL OR FORWARD JUMP)+H |
12 | 12 | 12 frame(s) after landing | 0 | -3 | 100100 * |
120120 * |
15 / 60 | High | ||||||
EX Airborne Hyakuretsukyaku (DURING VERTICAL OR FORWARD JUMP)+ |
6 | 14 | 12 frame(s) after landing | -7 | -10 | 160160 * |
210210 * |
-300 / 0 | High | ||||||
L Spinning Bird Kick +L |
9 | 10 | 24 | D | -6 | 110110 * |
200200 * |
30 / 50 | High | 9F - |
First hit only forces stand |
||||
M Spinning Bird Kick +M |
15 | 14 | 24 | D | -8 | 130130 * |
200200 * |
30 / 50 | High | 15F - |
First hit only forces stand |
||||
H Spinning Bird Kick +H |
19 | 18 | 24 | D | -8 | 150150 * |
200200 * |
30 / 50 | High | 19F - |
First hit only forces stand |
||||
EX Spinning Bird Kick + |
5 | 17 | 31 | D | -16 | 150150 * |
200200 * |
-300 / 0 | High | 5F - |
9F - 33F projectile invincibility 1F - 8F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
Kikosho H H |
16 | 10 | 18 | D | -2 | 8080 * |
100100 | 0 / 30 | High | ○ |
Uses 1000F V-Gauge Timer Can be canceled into from V-Trigger-cancelable moves |
||||
Kikosho (Charge) H H (HOLD BUTTONS) |
49 | 20 | 11 | D | GB | 120120 * |
150150 | 0 / 50 | High | ○ |
Uses 1000F V-Gauge Timer During guard break +18F |
||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hoyokusen + |
1+4 | 2 | 35 | D | -20 | 330330 | 00 | -900 / 0 | High |
1F - 6F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 8 | 5 | 2 | 5 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
VStanding LP L |
4 | 5 | 5 | 6 | 2 | SCAVS | 4040 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||||
Standing MP M |
5 | 3 | 9 | 6 | 3 | 8 | 5 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
VStanding MP M |
5 | 3 | 9 | 8 | 3 | SCAVS | 7070 * |
100100 * |
0 / 30 | High | |||||
Standing HP H |
11 | 2 | 18 | 0 | -5 | 14 | 9 | CAV | 8080 | 150150 | 0 / 50 | High | |||
VStanding HP H |
11 | 4 | 16 | 2 | -5 | CA | 9090 * |
150150 * |
0 / 50 | High | |||||
Standing LK L |
5 | 3 | 7 | 1 | -3 | 1 | -3 | SCAVVS | 4040 | 7070 | 0 / 20 | High | |||
VStanding LK L |
5 | 4 | 6 | 1 | -3 | SCAVS | 5050 | 7070 | 0 / 20 | High | |||||
Standing MK M |
8 | 3 | 15 | 2 | -2 | 7 | 3 | V | 7070 | 100100 | 0 / 30 | High | |||
VStanding MK M |
8 | 4 | 14 | 4 | -2 | 8080 * |
100100 * |
0 / 30 | High | ||||||
Standing HK H |
12 | 3 | 16 | 1 | -2 | 6 | 3 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+21F) Will not hit crouching opponents |
||
VStanding HK H |
12 | 3 | 16 | 1 | -2 | 100100 * |
150150 * |
0 / 50 | High |
Triggers Crush Counter (D) Will not hit crouching opponents |
|||||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 5 | 5 | 2 | 3 | 0 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
VCrouching LP (WHILE CROUCHING)L |
4 | 4 | 4 | 6 | 2 | SCAVS | 4040 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||||
Crouching MP (WHILE CROUCHING)M |
10 | 9 | 18 | -3 | -8 | 5 | 0 | V | 6060 | 100100 | 0 / 30 | Low |
6F - 18F projectile invincibility |
||
VCrouching MP (WHILE CROUCHING)M |
10 | 9 | 18 | -3 | -8 | 7070 * |
100100 * |
0 / 30 | Low |
6F - 18F projectile invincibility |
|||||
Crouching HP (WHILE CROUCHING)H |
7 | 4 | 17 | 2 | -5 | 12 | 9 | S*CA*V*VS* | 100100 * |
150150 * |
0 / 50 | High | S*CA*V*VS*Only possible during 1st attack | ||
VCrouching HP (WHILE CROUCHING)H |
7 | 4 | 14 | 2 | -2 | S*CA*VS* | 110110 * |
150150 * |
0 / 50 | High | S*CA*VS*Only possible during 1st attack | ||||
Crouching LK (WHILE CROUCHING)L |
3 | 2 | 8 | 2 | -1 | 2 | -1 | S*V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled S*Can only be canceled into Hyakuretsukyaku |
||
VCrouching LK (WHILE CROUCHING)L |
3 | 3 | 7 | 4 | -1 | S* | 3030 | 7070 | 0 / 20 | Low |
Can be rapid canceled S*Can only be canceled into Hyakuretsukyaku |
||||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 16 | 0 | -2 | 8 | 6 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||
VCrouching MK (WHILE CROUCHING)M |
6 | 2 | 14 | 4 | -2 | SCAVS | 6060 * |
100100 * |
0 / 30 | Low | |||||
Crouching HK (WHILE CROUCHING)H |
8 | 3 | 24 | D | -12 | D | 5 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
VCrouching HK (WHILE CROUCHING)H |
8 | 4 | 23 | D | -12 | 100100 * |
150150 * |
0 / 50 | Low |
Triggers Crush Counter (D) |
|||||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
VJumping LP (DURING JUMP)L |
3 | 5 | 5050 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 4 | S | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | |||||||
VJumping MP (DURING JUMP)M |
6 | 4 | S | 7070 * |
100100 * |
0 / 30 | Mid | Causes blowback knockdown on airborne hit | |||||||
Jumping HP (DURING JUMP)H |
6 | 8 | 100100 * |
150150 * |
0 / 50 | Mid | |||||||||
VJumping HP (DURING JUMP)H |
6 | 8 | 110110 * |
150150 * |
0 / 50 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping LK (DURING JUMP)L |
4 | 7 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
VJumping LK (DURING JUMP)L |
4 | 7 | 5050 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
VJumping MK (DURING JUMP)M |
6 | 5 | 7070 * |
100100 * |
0 / 30 | Mid |
Can cross-up Causes blowback knockdown on airborne hit |
||||||||
Diagonal Jumping HK (DURING FORWARD OR BACK JUMP)H |
9 | 6 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
VDiagonal Jumping HK (DURING FORWARD OR BACK JUMP)H |
9 | 6 | 100100 * |
150150 * |
0 / 50 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Vertical Jump HK (DURING VERTICAL JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
VVertical Jump HK (DURING VERTICAL JUMP)H |
7 | 5 | 100100 * |
150150 * |
0 / 50 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Senenshu +M |
26 | 2 | 16 | 2 | -2 | 7070 | 100100 | 0 / 30 | Mid | ||||||
VSenenshu +M |
26 | 2 | 16 | 4 | -2 | 8080 * |
100100 * |
0 / 30 | Mid | ||||||
Tsuitotsuken OR+M |
7 | 2 | 12 | 3 | 0 | 7 | 4 | V | 6565 | 100100 | 0 / 30 | High | |||
VTsuitotsuken OR+M |
7 | 3 | 11 | 4 | 0 | 7575 * |
100100 * |
0 / 30 | High | ||||||
Hakkei +H |
7 | 5 | 13 | 3 | 2 | 11 | 10 | SCAVVS | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
VHakkei +H |
7 | 7 | 11 | 6 | 2 | SCAVS | 100100 * |
150150 * |
0 / 50 | High | ○ |
Triggers Crush Counter (D) |
|||
Kakurakukyaku +H |
34 | 7 | 3+7 frame(s) after landing | 8 | 4 | 8080 | 150150 | 0 / 50 | Mid | 10F - |
Can cross-up Recovery is for when the move hits on the 5th active frame against the same character |
||||
VKakurakukyaku +H |
34 | 7 | 3+7 frame(s) after landing | 8 | 6 | 9090 * |
150150 * |
0 / 50 | Mid | 10F - |
Can cross-up Recovery is for when the move hits on the 5th active frame against the same character |
||||
Tenkukyaku +H |
8 | 5 | 13 | 2 | 0 | 9 | 7 | V | 8080 | 150150 | 0 / 50 | High |
Forces stand |
||
VTenkukyaku +H |
8 | 5 | 13 | 2 | 0 | 8080 * |
150150 * |
0 / 50 | High |
Forces stand |
|||||
Yokusenkyaku +H |
18 | 5 | 13(*18) | 2 | -2 | 8080 | 150150 | 0 / 50 | High | 11F - |
Triggers Crush Counter (+18F) *On whiff |
||||
VYokusenkyaku +H |
18 | 5 | 13(*18) | 4 | -2 | 9090 * |
150150 * |
0 / 50 | High | 11F - |
Triggers Crush Counter (+18F) *On whiff |
||||
Yosokyaku (DURING JUMP)+M |
5 | 4 | 4 frame(s) after landing | D | S | 4040 | 6060 | 0 / 30 | Mid |
Can cross-up |
|||||
VYosokyaku (DURING JUMP)+M |
5 | 4 | 4 frame(s) after landing | D | S | 5050 | 6060 * |
0 / 30 | Mid |
Can cross-up |
|||||
Yosokyaku (2) (DURING JUMP)+M +M |
4 frame(s) after landing | D | S | 5050 | 6060 | 0 / 30 | Mid |
Can cross-up |
|||||||
VYosokyaku (2) (DURING JUMP)+M +M |
4 frame(s) after landing | D | S | 6060 | 6060 * |
0 / 30 | Mid |
Can cross-up |
|||||||
Yosokyaku (3) (DURING JUMP)+M +M +M |
4 frame(s) after landing | D | S | 6060 | 6060 | 0 / 30 | Mid |
Can cross-up |
|||||||
VYosokyaku (3) (DURING JUMP)+M +M +M |
4 frame(s) after landing | D | S | 7070 | 6060 * |
0 / 30 | Mid |
Can cross-up |
|||||||
Wall Jump (DURING JUMP NEAR WALL) |
|||||||||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Koshuto (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 120120 | 150150 | 0 / 70 | Throw | ||||||||
Tenshin Shushu (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 140140 | 200200 | 0 / 100 | Throw | ||||||||
Ryuseiraku (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 6 frame(s) after landing | 130130 | 200200 | 0 / 80 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Rankyaku M M |
11 | 4 | 38+6 frame(s) after landing | D | -24 | 40 (*50)40 * |
5050 | V-Gauge 0 / 80 | High | 11F - |
V-Gauge increase on jump attack hit/block EX-Gauge increase during V-Trigger *during V-Trigger |
||||
Souseikyaku M M M M |
12 | 6 | 4 frame(s) after landing | 100 (*110)100 * |
120120 | V-Gauge 0 / 50 | Mid | *during V-Trigger | |||||||
Renkiko H H |
1 | 4 | V-Gauge -600 / 0 |
V-Gauge Timer + 800F Increases offensive abilities while active |
|||||||||||
Sohakkei (DURING GUARD)+LMH |
12 | 2 | 24 | 2 | -2 | 4040 | 00 | V-Gauge -300 / 0 | High |
1F - 25F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Kikoken +L |
13 | 70 | 46 total frames | 0 | -6 | 24 | 18 | CAV | 6060 | 100100 | 5 / 30 | High | ○ | ||
M Kikoken +M |
11 | 50 | 45 total frames | -1 | -5 | 24 | 20 | CAV | 6060 | 100100 | 5 / 30 | High | ○ | ||
H Kikoken +H |
9 | 30 | 44 total frames | -1 | -4 | 24 | 22 | CAV | 6060 | 100100 | 5 / 30 | High | ○ | ||
VL Kikoken +L |
13 | 140 | 46 total frames | 0 | -6 | CA | 6060 | 100100 | 5 / 30 | High | ○ | ||||
VM Kikoken +M |
11 | 100 | 45 total frames | -1 | -5 | CA | 6060 | 100100 | 5 / 30 | High | ○ | ||||
VH Kikoken +H |
9 | 60 | 44 total frames | -1 | -4 | CA | 6060 | 100100 | 5 / 30 | High | ○ | ||||
EX Kikoken + |
11 | 38 total frames | 4 | 1 | 22 | 19 | V | 100100 * |
100100 * |
-300 / 0 | High | ○ | |||
VEX Kikoken + |
11 | 38 total frames | 4 | 1 | 120120 * |
100100 * |
-300 / 0 | High | ○ | ||||||
L Hyakuretsukyaku +L ORL (REPEAT BUTTON) |
5 | 8 | 20 | 4 | -8 | 6 | 0 | CA*V* | 6060 * |
8080 * |
10 / 40 | High | CA*V*Only possible during 2nd attack | ||
M Hyakuretsukyaku +M ORM (REPEAT BUTTON) |
11 | 10 | 20 | 3 | -9 | 6 | 0 | CA*V* | 8080 * |
120120 * |
10 / 50 | High | CA*V*Only possible during 2nd attack | ||
H Hyakuretsukyaku +H ORH (REPEAT BUTTON) |
14 | 12 | 20 | 2 | -10 | 6 | 0 | CA*V* | 100100 * |
120120 * |
10 / 60 | High | CA*V*Only possible during 2nd attack | ||
VL Hyakuretsukyaku +L ORL (REPEAT BUTTON) |
5 | 8 | 20 | 4 | -8 | CA* | 7070 * |
8080 * |
10 / 40 | High | CA*Only possible during 2nd attack | ||||
VM Hyakuretsukyaku +M ORM (REPEAT BUTTON) |
11 | 10 | 20 | 3 | -9 | CA* | 9090 * |
120120 * |
10 / 50 | High | CA*Only possible during 2nd attack | ||||
VH Hyakuretsukyaku +H ORH (REPEAT BUTTON) |
14 | 12 | 20 | 2 | -10 | CA* | 110110 * |
120120 * |
10 / 60 | High | CA*Only possible during 2nd attack | ||||
EX Hyakuretsukyaku +OR(REPEAT BUTTON) |
5 | 20 | 19 | D | -2 | 6 | 4 | V* | 140140 * |
200200 * |
-300 / 0 | High | V*Only possible during 6th attack | ||
VEX Hyakuretsukyaku +OR(REPEAT BUTTON) |
5 | 20 | 19 | D | -2 | 150150 * |
200200 * |
-300 / 0 | High | ||||||
L Airborne Hyakuretsukyaku (DURING VERTICAL OR FORWARD JUMP)+L |
8 | 8 | 12 frame(s) after landing | 4 | -2 | 7070 * |
8080 * |
15 / 40 | High | ||||||
M Airborne Hyakuretsukyaku (DURING VERTICAL OR FORWARD JUMP)+M |
10 | 10 | 12 frame(s) after landing | 4 | -2 | 8080 * |
100100 * |
15 / 50 | High | ||||||
H Airborne Hyakuretsukyaku (DURING VERTICAL OR FORWARD JUMP)+H |
12 | 12 | 12 frame(s) after landing | 0 | -3 | 100100 * |
120120 * |
15 / 60 | High | ||||||
VL Airborne Hyakuretsukyaku (DURING VERTICAL OR FORWARD JUMP)+L |
8 | 8 | 12 frame(s) after landing | 4 | -2 | 8080 * |
8080 * |
15 / 40 | High | ||||||
VM Airborne Hyakuretsukyaku (DURING VERTICAL OR FORWARD JUMP)+M |
10 | 10 | 12 frame(s) after landing | 4 | -2 | 9090 * |
100100 * |
15 / 50 | High | ||||||
VH Airborne Hyakuretsukyaku (DURING VERTICAL OR FORWARD JUMP)+H |
12 | 12 | 12 frame(s) after landing | 0 | -3 | 110110 * |
120120 * |
15 / 60 | High | ||||||
EX Airborne Hyakuretsukyaku (DURING VERTICAL OR FORWARD JUMP)+ |
6 | 14 | 12 frame(s) after landing | -7 | -10 | 160160 * |
210210 * |
-300 / 0 | High | ||||||
VEX Airborne Hyakuretsukyaku (DURING VERTICAL OR FORWARD JUMP)+ |
6 | 14 | 12 frame(s) after landing | -7 | -10 | 170170 * |
210210 * |
-300 / 0 | High | ||||||
L Spinning Bird Kick +L |
9 | 10 | 24 | D | -6 | 110110 * |
200200 * |
30 / 50 | High | 9F - |
First hit only forces stand |
||||
M Spinning Bird Kick +M |
15 | 14 | 24 | D | -8 | 130130 * |
200200 * |
30 / 50 | High | 15F - |
First hit only forces stand |
||||
H Spinning Bird Kick +H |
19 | 18 | 24 | D | -8 | 150150 * |
200200 * |
30 / 50 | High | 19F - |
First hit only forces stand |
||||
VL Spinning Bird Kick +L |
9 | 10 | 24 | D | -6 | 120120 * |
200200 * |
30 / 50 | High | 9F - |
First hit only forces stand |
||||
VM Spinning Bird Kick +M |
15 | 14 | 24 | D | -8 | 140140 * |
200200 * |
30 / 50 | High | 15F - |
First hit only forces stand |
||||
VH Spinning Bird Kick +H |
19 | 18 | 24 | D | -8 | 160160 * |
200200 * |
30 / 50 | High | 19F - |
First hit only forces stand |
||||
EX Spinning Bird Kick + |
5 | 17 | 31 | D | -16 | 150150 * |
200200 * |
-300 / 0 | High | 5F - |
9F - 33F projectile invincibility 1F - 8F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
VEX Spinning Bird Kick + |
5 | 17 | 31 | D | -16 | 160160 * |
200200 * |
-300 / 0 | High | 5F - |
9F - 33F projectile invincibility 1F - 8F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hoyokusen + |
1+4 | 2 | 35 | D | -20 | 330330 | 00 | -900 / 0 | High |
1F - 6F full invincibility |