Frame List|CHUN-LI

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 8 5 2 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

5 3 9 6 3 SCAVVS 6060 100100 0 / 30 High

Standing HP

H

11 2 18 0 -5 CAV 8080 150150 0 / 50 High

Standing LK

L

5 3 7 1 -3 SCAVVS 4040 7070 0 / 20 High

Standing MK

M

8 3 15 2 -2 V 7070 100100 0 / 30 High

Standing HK

H

12 3 16 1 -2 V 9090 150150 0 / 50 High Triggers Crush Counter (+21F)
Will not hit crouching opponents

Crouching LP

(WHILE CROUCHING)

L

4 3 5 5 2 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

10 9 18 -3 -8 V 6060 100100 0 / 30 Low 6F - 18F projectile invincibility

Crouching HP

(WHILE CROUCHING)

H

7 4 17 2 -5 S*CA*V*VS* 100100
*
150150
*
0 / 50 High S*CA*V*VS*Only possible during 1st attack

Crouching LK

(WHILE CROUCHING)

L

3 2 8 2 -1 S*V 2020 7070 0 / 20 Low Can be rapid canceled
S*Can only be canceled into Hyakuretsukyaku

Crouching MK

(WHILE CROUCHING)

M

6 2 16 0 -2 SCAVVS 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 3 24 D -12 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 4 S 6060 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

6 8 100100
*
150150
*
0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 7 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

6 5 6060 100100 0 / 30 Mid Can cross-up

Diagonal Jumping HK

(DURING FORWARD OR BACK JUMP)

H

9 6 9090 150150 0 / 50 Mid

Vertical Jump HK

(DURING VERTICAL JUMP)

H

7 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Senenshu

+

M

26 2 16 2 -2 7070 100100 0 / 30 Mid

Tsuitotsuken

OR+

M

7 2 12 3 0 V 6565 100100 0 / 30 High

Hakkei

+

H

7 5 13 3 2 SCAVVS 9090 150150 0 / 50 High Triggers Crush Counter (D)

Kakurakukyaku

+

H

34 7 3+7 frame(s) after landing 8 4 8080 150150 0 / 50 Mid 10F - Can cross-up
Recovery is for when the move hits on the 5th active frame against the same character

Tenkukyaku

+

H

8 5 13 2 0 V 8080 150150 0 / 50 High Forces stand

Yokusenkyaku

+

H

18 5 13(*18) 2 -2 8080 150150 0 / 50 High 11F - Triggers Crush Counter (+18F)
*On whiff

Yosokyaku

(DURING JUMP)+

M

5 4 4 frame(s) after landing D S 4040 6060 0 / 30 Mid Can cross-up

Yosokyaku (2)

(DURING JUMP)+

M

+

M

4 frame(s) after landing D S 5050 6060 0 / 30 Mid Can cross-up

Yosokyaku (3)

(DURING JUMP)+

M

+

M

+

M

4 frame(s) after landing D S 6060 6060 0 / 30 Mid Can cross-up

Wall Jump

(DURING JUMP NEAR WALL)
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Koshuto

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 120120 150150 0 / 70 Throw

Tenshin Shushu

(CLOSE TO OPPONENT)+

L

L

5 3 17 140140 200200 0 / 100 Throw

Ryuseiraku

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 6 frame(s) after landing 130130 200200 0 / 80 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Rankyaku

M

M

11 4 38+6 frame(s) after landing D -24 4040 5050 V-Gauge 0 / 80 High 11F - V-Gauge increase on jump attack hit/block

Souseikyaku

M

M

M

M

12 6 4 frame(s) after landing 100100 120120 V-Gauge 0 / 50 Mid

Kikosho

H

H

7 20 11 D 2 120120
*
150150 V-Gauge -900 / 0
0 / 50
High V-Gauge Timer + 3000F
Gains an exclusive special move

Sohakkei

(DURING GUARD)+

LMH

12 2 24 2 -2 4040 00 V-Gauge -300 / 0 High 1F - 25F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Kikoken

+

L

13 70 46 total frames 0 -6 CAV 6060 100100 5 / 30 High Can be canceled into V-Trigger on whiff

M Kikoken

+

M

11 50 45 total frames -1 -5 CAV 6060 100100 5 / 30 High Can be canceled into V-Trigger on whiff

H Kikoken

+

H

9 30 44 total frames -1 -4 CAV 6060 100100 5 / 30 High Can be canceled into V-Trigger on whiff

EX Kikoken

+
11 38 total frames 4 1 V 100100
*
100100
*
-300 / 0 High Can be canceled into V-Trigger on whiff

L Hyakuretsukyaku

+

L

OR

L

(REPEAT BUTTON)
5 8 20 4 -8 CA*V* 6060
*
8080
*
10 / 40 High CA*V*Only possible during 2nd attack

M Hyakuretsukyaku

+

M

OR

M

(REPEAT BUTTON)
11 10 20 3 -9 CA*V* 8080
*
120120
*
10 / 50 High CA*V*Only possible during 2nd attack

H Hyakuretsukyaku

+

H

OR

H

(REPEAT BUTTON)
14 12 20 2 -10 CA*V* 100100
*
120120
*
10 / 60 High CA*V*Only possible during 2nd attack

EX Hyakuretsukyaku

+OR(REPEAT BUTTON)
5 20 19 D -2 V* 140140
*
200200
*
-300 / 0 High V*Only possible for the final part

L Airborne Hyakuretsukyaku

(DURING VERTICAL OR FORWARD JUMP)+

L

8 8 12 frame(s) after landing 4 -2 7070
*
8080
*
15 / 40 High

M Airborne Hyakuretsukyaku

(DURING VERTICAL OR FORWARD JUMP)+

M

10 10 12 frame(s) after landing 4 -2 8080
*
100100
*
15 / 50 High

H Airborne Hyakuretsukyaku

(DURING VERTICAL OR FORWARD JUMP)+

H

12 12 12 frame(s) after landing 0 -3 100100
*
120120
*
15 / 60 High

EX Airborne Hyakuretsukyaku

(DURING VERTICAL OR FORWARD JUMP)+
6 14 12 frame(s) after landing -7 -10 160160
*
210210
*
-300 / 0 High

L Spinning Bird Kick

+

L

9 10 24 D -6 110110
*
200200
*
30 / 50 High 9F - First hit only forces stand

M Spinning Bird Kick

+

M

15 14 24 D -8 130130
*
200200
*
30 / 50 High 15F - First hit only forces stand

H Spinning Bird Kick

+

H

19 18 24 D -8 150150
*
200200
*
30 / 50 High 19F - First hit only forces stand

EX Spinning Bird Kick

+
5 17 31 D -16 150150
*
200200
*
-300 / 0 High 5F - 9F - 33F projectile invincibility
1F - 8F full invincibility
Subject to counter hit during move duration (1.2x damage)

Kikosho

H

H

16 10 18 D -2 8080
*
100100 0 / 30 High Uses 1000F V-Gauge Timer
Can be canceled into from V-Trigger-cancelable moves

Kikosho (Charge)

H

H

(HOLD BUTTONS)
49 20 11 D GB 120120
*
150150 0 / 50 High Uses 1000F V-Gauge Timer
During guard break +18F
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hoyokusen

+
1+4 2 35 D -20 330330 00 -900 / 0 High 1F - 6F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 8 5 2 5 2 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

VStanding LP

L

4 5 5 6 2 SCAVS 4040 7070 0 / 20 High Can be rapid canceled

Standing MP

M

5 3 9 6 3 8 5 SCAVVS 6060 100100 0 / 30 High

VStanding MP

M

5 3 9 8 3 SCAVS 7070
*
100100
*
0 / 30 High

Standing HP

H

11 2 18 0 -5 14 9 CAV 8080 150150 0 / 50 High

VStanding HP

H

11 4 16 2 -5 CA 9090
*
150150
*
0 / 50 High

Standing LK

L

5 3 7 1 -3 1 -3 SCAVVS 4040 7070 0 / 20 High

VStanding LK

L

5 4 6 1 -3 SCAVS 5050 7070 0 / 20 High

Standing MK

M

8 3 15 2 -2 7 3 V 7070 100100 0 / 30 High

VStanding MK

M

8 4 14 4 -2 8080
*
100100
*
0 / 30 High

Standing HK

H

12 3 16 1 -2 6 3 V 9090 150150 0 / 50 High Triggers Crush Counter (+21F)
Will not hit crouching opponents

VStanding HK

H

12 3 16 1 -2 100100
*
150150
*
0 / 50 High Triggers Crush Counter (D)
Will not hit crouching opponents

Crouching LP

(WHILE CROUCHING)

L

4 3 5 5 2 3 0 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

VCrouching LP

(WHILE CROUCHING)

L

4 4 4 6 2 SCAVS 4040 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

10 9 18 -3 -8 5 0 V 6060 100100 0 / 30 Low 6F - 18F projectile invincibility

VCrouching MP

(WHILE CROUCHING)

M

10 9 18 -3 -8 7070
*
100100
*
0 / 30 Low 6F - 18F projectile invincibility

Crouching HP

(WHILE CROUCHING)

H

7 4 17 2 -5 12 9 S*CA*V*VS* 100100
*
150150
*
0 / 50 High S*CA*V*VS*Only possible during 1st attack

VCrouching HP

(WHILE CROUCHING)

H

7 4 14 2 -2 S*CA*VS* 110110
*
150150
*
0 / 50 High S*CA*VS*Only possible during 1st attack

Crouching LK

(WHILE CROUCHING)

L

3 2 8 2 -1 2 -1 S*V 2020 7070 0 / 20 Low Can be rapid canceled
S*Can only be canceled into Hyakuretsukyaku

VCrouching LK

(WHILE CROUCHING)

L

3 3 7 4 -1 S* 3030 7070 0 / 20 Low Can be rapid canceled
S*Can only be canceled into Hyakuretsukyaku

Crouching MK

(WHILE CROUCHING)

M

6 2 16 0 -2 8 6 SCAVVS 5050 100100 0 / 30 Low

VCrouching MK

(WHILE CROUCHING)

M

6 2 14 4 -2 SCAVS 6060
*
100100
*
0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 3 24 D -12 D 5 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

VCrouching HK

(WHILE CROUCHING)

H

8 4 23 D -12 100100
*
150150
*
0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

VJumping LP

(DURING JUMP)

L

3 5 5050 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 4 S 6060 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

VJumping MP

(DURING JUMP)

M

6 4 S 7070
*
100100
*
0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

6 8 100100
*
150150
*
0 / 50 Mid

VJumping HP

(DURING JUMP)

H

6 8 110110
*
150150
*
0 / 50 Mid Causes blowback knockdown on airborne hit

Jumping LK

(DURING JUMP)

L

4 7 4040 7070 0 / 20 Mid

VJumping LK

(DURING JUMP)

L

4 7 5050 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

6 5 6060 100100 0 / 30 Mid Can cross-up

VJumping MK

(DURING JUMP)

M

6 5 7070
*
100100
*
0 / 30 Mid Can cross-up
Causes blowback knockdown on airborne hit

Diagonal Jumping HK

(DURING FORWARD OR BACK JUMP)

H

9 6 9090 150150 0 / 50 Mid

VDiagonal Jumping HK

(DURING FORWARD OR BACK JUMP)

H

9 6 100100
*
150150
*
0 / 50 Mid Causes blowback knockdown on airborne hit

Vertical Jump HK

(DURING VERTICAL JUMP)

H

7 5 9090 150150 0 / 50 Mid

VVertical Jump HK

(DURING VERTICAL JUMP)

H

7 5 100100
*
150150
*
0 / 50 Mid Causes blowback knockdown on airborne hit
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Senenshu

+

M

26 2 16 2 -2 7070 100100 0 / 30 Mid

VSenenshu

+

M

26 2 16 4 -2 8080
*
100100
*
0 / 30 Mid

Tsuitotsuken

OR+

M

7 2 12 3 0 7 4 V 6565 100100 0 / 30 High

VTsuitotsuken

OR+

M

7 3 11 4 0 7575
*
100100
*
0 / 30 High

Hakkei

+

H

7 5 13 3 2 11 10 SCAVVS 9090 150150 0 / 50 High Triggers Crush Counter (D)

VHakkei

+

H

7 7 11 6 2 SCAVS 100100
*
150150
*
0 / 50 High Triggers Crush Counter (D)

Kakurakukyaku

+

H

34 7 3+7 frame(s) after landing 8 4 8080 150150 0 / 50 Mid 10F - Can cross-up
Recovery is for when the move hits on the 5th active frame against the same character

VKakurakukyaku

+

H

34 7 3+7 frame(s) after landing 8 6 9090
*
150150
*
0 / 50 Mid 10F - Can cross-up
Recovery is for when the move hits on the 5th active frame against the same character

Tenkukyaku

+

H

8 5 13 2 0 9 7 V 8080 150150 0 / 50 High Forces stand

VTenkukyaku

+

H

8 5 13 2 0 8080
*
150150
*
0 / 50 High Forces stand

Yokusenkyaku

+

H

18 5 13(*18) 2 -2 8080 150150 0 / 50 High 11F - Triggers Crush Counter (+18F)
*On whiff

VYokusenkyaku

+

H

18 5 13(*18) 4 -2 9090
*
150150
*
0 / 50 High 11F - Triggers Crush Counter (+18F)
*On whiff

Yosokyaku

(DURING JUMP)+

M

5 4 4 frame(s) after landing D S 4040 6060 0 / 30 Mid Can cross-up

VYosokyaku

(DURING JUMP)+

M

5 4 4 frame(s) after landing D S 5050 6060
*
0 / 30 Mid Can cross-up

Yosokyaku (2)

(DURING JUMP)+

M

+

M

4 frame(s) after landing D S 5050 6060 0 / 30 Mid Can cross-up

VYosokyaku (2)

(DURING JUMP)+

M

+

M

4 frame(s) after landing D S 6060 6060
*
0 / 30 Mid Can cross-up

Yosokyaku (3)

(DURING JUMP)+

M

+

M

+

M

4 frame(s) after landing D S 6060 6060 0 / 30 Mid Can cross-up

VYosokyaku (3)

(DURING JUMP)+

M

+

M

+

M

4 frame(s) after landing D S 7070 6060
*
0 / 30 Mid Can cross-up

Wall Jump

(DURING JUMP NEAR WALL)
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Koshuto

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 120120 150150 0 / 70 Throw

Tenshin Shushu

(CLOSE TO OPPONENT)+

L

L

5 3 17 140140 200200 0 / 100 Throw

Ryuseiraku

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 6 frame(s) after landing 130130 200200 0 / 80 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Rankyaku

M

M

11 4 38+6 frame(s) after landing D -24 40
(*50)
40
*
5050 V-Gauge 0 / 80 High 11F - V-Gauge increase on jump attack hit/block
EX-Gauge increase during V-Trigger
*during V-Trigger

Souseikyaku

M

M

M

M

12 6 4 frame(s) after landing 100
(*110)
100
*
120120 V-Gauge 0 / 50 Mid *during V-Trigger

Renkiko

H

H

1 4 V-Gauge -600 / 0 V-Gauge Timer + 800F
Increases offensive abilities while active

Sohakkei

(DURING GUARD)+

LMH

12 2 24 2 -2 4040 00 V-Gauge -300 / 0 High 1F - 25F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Kikoken

+

L

13 70 46 total frames 0 -6 24 18 CAV 6060 100100 5 / 30 High

M Kikoken

+

M

11 50 45 total frames -1 -5 24 20 CAV 6060 100100 5 / 30 High

H Kikoken

+

H

9 30 44 total frames -1 -4 24 22 CAV 6060 100100 5 / 30 High

VL Kikoken

+

L

13 140 46 total frames 0 -6 CA 6060 100100 5 / 30 High

VM Kikoken

+

M

11 100 45 total frames -1 -5 CA 6060 100100 5 / 30 High

VH Kikoken

+

H

9 60 44 total frames -1 -4 CA 6060 100100 5 / 30 High

EX Kikoken

+
11 38 total frames 4 1 22 19 V 100100
*
100100
*
-300 / 0 High

VEX Kikoken

+
11 38 total frames 4 1 120120
*
100100
*
-300 / 0 High

L Hyakuretsukyaku

+

L

OR

L

(REPEAT BUTTON)
5 8 20 4 -8 6 0 CA*V* 6060
*
8080
*
10 / 40 High CA*V*Only possible during 2nd attack

M Hyakuretsukyaku

+

M

OR

M

(REPEAT BUTTON)
11 10 20 3 -9 6 0 CA*V* 8080
*
120120
*
10 / 50 High CA*V*Only possible during 2nd attack

H Hyakuretsukyaku

+

H

OR

H

(REPEAT BUTTON)
14 12 20 2 -10 6 0 CA*V* 100100
*
120120
*
10 / 60 High CA*V*Only possible during 2nd attack

VL Hyakuretsukyaku

+

L

OR

L

(REPEAT BUTTON)
5 8 20 4 -8 CA* 7070
*
8080
*
10 / 40 High CA*Only possible during 2nd attack

VM Hyakuretsukyaku

+

M

OR

M

(REPEAT BUTTON)
11 10 20 3 -9 CA* 9090
*
120120
*
10 / 50 High CA*Only possible during 2nd attack

VH Hyakuretsukyaku

+

H

OR

H

(REPEAT BUTTON)
14 12 20 2 -10 CA* 110110
*
120120
*
10 / 60 High CA*Only possible during 2nd attack

EX Hyakuretsukyaku

+OR(REPEAT BUTTON)
5 20 19 D -2 6 4 V* 140140
*
200200
*
-300 / 0 High V*Only possible during 6th attack

VEX Hyakuretsukyaku

+OR(REPEAT BUTTON)
5 20 19 D -2 150150
*
200200
*
-300 / 0 High

L Airborne Hyakuretsukyaku

(DURING VERTICAL OR FORWARD JUMP)+

L

8 8 12 frame(s) after landing 4 -2 7070
*
8080
*
15 / 40 High

M Airborne Hyakuretsukyaku

(DURING VERTICAL OR FORWARD JUMP)+

M

10 10 12 frame(s) after landing 4 -2 8080
*
100100
*
15 / 50 High

H Airborne Hyakuretsukyaku

(DURING VERTICAL OR FORWARD JUMP)+

H

12 12 12 frame(s) after landing 0 -3 100100
*
120120
*
15 / 60 High

VL Airborne Hyakuretsukyaku

(DURING VERTICAL OR FORWARD JUMP)+

L

8 8 12 frame(s) after landing 4 -2 8080
*
8080
*
15 / 40 High

VM Airborne Hyakuretsukyaku

(DURING VERTICAL OR FORWARD JUMP)+

M

10 10 12 frame(s) after landing 4 -2 9090
*
100100
*
15 / 50 High

VH Airborne Hyakuretsukyaku

(DURING VERTICAL OR FORWARD JUMP)+

H

12 12 12 frame(s) after landing 0 -3 110110
*
120120
*
15 / 60 High

EX Airborne Hyakuretsukyaku

(DURING VERTICAL OR FORWARD JUMP)+
6 14 12 frame(s) after landing -7 -10 160160
*
210210
*
-300 / 0 High

VEX Airborne Hyakuretsukyaku

(DURING VERTICAL OR FORWARD JUMP)+
6 14 12 frame(s) after landing -7 -10 170170
*
210210
*
-300 / 0 High

L Spinning Bird Kick

+

L

9 10 24 D -6 110110
*
200200
*
30 / 50 High 9F - First hit only forces stand

M Spinning Bird Kick

+

M

15 14 24 D -8 130130
*
200200
*
30 / 50 High 15F - First hit only forces stand

H Spinning Bird Kick

+

H

19 18 24 D -8 150150
*
200200
*
30 / 50 High 19F - First hit only forces stand

VL Spinning Bird Kick

+

L

9 10 24 D -6 120120
*
200200
*
30 / 50 High 9F - First hit only forces stand

VM Spinning Bird Kick

+

M

15 14 24 D -8 140140
*
200200
*
30 / 50 High 15F - First hit only forces stand

VH Spinning Bird Kick

+

H

19 18 24 D -8 160160
*
200200
*
30 / 50 High 19F - First hit only forces stand

EX Spinning Bird Kick

+
5 17 31 D -16 150150
*
200200
*
-300 / 0 High 5F - 9F - 33F projectile invincibility
1F - 8F full invincibility
Subject to counter hit during move duration (1.2x damage)

VEX Spinning Bird Kick

+
5 17 31 D -16 160160
*
200200
*
-300 / 0 High 5F - 9F - 33F projectile invincibility
1F - 8F full invincibility
Subject to counter hit during move duration (1.2x damage)
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hoyokusen

+
1+4 2 35 D -20 330330 00 -900 / 0 High 1F - 6F full invincibility