Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 3 | 7 | 3 | 1 | 7 | 5 | SCAV | 3030 | 7070 | 0 / 20 | High | Can rapid cancel into crouching LP, standing LK, and crouching LK | ||
Standing MP M |
7 | 2 | 16 | 4 | 0 | 16 | 12 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
7 | 5 | 21 | 3 | -7 | 22/19 | 11/11 | S*CA*V | 120 (*70)120 * |
170 (*120)170 * |
0 / 90 | High |
S*CA*Only possible during 1st attack *Only for the 2nd hit |
||
Standing LK L |
5 | 3 | 10 | 4 | 3 | 10 | 9 | SCAV | 4040 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 12 | 7 | 3 | 16 | 12 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
15 | 3 | 21 | 2 | -4 | 20 | 14 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+22F) |
||
Crouching LP (WHILE CROUCHING)L |
4 | 2 | 10 | 4 | 2 | 10 | 8 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 15 | 5 | 2 | 15 | 12 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
9 | 2 | 21 | 0 | -4 | 16 | 12 | SCAV | 9090 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
4 | 3 | 8 | 3 | 1 | 8 | 6 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 3 | 15 | 3 | 1 | 10 | 8 | V | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
9 | 4 | 27 | D | -14 | D | 11 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 5 | 7070 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping HP (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
5 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
10 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
(WHILE HOLDING KNIFE) Standing LP (WHILE HOLDING KNIFE)L |
4 | 3 | 8 | 5 | 2 | SCA | 3030 | 7070 | 0 / 20 | High |
Can rapid cancel into crouching LP, standing LK, and crouching LK Uses 50 V-Timer gauge on hit (25 on block) |
||||
(WHILE HOLDING KNIFE) Standing MP (WHILE HOLDING KNIFE)M |
11 | 3 | 15 | 5 | 4 | S* | 6060 | 100100 | 0 / 30 | High |
Uses 80 V-Timer gauge on hit (40 on block) S*Can be canceled into Snipe Shot, Anti-Air Snipe Shot, and Rapid Fire |
||||
(WHILE HOLDING KNIFE) Standing HP (WHILE HOLDING KNIFE)H |
13 | 3 | 19(*20) | 8 | -2 | SCA | 9090 | 150150 | 0 / 50 | High |
Uses 150 V-Timer gauge on hit (75 on block) *On whiff |
||||
(WHILE HOLDING KNIFE) Crouching LP (WHILE HOLDING KNIFE)(WHILE CROUCHING)L |
5 | 3 | 7 | 6 | 3 | SCA | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled Uses 50 V-Timer gauge on hit (25 on block) |
||||
(WHILE HOLDING KNIFE) Crouching MP (WHILE HOLDING KNIFE)(WHILE CROUCHING)M |
8 | 2 | 13 | 5 | 4 | S* | 6060 | 100100 | 0 / 30 | High |
Uses 80 V-Timer gauge on hit (40 on block) S*Can be canceled into Snipe Shot, Anti-Air Snipe Shot, and Rapid Fire |
||||
(WHILE HOLDING KNIFE) Crouching HP (WHILE HOLDING KNIFE)(WHILE CROUCHING)H |
11 | 5 | 20 | 4 | -5 | S*CA* | 9090 | 150150 | 0 / 50 | High |
Uses 150 V-Timer gauge on hit (75 on block) S*CA*Only the first startup frame can be canceled |
||||
(WHILE HOLDING KNIFE) Jumping LP (WHILE HOLDING KNIFE)(DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | Uses 50 V-Timer gauge on hit (25 on block) | ||||||||
(WHILE HOLDING KNIFE) Jumping MP (WHILE HOLDING KNIFE)(DURING JUMP)M |
6 | 4 | 7070 | 100100 | 0 / 30 | Mid |
Uses 80 V-Timer gauge on hit (40 on block) Causes blowback knockdown on airborne hit |
||||||||
(WHILE HOLDING KNIFE) Jumping HP (WHILE HOLDING KNIFE)(DURING JUMP)H |
9 | 3 | 9090 | 150150 | 0 / 50 | Mid | Uses 150 V-Timer gauge on hit (75 on block) | ||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Axel Knuckle +H |
25 | 2 | 21 | 0 | -7 | 8080 | 150150 | 0 / 50 | Mid | ||||||
Hammer Kick +H |
19 | 3 | 21 | 2 | -2 | 23/× | 14/× | S*CA*V* | 100100 * |
150150 * |
0 / 60 | High | S*CA*V*Only possible during 1st attack | ||
Crack Combination +H M M |
9 | 6 | 35 | D | -29 | 8080 | 7070 | V-Gauge 50 / 50 | High | 7F - 35F |
4F - 15F full invincibility Subject to counter hit during move duration Takes 40 of recoverable damage |
||||
Air Raid Punch (DURING JUMP)M H |
9 | 5 | 7070 | 120120 | 0 / 30 | High | Causes knockdown on airborne hit | ||||||||
Air Raid Kick (DURING JUMP)M L |
3 | 5 | 4040 | 7070 | 0 / 30 | High | |||||||||
Burst Shot (DURING V-TRIGGER I)(WHILE HOLDING KNIFE)M H |
13 | 4 | 27 | -3 | -14 | SCA | 8080 | 120120 | 0 / 30 | High | Uses 300 V-Timer gauge | ||||
Slip Jab L L |
4 | 2 | 17 | -2 | -6 | 3030 | 5050 | 0 / 20 | High | ||||||
Crime Blow L L L |
6 | 3 | 26 | -4 | -7 | 5050 | 8080 | 0 / 30 | High | ||||||
Final Combination L L L L |
9 | 2 | 33 | D | -13 | D | 16 | CAV | 8080 | 120120 | 0 / 50 | High | |||
Final Combo Throw L L L +L |
5 | 3 | 27 | D | -16 | 110110 | 150150 | 0 / 100 | Throw | Throw counts as part of the combo | |||||
Bad Spray (WHEN RECOVERING IN PLACE)+ |
3 | 4 | 14 | 2 | -2 | 4040 | 5050 | 0 / 20 | High | Strength treated as a light attack | |||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Trash Out (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 130130 | 150150 | 0 / 100 | Throw | |||||||
Crime Throw (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 150150 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Double Kick M M |
14 | 6 | 36 | D | -29 | 8080 | 7070 | V-Gauge 50 / 50 | High | 7F - 36F |
3F - 26F full invincibility Subject to counter hit during move duration Takes 40 of recoverable damage |
||||
Side Arm H H |
1 | 4 | V-Gauge -600 / 0 |
V-Gauge Timer + 3000F 1F - 50F full invincibility |
|||||||||||
Prison Breaker (DURING GUARD)+LMH |
17 | 2 | 23 | D | -2 | 6060 | 00 | High |
1F - 29F attack invincibility Recover 200 stun upon activation |
||||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Tornado Sweep (WHILE EMPTY-HANDED)+L |
18 | 65 | 49 total frames | -2 | -7 | CA | 5050 | 100100 | 5 / 20 | High | ○ | Not available when holding a weapon during VT | |||
M Tornado Sweep (WHILE EMPTY-HANDED)+M |
18 | 52 | 49 total frames | 0 | -7 | CA | 5050 | 100100 | 5 / 20 | High | ○ | Not available when holding a weapon during VT | |||
H Tornado Sweep (WHILE EMPTY-HANDED)+H |
18 | 39 | 49 total frames | 2 | -7 | CA | 5050 | 100100 | 5 / 20 | High | ○ | Not available when holding a weapon during VT | |||
EXTornado Sweep (WHILE EMPTY-HANDED)+ |
18 | 45 total frames | 4 | 2 | 8080 * |
120120 * |
-300 / 0 | High | ○ | Not available when holding a weapon during VT | |||||
L Ruffian Kick +L |
18 | 5 | 23 | D | -8 | CA | 100100 | 150150 | 20 / 40 | Low | |||||
M Ruffian Kick +M |
12 | 4 | 29 | D | -10 | CA | 120120 | 150150 | 20 / 40 | High | |||||
H Ruffian Kick +H |
10 | 7 | 23 | D | -12 | CA | 130130 | 150150 | 20 / 40 | High |
Will not hit crouching opponents Invincible to mid-air attacks at the head until 8F |
||||
EX Ruffian Kick + |
16 | 5 | 25 | D | -12 | 8080 * |
150150 * |
-300 / 0 | Low |
Will not hit airborne opponents Second hit is automatic after the first hit |
|||||
Zonk Knuckle (HOLD AND RELEASE) |
20 | 3 | 21(*23) | 3 | -2 | CA | 8080 | 150150 | 15 / 30 | High | *On whiff | ||||
EX Zonk Knuckle (HOLD AND RELEASE) |
15 | 5 | 18(*23) | D | 3 | 19/- | 18/- | 130130 * |
200200 | -300 / 0 | High | *On whiff | |||
Snipe Shot (DURING V-TRIGGER I)(WHILE HOLDING KNIFE)H H |
15 | 37 total frames | D | 3 | S*CA | 6060 | 100100 | 5 / 20 | High | ○ |
Can be hit out of the air with a physical attack S*Can be whiff canceled into Reload |
||||
Anti-Air Snipe Shot (DURING V-TRIGGER I)(WHILE HOLDING KNIFE)+H H |
14 | 35 total frames | D | 0 | S*CA | 6060 | 100100 | 5 / 20 | High | ○ |
Can be hit out of the air with a physical attack S*Can be whiff canceled into Reload |
||||
Reload (DURING V-TRIGGER I)(BEFORE GETTING KNIFE)H H |
29 total frames |
Uses 1000F V-Gauge Timer |
|||||||||||||
Rapid Fire (DURING V-TRIGGER I)(WHILE HOLDING KNIFE)+ |
13 | 2 | 20 | D | 3 | CA | 140140 * |
180180 | 10 / 50 | High |
Uses 800F V-Gauge Timer |
||||
Rapid Fire (FINISH CHANGES IF V-TIMER GAUGE IS AT 0) |
24 | 100100 | 200200 | 10 / 50 | High | ||||||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Criminal Punisher + |
7 | 27 | 59 | D | -35 | 330330 * |
00 | -900 / 0 | High | ○ |
1F - 11F full invincibility Actual damage until attack active frame 13F |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 3 | 7 | 3 | 1 | 4 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High | Can rapid cancel into crouching LP, standing LK, and crouching LK | ||
Standing MP M |
7 | 2 | 16 | 4 | 0 | 13 | 9 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
7 | 5 | 21 | 3 | -7 | 19/16 | 8/8 | S*CA*V | 120 (*70)120 * |
170 (*120)170 * |
0 / 90 | High |
S*CA*Only possible during 1st attack *Only for the 2nd hit |
||
Standing LK L |
5 | 3 | 10 | 4 | 3 | 7 | 6 | SCAV | 4040 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 12 | 7 | 3 | 13 | 9 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
15 | 3 | 21 | 2 | -4 | 17 | 11 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+22F) |
||
Crouching LP (WHILE CROUCHING)L |
4 | 2 | 10 | 4 | 2 | 7 | 5 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 15 | 5 | 2 | 12 | 9 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
9 | 2 | 21 | 0 | -4 | 13 | 9 | SCAV | 9090 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
4 | 3 | 8 | 3 | 1 | 5 | 3 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 3 | 15 | 3 | 1 | 11 | 9 | V | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
9 | 4 | 27 | D | -14 | D | 11 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 5 | 7070 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping HP (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
5 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
10 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
(WHILE HOLDING PIPE) Standing HP (WHILE HOLDING PIPE)H |
14 | 2 | 21 | 4 | -5 | 100100 | 150150 | 0 / 50 | High |
Triggers Crush Counter Uses 200 V-Timer gauge on hit Gain 500 V-Timer gauge on Crush Counter hit |
|||||
(WHILE HOLDING PIPE) Crouching HP (WHILE HOLDING PIPE)(WHILE CROUCHING)H |
9 | 4 | 21 | 2 | -7 | S*CA* | 9090 | 150150 | 0 / 50 | High |
Uses 200 V-Timer gauge on hit S*CA*Only the first startup frame can be canceled |
||||
(WHILE HOLDING PIPE) Jumping HP (WHILE HOLDING PIPE)(DURING JUMP)H |
10 | 3 | 100100 | 150150 | 0 / 50 | Mid | Uses 200 V-Timer gauge on hit | ||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Axel Knuckle +H |
25 | 2 | 21 | 0 | -7 | 8080 | 150150 | 0 / 50 | Mid | ||||||
Axel Knuckle (WHILE HOLDING PIPE) (WHILE HOLDING PIPE)+H |
25 | 3 | 20 | 0 | -7 | 9090 | 180180 | 0 / 50 | Mid | Uses 200 V-Timer gauge on hit | |||||
Hammer Kick +H |
19 | 3 | 21 | 2 | -2 | 20/- | 11/- | S*CA*V* | 100100 * |
150150 * |
0 / 60 | High | S*CA*V*Only possible during 1st attack | ||
Crack Combination +H M M |
9 | 6 | 35 | D | -29 | 8080 | 7070 | V-Gauge 50 / 50 | High | 7F - 35F |
4F - 15F full invincibility Subject to counter hit during move duration Takes 40 of recoverable damage |
||||
Air Raid Punch (DURING JUMP)M H |
9 | 5 | 7070 | 120120 | 0 / 30 | High | Causes knockdown on airborne hit | ||||||||
Air Raid Kick (DURING JUMP)M L |
3 | 5 | 4040 | 7070 | 0 / 30 | High | |||||||||
Slip Jab L L |
4 | 2 | 17 | -2 | -6 | 3030 | 5050 | 0 / 20 | High | ||||||
Crime Blow L L L |
6 | 3 | 26 | -4 | -7 | 5050 | 8080 | 0 / 30 | High | ||||||
Final Combination L L L L |
9 | 2 | 33 | D | -13 | D | 13 | CAV | 8080 | 120120 | 0 / 50 | High | |||
Final Combo Throw L L L +L |
5 | 3 | 27 | D | -16 | 110110 | 150150 | 0 / 100 | Throw | Throw counts as part of the combo | |||||
Bad Spray (WHEN RECOVERING IN PLACE)+ |
3 | 4 | 14 | 2 | -2 | 4040 | 5050 | 0 / 20 | High | Strength treated as a light attack | |||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Trash Out (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 130130 | 150150 | 0 / 100 | Throw | |||||||
Crime Throw (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 150150 | 200200 | 0 / 100 | Throw | |||||||
Secret Work (DURING V-TRIGGER II)(CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 130130 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Double Kick M M |
14 | 6 | 36 | D | -29 | 8080 | 7070 | V-Gauge 50 / 50 | High | 7F - 36F |
3F - 26F full invincibility Subject to counter hit during move duration Takes 40 of recoverable damage |
||||
Dirty Coach H H |
1 | 7 | V-Gauge -600 / 0 |
V-Gauge Timer + 3000F 1F - 51F full invincibility |
|||||||||||
Prison Breaker (DURING GUARD)+LMH |
17 | 2 | 23 | D | -2 | 6060 | 00 | High |
1F - 29F attack invincibility Recover 200 stun upon activation |
||||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Tornado Sweep (WHILE EMPTY-HANDED)+L |
18 | 65 | 49 total frames | -2 | -7 | CA | 5050 | 100100 | 5 / 20 | High | ○ | Not available when holding a weapon during VT | |||
M Tornado Sweep (WHILE EMPTY-HANDED)+M |
18 | 52 | 49 total frames | 0 | -7 | CA | 5050 | 100100 | 5 / 20 | High | ○ | Not available when holding a weapon during VT | |||
H Tornado Sweep (WHILE EMPTY-HANDED)+H |
18 | 39 | 49 total frames | 2 | -7 | CA | 5050 | 100100 | 5 / 20 | High | ○ | Not available when holding a weapon during VT | |||
EXTornado Sweep (WHILE EMPTY-HANDED)+ |
18 | 45 total frames | 4 | 2 | 8080 * |
120120 * |
-300 / 0 | High | ○ | Not available when holding a weapon during VT | |||||
L Ruffian Kick +L |
18 | 5 | 23 | D | -8 | CA | 100100 | 150150 | 20 / 40 | Low | |||||
M Ruffian Kick +M |
12 | 4 | 29 | D | -10 | CA | 120120 | 150150 | 20 / 40 | High | |||||
H Ruffian Kick +H |
10 | 7 | 23 | D | -12 | CA | 130130 | 150150 | 20 / 40 | High |
Will not hit crouching opponents Invincible to mid-air attacks at the head until 8F |
||||
EX Ruffian Kick + |
16 | 5 | 25 | D | -12 | 8080 * |
150150 * |
-300 / 0 | Low |
Will not hit airborne opponents Second hit is automatic after the first hit |
|||||
Zonk Knuckle (HOLD AND RELEASE) |
20 | 3 | 21(*23) | 3 | -2 | CA | 8080 | 150150 | 15 / 30 | High | *On whiff | ||||
EX Zonk Knuckle (HOLD AND RELEASE) |
15 | 5 | 18(*23) | D | 3 | 16/- | 15/- | 130130 * |
200200 | -300 / 0 | High | *On whiff | |||
Gentle Swing (DURING V-TRIGGER II)(WHILE HOLDING PIPE)H H |
16 | 3 | 25 | D | -2 | S*CA | 100100 | 150150 | 10 / 40 | High |
Cannot be performed when the V-Timer is at 0 Can reflect projectiles Can be canceled into from all normal and special moves Uses 500 V-Timer on hit S*Can be canceled into Bean Ball on hit |
||||
Gentle Upper Swing (DURING V-TRIGGER II)(WHILE HOLDING PIPE)+H H |
12 | 3 | 28 | D | -6 | S*CA | 100100 | 150150 | 10 / 40 | High |
Cannot be performed when the V-Timer is at 0 Can reflect projectiles Can be canceled into from all normal and special moves Uses 500 V-Timer on hit S*Can be canceled into Bean Ball on hit |
||||
Bean Ball (DURING V-TRIGGER II)(WHILE HOLDING PIPE)+ |
19 | 49 total frames | -8 | -11 | S* | 4040 | 5050 | 5 / 20 | High | ○ |
Cannot be performed when the V-Timer is at 0 Can be canceled into from all normal and special moves Will not hit crouching opponents from startup until 20F Button strength determines toss distance S*Can be canceled into Gentle Swing and Gentle Upper Swing between 33-48F |
||||
Present Delivery (High Hit) (DURING V-TRIGGER II)(WHILE HOLDING PIPE)+H H |
100100 | 120120 | 0 / 20 | High | ○ | ||||||||||
Present Delivery (Mid Hit) (DURING V-TRIGGER II)(WHILE HOLDING PIPE)+H H |
D | 150150 * |
150150 | 0 / 50 | High | ○ |
Cannot be reflected Given 1 extra hit during projectile nullification |
||||||||
Present Delivery (Low Hit) (DURING V-TRIGGER II)(WHILE HOLDING PIPE)+H H |
8080 | 100100 | 0 / 20 | High | ○ | ||||||||||
Unluck Gitf (DURING V-TRIGGER II)(WHILE HOLDING PIPE)++H H |
80 (*60)80 * |
150 (*100)150 * |
0 / 20 | High | ○ |
*Post-bounce The rock can be hit again on descent |
|||||||||
Toss & Smash (Throw) (DURING V-TRIGGER II)(WHILE HOLDING PIPE)+ |
5 | 3 | 60 | 40 / 0 | Throw |
Uses 1000F V-Gauge Timer Cannot be performed when the V-Timer is at 0 |
|||||||||
Toss & Smash Press P within 5F before or after the just frame timing after the throw |
D | S* | 150150 | 150150 | 0 / 60 | High | S*Can be canceled into Bean Ball | ||||||||
Toss & Smash Press P at the just frame timing (3F) after the throw |
D | S* | 220220 | 300300 | 0 / 100 | High | S*Can be canceled into Bean Ball | ||||||||
Toss & Smash Press P 6F and later from the just frame timing, or don't press anything after the throw |
D | S* | 140140 | 150150 | 0 / 40 | High | S*Can be canceled into Bean Ball | ||||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Criminal Punisher + |
7 | 27 | 59 | D | -35 | 330330 * |
00 | -900 / 0 | High | ○ |
1F - 11F full invincibility Actual damage until attack active frame 13F |