Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 8 | 5 | 3 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
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Standing MP M |
6 | 3 | 16 | 9 | 3 | V | 6060 | 100100 | 0 / 30 | High | |||||
Standing HP H |
11 | 3 | 21 | 2 | -2 | CAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) Value is the fastest startup |
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Standing LK L |
3 | 3 | 8 | 2 | 1 | V | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
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Standing MK M |
7 | 3 | 15 | 4 | 2 | V | 7070 | 100100 | 0 / 30 | High | |||||
Standing HK H |
15 | 4 | 22 | 2 | -4 | V | 8080 | 150150 | 0 / 50 | High | 10F - 23F |
Triggers Crush Counter (+20F) |
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Crouching LP (WHILE CROUCHING)L |
4 | 2 | 8 | 5 | 3 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
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Crouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 5 | 2 | SCAV | 6060 | 100100 | 0 / 30 | High | |||||
Crouching HP (WHILE CROUCHING)H |
8 | 6 | 21 | 1 | -5 | SCAV | 80 (*70)80 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand *From active frame 2F |
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Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 2 | 0 | V | 2020 | 7070 | 0 / 20 | Low | |||||
Crouching MK (WHILE CROUCHING)M |
8 | 2 | 17 | 1 | -3 | SCAV | 5050 | 100100 | 0 / 30 | Low | |||||
Crouching HK (WHILE CROUCHING)H |
10 | 5 | 24(*22) | D | -10 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) *On whiff |
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Jumping LP (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 4 | 7070 | 100100 | 0 / 30 | Mid | Causes knockdown on mid-air hit | ||||||||
Jumping HP (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
8 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
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Jumping HK (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Blow OR+L L |
5 | 3 | 17 | D | 130130 | 150150 | 0 / 70 | Throw | |||||||
Cheat & Smash +L L |
5 | 3 | 17 | D | 140140 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Snatcher - Ground M M |
21 | 6 | 40 | D | -2 | 8080 * |
200200 * |
V-Gauge 0 / 80 | High | ○ |
Will not hit airborne opponents Value is the fastest startup If the Snatcher hits, Ed automatically closes the distance with a body blow |
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Psycho Snatcher - Ground (Hold Button) M M (HOLD BUTTONS) |
35 | 6 | 40 | D | 3 | 120120 | 00 | V-Gauge 0 / 100 | High | ○ |
Will not hit airborne opponents If the Snatcher hits, Ed launches the opponent while bringing them closer, if it's blocked, he brings them closer on the ground |
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Psycho Snatcher - Air +M M |
9 | 4 | 47 | D | 100100 * |
150150 * |
V-Gauge 0 / 80 | High |
Will not hit grounded opponents Value is the fastest startup If the Snatcher hits, Ed automatically flies up to the opponent with a punch strike |
||||||
Psycho Snatcher - Air (Hold Button) +M M (HOLD BUTTONS) |
26 | 6 | 40 | D | 8080 * |
100100 * |
V-Gauge 0 / 120 | High |
Will not hit grounded opponents If the Snatcher hits, Ed slams the opponent into the ground and they'll bounce up |
||||||
Psycho Cannon H H |
1+15(*13) | 25 total frames | D | 120120 * |
150150 * |
V-Gauge -600 / 0 0 / 50 |
High | ○ | *Press the forward direction to change the projectile's speed | ||||||
Kill Step (DURING GUARD)+LMH |
31 total frames | V-Gauge -300 / 0 |
1F - 25F attack invincibility Recover 200 stun upon activation |
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Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Flicker (REPEAT BUTTON) |
6 | 6 | 22 | 3 | -3 | CA | 8080 * |
150150 * |
10 / 28 | High | No changes based on button strength | ||||
Psycho Spark +M |
11 | 8 | 16 | 1 | -2 | CA | 5050 | 8080 | 5 / 20 | High | ○ | Treated as a projectile | |||
Psycho Shoot (DURING Psycho Spark) |
13 | 39 total frames | 4 | -4 | CA | 5050 | 7070 | 5 / 20 | High | ○ | Button strength changes projectile speed | ||||
EX Psycho Shoot (DURING Psycho Spark) |
13 | 36 total frames | D | 8 | 100100 * |
150150 * |
-300 / 0 | High | ○ | ||||||
Psycho Knuckle H (HOLD BUTTONS) |
30 | 12 | 27 | (crumple) | -2 | 100100 | 150150 | 20 / 50 | High |
Moves behind the opponent on hit and block Crumple time is longer the closer the attack hits |
|||||
Psycho Upper |
16 | 5 | 33 | D | -16 | CA | 100100 | 150150 | 20 / 40 | High | |||||
EX Psycho Upper LMH |
16(*13) | 11 | 32 | D | -20 | 140140 * |
200200 * |
-300 / 0 | High |
1F - 18F full invincibility Subject to counter hit during move duration (1.2x damage) *During cancel |
|||||
Psycho Rising |
12 | 18 | 26 frame(s) after landing | D | -38 | 5050 * |
100100 * |
20 / 20 | High | 13F - 51F |
3F - 9F projectile invincibility 10F - 13F full invincibility Subject to counter hit during move duration |
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Psycho Splash (AFTER Psycho Rising HITS) |
14 | Until landing | 26 frame(s) after landing | D | 7070 | 100100 | 10 / 30 | High | Can only be done on hit | ||||||
EX Psycho Splash (AFTER Psycho Rising HITS) |
14 | Until landing | 13 frame(s) after landing | D | 8080 | 100100 | -300 / 0 | High |
Can only be done on hit Projectile invincible while active |
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Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Barrage + |
1+12 | 14 | 49 | D | -21 | 340340 | 00 | -900 / 0 | High |
1F - 22F full invincibility The active frames are for whiff |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 8 | 5 | 3 | 5 | 3 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
6 | 3 | 16 | 9 | 3 | 15 | 9 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
11 | 3 | 21 | 2 | -2 | 13 | 9 | CAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) Value is the fastest startup |
||
Standing LK L |
3 | 3 | 8 | 2 | 1 | 3 | 2 | V | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MK M |
7 | 3 | 15 | 4 | 2 | 12 | 10 | V | 7070 | 100100 | 0 / 30 | High | |||
Standing HK H |
15 | 4 | 22 | 2 | -4 | 9 | 3 | V | 8080 | 150150 | 0 / 50 | High | 10F - 23F |
Triggers Crush Counter (+20F) |
|
Crouching LP (WHILE CROUCHING)L |
4 | 2 | 8 | 5 | 3 | 4 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 5 | 2 | 10 | 7 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
8 | 6 | 21 | 1 | -5 | 18 | 12 | SCAV | 80 (*70)80 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand *From active frame 2F |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 2 | 0 | 2 | 0 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
8 | 2 | 17 | 1 | -3 | 8 | 4 | SCAV | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
10 | 5 | 24(*22) | D | -10 | D | 9 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) *On whiff |
||
Jumping LP (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 4 | 7070 | 100100 | 0 / 30 | Mid | Causes knockdown on mid-air hit | ||||||||
Jumping HP (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
8 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Blow OR+L L |
5 | 3 | 17 | D | 130130 | 150150 | 0 / 70 | Throw | |||||||
Cheat & Smash +L L |
5 | 3 | 17 | D | 140140 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Snatcher M M |
21 | 6 | 40 | D | -2 | 8080 * |
200200 * |
V-Gauge 0 / 80 | High | ○ |
Will not hit airborne opponents Value is the fastest startup If the Snatcher hits, Ed automatically closes the distance with a body blow |
||||
Psycho Snatcher M M (HOLD BUTTONS) |
35 | 6 | 40 | D | 3 | 120120 | 00 | V-Gauge 0 / 100 | High | ○ |
Will not hit airborne opponents If the Snatcher hits, Ed launches the opponent while bringing them closer, if it's blocked, he brings them closer on the ground |
||||
Psycho Snatcher +M M |
9 | 4 | 47 | D | 100100 * |
150150 * |
V-Gauge 0 / 80 | High |
Will not hit grounded opponents Value is the fastest startup If the Snatcher hits, Ed automatically flies up to the opponent with a punch strike |
||||||
Psycho Snatcher +M M (HOLD BUTTONS) |
26 | 6 | 40 | D | 8080 * |
100100 * |
V-Gauge 0 / 120 | High |
Will not hit grounded opponents If the Snatcher hits, Ed slams the opponent into the ground and they'll bounce up |
||||||
Enhanced Snatcher H H |
1 | 5 | 00 | 00 | V-Gauge -900 / 0 |
V-Gauge Timer + 4000F Gains the special moves Ultra Snatcher - Ground and Ultra Snatcher - Air while active |
|||||||||
Kill Step (DURING GUARD)+LMH |
31 total frames | V-Gauge -300 / 0 |
1F - 25F attack invincibility Recover 200 stun upon activation |
||||||||||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Flicker (REPEAT BUTTON) |
6 | 6 | 22 | 3 | -3 | CA | 8080 * |
150150 * |
10 / 28 | High | No changes based on button strength | ||||
Psycho Spark +M |
11 | 8 | 16 | 1 | -2 | CA | 5050 | 8080 | 5 / 20 | High | ○ | Treated as a projectile | |||
Psycho Shoot (DURING Psycho Spark) |
13 | 39 total frames | 4 | -4 | CA | 5050 | 7070 | 5 / 20 | High | ○ | Button strength changes projectile speed | ||||
EX Psycho Shoot (DURING Psycho Spark) |
13 | 36 total frames | D | 8 | V | 100100 * |
150150 * |
-300 / 0 | High | ○ | |||||
Psycho Knuckle H (HOLD BUTTONS) |
30 | 12 | 27 | (crumple) | -2 | (crumple) | 14 | V | 100100 | 150150 | 20 / 50 | High |
Moves behind the opponent on hit and block Crumple time is longer the closer the attack hits |
||
Psycho Upper |
16 | 5 | 33 | D | -16 | CA | 100100 | 150150 | 20 / 40 | High | |||||
EX Psycho Upper LMH |
16(*13) | 11 | 32 | D | -20 | 140140 * |
200200 * |
-300 / 0 | High |
1F - 18F full invincibility Subject to counter hit during move duration (1.2x damage) *During cancel |
|||||
Psycho Rising |
12 | 18 | 26 frame(s) after landing | D | -38 | 5050 * |
100100 * |
20 / 20 | High | 13F - 51F |
3F - 9F projectile invincibility 10F - 13F full invincibility Subject to counter hit during move duration |
||||
Psycho Splash (AFTER Psycho Rising HITS) |
14 | Until landing | 26 frame(s) after landing | D | 7070 | 100100 | 10 / 30 | High | Can only be done on hit | ||||||
EX Psycho Splash (AFTER Psycho Rising HITS) |
14 | Until landing | 13 frame(s) after landing | D | 8080 | 100100 | -300 / 0 | High |
Can only be done on hit Projectile invincible while active |
||||||
VUltra Snatcher - Ground (DURING V-TRIGGER II)H H |
26 | 8 | 37 | 7 | 2 | 8080 * |
100100 * |
0 / 40 | High | ○ |
Uses 1300F V-Gauge Timer Will not hit airborne opponents If the Snatcher hits, Ed will automatically close the distance and attack Can be canceled into from special moves, except for Psycho Rising and regular Psycho Splash |
||||
VUltra Snatcher - Air (DURING V-TRIGGER II)+H H |
16 | 7 | 32 | D | CA | 100100 * |
150150 * |
0 / 40 | High | ○ |
Uses 1300F V-Gauge Timer Will not hit grounded opponents If the Snatcher hits, Ed automatically brings the opponent closer and attacks Can be canceled into from special moves, except for Psycho Rising and regular Psycho Splash |
||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Barrage + |
1+12 | 14 | 49 | D | -21 | 340340 | 00 | -900 / 0 | High |
1F - 22F full invincibility The active frames are for whiff |