Frame List|F.A.N.G

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 6 5 2 2 -1 SCAVVS* 3030 7070 0 / 20 High VS*Can only be canceled into V-Nishodoku

Standing MP

M

7 4 15 2 -3 9 5 S*CA*V*VS* 6060
*
100100
*
0 / 30 High Second hit will not hit airborne opponents
S*CA*V*Only possible during 1st attack
VS*Can only be canceled into V-Nishodoku

Standing HP

H

7 3 19 1 -2 12 9 SCAVVS* 9090 150150 0 / 50 High Triggers Crush Counter (+16F)
VS*Can only be canceled into V-Nishodoku

Standing LK

L

6 3 7 5 3 3 1 SCAVVS* 4040 7070 0 / 20 High VS*Can only be canceled into V-Nishodoku

Standing MK

M

5 4 14 3 1 10/8 5/6 S*CA*VVS* 60
(*60)
60
*
100
(*100)
100
*
0 / 30(*30) High Second hit will not hit crouching opponents
First hit will not hit airborne opponents
S*CA*Only possible during 1st attack
*During 2nd mid-air hit
VS*Can only be canceled into V-Nishodoku

Standing HK

H

12 4 16 6 1 11/13 8/8 S*CA*VVS* 8080
*
150150
*
0 / 50 High S*CA*Only possible during 1st attack
VS*Can only be canceled into V-Nishodoku

Crouching LP

(WHILE CROUCHING)

L

4 3 8 3 1 3 1 SCAVVS* 3030 7070 0 / 20 High VS*Can only be canceled into V-Nishodoku

Crouching MP

(WHILE CROUCHING)

M

6 2 16 1 -2 8 5 SCAVVS* 5050 100100 0 / 30 High VS*Can only be canceled into V-Nishodoku

Crouching HP

(WHILE CROUCHING)

H

9 5 19 D -6 D/8 7/5 SCAVVS* 9090
*
150150
*
0 / 50 High VS*Can only be canceled into V-Nishodoku

Crouching LK

(WHILE CROUCHING)

L

5 3 7 4 1 3 0 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

8 5 14 5 3 9/10 5/8 S*CA*VVS* 6060
*
100
(*100)
100
*
0 / 30(*30) High Second hit will not hit airborne opponents
S*CA*Only possible during 1st attack
*During 1st mid-air hit
VS*Can only be canceled into V-Nishodoku

Crouching HK

(WHILE CROUCHING)

H

9 4 24 D -12 7 4 V* 100100
*
150150
*
0 / 50 Low Triggers Crush Counter (D)
V*Only possible during 1st attack

Jumping LP

(DURING JUMP)

L

4 5 4040 5050 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 4 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid During neutral jump only - can move forward with directional input

Jumping LK

(DURING JUMP)

L

4 6 4040 5050 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

5 4 7070
*
100100
*
0 / 30 Mid/High

Forward Jump HK

(DURING FORWARD JUMP)

H

9 4 8080
*
150150
*
0 / 50 Mid/High Can cross-up

Vertical/Back Jump HK

(DURING VERTICAL OR BACK JUMP)

H

9 4 8080
*
150150
*
0 / 50 Mid/High
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Nirenko

+

H

12 4 21 0 -5 13 7 V* 100100
*
200200
*
0 / 50 High V*Only possible during 1st attack

Senpukuga (Prone)

+

LMH

54 total frames S* Can extend the move duration by a max of 86F by continuing to hold down
S*Can be canceled into Nishikyu from 22F

Senpukuga (Attack)

+

LMH

10 4 14 6 2 11/11 7/7 V 7070
*
100100
*
0 / 30 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Shimonshu

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 120120 150150 0 / 70 Throw

Kyoshitsugeki

(CLOSE TO OPPONENT)+

L

L

5 3 17 120120 150150 0 / 70 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Nishodoku

M

M

22 250 40 total frames 50 poison V-Gauge 0 / 70 Will not hit airborne opponents
Causes poison effect on hit

VNishodoku

(DURING V-TRIGGER I)

M

M

22 259 45 total frames 2 -2 30+50 poison 5050 0 / 20 High Uses 250F V-Gauge Timer
Causes poison effect on hit
Can be canceled into from special move-cancelable normal moves

Dokunomu

H

H

1 2 V-Gauge -600 / 0 V-Gauge Timer + 900F
While active, coming into contact with F.A.N.G will poison the opponent
No charge time required for charge moves used from a special move cancel

Nikaiho

(DURING GUARD)+

LMH

31 total frames V-Gauge -300 / 0 1F - 25F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Nishikyu

+
13 60 total frames -7 -11 S*CA 40+50 poison 100100
*
5 / 30 High Causes poison effect on hit
S*Can only cancel into Nikankyaku, EX Nikankyaku

EX Nishikyu

+
13 49 total frames 3 -1 S* 90+50 poison 100100
*
-300 / 0 High Causes poison effect on hit
S*Can only cancel into Nikankyaku

L Ryobenda

+

L

14 3 29 D -9 CA 60+50 poison 200200
*
5 / 70 High 22F - 36F Causes poison effect on hit

M Ryobenda

+

M

19 80 46 total frames 1 -8 CA 40+50 poison 100100 5 / 10 High Causes poison effect on hit

H Ryobenda

+

H

23 120 52 total frames -1 -10 CA 40+50 poison 100100 5 / 10 High Causes poison effect on hit

EX Ryobenda

+
15 2 48 total frames D 2 S* 60+50 poison 200200
*
-300 / 0 High 25F - 39F Causes poison effect on hit
S*Airborne portion can be canceled into Nikyoushu

EX Ryobenda (Placed Poison)

+
220 40+50 poison 4444
*
High Causes poison effect on hit

L Sotoja

+

L

13 8 23 0 -11 CA 70+50 poison 200200
*
20 / 40 High Causes poison effect on hit

M Sotoja

+

M

16 8 23 D/-1 -9 CA 80+50 poison 200200
*
20 / 40 High Causes poison effect on hit

H Sotoja

+

H

21 8 24 D/-2 -10 CA 100+50 poison 200200
*
20 / 40 High Causes poison effect on hit

EX Sotoja

+
14 8 19 D -3 100+50 poison 200200
*
-300 / 0 High Causes poison effect on hit

L Nikankyaku

+

L

29 total frames 6F - 28F projectile invincibility

M Nikankyaku

+

M

29 total frames 6F - 28F projectile invincibility

H Nikankyaku

+

H

31 total frames 6F - 28F projectile invincibility

EX Nikankyaku

+
33 total frames -300 / 0 25F - 30F projectile invincibility
1F - 24F attack & projectile invincibility

Nikyoushu

(DURING JUMP)

LMH

9 frame(s) after landing
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Shishiruirui

+
10 9 4 frame(s) after landing D 292+60 poison 00 -900 / 0 High 1F - Until landing 1F - 25F full invincibility
Only the projectile has a projectile-nullifying hitbox

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 6 5 2 2 -1 SCAV 3030 7070 0 / 20 High

Standing MP

M

7 4 15 2 -3 9 5 S*CA*V* 6060
*
100100
*
0 / 30 High Second hit will not hit airborne opponents
S*CA*V*Only possible during 1st attack

Standing HP

H

7 3 19 1 -2 12 9 SCAV 9090 150150 0 / 50 High Triggers Crush Counter (+16F)

Standing LK

L

6 3 7 5 3 3 1 SCAV 4040 7070 0 / 20 High

Standing MK

M

5 4 14 3 1 10/8 5/6 S*CA*V 60
(*60)
60
*
100
(*100)
100
*
0 / 30(*30) High Second hit will not hit crouching opponents
First hit will not hit airborne opponents
S*CA*Only possible during 1st attack
*During 2nd mid-air hit

Standing HK

H

12 4 16 6 1 11/13 8/8 S*CA*V 8080
*
150150
*
0 / 50 High S*CA*Only possible during 1st attack

Crouching LP

(WHILE CROUCHING)

L

4 3 8 3 1 3 1 SCAV 3030 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 2 16 1 -2 8 5 SCAV 5050 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 5 19 D -6 D/8 7/5 SCAV 9090
*
150150
*
0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

5 3 7 4 1 3 0 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

8 5 14 5 3 9/10 5/8 S*CA*V 6060
*
100
(*100)
100
*
0 / 30(*30) High Second hit will not hit airborne opponents
S*CA*Only possible during 1st attack
*During 1st mid-air hit

Crouching HK

(WHILE CROUCHING)

H

9 4 24 D -12 7 4 V* 100100
*
150150
*
0 / 50 Low Triggers Crush Counter (D)
V*Only possible during 1st attack

Jumping LP

(DURING JUMP)

L

4 5 4040 5050 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 4 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid During neutral jump only - can move forward with directional input

Jumping LK

(DURING JUMP)

L

4 6 4040 5050 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

5 4 7070
*
100100
*
0 / 30 Mid/High

Forward Jump HK

(DURING FORWARD JUMP)

H

9 4 8080
*
150150
*
0 / 50 Mid/High Can cross-up

Vertical/Back Jump HK

(DURING VERTICAL OR BACK JUMP)

H

9 4 8080
*
150150
*
0 / 50 Mid/High
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Nirenko

+

H

12 4 21 0 -5 13 7 V* 100100
*
200200
*
0 / 50 High V*Only possible during 1st attack

Senpukuga (Prone)

+

LMH

54 total frames S* Can extend the move duration by a max of 86F by continuing to hold down
S*Can be canceled into Nishikyu from 22F

Senpukuga (Attack)

+

LMH

10 4 14 6 2 11/11 7/7 V 7070
*
100100
*
0 / 30 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Shimonshu

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 120120 150150 0 / 70 Throw

Kyoshitsugeki

(CLOSE TO OPPONENT)+

L

L

5 3 17 120120 150150 0 / 70 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Nishodoku

M

M

22 250 40 total frames 50 poison V-Gauge 0 / 70 Will not hit airborne opponents
Causes poison effect on hit

Koryo Dokuda

H

H

1 2 V-Gauge -900 / 0 V-Gauge Timer + 3000F
Nishikyu and Ryobenda are strengthened while active

Nikaiho

(DURING GUARD)+

LMH

31 total frames V-Gauge -300 / 0 1F - 25F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Nishikyu

+
13 60 total frames -7 -11 11 7 S*CAV 40+50 poison 100100
*
5 / 30 High Causes poison effect on hit
S*Can only cancel into Nikankyaku, EX Nikankyaku

VNishikyu

(DURING V-TRIGGER II)+
13 60 total frames 1 -2 S*CA 80+50 poison 140140
*
5 / 45 High Uses 500F V-Gauge Timer
Causes poison effect on hit
S*Can only cancel into Nikankyaku, EX Nikankyaku
Uses 500 of the V-Timer when canceling into normal Nikankyaku

EX Nishikyu

+
13 49 total frames 3 -1 12 8 S*V 90+50 poison 100100
*
-300 / 0 High Causes poison effect on hit
S*Can only cancel into Nikankyaku

VEX 二Nishikyu

(DURING V-TRIGGER II)+
13 49 total frames D 3 S* 130+50 poison 140140
*
-300 / 0 High Uses 500F V-Gauge Timer
Causes poison effect on hit
S*Can only cancel into Nikankyaku, EX Nikankyaku
Does not use V-Timer when canceling into Nikankyaku

L Ryobenda

+

L

14 3 29 D -9 D 12 CAV 60+50 poison 200200
*
5 / 70 High 22F - 36F Causes poison effect on hit

M Ryobenda

+

M

19 80 46 total frames 1 -8 15 6 CAV 40+50 poison 100100 5 / 10 High Causes poison effect on hit

H Ryobenda

+

H

23 120 52 total frames -1 -10 18 9 CAV 40+50 poison 100100 5 / 10 High Causes poison effect on hit

VL Ryobenda

(DURING V-TRIGGER II)+

L

14 23 29 D -9 CA 70+50 poison 200200
*
5 / 75 High 22F - 36F Uses 500F V-Gauge Timer
Causes poison effect on hit

VM Ryobenda

(DURING V-TRIGGER II)+

M

19 100 46 total frames D 0 CA 60+50 poison 150150
*
5 / 15 High Uses 500F V-Gauge Timer
Causes poison effect on hit

VH Ryobenda

(DURING V-TRIGGER II)+

H

23 140 52 total frames D 0 CA 60+50 poison 150150
*
5 / 15 High Uses 500F V-Gauge Timer
Causes poison effect on hit

EX Ryobenda

+
15 2 48 total frames D 2 D 15 S*V 60+50 poison 200200
*
-300 / 0 High 25F - 39F Causes poison effect on hit
S*Airborne portion can be canceled into Nikyoushu

EX Ryobenda (Placed Poison)

+
220 40+50 poison 4444
*
High Causes poison effect on hit

VEX Ryobenda

(DURING V-TRIGGER II)+
15 2 49 total frames D 6 S* 60+50 poison 150150
*
-300 / 0 High 25F - 39F Uses 500F V-Gauge Timer
Causes poison effect on hit
S*Airborne portion can be canceled into Nikyoushu

VEX Ryobenda (Placed Poison)

(DURING V-TRIGGER II)+
240 60+50 poison 9494
*
High Causes poison effect on hit

L Sotoja

+

L

13 8 23 0 -11 D 1 CAV 70+50 poison 200200
*
20 / 40 High Causes poison effect on hit

M Sotoja

+

M

16 8 23 D/-1 -9 D 2 CAV 80+50 poison 200200
*
20 / 40 High Causes poison effect on hit

H Sotoja

+

H

21 8 24 D/-2 -10 D 2 CAV 100+50 poison 200200
*
20 / 40 High Causes poison effect on hit

EX Sotoja

+
14 8 19 D -3 D 4 V 100+50 poison 200200
*
-300 / 0 High Causes poison effect on hit

L Nikankyaku

+

L

29 total frames 6F - 28F projectile invincibility

M Nikankyaku

+

M

29 total frames 6F - 28F projectile invincibility

H Nikankyaku

+

H

31 total frames 6F - 28F projectile invincibility

EX Nikankyaku

+
33 total frames -300 / 0 25F - 30F projectile invincibility
1F - 24F attack & projectile invincibility

Nikyoushu

(DURING JUMP)

LMH

9 frame(s) after landing
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Shishiruirui

+
10 9 4 frame(s) after landing D 292+60 poison 00 -900 / 0 High 1F - Until landing 1F - 25F full invincibility
Only the projectile has a projectile-nullifying hitbox