Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 3 | 9 | 4 | 2 | 4 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
6 | 3 | 15 | 8 | 3 | 14 | 9 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
10 | 3 | 22 | 4 | -3 | 17 | 10 | SCAVVS | 8080 | 150150 | 0 / 50 | High | |||
Standing LK L |
5 | 2 | 11 | 4 | 3 | 5 | 4 | SCAVVS | 4040 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 16 | 2 | -2 | 9 | 5 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
12 | 3 | 22 | 4 | -3 | 17 | 10 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+26F) Will not hit crouching opponents |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 10 | 3 | 2 | 4 | 3 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
9 | 2 | 18 | 4 | -2 | 12 | 6 | V | 7070 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
8 | 3 | 27 | -2 | -8 | 15 | 9 | SCAVVS | 8080 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 9 | 3 | 2 | 2 | 1 | V | 2020 | 7070 | 0 / 20 | Low | Crouching LP can be rapid canceled | ||
Crouching MK (WHILE CROUCHING)M |
7 | 2 | 17 | 2 | -2 | 9 | 5 | V | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
10 | 2 | 24 | D | -12 | D | 2 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
9 | 4 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
12 | 3 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
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Jumping HK (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Spitze +H |
14 | 2 | 25 | 0 | -10 | 15 | 5 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Blaukraehe +H |
15 | 6 | 14 | 6 | 3 | 14 | 11 | V | 7070 | 150150 | 0 / 50 | Low | Can hit a knocked down opponent | ||
Luftjagd (DURING JUMP)+M |
16 | Until landing | 15 frame(s) after landing | S* | 6060 | 100100 | 0 / 30 | High |
Can cross-up Falling motion can be canceled into a normal move on hit and block S*Can cancel the descent on hit and block into Psycho Feder, Psycho Jaeger |
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Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Wirbel Wind (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 140140 | 150150 | 0 / 70 | Throw | ||||||||
Luftstrom (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
Windstoss (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 6 frame(s) after landing | 140140 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Trombe M M |
14 | 15 | 22 | D | -10 | D | 3 | V | 6060 * |
100100 * |
V-Gauge 0 / 100 *40 | High | ○ | *During projectile nullification | |
Staerken H H |
1 | 5 | V-Gauge -600 / 0 |
V-Gauge Timer + 3000F Gains an exclusive special move |
|||||||||||
Psycho Impulse (DURING GUARD)+LMH |
17 | 4 | 25 | D | -2 | 6060 * |
00 | V-Gauge -300 / 0 | High |
1F - 29F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Kugel (HOLD AND RELEASE) |
16 | 6 | 26 | 7 | 2 | 21 | 17 | CAV | 6060 * |
120120 * |
10 / 15 | High | ○ | ||
Psycho Kanonen +(HOLD AND RELEASE) |
24 | 54 total frames | 4 | -3 | 25 | 18 | CAV | 6060 | 150150 | 5 / 20 | High | ○ | |||
Psycho Feder (DURING JUMP)(HOLD AND RELEASE) |
16 | 9 frame(s) after landing | 8080 | 120120 | 0 / 20 | High | ○ | ||||||||
Psycho Schneide |
8 | 5 | 39 | D | -17 | CA | 120120 * |
150150 * |
10 / 50 | High | Invincibility at the head from 1 – 10F | ||||
EX Psycho Schneide LMH |
12 | 7 | 44 | D | -25 | 140140 * |
200200 * |
-300 / 0 | High |
1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage) |
|||||
Katapult |
16 | 4 | 31 | D | -10 | CA | 9090 | 150150 | 20 / 40 | High | |||||
EX Katapult LMH |
20 | 4 | 22 | D | -10 | 4040 | 8080 | -300 / 0 | High | ||||||
EX Katapult (Hit) LMH |
20 | 7 | 24 | D | 8080 * |
150150 * |
-300 / 0 | High | |||||||
Psycho Schrot (DURING V-TRIGGER I)H H |
14 (*16) | 3(*14) | 23 | D | 4 | CA | 30 (*90)30 * |
60 (*90)60 * |
10 / 30 | High | ○ |
Uses 1000F V-Gauge Timer V-Skill can be canceled from punch-type normal and unique moves Can be canceled into Psycho Panzer on hit and block *Projectile value |
|||
Psycho Panzer (DURING V-TRIGGER I)+H H |
20 | 53 | D | -6 | CA | 100100 * |
200200 * |
5 / 20 | High | ○ |
Uses 1000F V-Gauge Timer V-Skill can be canceled from punch-type normal and unique moves Can be canceled into Psycho Panzer on hit and block |
||||
Psycho Jaeger (DURING V-TRIGGER I)(DURING JUMP)+H H |
15 | 9 frame(s) after landing | 8080 * |
150150 * |
0 / 20 | High | ○ |
Uses 1000F V-Gauge Timer Can be canceled into from punch-type normal moves |
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Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Fluegel + |
1+3 | 3 | 58 | D | -35 | 340340 | 00 | -900 / 0 | High |
1F - 6F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 3 | 9 | 4 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||||
Standing MP M |
6 | 3 | 15 | 8 | 3 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||||
Standing HP H |
10 | 3 | 22 | 4 | -3 | SCAVVS | 8080 | 150150 | 0 / 50 | High | |||||
Standing LK L |
5 | 2 | 11 | 4 | 3 | SCAVVS | 4040 | 7070 | 0 / 20 | High | |||||
Standing MK M |
8 | 3 | 16 | 2 | -2 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||||
Standing HK H |
12 | 3 | 22 | 4 | -3 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+26F) Will not hit crouching opponents |
||||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 10 | 3 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||||
Crouching MP (WHILE CROUCHING)M |
9 | 2 | 18 | 4 | -2 | V | 7070 | 100100 | 0 / 30 | High | |||||
Crouching HP (WHILE CROUCHING)H |
8 | 3 | 27 | -2 | -8 | SCAVVS | 8080 | 150150 | 0 / 50 | High | |||||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 9 | 3 | 2 | V | 2020 | 7070 | 0 / 20 | Low | Crouching LP can be rapid canceled | ||||
Crouching MK (WHILE CROUCHING)M |
7 | 2 | 17 | 2 | -2 | V | 6060 | 100100 | 0 / 30 | Low | |||||
Crouching HK (WHILE CROUCHING)H |
10 | 2 | 24 | D | -12 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||||
Jumping LP (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
9 | 4 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
12 | 3 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Spitze +H |
14 | 2 | 25 | 0 | -10 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||||
Blaukraehe +H |
15 | 6 | 14 | 6 | 3 | V | 7070 | 150150 | 0 / 50 | Low | Can hit a knocked down opponent | ||||
Luftjagd (DURING JUMP)+M |
16 | Until landing | 15 frame(s) after landing | S* | 6060 | 100100 | 0 / 30 | High |
Can cross-up Falling motion can be canceled into a normal move on hit and block S*The falling motion can be canceled into a normal move or Psycho Feder on hit or block |
||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Wirbel Wind (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 140140 | 150150 | 0 / 70 | Throw | ||||||||
Luftstrom (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
Windstoss (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 6 frame(s) after landing | - | - | 140140 | 200200 | 0 / 100 | Throw | ||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Trombe M M |
14 | 15 | 22 | D | -10 | V | 6060 * |
100100 * |
V-Gauge 0 / 100 *40 | High | ○ | *During projectile nullification | |||
VPsycho Trombe M M |
14 | 15 | 22 | D | -6 | S*CA* | 6060 * |
100100 * |
0 / 40 | High |
Uses 1000F V-Gauge Timer Can reflect fireballs up to EX versions S*CA*Only on hit |
||||
Psycho Angriff H H |
1+9 | 6 | 31 | D | -28 | CA* | 140140 * |
200200 * |
V-Gauge -600 / 0 0 / 50 |
High |
V-Gauge Timer + 3000F Second hit will not hit grounded opponents From the first hit, projectile invincible from after hit until recovery frame 22F Gains an exclusive special move CA*Only possible for 2nd attack on hit |
||||
Psycho Impulse (DURING GUARD)+LMH |
17 | 4 | 25 | D | -2 | 6060 * |
00 | V-Gauge -300 / 0 | High |
1F - 29F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Kugel (HOLD AND RELEASE) |
16 | 6 | 26 | 7 | 2 | CAV | 6060 * |
120120 * |
10 / 15 | High | ○ | ||||
Psycho Kanonen +(HOLD AND RELEASE) |
24 | 54 total frames | 4 | -3 | CAV | 6060 | 150150 | 5 / 20 | High | ○ | |||||
Psycho Feder (DURING JUMP)(HOLD AND RELEASE) |
16 | 9 frame(s) after landing | 8080 | 120120 | 0 / 20 | High | ○ | ||||||||
Psycho Schneide |
8 | 5 | 39 | D | -17 | CAV | 120120 * |
150150 * |
10 / 50 | High | Invincibility at the head from 1 – 10F | ||||
EX Psycho Schneide LMH |
12 | 7 | 44 | D | -25 | 140140 * |
200200 * |
-300 / 0 | High |
1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage) |
|||||
Katapult |
16 | 4 | 31 | D | -10 | CAV | 9090 | 150150 | 20 / 40 | High | |||||
EX Katapult LMH |
20 | 4 | 22 | D | -10 | 4040 | 8080 | -300 / 0 | High | ||||||
EX Katapult (Hit) LMH |
20 | 7 | 24 | D | - | 8080 * |
150150 * |
-300 / 0 | High | ||||||
Psycho Sturm (DURING V-TRIGGER II)H H |
15 | 2 | 26 | D | -11 | CAV | 100100 | 150150 | 0 / 40 | High |
Uses 1000F V-Gauge Timer Can be canceled into from V-Trigger cancelable moves and V-Skill |
||||
Psycho Klinge (DURING V-TRIGGER II)+H H |
33 | 5 | 7+5 frame(s) after landing | 7 | 3 | 9090 | 150150 | 0 / 40 | Mid | 6F - 44F |
Uses 1000F V-Gauge Timer 6F - 23F projectile invincibility Can be canceled into from V-Trigger cancelable moves and V-Skill 1F will not hit grounded opponents |
||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Fluegel + |
1+3 | 3 | 58 | D | -35 | 340340 | 00 | -900 / 0 | High |
1F - 6F full invincibility |