Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 8 | 4 | 3 | 6 | 5 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
6 | 3 | 13 | 6 | 2 | 14 | 10 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
8 | 3 | 18 | 7 | -4 | 20 | 9 | V | 8080 | 150150 | 0 / 50 | High |
Forces stand |
||
Standing LK L |
4 | 3 | 9 | 4 | 2 | 8 | 6 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
7 | 3 | 15 | 3 | -1 | 13 | 9 | V | 7070 | 100100 | 0 / 30 | High | |||
Standing HK H |
14 | 3 | 18 | 2 | -3 | 15 | 10 | V | 8080 | 150150 | 0 / 50 | High | |||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 7 | 4 | 2 | 6 | 4 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 2 | 13 | 3 | 1 | 10 | 8 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
9 | 5 | 16 | 2 | -4 | 15 | 9 | V | 90 (*70)90 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand *From active frame 3F |
||
Crouching LK (WHILE CROUCHING)L |
4 | 3 | 8 | 2 | 0 | 5 | 3 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 2 | 15 | 1 | -4 | 10 | 5 | V | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
7 | 5 | 20 | D | -13 | D | 12 | V* | 90+7090+70 | 150+100150+100 | 0 / 50 | Low |
Triggers Crush Counter (D) V*Only possible during 1st attack |
||
Jumping LP (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
10 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Knee Bazooka OR+L |
8 | 5 | 20 | -1 | -3 | 5050 | 100100 | 0 / 30 | High | ||||||
Rolling Sobat OR+M |
12 | 2 | 17(*20) | 2 | -2 | 6060 | 100100 | 0 / 30 | High | *On whiff | |||||
Reverse Spin Kick +H |
16 | 3 | 18 | 4 | -2 | 9090 | 150150 | 0 / 50 | High |
8F - 32F throw invincibility |
|||||
Burn Straight +H |
8 | 3 | 20 | 2 | -1 | 17 | 14 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Spinning Back Knuckle +H |
11 | 3 | 16 | 4 | -1 | 15 | 10 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+26F) Will not hit crouching opponents |
||
Full Bullet Magnum +M |
21 | 2 | 19 | 1 | -6 | 6060 | 100100 | 0 / 30 | Mid | ||||||
Guile High Kick +H |
11 | 2 | 25 | D | -3 | 8080 | 150150 | 0 / 50 | High |
Will not hit crouching opponents |
|||||
Drake Fang +M +M |
16 | 4 | 21 | 1 | -6 | 6060 | 100100 | 0 / 40 | Mid | ||||||
Tall Edge +L M |
6 | 3 | 17 | 1 | -8 | 13 | 4 | V | 6060 | 100100 | 0 / 30 | High | |||
Bullet Revolver +L M +H |
10 | 3 | 22 | D | -8 | D | 9 | VVS* | 7070 | 150150 | 0 / 50 | High |
Will not hit crouching opponents VS*on hit |
||
Swing Out M +H |
10 | 3 | 22 | D | -8 | D | 9 | VVS* | 7070 | 150150 | 0 / 50 | High |
Will not hit crouching opponents VS*on hit |
||
Taurus Combination L M |
7 | 3 | 15 | D | -4 | D | 6 | VVS* | 5050 | 8080 | 0 / 40 | High | VS*on hit | ||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Dragon Suplex (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 130130 | 150150 | 0 / 70 | Throw | |||||||
Judo Throw (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 120120 | 170170 | 0 / 70 | Throw | |||||||
Flying Mare (CLOSE TO OPPONENT IN AIR)OR+L L |
5 | 2 | 6 frame(s) after landing | D | 130130 | 170170 | 0 / 80 | Throw | |||||||
Flying Buster Chop (CLOSE TO OPPONENT IN AIR)+L L |
5 | 2 | 6 frame(s) after landing | D | 140140 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Sonic Blade M M |
18 | 42 | 49 total frames | -5 | -10 | 4040 | 5050 | V-Gauge 0 / 50 | High | ○ | |||||
Solid Puncher H H |
1 | 8 | V-Gauge -900 / 0 |
V-Gauge Timer + 2000F While active, Guile gains the Sonic Break special move, and his CA Sonic Hurricane is upgraded to Sonic Tempest |
|||||||||||
Reverse Back Knuckle (DURING GUARD)+LMH |
17 | 2 | 23 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Sonic Boom + |
10 | 40 total frames | 7 | 2 | 28 | 23 | CAV | 6060 | 5050 | 5 / 30 | High | ○ | |||
VSonic Break (1st Projectile) (DURING V-TRIGGER)H H |
10 | 36 total frames | 5 | 1 | 4040 | 4040 | 5 / 20 | High | ○ |
Uses 350F V-Gauge Timer |
|||||
VSonic Break (additional projectiles) (DURING A SONIC BOOM OR SONIC BREAK) |
10 | 36 total frames | 5 | 1 | 5050 | 4040 | 5 / 20 | High | ○ |
Uses 350F V-Gauge Timer |
|||||
EX Sonic Boom + |
10 | 36 total frames | D | 4 | D | 23 | V | 100100 * |
100100 * |
-300 / 0 | High | ○ | |||
VEX Sonic Break (DURING A EX SONIC BOOM OR EX SONIC BREAK) |
10 | 36 total frames | D | 11 | 7070 * |
100100 * |
High | ○ |
Uses 450F V-Gauge Timer |
||||||
Sonic Cross (DURING V-SKILL)+ |
10(*46) | 33 total frames | D | 8080 * |
100100 * |
V-Gauge 0 / 80 5 / 0 |
High | ○ | *Frames calculated from the fastest startup from Sonic Blade | ||||||
EX Sonic Cross (DURING V-SKILL)+ |
10(*46) | 31 total frames | D | 140140 * |
150150 * |
V-Gauge 0 / 100 -300 / 0 |
High | ○ | *Frames calculated from the fastest startup from Sonic Blade | ||||||
L Somersault Kick +L |
4 | 12 | 23+13 frame(s) after landing | D | -28 | CA | 130 (*100)130 * |
200200 | 30 / 50 | High | 4F - |
1F - 7F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 2F |
|||
M Somersault Kick +M |
5 | 12 | 23+13 frame(s) after landing | D | -28 | CA | 130 (*100)130 * |
200200 | 30 / 50 | High | 5F - |
1F - 8F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 2F |
|||
H Somersault Kick +H |
6 | 12 | 25+13 frame(s) after landing | D | -30 | CA | 130 (*100)130 * |
200200 | 30 / 50 | High | 6F - |
3F - 9F projectile invincibility Subject to counter hit during move duration *From active frame 2F |
|||
EX Somersault Kick + |
4 | 12 | 27+17 frame(s) after landing | D | -36 | 150 (*120)150 * |
200200 * |
-300 / 0 | High | 7F - |
1F - 9F full invincibility Subject to counter hit during move duration (1.2x damage) *From active frame 2F |
||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Sonic Hurricane + |
1+5 | 50 | 104 total frames | D | -41 | 320320 | 00 | -900 / 0 | High | ○ |
6F - 56F projectile invincibility 1F - 5F full invincibility |
||||
VSonic Tempest + |
1+5 | 50 | 104 total frames | D | 5 | 350350 | 00 | -900 / 0 | High | ○ |
Uses 2000F V-Gauge Timer 6F - 56F projectile invincibility 1F - 5F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 8 | 4 | 3 | 6 | 5 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
6 | 3 | 13 | 6 | 2 | 14 | 10 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
8 | 3 | 18 | 7 | -4 | 20 | 9 | V | 8080 | 150150 | 0 / 50 | High |
Forces stand |
||
Standing LK L |
4 | 3 | 9 | 4 | 2 | 8 | 6 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
7 | 3 | 15 | 3 | -1 | 13 | 9 | V | 7070 | 100100 | 0 / 30 | High | |||
Standing HK H |
14 | 3 | 18 | 2 | -3 | 15 | 10 | V | 8080 | 150150 | 0 / 50 | High | |||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 7 | 4 | 2 | 6 | 4 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 2 | 13 | 3 | 1 | 10 | 8 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
9 | 5 | 16 | 2 | -4 | 15 | 9 | V | 90 (*70)90 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand *From active frame 3F |
||
Crouching LK (WHILE CROUCHING)L |
4 | 3 | 8 | 2 | 0 | 5 | 3 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 2 | 15 | 1 | -4 | 10 | 5 | V | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
7 | 5 | 20 | D | -13 | D | 12 | V* | 90+7090+70 | 150+100150+100 | 0 / 50 | Low |
Triggers Crush Counter (D) V*Only possible during 1st attack |
||
Jumping LP (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
10 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Knee Bazooka OR+L |
8 | 5 | 20 | -1 | -3 | 5050 | 100100 | 0 / 30 | High | ||||||
Rolling Sobat OR+M |
12 | 2 | 17(*20) | 2 | -2 | 6060 | 100100 | 0 / 30 | High | *On whiff | |||||
Reverse Spin Kick +H |
16 | 3 | 18 | 4 | -2 | 9090 | 150150 | 0 / 50 | High |
8F - 32F throw invincibility |
|||||
Burn Straight +H |
8 | 3 | 20 | 2 | -1 | 17 | 14 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Spinning Back Knuckle +H |
11 | 3 | 16 | 4 | -1 | 15 | 10 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+26F) Will not hit crouching opponents |
||
Full Bullet Magnum +M |
21 | 2 | 19 | 1 | -6 | 6060 | 100100 | 0 / 30 | Mid | ||||||
Guile High Kick +H |
11 | 2 | 25 | D | -3 | 8080 | 150150 | 0 / 50 | High |
Will not hit crouching opponents |
|||||
Drake Fang +M +M |
16 | 4 | 21 | 1 | -6 | 6060 | 100100 | 0 / 40 | Mid | ||||||
Tall Edge +L M |
6 | 3 | 17 | 1 | -8 | 13 | 4 | V | 6060 | 100100 | 0 / 30 | High | |||
Bullet Revolver +L M +H |
10 | 3 | 22 | D | -8 | D | 9 | VVS* | 7070 | 150150 | 0 / 50 | High |
Will not hit crouching opponents VS*on hit |
||
Swing Out M +H |
10 | 3 | 22 | D | -8 | D | 9 | VVS* | 7070 | 150150 | 0 / 50 | High |
Will not hit crouching opponents VS*on hit |
||
Taurus Combination L M |
7 | 3 | 15 | D | -4 | D | 6 | VVS* | 5050 | 8080 | 0 / 40 | High | VS*on hit | ||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Dragon Suplex (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 130130 | 150150 | 0 / 70 | Throw | |||||||
Judo Throw (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 120120 | 170170 | 0 / 70 | Throw | |||||||
Flying Mare (CLOSE TO OPPONENT IN AIR)OR+L L |
5 | 2 | 6 frame(s) after landing | D | 130130 | 170170 | 0 / 80 | Throw | |||||||
Flying Buster Chop (CLOSE TO OPPONENT IN AIR)+L L |
5 | 2 | 6 frame(s) after landing | D | 140140 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Sonic Blade M M |
18 | 42 | 49 total frames | -5 | -10 | 4040 | 5050 | V-Gauge 0 / 50 | High | ○ | |||||
Knife Edge H H |
1 | 9 | V-Gauge -600 / 0 |
V-Gauge Timer + 3000F Each version of Somersault Kick strengthened while active |
|||||||||||
Reverse Back Knuckle (DURING GUARD)+LMH |
17 | 2 | 23 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Sonic Boom + |
10 | 40 total frames | 7 | 2 | 28 | 23 | CA | 6060 | 5050 | 5 / 30 | High | ○ | |||
EX Sonic Boom + |
10 | 36 total frames | D | 4 | D | 23 | V | 100100 * |
100100 * |
-300 / 0 | High | ○ | |||
Sonic Cross (DURING V-SKILL)+ |
10(*46) | 33 total frames | D | 8080 * |
100100 * |
V-Gauge 0 / 80 5 / 0 |
High | ○ | *Frames calculated from the fastest startup from Sonic Blade | ||||||
EX Sonic Cross (DURING V-SKILL)+ |
10(*46) | 31 total frames | D | 140140 * |
150150 * |
V-Gauge 0 / 100 -300 / 0 |
High | ○ | *Frames calculated from the fastest startup from Sonic Blade | ||||||
L Somersault Kick +L |
4 | 12 | 23+13 frame(s) after landing | D | -28 | CA | 130 (*100)130 * |
200200 | 30 / 50 | High | 4F - |
1F - 7F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 2F |
|||
M Somersault Kick +M |
5 | 12 | 23+13 frame(s) after landing | D | -28 | CA | 130 (*100)130 * |
200200 | 30 / 50 | High | 5F - |
1F - 8F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 2F |
|||
H Somersault Kick +H |
6 | 12 | 25+13 frame(s) after landing | D | -30 | CA | 130 (*100)130 * |
200200 | 30 / 50 | High | 6F - |
3F - 9F projectile invincibility Subject to counter hit during move duration *From active frame 2F |
|||
VL Somersault Kick (DURING V-TRIGGER II)+L |
4 | 12 | 23+13 frame(s) after landing | D | -14 | CA | 130130 * |
200200 * |
30 / 50+10 | High | ○ | 4F - |
Uses 700F V-Gauge Timer 1F - 7F invincible to mid-air attacks Subject to counter hit during move duration |
||
VM Somersault Kick (DURING V-TRIGGER II)+M |
4 | 12 | 23+13 frame(s) after landing | D | -14 | CA | 130130 * |
200200 * |
30 / 50+10 | High | ○ | 4F - |
Uses 700F V-Gauge Timer 1F - 8F invincible to mid-air attacks Subject to counter hit during move duration |
||
VH Somersault Kick (DURING V-TRIGGER II)+H |
4 | 12 | 23+13 frame(s) after landing | D | -14 | CA | 130130 * |
200200 * |
30 / 50+10 | High | ○ | 4F - |
Uses 700F V-Gauge Timer 3F - 9F projectile invincibility Subject to counter hit during move duration |
||
EX Somersault Kick + |
4 | 12 | 27+17 frame(s) after landing | D | -36 | 150 (*120)150 * |
200200 * |
-300 / 0 | High | 7F - |
1F - 9F full invincibility Subject to counter hit during move duration (1.2x damage) *From active frame 2F |
||||
VEX Somersault Kick (DURING V-TRIGGER II)+ |
4 | 16 | 29+30 frame(s) after landing | D | -45 | 160160 * |
200200 * |
-300 / 0 | High | 5F - |
Uses 700F V-Gauge Timer 1F - 11F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Sonic Hurricane + |
1+5 | 50 | 104 total frames | D | -41 | 320320 | 00 | -900 / 0 | High | ○ |
6F - 56F projectile invincibility 1F - 5F full invincibility |