Frame List|IBUKI

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

3 2 8 2 1 SCAV 3030 7070 0 / 20 High

Standing MP

M

5 3 10 4 2 SCAV 6060 100100 0 / 30 High

Standing HP

H

12 2 19 0 -5 SCAV 8080 150150 0 / 50 High

Standing LK

L

4 3 9 0 -2 SCAV 3030 7070 0 / 20 High

Standing MK

M

6 2 14 5 2 V 6060 100100 0 / 30 High

Standing HK

H

10 3 16(*19) 3 -2 V 9090 150150 0 / 50 High Triggers Crush Counter (+22F)
Will not hit crouching opponents
*On whiff

Crouching LP

(WHILE CROUCHING)

L

4 3 7 3 2 SCAV 3030 7070 0 / 20 High Standing/Crouching LP can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 16 3 -1 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 4 16 2 -3 SCAV 90
(*70)
90
*
150150 0 / 50 High Forces stand
*During airborne hit

Crouching LK

(WHILE CROUCHING)

L

4 2 8 3 1 V 2020 7070 0 / 20 Low Crouching LP can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

6 3 16 3 -2 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 2 24 D -12 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping LP (from H Kasumigake)

(DURING JUMP)

L

4 4 4040 7070 0 / 20 Mid Causes knockdown on mid-air hit

Jumping MP

(DURING JUMP)

M

5 6 6060 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid

Jumping HP (from H Kasumigake)

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid Causes knockdown on mid-air hit

Jumping LK

(DURING JUMP)

L

3 6 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 6 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

8 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Agemen

+

M

7 3 11 4 0 S*CA*V 7070
*
120120
*
0 / 40 High S*CA*Only possible during 1st attack

Kobekudaki

+

M

28 2 16 3 -2 7070 100100 0 / 30 Mid 7F - 28F

Sazan

+

M

7 11 14 -6 -10 5050 100100 0 / 20 Low

Bonshogeri

+

H

14 4 19 2 -3 9090 150150 0 / 40 High 8F - 26F Triggers Crush Counter (D)

Nobusuma

(DURING VERTICAL OR FORWARD JUMP)+

Shinten (2)

L

M

5 3 15 -5 -8 V 4040 5050 0 / 10 High

Shinten (3)

L

M

H

6 3 16 0 -5 S*CA*V 5050 7070 0 / 20 High S*CA*Only on hit

Yagurakuzushi

L

M

L

4 2 15 1 -2 V 3030 5050 0 / 20 High

Gogasha (2)

M

+

H

7 2 23 D -12 V 6060 6060 0 / 30 Low

Gogasha (3)

M

+

H

H

7 2 17 1 -4 SCAV 4040 6060 0 / 30 High Triggers Crush Counter (+15F)
Will not hit crouching opponents

Shakunage

(WHILE CROUCHING)

M

+

M

14 2 23 2 -5 7070 100100 0 / 20 High 7F - 26F Triggers Crush Counter (D)

Sasanaki

M

+

M

27 2 13 6 -2 7070 100100 0 / 20 Mid 7F - 25F

Tobikura

(DURING JUMP)

L

M

4 6 7070 5050 0 / 20 High

Aoji

(DURING JUMP)

H

H

5 4 5050 8080 0 / 30 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Yamikazura

(CLOSE TO OPPONENT)OR

L

L

5 3 17 D 130130 120120 0 / 70 Throw

Kubiori

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 150150 200200 0 / 100 Throw

Tobizaru

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 6 frame(s) after landing D 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tenrai

M

M

15 5 20 D -7 V 6060 100100 V-Gauge 0 / 60 High

Tenrai (Hold Button)

M

M

(HOLD BUTTONS)
25 7 18 D -2 V 8080 150150 V-Gauge 0 / 80 High

Fuma Shuriken (Haku)

H

H

1+6 43 total frames 8 -2 40 + 4040
*
80 + 8080
*
V-Gauge -600 / 0
0 / 40
High

Fuma Shuriken (Kokufu)

+

H

H

1+6 51 total frames 0 -6 50 + 5050
*
80 + 8080
*
V-Gauge -600 / 0
0 / 40
High Will not hit crouching opponents

Hanagasumi

(DURING GUARD)+

LMH

17 4 52 total frames D -2 6060 00 V-Gauge -300 / 0 High 1F - 13F, 38F - 41F attack & projectile invincibility
14F - 37F full invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Kazekiri

+

L

3 13 34 D -27 CA* 120
(*70)
120
*
150150
*
10 / 50 High 5F - 35F CA*Only possible during 2nd attack
*Only for the final hit

M Kazekiri

+

M

4 13 34 D -27 CA* 120
(*70)
120
*
150150
*
10 / 50 High 6F - 35F CA*Only possible during 2nd attack
*Only for the final hit

H Kazekiri

+

H

5 13 34 D -27 CA* 120
(*70)
120
*
150150
*
10 / 50 High 7F - 36F CA*Only possible during 2nd attack
*Only for the final hit

EX Kazekiri

+
4 12(*13) 37 D -31 S* 140140
*
200200
*
-300 / 0 High 7F - 33F 1F - 8F full invincibility
Subject to counter hit during move duration (1.2x damage)
Can perform the follow-up motion up to active frame 3F of the second hit
S*On hit, can cancel into EX Airborne Kunai, Airborne Kunai Ikkinage from attack active frames 7-17F
*on block/whiff

L Raida

+

L

7 2 30 D -12 100100 200200 0 / 70 High

M Raida

+

M

7 2 30 D -12 110110 200200 0 / 70 High

H Raida

+

H

7 2 30 D -12 120120 200200 0 / 70 High

EX Raida

+
7 3 27 D -11 150150
*
200200
*
-300 / 0 High 1F - 9F projectile invincibility

L Kunai

+

L

10 11 33 total frames 2 -2 CAV 4040 5050 5 / 20 High

M Kunai

+

M

10 16 33 total frames 2 -2 CAV 4040 5050 5 / 20 High

H Kunai

+

H

10 21 33 total frames 2 -2 CAV 4040 5050 5 / 20 High

EX L Kunai

+

L

M

10 14 44 total frames D 14 V 6060
*
100100
*
-300 / 0 High Recovery values are for on contact

EX M Kunai

+

L

H

10 18 44 total frames -4 -2 V 6060
*
100100
*
-300 / 0 High Recovery values are for on contact
The 2nd hit will not hit the bomb

EX H Kunai

+

M

H

10 22 44 total frames -4 -2 V 6060
*
100100
*
-300 / 0 High Recovery values are for on contact
The 2nd hit will not hit the bomb

Airborne Kunai

(DURING FORWARD JUMP)+
7 13 frame(s) after landing 4040 5050 5 / 20 High

EX Airborne Kunai

(DURING FORWARD JUMP)+
7 -/3 13 frame(s) after landing 7070
*
100100
*
-300 / 0 High

Kunai Ikkinage

(HOLD AND RELEASE)
11 37 total frames D *9 S*CAV *120*120
*
*120*120
*
5 / *60 High Number of hits changes depending on the number of Kunai stored (1 - 6 hits)
S*Can be canceled into special moves except for Kunai and EX Kunai
*Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -2F from recovery, -20 from damage, -10 from Meter Gain on hit)
During V-cancel, from the 6th to the 5th the recovery is -3F, for the rest it's -2F

Airborne Kunai Ikkinage

(DURING JUMP)(HOLD AND RELEASE)
16 13 frame(s) after landing D *120*120
*
*120*120
*
5 / *60 High Number of hits changes depending on the number of Kunai stored (1 - 6 hits)
*Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -20 from damage, -10 from Meter Gain on hit)

L Kasumigake

+

L

23 total frames

M Kasumigake

+

M

26 total frames

H Kasumigake

+

H

57 total frames 7F - 53F Can perform regular moves, Airborne Kunai, and Nobusuma

Kunai Hoju

+
*51 total frames Hold the buttons to increase the refill amount (1 - 6)
*Smallest amount is displayed. 109F for the max refill

EX KunaiHoju

+
*51 total frames -300 / 0 Hold the buttons to increase the refill amount (3 - 6)
*Smallest amount is displayed. 87F for the max refill
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Kachofugetsu

+
1+4 17 17 D -20 340340 00 -900 / 0 High 1F - 6F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

3 2 8 2 1 3 2 SCAV 3030 7070 0 / 20 High

Standing MP

M

5 3 10 4 2 8 6 SCAV 6060 100100 0 / 30 High

Standing HP

H

12 2 19 0 -5 9 4 SCAV 8080 150150 0 / 50 High

Standing LK

L

4 3 9 0 -2 3 1 SCAV 3030 7070 0 / 20 High

Standing MK

M

6 2 14 5 2 11 8 V 6060 100100 0 / 30 High

Standing HK

H

10 3 16(*19) 3 -2 13 8 V 9090 150150 0 / 50 High Triggers Crush Counter (+22F)
Will not hit crouching opponents
*On whiff

Crouching LP

(WHILE CROUCHING)

L

4 3 7 3 2 3 2 SCAV 3030 7070 0 / 20 High Standing/Crouching LP can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 16 3 -1 13 9 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 4 16 2 -3 13 8 SCAV 90
(*70)
90
*
150150 0 / 50 High Forces stand
*During airborne hit

Crouching LK

(WHILE CROUCHING)

L

4 2 8 3 1 4 2 V 2020 7070 0 / 20 Low Crouching LP can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

6 3 16 3 -2 9 4 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 2 24 D -12 D 5 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping LP (from H Kasumigake)

(DURING JUMP)

L

4 4 4040 7070 0 / 20 Mid Causes knockdown on mid-air hit

Jumping MP

(DURING JUMP)

M

5 6 6060 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid

Jumping HP (from H Kasumigake)

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid Causes knockdown on mid-air hit

Jumping LK

(DURING JUMP)

L

3 6 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 6 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

8 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Agemen

+

M

7 3 11 4 0 9/7 4/3 S*CA*V 7070
*
120120
*
0 / 40 High S*CA*Only possible during 1st attack

Kobekudaki

+

M

28 2 16 3 -2 7070 100100 0 / 30 Mid 7F - 28F

Sazan

+

M

7 11 14 -6 -10 5050 100100 0 / 20 Low

Bonshogeri

+

H

14 4 19 2 -3 9090 150150 0 / 40 High 8F - 26F Triggers Crush Counter (D)

Nobusuma

(DURING VERTICAL OR FORWARD JUMP)+

Shinten (2)

L

M

5 3 15 -5 -8 4 1 V 4040 5050 0 / 10 High

Shinten (3)

L

M

H

6 3 16 0 -5 10 5 S*CA*V 5050 7070 0 / 20 High S*CA*Only on hit

Yagurakuzushi

L

M

L

4 2 15 1 -2 9 6 V 3030 5050 0 / 20 High

Gogasha (2)

M

+

H

7 2 23 D -12 D 0 V 6060 6060 0 / 30 Low

Gogasha (3)

M

+

H

H

7 2 17 1 -4 11 6 SCAV 4040 6060 0 / 30 High Triggers Crush Counter (+15F)
Will not hit crouching opponents

Shakunage

(WHILE CROUCHING)

M

+

M

14 2 23 2 -5 7070 100100 0 / 20 High 7F - 26F Triggers Crush Counter (D)

Sasanaki

M

+

M

27 2 13 6 -2 7070 100100 0 / 20 Mid 7F - 25F

Tobikura

(DURING JUMP)

L

M

4 6 7070 5050 0 / 20 High

Aoji

(DURING JUMP)

H

H

5 4 5050 8080 0 / 30 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Yamikazura

(CLOSE TO OPPONENT)OR

L

L

5 3 17 D 130130 120120 0 / 70 Throw

Kubiori

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 150150 200200 0 / 100 Throw

Tobizaru

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 6 frame(s) after landing D 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tenrai

M

M

15 5 20 D -7 D 11 V 6060 100100 V-Gauge 0 / 60 High

Tenrai (Hold Button)

M

M

(HOLD BUTTONS)
25 7 18 D -2 D 14 V 8080 150150 V-Gauge 0 / 80 High

Rokushaku Horokudama (Akebono)

OR+

H

H

1 5 120
(*160)
120
*
8080 V-Gauge -900 / 0
0 / 40
High V-Gauge Timer + 2000F
Explodes after 1 seconds
Gains Rokushaku Horokudama as a special move while active
*Damage if explosion is triggered from EX Kunai

Rokushaku Horokudama (Hizakari)

+

H

H

1 5 120
(*160)
120
*
8080 V-Gauge -900 / 0
0 / 40
High V-Gauge Timer + 2000F
Explodes after 3 seconds
Gains Rokushaku Horokudama as a special move while active
*Damage if explosion is triggered from EX Kunai

Rokushaku Horokudama (Tasogare)

+

H

H

1 5 120
(*160)
120
*
8080 V-Gauge -900 / 0
0 / 40
High V-Gauge Timer + 2000F
Explodes after 5 seconds
Gains Rokushaku Horokudama as a special move while active
*Damage if explosion is triggered from EX Kunai

Hanagasumi

(DURING GUARD)+

LMH

17 4 52 total frames D -2 6060 00 V-Gauge -300 / 0 High 1F - 13F, 38F - 41F attack & projectile invincibility
14F - 37F full invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Kazekiri

+

L

3 13 34 D -27 CA* 120
(*70)
120
*
150150
*
10 / 50 High 5F - 35F CA*Only possible during 2nd attack
*Only for the final hit

M Kazekiri

+

M

4 13 34 D -27 CA* 120
(*70)
120
*
150150
*
10 / 50 High 6F - 35F CA*Only possible during 2nd attack
*Only for the final hit

H Kazekiri

+

H

5 13 34 D -27 CA* 120
(*70)
120
*
150150
*
10 / 50 High 7F - 36F CA*Only possible during 2nd attack
*Only for the final hit

EX Kazekiri

+
4 12(*13) 37 D -31 S* 140140
*
200200
*
-300 / 0 High 7F - 33F 1F - 8F full invincibility
Subject to counter hit during move duration (1.2x damage)
Can perform the follow-up motion up to active frame 3F of the second hit
S*On hit, can cancel into EX Airborne Kunai, Airborne Kunai Ikkinage from attack active frames 7-17F
*on block/whiff

L Raida

+

L

7 2 30 D -12 100100 200200 0 / 70 High

M Raida

+

M

7 2 30 D -12 110110 200200 0 / 70 High

H Raida

+

H

7 2 30 D -12 120120 200200 0 / 70 High

EX Raida

+
7 3 27 D -11 150150
*
200200
*
-300 / 0 High 1F - 9F projectile invincibility

L Kunai

+

L

10 11 33 total frames 2 -2 17 13 CAV 4040 5050 5 / 20 High

M Kunai

+

M

10 16 33 total frames 2 -2 17 13 CAV 4040 5050 5 / 20 High

H Kunai

+

H

10 21 33 total frames 2 -2 17 13 CAV 4040 5050 5 / 20 High

EX L Kunai

+

L

M

10 14 44 total frames D 14 D 42 V 6060
*
100100
*
-300 / 0 High Recovery values are for on contact
Rokushaku Horokudama will explode upon V-cancel
The second hit can cause Rokushaku Horokudama to explode.

EX M Kunai

+

L

H

10 18 44 total frames -4 -2 D 46 V 6060
*
100100
*
-300 / 0 High Recovery values are for on contact
Regular 2nd hit will not hit the bomb, during V-cancel it will make Rokushaku Horokudama explode
The second hit can cause Rokushaku Horokudama to explode.

EX H Kunai

+

M

H

10 22 44 total frames -4 -2 22 24 V 6060
*
100100
*
-300 / 0 High Recovery values are for on contact
The 2nd hit will not hit the bomb
The second hit can cause Rokushaku Horokudama to explode.

Airborne Kunai

(DURING FORWARD JUMP)+
7 13 frame(s) after landing 4040 5050 5 / 20 High

EX Airborne Kunai

(DURING FORWARD JUMP)+
7 -/3 13 frame(s) after landing 7070
*
100100
*
-300 / 0 High The second hit can cause Rokushaku Horokudama to explode.

Kunai Ikkinage

(HOLD AND RELEASE)
11 37 total frames D *9 D *17 S*CAV *120*120
*
*120*120
*
5 / *60 High Number of hits changes depending on the number of Kunai stored (1 - 6 hits)
S*Can be canceled into special moves except for Kunai and EX Kunai
*Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -2F from recovery, -20 from damage, -10 from Meter Gain on hit)
During V-cancel, from the 6th to the 5th the recovery is -3F, for the rest it's -2F

Airborne Kunai Ikkinage

(DURING JUMP)(HOLD AND RELEASE)
16 13 frame(s) after landing D *120*120
*
*120*120
*
5 / *60 High Number of hits changes depending on the number of Kunai stored (1 - 6 hits)
*Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -20 from damage, -10 from Meter Gain on hit)

L Kasumigake

+

L

23 total frames

M Kasumigake

+

M

26 total frames

H Kasumigake

+

H

57 total frames 7F - 53F Can perform regular moves, Airborne Kunai, and Nobusuma

Kunai Hoju

+
*51 total frames Hold the buttons to increase the refill amount (1 - 6)
*Smallest amount is displayed. 109F for the max refill

EX KunaiHoju

+
*51 total frames -300 / 0 Hold the buttons to increase the refill amount (3 - 6)
*Smallest amount is displayed. 87F for the max refill

VRokushaku Horokudama (Akebono)

OR+

H

H

25 42 total frames 100100 8080 0 / 40 High Uses all of the V-Gauge Timer
Explodes after 1 seconds

VRokushaku Horokudama (Hizakari)

+

H

H

25 42 total frames 100100 8080 0 / 40 High Uses all of the V-Gauge Timer
Explodes after 3 seconds

VRokushaku Horokudama (Tasogare)

+

H

H

25 42 total frames 100100 8080 0 / 40 High Uses all of the V-Gauge Timer
Explodes after 5 seconds
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Kachofugetsu

+
1+4 17 17 D -20 340340 00 -900 / 0 High 1F - 6F full invincibility