Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
3 | 2 | 8 | 2 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High | |||||
Standing MP M |
5 | 3 | 10 | 4 | 2 | SCAV | 6060 | 100100 | 0 / 30 | High | |||||
Standing HP H |
12 | 2 | 19 | 0 | -5 | SCAV | 8080 | 150150 | 0 / 50 | High | |||||
Standing LK L |
4 | 3 | 9 | 0 | -2 | SCAV | 3030 | 7070 | 0 / 20 | High | |||||
Standing MK M |
6 | 2 | 14 | 5 | 2 | V | 6060 | 100100 | 0 / 30 | High | |||||
Standing HK H |
10 | 3 | 16(*19) | 3 | -2 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+22F) Will not hit crouching opponents *On whiff |
||||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 7 | 3 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High | Standing/Crouching LP can be rapid canceled | ||||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 16 | 3 | -1 | SCAV | 6060 | 100100 | 0 / 30 | High | |||||
Crouching HP (WHILE CROUCHING)H |
9 | 4 | 16 | 2 | -3 | SCAV | 90 (*70)90 * |
150150 | 0 / 50 | High |
Forces stand *During airborne hit |
||||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 3 | 1 | V | 2020 | 7070 | 0 / 20 | Low | Crouching LP can be rapid canceled | ||||
Crouching MK (WHILE CROUCHING)M |
6 | 3 | 16 | 3 | -2 | V | 6060 | 100100 | 0 / 30 | Low | |||||
Crouching HK (WHILE CROUCHING)H |
8 | 2 | 24 | D | -12 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping LP (from H Kasumigake) (DURING JUMP)L |
4 | 4 | 4040 | 7070 | 0 / 20 | Mid | Causes knockdown on mid-air hit | ||||||||
Jumping MP (DURING JUMP)M |
5 | 6 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping HP (from H Kasumigake) (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | Causes knockdown on mid-air hit | ||||||||
Jumping LK (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
6 | 6 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
8 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Agemen +M |
7 | 3 | 11 | 4 | 0 | S*CA*V | 7070 * |
120120 * |
0 / 40 | High | S*CA*Only possible during 1st attack | ||||
Kobekudaki +M |
28 | 2 | 16 | 3 | -2 | 7070 | 100100 | 0 / 30 | Mid | 7F - 28F | |||||
Sazan +M |
7 | 11 | 14 | -6 | -10 | 5050 | 100100 | 0 / 20 | Low | ||||||
Bonshogeri +H |
14 | 4 | 19 | 2 | -3 | 9090 | 150150 | 0 / 40 | High | 8F - 26F |
Triggers Crush Counter (D) |
||||
Nobusuma (DURING VERTICAL OR FORWARD JUMP)+ |
|||||||||||||||
Shinten (2) L M |
5 | 3 | 15 | -5 | -8 | V | 4040 | 5050 | 0 / 10 | High | |||||
Shinten (3) L M H |
6 | 3 | 16 | 0 | -5 | S*CA*V | 5050 | 7070 | 0 / 20 | High | S*CA*Only on hit | ||||
Yagurakuzushi L M L |
4 | 2 | 15 | 1 | -2 | V | 3030 | 5050 | 0 / 20 | High | |||||
Gogasha (2) M +H |
7 | 2 | 23 | D | -12 | V | 6060 | 6060 | 0 / 30 | Low | |||||
Gogasha (3) M +H H |
7 | 2 | 17 | 1 | -4 | SCAV | 4040 | 6060 | 0 / 30 | High |
Triggers Crush Counter (+15F) Will not hit crouching opponents |
||||
Shakunage (WHILE CROUCHING)M +M |
14 | 2 | 23 | 2 | -5 | 7070 | 100100 | 0 / 20 | High | 7F - 26F |
Triggers Crush Counter (D) |
||||
Sasanaki M +M |
27 | 2 | 13 | 6 | -2 | 7070 | 100100 | 0 / 20 | Mid | 7F - 25F | |||||
Tobikura (DURING JUMP)L M |
4 | 6 | 7070 | 5050 | 0 / 20 | High | |||||||||
Aoji (DURING JUMP)H H |
5 | 4 | 5050 | 8080 | 0 / 30 | High | |||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Yamikazura (CLOSE TO OPPONENT)ORL L |
5 | 3 | 17 | D | 130130 | 120120 | 0 / 70 | Throw | |||||||
Kubiori (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 150150 | 200200 | 0 / 100 | Throw | |||||||
Tobizaru (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 6 frame(s) after landing | D | 140140 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Tenrai M M |
15 | 5 | 20 | D | -7 | V | 6060 | 100100 | V-Gauge 0 / 60 | High | ○ | ||||
Tenrai (Hold Button) M M (HOLD BUTTONS) |
25 | 7 | 18 | D | -2 | V | 8080 | 150150 | V-Gauge 0 / 80 | High | ○ | ||||
Fuma Shuriken (Haku) H H |
1+6 | 43 total frames | 8 | -2 | 40 + 4040 * |
80 + 8080 * |
V-Gauge -600 / 0 0 / 40 |
High | |||||||
Fuma Shuriken (Kokufu) +H H |
1+6 | 51 total frames | 0 | -6 | 50 + 5050 * |
80 + 8080 * |
V-Gauge -600 / 0 0 / 40 |
High |
Will not hit crouching opponents |
||||||
Hanagasumi (DURING GUARD)+LMH |
17 | 4 | 52 total frames | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 13F, 38F - 41F attack & projectile invincibility 14F - 37F full invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Kazekiri +L |
3 | 13 | 34 | D | -27 | CA* | 120 (*70)120 * |
150150 * |
10 / 50 | High | 5F - 35F |
CA*Only possible during 2nd attack *Only for the final hit |
|||
M Kazekiri +M |
4 | 13 | 34 | D | -27 | CA* | 120 (*70)120 * |
150150 * |
10 / 50 | High | 6F - 35F |
CA*Only possible during 2nd attack *Only for the final hit |
|||
H Kazekiri +H |
5 | 13 | 34 | D | -27 | CA* | 120 (*70)120 * |
150150 * |
10 / 50 | High | 7F - 36F |
CA*Only possible during 2nd attack *Only for the final hit |
|||
EX Kazekiri + |
4 | 12(*13) | 37 | D | -31 | S* | 140140 * |
200200 * |
-300 / 0 | High | 7F - 33F |
1F - 8F full invincibility Subject to counter hit during move duration (1.2x damage) Can perform the follow-up motion up to active frame 3F of the second hit S*On hit, can cancel into EX Airborne Kunai, Airborne Kunai Ikkinage from attack active frames 7-17F *on block/whiff |
|||
L Raida +L |
7 | 2 | 30 | D | -12 | 100100 | 200200 | 0 / 70 | High | ||||||
M Raida +M |
7 | 2 | 30 | D | -12 | 110110 | 200200 | 0 / 70 | High | ||||||
H Raida +H |
7 | 2 | 30 | D | -12 | 120120 | 200200 | 0 / 70 | High | ||||||
EX Raida + |
7 | 3 | 27 | D | -11 | 150150 * |
200200 * |
-300 / 0 | High |
1F - 9F projectile invincibility |
|||||
L Kunai +L |
10 | 11 | 33 total frames | 2 | -2 | CAV | 4040 | 5050 | 5 / 20 | High | |||||
M Kunai +M |
10 | 16 | 33 total frames | 2 | -2 | CAV | 4040 | 5050 | 5 / 20 | High | |||||
H Kunai +H |
10 | 21 | 33 total frames | 2 | -2 | CAV | 4040 | 5050 | 5 / 20 | High | |||||
EX L Kunai +L M |
10 | 14 | 44 total frames | D | 14 | V | 6060 * |
100100 * |
-300 / 0 | High | Recovery values are for on contact | ||||
EX M Kunai +L H |
10 | 18 | 44 total frames | -4 | -2 | V | 6060 * |
100100 * |
-300 / 0 | High |
Recovery values are for on contact The 2nd hit will not hit the bomb |
||||
EX H Kunai +M H |
10 | 22 | 44 total frames | -4 | -2 | V | 6060 * |
100100 * |
-300 / 0 | High |
Recovery values are for on contact The 2nd hit will not hit the bomb |
||||
Airborne Kunai (DURING FORWARD JUMP)+ |
7 | 13 frame(s) after landing | 4040 | 5050 | 5 / 20 | High | |||||||||
EX Airborne Kunai (DURING FORWARD JUMP)+ |
7 | -/3 | 13 frame(s) after landing | 7070 * |
100100 * |
-300 / 0 | High | ||||||||
Kunai Ikkinage (HOLD AND RELEASE) |
11 | 37 total frames | D | *9 | S*CAV | *120*120 * |
*120*120 * |
5 / *60 | High |
Number of hits changes depending on the number of Kunai stored (1 - 6 hits) S*Can be canceled into special moves except for Kunai and EX Kunai *Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -2F from recovery, -20 from damage, -10 from Meter Gain on hit) During V-cancel, from the 6th to the 5th the recovery is -3F, for the rest it's -2F |
|||||
Airborne Kunai Ikkinage (DURING JUMP)(HOLD AND RELEASE) |
16 | 13 frame(s) after landing | D | *120*120 * |
*120*120 * |
5 / *60 | High |
Number of hits changes depending on the number of Kunai stored (1 - 6 hits) *Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -20 from damage, -10 from Meter Gain on hit) |
|||||||
L Kasumigake +L |
23 total frames | ||||||||||||||
M Kasumigake +M |
26 total frames | ||||||||||||||
H Kasumigake +H |
57 total frames | 7F - 53F | Can perform regular moves, Airborne Kunai, and Nobusuma | ||||||||||||
Kunai Hoju + |
*51 total frames |
Hold the buttons to increase the refill amount (1 - 6) *Smallest amount is displayed. 109F for the max refill |
|||||||||||||
EX KunaiHoju + |
*51 total frames | -300 / 0 |
Hold the buttons to increase the refill amount (3 - 6) *Smallest amount is displayed. 87F for the max refill |
||||||||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Kachofugetsu + |
1+4 | 17 | 17 | D | -20 | 340340 | 00 | -900 / 0 | High |
1F - 6F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
3 | 2 | 8 | 2 | 1 | 3 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
5 | 3 | 10 | 4 | 2 | 8 | 6 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
12 | 2 | 19 | 0 | -5 | 9 | 4 | SCAV | 8080 | 150150 | 0 / 50 | High | |||
Standing LK L |
4 | 3 | 9 | 0 | -2 | 3 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
6 | 2 | 14 | 5 | 2 | 11 | 8 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
10 | 3 | 16(*19) | 3 | -2 | 13 | 8 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+22F) Will not hit crouching opponents *On whiff |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 7 | 3 | 2 | 3 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High | Standing/Crouching LP can be rapid canceled | ||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 16 | 3 | -1 | 13 | 9 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
9 | 4 | 16 | 2 | -3 | 13 | 8 | SCAV | 90 (*70)90 * |
150150 | 0 / 50 | High |
Forces stand *During airborne hit |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 3 | 1 | 4 | 2 | V | 2020 | 7070 | 0 / 20 | Low | Crouching LP can be rapid canceled | ||
Crouching MK (WHILE CROUCHING)M |
6 | 3 | 16 | 3 | -2 | 9 | 4 | V | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
8 | 2 | 24 | D | -12 | D | 5 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping LP (from H Kasumigake) (DURING JUMP)L |
4 | 4 | 4040 | 7070 | 0 / 20 | Mid | Causes knockdown on mid-air hit | ||||||||
Jumping MP (DURING JUMP)M |
5 | 6 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping HP (from H Kasumigake) (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | Causes knockdown on mid-air hit | ||||||||
Jumping LK (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
6 | 6 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
8 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Agemen +M |
7 | 3 | 11 | 4 | 0 | 9/7 | 4/3 | S*CA*V | 7070 * |
120120 * |
0 / 40 | High | S*CA*Only possible during 1st attack | ||
Kobekudaki +M |
28 | 2 | 16 | 3 | -2 | 7070 | 100100 | 0 / 30 | Mid | 7F - 28F | |||||
Sazan +M |
7 | 11 | 14 | -6 | -10 | 5050 | 100100 | 0 / 20 | Low | ||||||
Bonshogeri +H |
14 | 4 | 19 | 2 | -3 | 9090 | 150150 | 0 / 40 | High | 8F - 26F |
Triggers Crush Counter (D) |
||||
Nobusuma (DURING VERTICAL OR FORWARD JUMP)+ |
|||||||||||||||
Shinten (2) L M |
5 | 3 | 15 | -5 | -8 | 4 | 1 | V | 4040 | 5050 | 0 / 10 | High | |||
Shinten (3) L M H |
6 | 3 | 16 | 0 | -5 | 10 | 5 | S*CA*V | 5050 | 7070 | 0 / 20 | High | S*CA*Only on hit | ||
Yagurakuzushi L M L |
4 | 2 | 15 | 1 | -2 | 9 | 6 | V | 3030 | 5050 | 0 / 20 | High | |||
Gogasha (2) M +H |
7 | 2 | 23 | D | -12 | D | 0 | V | 6060 | 6060 | 0 / 30 | Low | |||
Gogasha (3) M +H H |
7 | 2 | 17 | 1 | -4 | 11 | 6 | SCAV | 4040 | 6060 | 0 / 30 | High |
Triggers Crush Counter (+15F) Will not hit crouching opponents |
||
Shakunage (WHILE CROUCHING)M +M |
14 | 2 | 23 | 2 | -5 | 7070 | 100100 | 0 / 20 | High | 7F - 26F |
Triggers Crush Counter (D) |
||||
Sasanaki M +M |
27 | 2 | 13 | 6 | -2 | 7070 | 100100 | 0 / 20 | Mid | 7F - 25F | |||||
Tobikura (DURING JUMP)L M |
4 | 6 | 7070 | 5050 | 0 / 20 | High | |||||||||
Aoji (DURING JUMP)H H |
5 | 4 | 5050 | 8080 | 0 / 30 | High | |||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Yamikazura (CLOSE TO OPPONENT)ORL L |
5 | 3 | 17 | D | 130130 | 120120 | 0 / 70 | Throw | |||||||
Kubiori (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 150150 | 200200 | 0 / 100 | Throw | |||||||
Tobizaru (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 6 frame(s) after landing | D | 140140 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Tenrai M M |
15 | 5 | 20 | D | -7 | D | 11 | V | 6060 | 100100 | V-Gauge 0 / 60 | High | ○ | ||
Tenrai (Hold Button) M M (HOLD BUTTONS) |
25 | 7 | 18 | D | -2 | D | 14 | V | 8080 | 150150 | V-Gauge 0 / 80 | High | ○ | ||
Rokushaku Horokudama (Akebono) OR+H H |
1 | 5 | 120 (*160)120 * |
8080 |
V-Gauge -900 / 0 0 / 40 |
High | ○ |
V-Gauge Timer + 2000F Explodes after 1 seconds Gains Rokushaku Horokudama as a special move while active *Damage if explosion is triggered from EX Kunai |
|||||||
Rokushaku Horokudama (Hizakari) +H H |
1 | 5 | 120 (*160)120 * |
8080 |
V-Gauge -900 / 0 0 / 40 |
High | ○ |
V-Gauge Timer + 2000F Explodes after 3 seconds Gains Rokushaku Horokudama as a special move while active *Damage if explosion is triggered from EX Kunai |
|||||||
Rokushaku Horokudama (Tasogare) +H H |
1 | 5 | 120 (*160)120 * |
8080 |
V-Gauge -900 / 0 0 / 40 |
High | ○ |
V-Gauge Timer + 2000F Explodes after 5 seconds Gains Rokushaku Horokudama as a special move while active *Damage if explosion is triggered from EX Kunai |
|||||||
Hanagasumi (DURING GUARD)+LMH |
17 | 4 | 52 total frames | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 13F, 38F - 41F attack & projectile invincibility 14F - 37F full invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Kazekiri +L |
3 | 13 | 34 | D | -27 | CA* | 120 (*70)120 * |
150150 * |
10 / 50 | High | 5F - 35F |
CA*Only possible during 2nd attack *Only for the final hit |
|||
M Kazekiri +M |
4 | 13 | 34 | D | -27 | CA* | 120 (*70)120 * |
150150 * |
10 / 50 | High | 6F - 35F |
CA*Only possible during 2nd attack *Only for the final hit |
|||
H Kazekiri +H |
5 | 13 | 34 | D | -27 | CA* | 120 (*70)120 * |
150150 * |
10 / 50 | High | 7F - 36F |
CA*Only possible during 2nd attack *Only for the final hit |
|||
EX Kazekiri + |
4 | 12(*13) | 37 | D | -31 | S* | 140140 * |
200200 * |
-300 / 0 | High | 7F - 33F |
1F - 8F full invincibility Subject to counter hit during move duration (1.2x damage) Can perform the follow-up motion up to active frame 3F of the second hit S*On hit, can cancel into EX Airborne Kunai, Airborne Kunai Ikkinage from attack active frames 7-17F *on block/whiff |
|||
L Raida +L |
7 | 2 | 30 | D | -12 | 100100 | 200200 | 0 / 70 | High | ||||||
M Raida +M |
7 | 2 | 30 | D | -12 | 110110 | 200200 | 0 / 70 | High | ||||||
H Raida +H |
7 | 2 | 30 | D | -12 | 120120 | 200200 | 0 / 70 | High | ||||||
EX Raida + |
7 | 3 | 27 | D | -11 | 150150 * |
200200 * |
-300 / 0 | High |
1F - 9F projectile invincibility |
|||||
L Kunai +L |
10 | 11 | 33 total frames | 2 | -2 | 17 | 13 | CAV | 4040 | 5050 | 5 / 20 | High | |||
M Kunai +M |
10 | 16 | 33 total frames | 2 | -2 | 17 | 13 | CAV | 4040 | 5050 | 5 / 20 | High | |||
H Kunai +H |
10 | 21 | 33 total frames | 2 | -2 | 17 | 13 | CAV | 4040 | 5050 | 5 / 20 | High | |||
EX L Kunai +L M |
10 | 14 | 44 total frames | D | 14 | D | 42 | V | 6060 * |
100100 * |
-300 / 0 | High |
Recovery values are for on contact Rokushaku Horokudama will explode upon V-cancel The second hit can cause Rokushaku Horokudama to explode. |
||
EX M Kunai +L H |
10 | 18 | 44 total frames | -4 | -2 | D | 46 | V | 6060 * |
100100 * |
-300 / 0 | High |
Recovery values are for on contact Regular 2nd hit will not hit the bomb, during V-cancel it will make Rokushaku Horokudama explode The second hit can cause Rokushaku Horokudama to explode. |
||
EX H Kunai +M H |
10 | 22 | 44 total frames | -4 | -2 | 22 | 24 | V | 6060 * |
100100 * |
-300 / 0 | High |
Recovery values are for on contact The 2nd hit will not hit the bomb The second hit can cause Rokushaku Horokudama to explode. |
||
Airborne Kunai (DURING FORWARD JUMP)+ |
7 | 13 frame(s) after landing | 4040 | 5050 | 5 / 20 | High | |||||||||
EX Airborne Kunai (DURING FORWARD JUMP)+ |
7 | -/3 | 13 frame(s) after landing | 7070 * |
100100 * |
-300 / 0 | High | The second hit can cause Rokushaku Horokudama to explode. | |||||||
Kunai Ikkinage (HOLD AND RELEASE) |
11 | 37 total frames | D | *9 | D | *17 | S*CAV | *120*120 * |
*120*120 * |
5 / *60 | High |
Number of hits changes depending on the number of Kunai stored (1 - 6 hits) S*Can be canceled into special moves except for Kunai and EX Kunai *Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -2F from recovery, -20 from damage, -10 from Meter Gain on hit) During V-cancel, from the 6th to the 5th the recovery is -3F, for the rest it's -2F |
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Airborne Kunai Ikkinage (DURING JUMP)(HOLD AND RELEASE) |
16 | 13 frame(s) after landing | D | *120*120 * |
*120*120 * |
5 / *60 | High |
Number of hits changes depending on the number of Kunai stored (1 - 6 hits) *Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -20 from damage, -10 from Meter Gain on hit) |
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L Kasumigake +L |
23 total frames | ||||||||||||||
M Kasumigake +M |
26 total frames | ||||||||||||||
H Kasumigake +H |
57 total frames | 7F - 53F | Can perform regular moves, Airborne Kunai, and Nobusuma | ||||||||||||
Kunai Hoju + |
*51 total frames |
Hold the buttons to increase the refill amount (1 - 6) *Smallest amount is displayed. 109F for the max refill |
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EX KunaiHoju + |
*51 total frames | -300 / 0 |
Hold the buttons to increase the refill amount (3 - 6) *Smallest amount is displayed. 87F for the max refill |
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VRokushaku Horokudama (Akebono) OR+H H |
25 | 42 total frames | 100100 | 8080 | 0 / 40 | High | ○ |
Uses all of the V-Gauge Timer Explodes after 1 seconds |
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VRokushaku Horokudama (Hizakari) +H H |
25 | 42 total frames | 100100 | 8080 | 0 / 40 | High | ○ |
Uses all of the V-Gauge Timer Explodes after 3 seconds |
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VRokushaku Horokudama (Tasogare) +H H |
25 | 42 total frames | 100100 | 8080 | 0 / 40 | High | ○ |
Uses all of the V-Gauge Timer Explodes after 5 seconds |
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Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Kachofugetsu + |
1+4 | 17 | 17 | D | -20 | 340340 | 00 | -900 / 0 | High |
1F - 6F full invincibility |