Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 3 | 5 | 4 | 3 | 6 | 5 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
6 | 3 | 12 | 4 | -1 | 13 | 8 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
6 | 2 | 23 | -3 | -5 | 16 | 14 | SCAV | 8080 | 120120 | 0 / 50 | High | |||
Standing LK L |
4 | 3 | 10 | 1 | 1 | 8 | 8 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
9 | 3 | 17 | 3 | -3 | 17 | 11 | V | 7070 | 100100 | 0 / 30 | High | |||
Standing HK H |
11 | 2 | 19 | 4 | -2 | 19 | 13 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+23F) Will not hit crouching opponents |
||
Crouching LP (WHILE CROUCHING)L |
3 | 2 | 8 | 2 | 1 | 4 | 3 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
5 | 3 | 15 | 6 | 3 | 13 | 10 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
8 | 6 | 20 | 3 | -4 | 23 | 16 | SCAV | 80 (*70)80 * |
120120 | 0 / 50 | High |
Active frames 1F – 3F forces stand Active frames 3F – 6F cannot be canceled *From active frame 4F |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 2 | 1 | 5 | 4 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 2 | 15 | 2 | -2 | 12 | 8 | SCAV | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
8 | 2 | 24 | D | -11 | D | 9 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP jumpL |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 3 | SCA | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | |||||||
Jumping HP (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
8 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
10 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Zugaihasatsu +M |
22 | 3 | 22 | 1 | -7 | 7070 | 100100 | 0 / 30 | Mid | ||||||
Tenmakujinkyaku (DURING FORWARD JUMP)+M |
16 | Until landing | 6 frame(s) after landing | 6060 | 100100 | 0 / 30 | High | ||||||||
Kikokuduki +H |
9 | 4 | 20 | 2 | -4 | 20 | 14 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Kikokuduki +H H |
14 | 2 | 26 | D | -12 | D | 10 | V | 7070 | 100100 | 0 / 30 | High |
Will not hit crouching opponents |
||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Shoulder Throw (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 130130 | 170170 | 0 / 70 | Throw | |||||||
Somersault Throw (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 150150 | 170170 | 0 / 80 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Senha Kassatsu M M |
22 | 4 | 21 | 2 | -6 | 21 | 13 | V | 6060 | 100100 | V-Gauge 0 / 60 | High |
Triggers Crush Counter (D) High/mid hit and projectile armor from 5F to 12F. |
||
Senha Kassatsu (Hold Button) M M (HOLD BUTTONS) |
42 | 4 | 21 | D | -2 | D | 17 | V | 9090 | 150150 | V-Gauge 0 / 80 | High |
Triggers Crush Counter (+24F) High/mid hit and projectile armor from 5F to 40F. |
||
Taigyaku Mudo H H |
1 | 5 | V-Gauge -600 / 0 |
V-Gauge Timer + 3000F Strengthens the properties of V-Skill, can use Ashura Senku |
|||||||||||
VSenha Kassatsu (DURING V-TRIGGER I)M M |
18 | 3 | 20 | D | 0 | CA | 100100 | 100100 | 0 / 20 | High |
High/mid hit and projectile armor from 2F to 9F. Can be canceled into from normal and unique moves. |
||||
VSenha Kassatsu (Hold Button) (DURING V-TRIGGER I)M M (HOLD BUTTONS) |
39 | 3 | 17 | (crumple) | 6 | CA | 120120 | 150150 | 0 / 20 | High |
High/mid hit and projectile armor from 2F to 29F. Hit and projectile armor from 30F to 38F. Can be canceled into from normal and unique moves. |
||||
Senbugeki (DURING GUARD)+LMH |
12 | 2 | 24 | 2 | -2 | 4040 | 00 | V-Gauge -300 / 0 | High |
1F - 25F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hadoken + |
13 | 5 | 23 | 2 | -3 | CA | 6060 | 100100 | 5 / 30 | High | ○ | ||||
EX Hadoken + |
18 | 6 | 54 total frames | (crumple) | -2 | (crumple) | 22 | V | 7070 | 120120 | -300 / 0 | High | ○ | ||
Airborne Hadoken (DURING JUMP)+ |
10 | 23 | 7 frame(s) after landing | 7070 | 100100 | 0 / 20 | High | ○ | |||||||
EX Airborne Hadoken (DURING JUMP)+ |
9 | 11 frame(s) after landing | 100100 * |
100100 * |
-300 / 0 | High | ○ | ||||||||
L Shakunetsu Hadoken +L |
18 | 52 total frames | D | -6 | CA | 6060 | 100100 | 10 / 20 | High | ○ | |||||
M Shakunetsu Hadoken +M |
21 | 61 total frames | D | -6 | CA | 7070 * |
120120 * |
10 / 20 | High | ○ | |||||
H Shakunetsu Hadoken +H |
25 | 67 total frames | D | -6 | CA | 8080 * |
150150 * |
10 / 20 | High | ○ | |||||
EX Shakunetsu Hadoken + |
21 | 55 total frames | D | 6 | D | 23 | V | 120120 * |
150150 * |
-300 / 0 | High | ○ | |||
L Shoryuken +L |
3 | 12 | 18+19 frame(s) after landing | D | -27 | CA | 8080 | 120120 | 20 / 40 | High | 4F - |
1F - 3F throw invincibility |
|||
M Shoryuken +M |
4 | 12 | 25+19 frame(s) after landing | D | -33 | CA | 120120 * |
150150 * |
20 / 40 | High | 6F - |
1F - 6F invincible to mid-air attacks |
|||
H Shoryuken +H |
5 | 12 | 29+19 frame(s) after landing | D | -36 | CA | 120120 * |
150150 * |
20 / 40 | High | 9F - |
4F - 7F attack & projectile invincibility |
|||
EX Shoryuken + |
3 | 31 | 32+15 frame(s) after landing | D | -41 | 160160 * |
200200 * |
-300 / 0 | High | 6F - |
1F - 15F full invincibility |
||||
L Kurekijin +L |
10 | 2 | 26 | D | -10 | 5050 | 100100 | 20 / 10 | High | 6F - | |||||
M Kurekijin +M |
17 | 2 | 27 | D | -11 | 5050 | 100100 | 20 / 10 | High | 7F - | |||||
H Kurekijin +H |
20 | 2 | 25 | D | -9 | 5050 | 100100 | 20 / 10 | High | 10F - | |||||
EX Kurekijin + |
16 | 2 | 26 | D | -10 | 8080 | 120120 | -300 / 0 | High | 10F - | |||||
Airborne Kurekijin (DURING JUMP)+ |
10 | 4 | 12 frame(s) after landing | *D | 7070 | 150150 | 10 / 10 | High |
Can cross-up Will not hit crouching opponents *Grounded hit stun on cross-up hit |
||||||
EX Airborne Kurekijin (DURING JUMP)+ |
12 | 4 | 12 frame(s) after landing | *1D | 90 (*270)90 * |
150150 | -300 / 0 | High |
Can cross-up Will not hit crouching opponents *1Grounded hit stun on cross-up hit *2Parameters for cross-up part |
||||||
L Ryusokyaku +L |
15 | 3 | 20 | 2 | -4 | CA | 6060 | 100100 | 0 / 30 | High | |||||
M Ryusokyaku +M |
18 | 3 | 18 | 2 | -2 | CA | 6060 | 100100 | 0 / 30 | High | |||||
H Ryusokyaku +H |
26 | 3 | 16 | 5 | 3 | CA | 6060 | 100100 | 0 / 30 | High | |||||
EX Ryusokyaku + |
20 | 2 | 26 | D | -8 | 120120 | 200200 | -300 / 0 | Mid | ||||||
VAshura Senku (Forward) (DURING V-TRIGGER I)H H |
32 total frames |
Uses 500F V-Gauge Timer 3F - 23F projectile invincibility Can be canceled into from each normal move/unique move/Senha Kassatsu. Uses 1,200F of V-Timer gauge on cancel. |
|||||||||||||
VAshura Senku (Back) (DURING V-TRIGGER I)+H H |
32 total frames |
Uses 500F V-Gauge Timer 3F - 23F projectile invincibility Can be canceled into from each normal move/unique move/Senha Kassatsu. Uses 1,200F of V-Timer gauge on cancel. |
|||||||||||||
VAirborne Ashura Senku (Forward) (DURING V-TRIGGER I)(DURING JUMP)H H |
30 total frames |
3F - 23F projectile invincibility Uses 500F V-Timer gauge when canceled into a non-special move cancelable normal/unique move Uses 1,200F V-Timer gauge when canceled into from a special move cancelable normal move, and each special move |
|||||||||||||
VAirborne Ashura Senku (Back) (DURING V-TRIGGER I)(DURING JUMP)+H H |
30 total frames |
3F - 23F projectile invincibility Uses 500F V-Timer gauge when canceled into a non-special move cancelable normal/unique move Uses 1,200F V-Timer gauge when canceled into from a special move cancelable normal move, and each special move |
|||||||||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Metsu Shoryuken + |
1+3 | 8 | 53 | D | -38 | 280 (*340)280 * |
00 | -900 / 0 | High | 8F - |
1F - 7F full invincibility *During release hit |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 3 | 5 | 4 | 3 | 6 | 5 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
6 | 3 | 12 | 4 | -1 | 13 | 8 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
6 | 2 | 23 | -3 | -5 | 16 | 14 | SCAV | 8080 | 120120 | 0 / 50 | High | |||
Standing LK L |
4 | 3 | 10 | 1 | 1 | 8 | 8 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
9 | 3 | 17 | 3 | -3 | 17 | 11 | V | 7070 | 100100 | 0 / 30 | High | |||
Standing HK H |
11 | 2 | 19 | 4 | -2 | 19 | 13 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+23F) Will not hit crouching opponents |
||
Crouching LP (WHILE CROUCHING)L |
3 | 2 | 8 | 2 | 1 | 4 | 3 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
5 | 3 | 15 | 6 | 3 | 13 | 10 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
8 | 6 | 20 | 3 | -4 | 23 | 16 | SCAV | 80 (*70)80 * |
120120 | 0 / 50 | High |
Active frames 1F – 3F forces stand Active frames 3F – 6F cannot be canceled *From active frame 4F |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 2 | 1 | 5 | 4 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 2 | 15 | 2 | -2 | 12 | 8 | SCAV | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
8 | 2 | 24 | D | -11 | D | 9 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP jumpL |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 3 | SCA | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | |||||||
Jumping HP (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
8 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
10 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Zugaihasatsu +M |
22 | 3 | 22 | 1 | -7 | 7070 | 100100 | 0 / 30 | Mid | ||||||
Tenmakujinkyaku (DURING FORWARD JUMP)+M |
16 | Until landing | 6 frame(s) after landing | 6060 | 100100 | 0 / 30 | High | ||||||||
Kikokuduki +H |
9 | 4 | 20 | 2 | -4 | 20 | 14 | CA*V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) CA*Can only be canceled into Shun Goku Satsu |
||
Kikokuretsuzan +H H |
14 | 2 | 26 | D | -12 | D | 10 | CA*V | 7070 | 100100 | 0 / 30 | High |
Will not hit crouching opponents CA*Can only be canceled into Shun Goku Satsu |
||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Shoulder Throw (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 130130 | 170170 | 0 / 70 | Throw | |||||||
Somersault Throw (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 150150 | 170170 | 0 / 80 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Senha Kassatsu M M |
22 | 4 | 21 | 2 | -6 | 21 | 13 | V | 6060 | 100100 | V-Gauge 0 / 60 | High |
Triggers Crush Counter (D) High/mid hit and projectile armor from 5F to 12F. |
||
Senha Kassatsu (Hold Button) M M (HOLD BUTTONS) |
42 | 4 | 21 | D | -2 | D | 17 | V | 9090 | 150150 | V-Gauge 0 / 80 | High |
Triggers Crush Counter (+24F) High/mid hit and projectile armor from 5F to 40F. |
||
Rikudo Osatsu H H |
1 | 5 | V-Gauge -900 / 0 |
V-Gauge Timer + 3000F Gains an exclusive special move |
|||||||||||
Senbugeki (DURING GUARD)+LMH |
12 | 2 | 24 | 2 | -2 | 4040 | 00 | V-Gauge -300 / 0 | High |
1F - 25F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hadoken + |
13 | 5 | 23 | 2 | -3 | 22 | 17 | CAV | 6060 | 100100 | 5 / 30 | High | ○ | ||
EX Hadoken + |
18 | 6 | 54 total frames | (crumple) | -2 | (crumple) | 22 | V | 7070 | 120120 | -300 / 0 | High | ○ | ||
Airborne Hadoken (DURING JUMP)+ |
10 | 23 | 7 frame(s) after landing | 7070 | 100100 | 0 / 20 | High | ○ | |||||||
EX Airborne Hadoken (DURING JUMP)+ |
9 | 11 frame(s) after landing | 100100 * |
100100 * |
-300 / 0 | High | ○ | ||||||||
L Shakunetsu Hadoken +L |
18 | 52 total frames | D | -6 | D | 14 | CAV | 6060 | 100100 | 10 / 20 | High | ○ | |||
M Shakunetsu Hadoken +M |
21 | 61 total frames | D | -6 | D | 20 | CAV | 7070 * |
120120 * |
10 / 20 | High | ○ | |||
H Shakunetsu Hadoken +H |
25 | 67 total frames | D | -6 | D | 19 | CAV | 8080 * |
150150 * |
10 / 20 | High | ○ | |||
EX Shakunetsu Hadoken + |
21 | 55 total frames | D | 6 | D | 23 | V | 120120 * |
150150 * |
-300 / 0 | High | ○ | |||
L Shoryuken +L |
3 | 12 | 18+19 frame(s) after landing | D | -27 | D | -5 | S*V | 8080 | 120120 | 20 / 40 | High | 4F - |
1F - 3F throw invincibility S*Can only be canceled into Misogi on hit |
|
M Shoryuken +M |
4 | 12 | 25+19 frame(s) after landing | D | -33 | D | -5 | S*V* | 120120 * |
150150 * |
20 / 40 | High | 6F - |
1F - 6F invincible to mid-air attacks V*Only possible during 1st attack S*Can only be canceled into Misogi on hit |
|
H Shoryuken +H |
5 | 12 | 29+19 frame(s) after landing | D | -36 | D | -5 | S*V* | 120120 * |
150150 * |
20 / 40 | High | 9F - |
4F - 7F attack & projectile invincibility V*Only possible during 1st attack S*Can only be canceled into Misogi on hit |
|
EX Shoryuken + |
3 | 31 | 32+15 frame(s) after landing | D | -41 | D | -6 | S* | 160160 * |
200200 * |
-300 / 0 | High | 6F - |
1F - 15F full invincibility V*Only possible during 1st attack S*Can only be canceled into Misogi on hit |
|
L Kurekijin +L |
10 | 2 | 26 | D | -10 | 5050 | 100100 | 20 / 10 | High | 6F - | |||||
M Kurekijin +M |
17 | 2 | 27 | D | -11 | 5050 | 100100 | 20 / 10 | High | 7F - | |||||
H Kurekijin +H |
20 | 2 | 25 | D | -9 | 5050 | 100100 | 20 / 10 | High | 10F - | |||||
EX Kurekijin + |
16 | 2 | 26 | D | -10 | 8080 | 120120 | -300 / 0 | High | 10F - | |||||
Airborne Kurekijin (DURING JUMP)+ |
10 | 4 | 12 frame(s) after landing | *D | 7070 | 150150 | 10 / 10 | High |
Can cross-up Will not hit crouching opponents *Grounded hit stun on cross-up hit |
||||||
EX Airborne Kurekijin (DURING JUMP)+ |
12 | 4 | 12 frame(s) after landing | *1D | 90 (70)90 * |
150150 | -300 / 0 | High |
Can cross-up Will not hit crouching opponents *1Grounded hit stun on cross-up hit *2Parameters for cross-up part |
||||||
L Ryusokyaku +L |
15 | 3 | 20 | 2 | -4 | 19 | 13 | CAV | 6060 | 100100 | 0 / 30 | High | |||
M Ryusokyaku +M |
18 | 3 | 18 | 2 | -2 | 17 | 13 | CAV | 6060 | 100100 | 0 / 30 | High | |||
H Ryusokyaku +H |
26 | 3 | 16 | 5 | 3 | 18 | 16 | CAV | 6060 | 100100 | 0 / 30 | High | |||
EX Ryusokyaku + |
20 | 2 | 26 | D | -8 | D | 2 | V | 120120 | 200200 | -300 / 0 | Mid | |||
VMisogi (DURING V-TRIGGER II)H H |
33 | Until landing/(1)/2 | 28 | D | -2 | 150150 * |
150150 * |
0 / 40 | High | 18F - |
Uses 1500F V-Gauge Timer 10F - 33F full invincibility Can be canceled into from V-Trigger cancelable normal moves/unique moves, and each special move on hit or block Can hit a knocked down opponent |
||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Metsu Shoryuken + |
1+3 | 8 | 53 | D | -38 | 280 (*340)280 * |
00 | -900 / 0 | High | 8F - |
1F - 7F full invincibility *During release hit |
||||
VShun Goku Satsu (DURING V-TRIGGER II)L L L H |
1+0 | 30 | 49 | D | 400400 | 00 | -900 / 0 | Throw |
Uses 3000F V-Gauge Timer 1F - 12F full invincibility Can be used in a combo Can be canceled into during the animation for all grounded normal moves |