Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 7 | 4 | 2 | 2 | 0 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
5 | 3 | 12 | 4 | 1 | 8 | 5 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
7 | 4 | 22 | 2 | -5 | 16 | 9 | SCAV | 8080 | 150150 | 0 / 50 | High |
1F will not hit grounded opponents |
||
Standing LK L |
4 | 3 | 8 | 4 | 2 | 4 | 2 | SCAV | 4040 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 16 | 2 | -4 | 5 | -1 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
12 | 2 | 23 | 0 | -4 | 14 | 10 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+15F) |
||
Crouching LP (WHILE CROUCHING)L |
3 | 2 | 8 | 3 | 2 | 1 | 0 | SCAV | 2020 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
5 | 4 | 10 | 6 | 2 | 9 | 5 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
7 | 4 | 22 | -3 | -7 | 10 | 6 | SCAV | 90 (*70)90 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand *From active frame 2F |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 2 | 0 | 1 | -1 | SCAV | 3030 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 14 | -1 | -4 | 3 | 0 | SCAV | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
9 | 3 | 23 | D | -14 | D | 4 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 6 | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping HP (DURING JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
6 | 6 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Tsumujigari +M |
22 | 2 | 21 | 0 | -6 | 6060 | 100100 | 0 / 30 | Mid | 11F - 18F | |||||
Ku-Renge (DURING JUMP)M H |
7 | 5 | 6060 | 100100 | 0 / 50 | Mid | |||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hajotsui (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 130130 | 120120 | 0 / 70 | Throw | ||||||||
Arakuma Inashi (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Meioken M M |
14 | 5 | 17 | D | -5 | D | 5 | V | 5050 | 100100 | V-Gauge 0 / 60 | High | ○ | ||
Meioken (Hold Button) M M (HOLD BUTTONS) |
21 | 5 | 18 | D | -2 | D | 14 | V | 7070 | 150150 | V-Gauge 0 / 80 | High | ○ | ||
Kanzuki-Ryu Guren No Kata H H |
1 | 4 | V-Gauge -900 / 0 |
V-Gauge Timer + 1800F Gains Guren Ken as a special move while active |
|||||||||||
Ressencho (DURING GUARD)+LMH |
16 | 2 | 24 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Kanzuki-Ryu Hokojutsu Seppo +L |
24 total frames | ||||||||||||||
M Kanzuki-Ryu Hokojutsu Seppo +M |
25 total frames | ||||||||||||||
H Kanzuki-Ryu Hokojutsu Seppo +H |
26 total frames | ||||||||||||||
EX Kanzuki-Ryu Hokojutsu Seppo + |
21 total frames | -300 / 0 |
4F - 17F projectile invincibility |
||||||||||||
Tenko (DURING Seppo) |
9 | 3 | 21 | D | -10 | 6060 | 100100 | 0 / 40 | High | ||||||
Tenko (Fastest) (DURING Seppo) |
6 | 4 | 20 | D | -10 | 7070 | 100100 | 0 / 50 | High | ||||||
EX Tenko (DURING EX Seppo) |
6 | 4 | 18 | D | -7 | 100100 | 150150 | High |
1F - 2F projectile invincibility |
||||||
Orochi (DURING Seppo)+ |
11 | 4 | 20 | 2 | -2 | CA | 8080 | 150150 | 10 / 40 | High |
3F - 14F projectile invincibility |
||||
EX Orochi (DURING EX Seppo)+ |
12 | 4 | 27 | (crumple) | -7 | 140140 | 200200 | High |
1F - 2F projectile invincibility |
||||||
L Mujinkyaku +L |
11 | 6 | 19 | 2 | -7 | CA* | 7070 * |
100100 * |
20 / 30 | High | CA*Only possible during 2nd attack | ||||
M Mujinkyaku +M |
11 | 8 | 23 | 2 | -6 | CA* | 70+9070 +90* |
90+15090 +150* |
20 / 30+20 | High/Mid | CA*Only possible during 2nd attack | ||||
H Mujinkyaku +H |
13 | 12 | 31 | D | -15 | CA* | 120120 * |
180180 * |
20 / 70 | High | CA*Only possible during 2nd attack | ||||
EX Mujinkyaku + |
8 | 12 | 17 | D | -2 | 150150 * |
200200 * |
-300 / 0 | High | 5F - 18F | |||||
L Ressenha +L |
16 | 5 | 19 | 2 | -6 | CA | 7070 * |
100100 * |
10 / 60 | High/Mid | 6F - 22F | ||||
M Ressenha +M |
21 | 6 | 18 | 2 | -5 | CA | 8080 * |
150150 * |
10 / 60 | High/Mid | 12F - 28F | ||||
H Ressenha +H |
26 | 5 | 17 | 1 | -4 | CA | 9090 * |
150150 * |
10 / 60 | High/Mid | 14F - 31F |
14F - 31F projectile invincibility |
|||
EX Ressenha + |
5 | 6 | 23+12 frame(s) after landing | D | -41 | 140140 * |
200200 * |
-300 / 0 | High | 6F - |
1F - 7F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
Senha Resshu (DURING Ressenha)+ |
23 | 2 | 8+14 frame(s) after landing | D | 150150 | 200200 | 5 / 50 | Throw | 3F - 32F |
Will not hit crouching opponents |
|||||
Senha Kusabi (DURING Ressenha)+ |
15 | 8 | 20 | D | -9 | 8080 | 100100 | 10 / 50 | Low | ||||||
VGuren Ken + |
12 | 8 | 19 | -2 | -6 | CA | 6060 * |
6060 * |
5 / 40 | High |
Uses 500F V-Gauge Timer |
||||
VGuren Hosho (DURING Guren Ken) |
13 | 4 | 32 | D | -9 | CA | 110110 | 120120 | 5 / 50 | High | |||||
VGuren Senha (DURING Guren Ken)+ |
16 | 5 | 19 | 4 | -2 | 100100 * |
150150 * |
5 / 60 | High/Mid | 6F - 22F |
First hit will not hit crouching opponents |
||||
VGuren Chochu (DURING Guren Ken)+ |
16 | 5 | 17 | 2 | 1 | CA | 6060 | 7070 | 5 / 30 | High | |||||
VGuren Hochu (DURING Guren Ken)++ |
24 | 3 | 24 | D | -11 | CA | 7070 | 100100 | 10 / 30 | High |
1F - 19F full invincibility |
||||
VGuren Resshu (DURING Guren Ken)+ |
22 | 6 | 5+14 frame(s) after landing | D | 150150 | 200200 | 5 / 50 | Throw | 3F - 32F |
Will not hit crouching opponents |
|||||
VGuren Kusabi (DURING Guren Ken)+ |
13 | 11 | 18 | D | -10 | 7070 | 100100 | 5 / 50 | Low |
1F - 25F projectile invincibility |
|||||
VGuren Kyoho (DURING Guren Ken) |
13 total frames | -4 | -8 |
Uses 500F V-Gauge Timer |
|||||||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Kanzuki-Ryu Hadorokushiki Hasha No Kata + |
1+4 | 13 | 14+24 frame(s) after landing | D | -18 | 340340 * |
00 | -900 / 0 | High | 43F - 58F |
1F - 6F, 43F - 44F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 7 | 4 | 2 | 2 | 0 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
5 | 3 | 12 | 4 | 1 | 8 | 5 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
7 | 4 | 22 | 2 | -5 | 16 | 9 | SCAV | 8080 | 150150 | 0 / 50 | High |
1F will not hit grounded opponents |
||
Standing LK L |
4 | 3 | 8 | 4 | 2 | 4 | 2 | SCAV | 4040 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 16 | 2 | -4 | 5 | -1 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
12 | 2 | 23 | 0 | -4 | 14 | 10 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+15F) |
||
Crouching LP (WHILE CROUCHING)L |
3 | 2 | 8 | 3 | 2 | 1 | 0 | SCAV | 2020 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
5 | 4 | 10 | 6 | 2 | 9 | 5 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
7 | 4 | 22 | -3 | -7 | 10 | 6 | SCAV | 90 (*70)90 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand *From active frame 2F |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 2 | 0 | 1 | -1 | SCAV | 3030 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 14 | -1 | -4 | 3 | 0 | SCAV | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
9 | 3 | 23 | D | -14 | D | 4 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 6 | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping HP (DURING JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
6 | 6 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Tsumujigari +M |
22 | 2 | 21 | 0 | -6 | 6060 | 100100 | 0 / 30 | Mid | 11F - 18F | |||||
Ku-Renge (DURING JUMP)M H |
7 | 5 | 6060 | 100100 | 0 / 50 | Mid | |||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hajotsui (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 130130 | 120120 | 0 / 70 | Throw | ||||||||
Arakuma Inashi (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Meioken M M |
14 | 5 | 17 | D | -5 | D | 5 | V | 5050 | 100100 | V-Gauge 0 / 60 | High | ○ | ||
Meioken (Hold Button) M M (HOLD BUTTONS) |
21 | 5 | 18 | D | -2 | D | 14 | V | 7070 | 150150 | V-Gauge 0 / 80 | High | ○ | ||
Tenha No Kata H H |
1 | 4 | V-Gauge -600 / 0 |
V-Gauge Timer + 3000F Gains an exclusive special move |
|||||||||||
Yashagaeshi (DURING GUARD)+LMH |
16 | 2 | 24 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Kanzuki-Ryu Hokojutsu Seppo +L |
24 total frames | ||||||||||||||
M Kanzuki-Ryu Hokojutsu Seppo +M |
25 total frames | ||||||||||||||
H Kanzuki-Ryu Hokojutsu Seppo +H |
26 total frames | ||||||||||||||
EX Kanzuki-Ryu Hokojutsu Seppo + |
21 total frames | -300 / 0 |
4F - 17F projectile invincibility |
||||||||||||
Tenko (DURING Seppo) |
9 | 3 | 21 | D | -10 | S* | 6060 | 100100 | 0 / 40 | High | S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer | ||||
Tenko (Fastest) (DURING Seppo) |
6 | 4 | 20 | D | -10 | S* | 7070 | 100100 | 0 / 50 | High | S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer | ||||
EX Tenko (DURING EX Seppo) |
6 | 4 | 18 | D | -7 | S* | 100100 | 150150 | High |
1F - 2F projectile invincibility S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer |
|||||
Orochi (DURING Seppo)+ |
11 | 4 | 20 | 2 | -2 | S*CA | 8080 | 150150 | 10 / 40 | High |
3F - 14F projectile invincibility S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer |
||||
EX Orochi (DURING EX Seppo)+ |
12 | 4 | 27 | (crumple) | -7 | S* | 140140 | 200200 | High |
1F - 2F projectile invincibility S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer |
|||||
L Mujinkyaku +L |
11 | 6 | 19 | 2 | -7 | S*CA* | 7070 * |
100100 * |
20 / 30 | High |
CA*Only possible during 2nd attack S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer |
||||
M Mujinkyaku +M |
11 | 8 | 23 | 2 | -6 | S*CA* | 70+9070 +90* |
90+15090 +150* |
20 / 30+20 | High/Mid |
CA*Only possible during 2nd attack S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer |
||||
H Mujinkyaku +H |
13 | 12 | 31 | D | -15 | S*CA* | 120120 * |
180180 * |
20 / 70 | High |
CA*Only possible during 2nd attack S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer |
||||
EX Mujinkyaku + |
8 | 12 | 17 | D | -2 | S* | 150150 * |
200200 * |
-300 / 0 | High | 5F - 18F |
S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer (Cannot be canceled on hit) |
|||
L Ressenha +L |
16 | 5 | 19 | 2 | -6 | S*CA | 7070 * |
100100 * |
10 / 60 | High/Mid | 6F - 22F | S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer | |||
M Ressenha +M |
21 | 6 | 18 | 2 | -5 | S*CA | 8080 * |
150150 * |
10 / 60 | High/Mid | 12F - 28F | S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer | |||
H Ressenha +H |
26 | 5 | 17 | 1 | -4 | S*CA | 9090 * |
150150 * |
10 / 60 | High/Mid | 14F - 31F | S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer | |||
EX Ressenha + |
5 | 6 | 23+12 frame(s) after landing | D | -41 | 140140 * |
200200 * |
-300 / 0 | High | 6F - |
1F - 7F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
Senha Resshu (DURING Ressenha)+ |
23 | 2 | 8+14 frame(s) after landing | D | 150150 | 200200 | 5 / 50 | Throw | 3F - 32F |
Will not hit crouching opponents |
|||||
Senha Kusabi (DURING Ressenha)+ |
15 | 8 | 20 | D | -9 | S* | 8080 | 100100 | 10 / 50 | Low | S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer | ||||
VYasha Gaeshi (Stance) (DURING V-TRIGGER II)H H |
2 | 12 | 36 |
Uses 800F V-Gauge Timer Subject to counter hit during move duration |
|||||||||||
VYasha Gaeshi Ten (UPON SUCCESSFUL HIGH/MID PARRY) |
0 | 3 | 18 | D | 120120 | 200200 | 0 / 80 | ||||||||
VYasha Gaeshi Chi (UPON SUCCESSFUL LOW PARRY) |
0 | 3 | 36 | (crumple) | 100100 | 200200 | 0 / 80 | ||||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Kanzuki-Ryu Hadorokushiki Hasha No Kata + |
1+4 | 13 | 14+24 frame(s) after landing | D | -18 | 340340 * |
00 | -900 / 0 | High | 43F - 58F |
1F - 6F, 43F - 44F full invincibility |