Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 7 | 5 | 2 | 0 | -3 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
7 | 2 | 15 | 3 | 2 | 6 | 5 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
9 | 2 | 20 | 5 | -3 | 13 | 5 | SCAVVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+7F) |
||
Standing LK L |
4 | 2 | 9 | 3 | -1 | 0 | -4 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 19 | 1 | -2 | 9 | 6 | VVS | 6060 | 100100 | 0 / 30 | High |
Forces stand |
||
Standing HK H |
14 | 2 | 26 | 3 | -4 | 10 | 3 | VVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 7 | 4 | 2 | 0 | -2 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 5 | 2 | 6 | 3 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
6 | 5 | 22 | -4 | -9 | 8 | 3 | SCAVVS | 90 (*70)90 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand *From active frame 2F |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 7 | 4 | 1 | -1 | -4 | VVS | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 14 | 0 | -4 | 1 | -3 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
8 | 3 | 23 | D | -12 | D | 0 | VVS | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 6 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 7 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Inazuma Kick +M |
22 | 3 | 19 | 1 | -6 | 6060 | 100100 | 0 / 30 | Mid | ||||||
Thunder Kick +H (HOLD BUTTONS) |
26 | 3 | 22 | 2 | -6 | 8080 | 150150 | 0 / 50 | Mid | ||||||
Thunder Kick (Feint) +H |
34 total frames | ||||||||||||||
Chin Buster +M |
5 | 2 | 17 | 0 | -2 | 5 | 3 | SCAVVS | 5050 | 8080 | 0 / 30 | High | |||
Chin Buster 2nd +M H |
6 | 3 | 27 | D | -13 | D | 3 | SCAVVS | 5050 | 8080 | 0 / 60 | High | |||
Lion Breaker M H |
10 | 4 | 20 | D | -6 | D | 2 | SCAVVS | 5050 | 100100 | 0 / 60 | High |
Will not hit crouching opponents |
||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Knee Bash (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 120120 | 120120 | 0 / 70 | Throw | ||||||||
Hell Wheel (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 140140 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Quick Step M M |
22 total frames | ||||||||||||||
Quick Step (Hold Button) M M (HOLD BUTTONS) |
24 | 2 | 25 | D | -6 | D | 7 | V | 5050 | 100100 | V-Gauge 0 / 100 | High | |||
Heat Rush H H |
1 | 21 | V-Gauge -900 / 0 |
V-Gauge Timer + 1200F Special move performance enhanced while active |
|||||||||||
Senpu Nataotoshi (DURING GUARD)+LMH |
12 | 2 | 24 | 2 | -2 | 4040 | 00 | V-Gauge -300 / 0 | High |
1F - 25F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hadoken + |
14 | 49 total frames | -2 | -8 | 20 | 14 | CAV | 6060 | 100100 | 5 / 20 | High | ○ | |||
VHadoken + |
13 | 48 total frames | D | -7 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
EX Hadoken + |
12 | 45 total frames | 3 | 1 | 23 | 21 | V | 9090 * |
150150 * |
-300 / 0 | High | ○ | |||
VEX Hadoken + |
12 | 44 total frames | D | 3 | 110110 * |
150150 * |
-300 / 0 | High | ○ | ||||||
L Shoryuken +L |
3 | 11 | 21+9 frame(s) after landing | D | -25 | D | -7 | CAV | 110 (*70)110 * |
150 (*100)150 * |
20 / 40 | High | 6F - |
1F - 5F throw invincibility Subject to counter hit during move duration *From active frame 2F |
|
M Shoryuken +M |
4 | 12 | 24+11 frame(s) after landing | D | -26 | D | -7 | CA*V* | 130130 * |
150150 * |
20 / 40 | High | 8F - |
1F - 6F invincible to mid-air attacks Subject to counter hit during move duration CA*V*Only possible during 1st attack |
|
H Shoryuken +H |
4 | 13 | 30+13 frame(s) after landing | D | -34 | -12/D | -7 | CA*V* | 140140 * |
150150 * |
20 / 40 | High | 8F - |
3F - 6F attack & projectile invincibility Subject to counter hit during move duration CA*V*Only possible during 1st, 2nd attack |
|
VL Shoryuken +L |
3 | 12 | 20+7 frame(s) after landing | D | -21 | CA | 130 (*80)130 * |
150 (*100)150 * |
20 / 40 | High | 8F - |
1F - 5F throw invincibility Subject to counter hit during move duration *From active frame 2F |
|||
VM Shoryuken +M |
4 | 13 | 23+11 frame(s) after landing | D | -24 | CA* | 150150 * |
150150 * |
20 / 40 | High | 8F - |
1F - 6F invincible to mid-air attacks Subject to counter hit during move duration CA*Only possible during 1st attack |
|||
VH Shoryuken +H |
4 | 14 | 31+13 frame(s) after landing | D | -34 | CA* | 160160 * |
150150 * |
20 / 40 | High | 8F - |
3F - 6F attack & projectile invincibility Subject to counter hit during move duration CA*Only possible during 1st, 2nd attack |
|||
EX Shoryuken + |
4 | 15 | 47+13 frame(s) after landing | D | -45 | 7/7/-/2/2/D | -7 | V | 160160 * |
200200 * |
-300 / 0 | High | 7F - |
1F - 5F full invincibility Subject to counter hit during move duration (1.2x damage) |
|
VEX Shoryuken + |
4 | 19 | 43+13 frame(s) after landing | D | -40 | 180180 * |
200200 * |
-300 / 0 | High | 8F - |
1F - 6F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
L Tatsumaki Senpukyaku +L |
3 | 6 | 14+11 frame(s) after landing | D | -8 | D | 2 | CA*V* | 5050 * |
100100 * |
10 / 30 | High | 5F - |
Can cross-up CA*V*Only possible during 1st attack |
|
M Tatsumaki Senpukyaku +M |
6 | 10 | 14+10 frame(s) after landing | D | -9 | D | 9 | CA*V* | 8080 * |
150150 * |
10 / 30 | High | 9F - |
Can cross-up CA*V*Only possible during 1st attack If the first hit does not connect, damage for the 2nd and 3rd hits increases from 40 + 40, to 75 + 75 |
|
H Tatsumaki Senpukyaku +H |
14 | 10 | 5+16 frame(s) after landing | D/3 | -4 | 140140 * |
200200 * |
20 / 40 | High | 14F - | |||||
VL Tatsumaki Senpukyaku +L |
3 | 6 | 14+9 frame(s) after landing | D | -8 | CA* | 9090 * |
150150 * |
10 / 30 | High | ○ | 6F - |
Can cross-up CA*Only possible during 1st attack |
||
VM Tatsumaki Senpukyaku +M |
6 | 13 | 13+18 frame(s) after landing | D | -9 | CA* | 100100 * |
150150 * |
10 / 30 | High | ○ | 9F - |
Can cross-up CA*Only possible during 1st attack If the first hit does not connect, damage for the 2nd and 3rd hits increases from 50 + 50, to 75 + 75 |
||
VH Tatsumaki Senpukyaku +H |
13 | 11 | 5+16 frame(s) after landing | D | -2 | 160160 * |
200200 * |
20 / 40 | High | ○ | 13F - | ||||
EX Tatsumaki Senpukyaku + |
8 | 13 | 32+13 frame(s) after landing | D | -58 | 160160 * |
200200 * |
-300 / 0 | High | 8F - | |||||
VEX Tatsumaki Senpukyaku + |
6 | 13 | 32+13 frame(s) after landing | D | -58 | 180180 * |
200200 * |
-300 / 0 | High | 6F - | |||||
L Airborne Tatsumaki Senpukyaku (DURING FORWARD JUMP)+L |
9 | 6 | 10 frame(s) after landing | 8080 | 100100 | 0 / 60 | High |
Can cross-up |
|||||||
M Airborne Tatsumaki Senpukyaku (DURING FORWARD JUMP)+M |
9 | 6 | 10 frame(s) after landing | 8080 | 100100 | 0 / 60 | High |
Can cross-up |
|||||||
H Airborne Tatsumaki Senpukyaku (DURING FORWARD JUMP)+H |
9 | 6 | 10 frame(s) after landing | 8080 | 100100 | 0 / 60 | High |
Can cross-up |
|||||||
VL Airborne Tatsumaki Senpukyaku (DURING FORWARD JUMP)+L |
9 | 6 | 9 frame(s) after landing | 100100 | 150150 | 0 / 60 | High | ○ |
Can cross-up |
||||||
VM Airborne Tatsumaki Senpukyaku (DURING FORWARD JUMP)+M |
9 | 6 | 9 frame(s) after landing | 100100 | 150150 | 0 / 60 | High | ○ |
Can cross-up |
||||||
VH Airborne Tatsumaki Senpukyaku (DURING FORWARD JUMP)+H |
9 | 6 | 9 frame(s) after landing | 100100 | 150150 | 0 / 60 | High | ○ |
Can cross-up |
||||||
EX Airborne Tatsumaki Senpukyaku (DURING FORWARD JUMP)+ |
8 | 6 | 13 frame(s) after landing | D | 7070 | 100100 | -300 / 0 | High | |||||||
VEX Airborne Tatsumaki Senpukyaku (DURING FORWARD JUMP)+ |
8 | 6 | 16 frame(s) after landing | 8080 * |
200200 * |
-300 / 0 | High | ○ | |||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Guren Enjinkyaku + |
1+4 | 2 | 44 | D | -26 | 340340 | 00 | -900 / 0 | High | 2F - 22F |
1F - 6F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 7 | 5 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||||
Standing MP M |
7 | 2 | 15 | 3 | 2 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||||
Standing HP H |
9 | 2 | 20 | 5 | -3 | SCAVVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+7F) |
||||
Standing LK L |
4 | 2 | 9 | 3 | -1 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||||
Standing MK M |
8 | 3 | 19 | 1 | -2 | VVS | 6060 | 100100 | 0 / 30 | High |
Forces stand |
||||
Standing HK H |
14 | 2 | 26 | 3 | -4 | VVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 7 | 4 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 5 | 2 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||||
Crouching HP (WHILE CROUCHING)H |
6 | 5 | 22 | -4 | -9 | SCAVVS | 90 (*70)90 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand *From active frame 2F |
||||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 7 | 4 | 1 | VVS | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 14 | 0 | -4 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||||
Crouching HK (WHILE CROUCHING)H |
8 | 3 | 23 | D | -12 | VVS | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||||
Jumping LP (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 6 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 7 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Inazuma Kick +M |
22 | 3 | 19 | 1 | -6 | 6060 | 100100 | 0 / 30 | Mid | ||||||
Thunder Kick +H (HOLD BUTTONS) |
26 | 3 | 22 | 2 | -6 | 8080 | 150150 | 0 / 50 | Mid | ||||||
Thunder Kick (Feint) +H |
34 total frames | ||||||||||||||
Chin Buster +M |
5 | 2 | 17 | 0 | -2 | SCAVVS | 5050 | 8080 | 0 / 30 | High | |||||
Chin Buster 2nd +M H |
6 | 3 | 27 | D | -13 | SCAVVS | 5050 | 8080 | 0 / 60 | High | |||||
Lion Breaker M H |
10 | 4 | 20 | D | -6 | SCAVVS | 5050 | 100100 | 0 / 60 | High |
Will not hit crouching opponents |
||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Knee Bash (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 120120 | 120120 | 0 / 70 | Throw | ||||||||
Hell Wheel (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 140140 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Quick Step M M |
22 total frames | ||||||||||||||
Quick Step (Hold Button) M M (HOLD BUTTONS) |
24 | 2 | 25 | D | -6 | V | 5050 | 100100 | V-Gauge 0 / 100 | High | |||||
Shinryuken H H |
1+8 | 13 | 28+30 frame(s) after landing | D | -51 | SCA | 140140 * |
200200 * |
V-Gauge -600 / 0 0 / 40 |
High | 11F - |
V-Gauge Timer + 3000F 19F - 61F projectile invincibility 1F - 18F projectile & throw invincibility Gains an exclusive special move Can rapid-press P on hit Can cancel the landing recovery into a special move on hit |
|||
Shinryuken (Lv2) H H (REPEAT BUTTON) |
1+8 | 25 | 54+40 frame(s) after landing | D | SCA | 170170 * |
200200 * |
V-Gauge -600 / 0 0 / 40 |
High | 11F - |
Uses 1500F V-Gauge Timer 19F - 94F projectile invincibility 1F - 18F projectile & throw invincibility Can cancel the landing recovery into a special move on hit |
||||
Shinryuken (Lv3) H H (REPEAT BUTTON) |
1+8 | 31 | 71+40 frame(s) after landing | D | SCA | 180180 * |
200200 * |
V-Gauge -600 / 0 0 / 40 |
High | 11F - |
Uses 1500F V-Gauge Timer 19F - 111F projectile invincibility 1F - 18F projectile & throw invincibility Can cancel the landing recovery into a special move on hit |
||||
Senpu Nataotoshi (DURING GUARD)+LMH |
12 | 2 | 24 | 2 | -2 | 4040 | 00 | V-Gauge -300 / 0 | High |
1F - 25F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hadoken + |
14 | 49 total frames | -2 | -8 | CAV | 6060 | 100100 | 5 / 20 | High | ○ | |||||
EX Hadoken + |
12 | 45 total frames | 3 | 1 | V | 9090 * |
150150 * |
-300 / 0 | High | ○ | |||||
L Shoryuken +L |
3 | 11 | 21+9 frame(s) after landing | D | -25 | CAV | 110 (*70)110 * |
150 (*100)150 * |
20 / 40 | High | 6F - |
1F - 5F throw invincibility Subject to counter hit during move duration *From active frame 2F |
|||
M Shoryuken +M |
4 | 12 | 24+11 frame(s) after landing | D | -26 | CA*V* | 130130 * |
150150 * |
20 / 40 | High | 8F - |
1F - 6F invincible to mid-air attacks Subject to counter hit during move duration CA*V*Only possible during 1st attack |
|||
H Shoryuken +H |
4 | 13 | 30+13 frame(s) after landing | D | -34 | CA*V* | 140140 * |
150150 * |
20 / 40 | High | 8F - |
3F - 6F attack & projectile invincibility Subject to counter hit during move duration CA*V*Only possible during 1st, 2nd attack |
|||
EX Shoryuken + |
4 | 15 | 47+13 frame(s) after landing | D | -45 | V | 160160 * |
200200 * |
-300 / 0 | High | 7F - |
1F - 5F full invincibility Subject to counter hit during move duration (1.2x damage) |
|||
L Tatsumaki Senpukyaku +L |
3 | 6 | 14+11 frame(s) after landing | D | -8 | CA*V* | 5050 * |
100100 * |
10 / 30 | High | 5F - |
Can cross-up CA*V*Only possible during 1st attack |
|||
M Tatsumaki Senpukyaku +M |
6 | 10 | 14+10 frame(s) after landing | D | -9 | CA*V* | 8080 * |
150150 * |
10 / 30 | High | 9F - |
Can cross-up CA*V*Only possible during 1st attack If the first hit does not connect, damage for the 2nd and 3rd hits increases from 40 + 40, to 75 + 75 |
|||
H Tatsumaki Senpukyaku +H |
14 | 10 | 5+16 frame(s) after landing | D/3 | -4 | 140140 * |
200200 * |
20 / 40 | High | 14F - | |||||
EX Tatsumaki Senpukyaku + |
8 | 13 | 32+13 frame(s) after landing | D | -58 | 160160 * |
200200 * |
-300 / 0 | High | 8F - | |||||
L Airborne Tatsumaki Senpukyaku (DURING FORWARD JUMP)+L |
9 | 6 | 10 frame(s) after landing | 8080 | 100100 | 0 / 60 | High |
Can cross-up |
|||||||
M Airborne Tatsumaki Senpukyaku (DURING FORWARD JUMP)+M |
9 | 6 | 10 frame(s) after landing | 8080 | 100100 | 0 / 60 | High |
Can cross-up |
|||||||
H Airborne Tatsumaki Senpukyaku (DURING FORWARD JUMP)+H |
9 | 6 | 10 frame(s) after landing | 8080 | 100100 | 0 / 60 | High |
Can cross-up |
|||||||
EX Airborne Tatsumaki Senpukyaku (DURING FORWARD JUMP)+ |
8 | 6 | 13 frame(s) after landing | D | 7070 | 100100 | -300 / 0 | High | |||||||
Shinryuken (DURING V-TRIGGER II)H H |
9 | 13 | 28+30 frame(s) after landing | D | -51 | SCA | 140140 * |
200200 * |
0 / 40 | High | 12F - |
Uses 2000F V-Gauge Timer 1F - 61F projectile invincibility Can be canceled into from V-Trigger-cancelable moves Can rapid-press P on hit Can cancel the landing recovery into a special move on hit |
|||
Shinryuken (Lv2) (DURING V-TRIGGER II)H H (REPEAT BUTTON) |
9 | 25 | 54+40 frame(s) after landing | D | SCA | 170170 * |
200200 * |
0 / 40 | High | 12F - |
Uses 1500F V-Gauge Timer 1F - 94F projectile invincibility Can cancel the landing recovery into a special move on hit |
||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Guren Enjinkyaku + |
1+4 | 2 | 44 | D | -26 | 340340 | 00 | -900 / 0 | High | 2F - 22F |
1F - 6F full invincibility |