Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 3 | 6 | 4 | 2 | 6 | 4 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
6 | 3 | 13 | 4 | 2 | 9 | 7 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
8 | 3 | 19 | 5 | -4 | 10 | 1 | SCAV | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+18F) |
||
Standing LK L |
5 | 3 | 9 | 1 | -2 | 6 | 3 | SCAV | 4040 | 7070 | 0 / 20 | High | |||
Standing MK M |
5 | 3 | 14 | 3 | -2 | 9 | 4 | SCAV | 5050 | 100100 | 0 / 30 | High | |||
Standing HK H |
11 | 3 | 20 | 6 | -2 | 10 | 2 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+23F) Will not hit crouching opponents |
||
Crouching LP (WHILE CROUCHING)L |
3 | 2 | 8 | 4 | 1 | 6 | 3 | SCAV | 2020 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 13 | 5 | 2 | 10 | 7 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
7 | 3 | 23 | 0 | -3 | 8 | 5 | SCAV | 8080 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 3 | 1 | 3 | 1 | SCAV | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
8 | 3 | 15 | 3 | 1 | 7 | 5 | CAV | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
10 | 4 | 24 | D | -12 | 9 | 7 | S*CA*V* | 100100 * |
150150 * |
0 / 50 | Low |
Triggers Crush Counter (D) S*CA*Only possible for 1st attack on hit V*Only possible during 1st attack |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 6 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
VStanding LP L |
4 | 3 | 6 | 4 | 2 | SCA | 4040 | 7070 | 0 / 20 | High | |||||
VStanding MP M |
6 | 3 | 13 | 4 | 2 | SCA | 7070 | 100100 | 0 / 30 | High | |||||
VStanding HP H |
8 | 3 | 19 | 5 | -4 | SCA | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+18F) |
||||
VCrouching LP (WHILE CROUCHING)L |
3 | 2 | 8 | 4 | 1 | SCA | 3030 | 7070 | 0 / 20 | High | |||||
VCrouching MP (WHILE CROUCHING)M |
6 | 3 | 13 | 5 | 2 | SCA | 7070 | 100100 | 0 / 30 | High | |||||
VCrouching HP (WHILE CROUCHING)H |
7 | 3 | 23 | 0 | -3 | SCA | 9090 | 150150 | 0 / 50 | High | |||||
VJumping LP (DURING JUMP)L |
3 | 5 | 5050 | 7070 | 0 / 20 | Mid | |||||||||
VJumping MP (DURING JUMP)M |
5 | 6 | 8080 | 100100 | 0 / 30 | Mid | |||||||||
VJumping HP (DURING JUMP)H |
7 | 4 | 100100 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Blizzard Heel +M |
23 | 5 | 18 | 1 | -6 | 6060 * |
100100 * |
0 / 30 | Mid | ||||||
Sniping Kick +H |
14 | 3 | 19 | 3 | -2 | 10 | 5 | CAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Isicle Stamp (DURING JUMP)+M |
18 | Until landing | 4 frame(s) after landing | 3030 | 7070 | 0 / 20 | High | ||||||||
Frost Spike (1) L M |
6 | 3 | 17 | 0 | -6 | 13 | 7 | V | 4040 | 6060 | 0 / 30 | High | |||
Frost Spike (2) L M H |
8 | 1 | -9 | 10 | 0 | S*CA*V | 6060 | 8080 | 0 / 50 | High | S*CA*Only on hit | ||||
White Out (1) M H |
8 | 3 | 23 | -1 | -9 | 8 | 0 | V | 5050 | 7070 | 0 / 30 | High | |||
White Out (2) M H M M |
10 | D | -12 | D | 15 | V | 6060 | 100100 | V-Gauge 0 / 60 | High | |||||
Cold Low (1) (DURING M Vanity Step)+L |
4 | 2 | 8 | 3 | 1 | 6 | 4 | V | 2020 | 7070 | 0 / 20 | Low | |||
Cold Low (2) (DURING M Vanity Step)+L +H |
10 | 4 | 24 | D | -12 | 20 | 7 | S*CA*V* | 100100 * |
150150 * |
0 / 50 | Low |
S*CA*Only possible for 1st attack on hit V*Only possible during 1st attack |
||
Brinicle (1) (DURING M Vanity Step)+L |
4 | 2 | 8 | 3 | 1 | 6 | 4 | V | 2020 | 7070 | 0 / 20 | Low | |||
Brinicle (2) (DURING M Vanity Step)+L +H |
8 | 3 | 21 | D | -2 | D | 15 | S*CA*V | 9090 | 150150 | 0 / 50 | High | S*CA*Only on hit | ||
Snow Grain (1) (DURING M Vanity Step)+M |
6 | 3 | 13 | 5 | 2 | 10 | 7 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Snow Grain (2) (DURING M Vanity Step)+M H |
8 | 3 | 19 | 5 | -8 | 20 | 7 | S*CA*V | 9090 | 150150 | 0 / 50 | High | S*CA*Only on hit | ||
White Spear (1) (DURING H Vanity Step)(DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
White Spear (2) (DURING H Vanity Step)(DURING JUMP)L M |
3 | 5 | 7070 | 100100 | 0 / 30 | High |
Can cross-up |
||||||||
VFrost Spike (2) (DURING V-TRIGGER II)L M |
6 | 3 | 17 | 0 | -6 | S* | 5050 | 6060 | 0 / 40 | High | S*Can only be canceled into Frost Edge | ||||
VFrost Spike (3) (DURING V-TRIGGER II)L M H |
8 | 1 | -9 | S*CA* | 7070 | 8080 | 0 / 50 | High | S*CA*Only on hit | ||||||
VWhite Out (2) (DURING V-TRIGGER II)M H |
8 | 3 | 23 | -1 | -9 | S* | 6060 | 7070 | 0 / 30 | High | S*Can only be canceled into Frost Edge | ||||
VWhite Out (3) (DURING V-TRIGGER II)M H M M |
10 | D | -12 | S* | 7070 | 100100 | High | S*Can only be canceled into Frost Edge | |||||||
VSnow Grain (2) (DURING V-TRIGGER II)(DURING M Vanity Step)+L +H |
8 | 3 | 21 | D | -2 | S*CA* | 100100 | 150150 | 0 / 50 | High | S*CA*Only on hit | ||||
VSnow Grain (3) (DURING V-TRIGGER II)(DURING M Vanity Step)+M |
6 | 3 | 13 | 5 | 2 | SCA | 7070 | 100100 | 0 / 30 | High | |||||
V (DURING V-TRIGGER II)(DURING M Vanity Step)+M H |
8 | 3 | 19 | 5 | -8 | S*CA* | 100100 | 150150 | 0 / 50 | High | S*CA*Only on hit | ||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Pressure Ridge OR+L L |
5 | 3 | 17 | D | 130130 | 120120 | 0 / 70 | Throw | |||||||
Sublimation +L L |
5 | 3 | 17 | D | 120120 | 150150 | 0 / 80 | Throw | |||||||
Avalance Rock (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 6 frame(s) after landing | D | 120120 | 200200 | 0 / 80 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Inside Slash M M |
15 | 2 | 23 | 2 | -8 | 5050 | 100100 | V-Gauge 0 / 60 | High | Counter for all hit levels from 8F to 16F | |||||
Inside Slash (upon successful parry) |
1 | 5 | 31 | D | 150150 * |
200200 * |
V-Gauge 0 / 100 | High |
1F - 54F full invincibility |
||||||
Absolute Zero H H |
1 | 5 | 00 | 00 | V-Gauge -600 / 0 |
V-Gauge Timer + 2800F Continuing to hold forward turns the forward dash into a slide, and uses 700 of the V-Timer Gains the special moves Frost Edge, Reverse Javelin while active Strengthens P regular moves, unique attacks, Hailstorm |
|||||||||
Third Eye (DURING GUARD)+LMH |
31 total frames | V-Gauge -300 / 0 |
1F - 25F attack & projectile invincibility Recover 200 stun upon activation |
||||||||||||
VInside Slash M M |
15 | 2 | 21 | 2 | -8 | 6060 | 100100 | High | Counter for all hit levels from 8F to 16F | ||||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Frost Touch - Low +L |
2 | 11 | 34 | D | 200200 | 250250 | 20 / 100 | Counter for low attacks | |||||||
Frost Touch - Mid +M |
2 | 11 | 34 | D | 180180 | 250250 | 20 / 100 | Can counter high and mid grounded attacks | |||||||
Frost Touch - High +H |
2 | 11 | 34 | D | 180180 | 250250 | 20 / 100 | Can counter airborne attacks | |||||||
EX Frost Touch - Low +L M |
1 | 12 | 29 | D | 260260 | 300300 | -300 / 0 | Counter for low attacks | |||||||
EX Frost Touch - Mid +L H |
1 | 12 | 29 | D | 240240 | 300300 | -300 / 0 | Can counter high and mid grounded attacks | |||||||
EX Frost Touch - High +M H |
1 | 12 | 29 | D | 240240 | 300300 | -300 / 0 | Can counter airborne attacks | |||||||
L Parabellum +L ORL (REPEAT BUTTON) |
9 | 8 | 17 | 2 | -4 | CA | 7070 * |
150150 * |
20 / 40 | High | |||||
M Parabellum +M ORM (REPEAT BUTTON) |
14 | 10 | 21 | 4 | -6 | CA | 8080 * |
150150 * |
20 / 50 | High | |||||
H Parabellum +H ORH (REPEAT BUTTON) |
18 | 12 | 31 | D | -9 | CA | 100100 * |
150150 * |
20 / 60 | High | |||||
EX Parabellum +OR(REPEAT BUTTON) |
9 | 10 | 22 | D | -7 | S* | 100100 * |
150150 * |
-300 / 0 | High |
Stops after the 5th attack on block and whiff S*The final attack can be canceled into Vanity Step, Hailstorm |
||||
L Vanity Step +L |
43 total frames |
7F - 14F attack & projectile invincibility |
|||||||||||||
M Vanity Step +M |
46 total frames |
6F - 14F attack & projectile invincibility Can cancel into normal and unique moves from 39F |
|||||||||||||
H Vanity Step +H |
4 frame(s) after landing | 34F - 67F |
7F - 14F attack & projectile invincibility Can perform normal moves and her air throw during the jump |
||||||||||||
L EX Vanity Step +L M |
32 total frames | -300 / 0 |
17F - 32F projectile invincibility 1F - 16F attack & projectile invincibility |
||||||||||||
M EX Vanity Step +L H |
38 total frames | -300 / 0 |
15F - 45F projectile invincibility 1F - 14F attack & projectile invincibility Can cancel into normal and unique moves from 33F |
||||||||||||
H EX Vanity Step +M H |
4 frame(s) after landing | -300 / 0 | 26F - 55F |
18F - 55F projectile invincibility 1F - 17F attack & projectile invincibility |
|||||||||||
Silver Edge (DURING L Vanity Step) |
8 | 9 | 23 | D | -12 | CA | 100100 | 150150 | 10 / 30 | High |
1F - 11F projectile invincibility |
||||
EX Silver Edge (DURING EX L Vanity Step) |
5 | 9 | 18 | D | -9 | 160160 | 200200 | High |
1F - 13F projectile invincibility |
||||||
L Hailstorm +L |
12 | 5/Until landing | 25 | D | -8 | 5050 | 100100 | 5 / 20 | High | ○ | The startup motion and the projectile itself nullify projectiles | ||||
M Hailstorm +M |
12 | 5/Until landing | 28 | D | -11 | 5050 | 100100 | 5 / 20 | High | ○ | The startup motion and the projectile itself nullify projectiles | ||||
H Hailstorm +H |
12 | 5/Until landing | 28 | D | -11 | 5050 | 100100 | 5 / 20 | High | ○ | The startup motion and the projectile itself nullify projectiles | ||||
EX Hailstorm + |
12 | 5/Until landing | 25 | D | -8 | 50+10050+100 * |
100+200100+200 * |
-300 / 0 | High | ○ | The startup motion and the projectile itself nullify projectiles | ||||
VL Hailstorm (DURING V-TRIGGER II)+L |
12 | 5/Until landing | 25 | D | -8 | 50+6050+60 | 100100 | 5 / 20 | High | ○ | The startup motion and the projectile itself nullify projectiles | ||||
VM Hailstorm (DURING V-TRIGGER II)+M |
12 | 5/Until landing | 28 | D | -11 | 50+6050+60 | 100100 | 5 / 20 | High | ○ | The startup motion and the projectile itself nullify projectiles | ||||
VH Hailstorm (DURING V-TRIGGER II)+H |
12 | 5/Until landing | 28 | D | -11 | 50+6050+60 | 100100 | 5 / 20 | High | ○ | The startup motion and the projectile itself nullify projectiles | ||||
VEX Hailstorm (DURING V-TRIGGER II)+ |
12 | 5/Until landing | 25 | D | -8 | 50+12050+120 * |
100+200100+200 * |
-300 / 0 | High | ○ | The startup motion and the projectile itself nullify projectiles | ||||
VFrost Edge (DURING V-TRIGGER II)H H |
13 | 9 | 22 | D | -11 | CA | 110110 | 150150 | 10 / 30 | High |
Uses 1000F V-Gauge Timer 9F - 21F projectile invincibility Can be canceled from grounded normal moves, except for Blizzard Heel |
||||
VReverse Javelin (First Attack Only) (DURING V-TRIGGER II DASH)H H |
5 | 9 | 28 | -3 | -22 | CA | 110110 | 100100 | 10 / 30 | High |
Uses 500F V-Gauge Timer 1F - 13F projectile invincibility |
||||
VReverse Javelin (DURING V-TRIGGER II DASH)H H (ON HIT)H H |
5 | 9 | 58 | D | CA | 9090 | 100100 | 0 / 30 | High |
Uses 900F V-Gauge Timer 1F - 13F projectile invincibility Opponent takes ice damage on hit While under the ice effect, the opponent's stun gauge will not recover. Effect is released if Kolin is hit |
|||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Frost Tower + |
7 | 3 | 52 | D | -37 | 330330 | 00 | -900 / 0 | High |
1F - 9F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 3 | 6 | 4 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High | |||||
Standing MP M |
6 | 3 | 13 | 4 | 2 | SCAV | 6060 | 100100 | 0 / 30 | High | |||||
Standing HP H |
8 | 3 | 19 | 5 | -4 | SCAV | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+18F) |
||||
Standing LK L |
5 | 3 | 9 | 1 | -2 | SCAV | 4040 | 7070 | 0 / 20 | High | |||||
Standing MK M |
5 | 3 | 14 | 3 | -2 | SCAV | 5050 | 100100 | 0 / 30 | High | |||||
Standing HK H |
11 | 3 | 20 | 6 | -2 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+23F) Will not hit crouching opponents |
||||
Crouching LP (WHILE CROUCHING)L |
3 | 2 | 8 | 4 | 1 | SCAV | 2020 | 7070 | 0 / 20 | High | |||||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 13 | 5 | 2 | SCAV | 6060 | 100100 | 0 / 30 | High | |||||
Crouching HP (WHILE CROUCHING)H |
7 | 3 | 23 | 0 | -3 | SCAV | 8080 | 150150 | 0 / 50 | High | |||||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 3 | 1 | SCAV | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||||
Crouching MK (WHILE CROUCHING)M |
8 | 3 | 15 | 3 | 1 | CAV | 5050 | 100100 | 0 / 30 | Low | |||||
Crouching HK (WHILE CROUCHING)H |
10 | 4 | 24 | D | -12 | S*CA*V* | 100100 * |
150150 * |
0 / 50 | Low |
Triggers Crush Counter (D) S*CA*Only possible for 1st attack on hit V*Only possible during 1st attack |
||||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 6 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Blizzard Heel +M |
23 | 5 | 18 | 1 | -6 | 6060 * |
100100 * |
0 / 30 | Mid | ||||||
Sniping Kick +H |
14 | 3 | 19 | 3 | -2 | CAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||||
Isicle Stamp (DURING JUMP)+M |
18 | Until landing | 4 frame(s) after landing | 3030 | 7070 | 0 / 20 | High | ||||||||
Frost Spike (2) L M |
6 | 3 | 17 | 0 | -6 | V | 4040 | 6060 | 0 / 30 | High | |||||
Frost Spike (3) L M H |
8 | 1 | -9 | S*CA* | 6060 | 8080 | 0 / 50 | High | S*CA*Only on hit | ||||||
White Out (2) M H |
8 | 3 | 23 | -1 | -9 | V | 5050 | 7070 | 0 / 30 | High | |||||
White Out (3) M H M M |
10 | D | -12 | V | 6060 | 100100 | V-Gauge 0 / 60 | High | |||||||
Cold Low (2) (DURING M Vanity Step)+L |
4 | 2 | 8 | 3 | 1 | V | 2020 | 7070 | 0 / 20 | Low | |||||
Cold Low (3) (DURING M Vanity Step)+L +H |
10 | 4 | 24 | D | -12 | S*CA*V* | 100100 * |
150150 * |
0 / 50 | Low |
S*CA*Only possible for 1st attack on hit V*Only possible during 1st attack |
||||
Brinicle (2) (DURING M Vanity Step)+L |
4 | 2 | 8 | 3 | 1 | V | 2020 | 7070 | 0 / 20 | Low | |||||
Brinicle (3) (DURING M Vanity Step)+L +H |
8 | 3 | 21 | D | -2 | S*CA*V | 9090 | 150150 | 0 / 50 | High | S*CA*Only on hit | ||||
Snow Grain (2) (DURING M Vanity Step)+M |
6 | 3 | 13 | 5 | 2 | SCAV | 6060 | 100100 | 0 / 30 | High | |||||
Snow Grain (3) (DURING M Vanity Step)+M H |
8 | 3 | 19 | 5 | -8 | S*CA*V | 9090 | 150150 | 0 / 50 | High | S*CA*Only on hit | ||||
White Spear (2) (DURING H Vanity Step)(DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
White Spear (3) (DURING H Vanity Step)(DURING JUMP)L M |
3 | 5 | 7070 | 100100 | 0 / 30 | High |
Can cross-up |
||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Pressure Ridge OR+L L |
5 | 3 | 17 | D | 130130 | 120120 | 0 / 70 | Throw | |||||||
Sublimation +L L |
5 | 3 | 17 | D | 120120 | 150150 | 0 / 80 | Throw | |||||||
Avalance Rock (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 6 frame(s) after landing | D | 120120 | 200200 | 0 / 80 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Inside Slash M M |
15 | 2 | 23 | 2 | -8 | 5050 | 100100 | V-Gauge 0 / 60 | High | Counter for all hit levels from 8F to 16F | |||||
Inside Slash (upon successful parry) |
1 | 5 | 31 | D | 150150 * |
200200 * |
V-Gauge 0 / 100 | High |
1F - 54F full invincibility |
||||||
Diamond Dust H H |
17 | 24 | 30 total frames | D | 32 | 120120 * |
360360 * |
V-Gauge -600 / 0 0 / 30 |
High | ○ |
V-Gauge Timer + 2000F While active, Kolin gains the Diamond Dust special move Opponent takes ice damage on hit While under the ice effect, the opponent's stun gauge will not recover. Effect is released if Kolin is hit Can hit a knocked down opponent |
||||
Third Eye (DURING GUARD)+LMH |
31 total frames | V-Gauge -300 / 0 |
1F - 25F attack & projectile invincibility Recover 200 stun upon activation |
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Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Frost Touch - Low +L |
2 | 11 | 34 | D | 200200 | 250250 | 20 / 100 | Counter for low attacks | |||||||
Frost Touch - Mid +M |
2 | 11 | 34 | D | 180180 | 250250 | 20 / 100 | Can counter high and mid grounded attacks | |||||||
Frost Touch - High +H |
2 | 11 | 34 | D | 180180 | 250250 | 20 / 100 | Can counter airborne attacks | |||||||
EX Frost Touch - Low +L M |
1 | 12 | 29 | D | 260260 | 300300 | -300 / 0 | Counter for low attacks | |||||||
EX Frost Touch - Mid +L H |
1 | 12 | 29 | D | 240240 | 300300 | -300 / 0 | Can counter high and mid grounded attacks | |||||||
EX Frost Touch - High +M H |
1 | 12 | 29 | D | 240240 | 300300 | -300 / 0 | Can counter airborne attacks | |||||||
L Parabellum +L ORL (REPEAT BUTTON) |
9 | 8 | 17 | 2 | -4 | CA | 7070 * |
150150 * |
20 / 40 | High | |||||
M Parabellum +M ORM (REPEAT BUTTON) |
14 | 10 | 21 | 4 | -6 | CA | 8080 * |
150150 * |
20 / 50 | High | |||||
H Parabellum +H ORH (REPEAT BUTTON) |
18 | 12 | 31 | D | -9 | CA | 100100 * |
150150 * |
20 / 60 | High | |||||
EX Parabellum +OR(REPEAT BUTTON) |
9 | 10 | 22 | D | -7 | S* | 100100 * |
150150 * |
-300 / 0 | High |
Stops after the 5th attack on block and whiff S*The final attack can be canceled into Vanity Step, Hailstorm |
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L Vanity Step +L |
43 total frames |
7F - 14F attack & projectile invincibility |
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M Vanity Step +M |
46 total frames |
6F - 14F attack & projectile invincibility Can cancel into normal and unique moves from 39F |
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H Vanity Step +H |
4 frame(s) after landing | 34F - 67F |
7F - 14F attack & projectile invincibility Can perform normal moves and her air throw during the jump |
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EX L Vanity Step +L M |
32 total frames | -300 / 0 |
17F - 32F projectile invincibility 1F - 16F attack & projectile invincibility |
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EX M Vanity Step +L H |
38 total frames | -300 / 0 |
15F - 45F projectile invincibility 1F - 14F attack & projectile invincibility Can cancel into normal and unique moves from 33F |
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EX H Vanity Step +M H |
4 frame(s) after landing | -300 / 0 | 26F - 55F |
18F - 55F projectile invincibility 1F - 17F attack & projectile invincibility |
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Silver Edge (DURING L Vanity Step) |
8 | 9 | 23 | D | -12 | CA | 100100 | 150150 | 10 / 30 | High |
1F - 11F projectile invincibility |
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EX Silver Edge (DURING EX L Vanity Step) |
5 | 9 | 18 | D | -9 | 160160 | 200200 | High |
1F - 13F projectile invincibility |
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L Hailstorm +L |
12 | 5/Until landing | 25 | D | -8 | 5050 | 100100 | 5 / 20 | High | ○ | The startup motion and the projectile itself nullify projectiles | ||||
M Hailstorm +M |
12 | 5/Until landing | 28 | D | -11 | 5050 | 100100 | 5 / 20 | High | ○ | The startup motion and the projectile itself nullify projectiles | ||||
H Hailstorm +H |
12 | 5/Until landing | 28 | D | -11 | 5050 | 100100 | 5 / 20 | High | ○ | The startup motion and the projectile itself nullify projectiles | ||||
EX Hailstorm + |
12 | 5/Until landing | 25 | D | -8 | 50+10050+100 * |
100+200100+200 * |
-300 / 0 | High | ○ | The startup motion and the projectile itself nullify projectiles | ||||
VDiamond Dust H H |
19 | 24 | 38 total frames | D | 26 | 120120 * |
360360 * |
0 / 30 | High | ○ |
Uses 2000F V-Gauge Timer Opponent takes ice damage on hit While under the ice effect, the opponent's stun gauge will not recover. Effect is released if Kolin is hit Puts the opponent in a knocked down juggle state |
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Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Frost Tower + |
7 | 3 | 52 | D | -37 | 330330 | 00 | -900 / 0 | High |
1F - 9F full invincibility |