Frame List|KOLIN

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 6 4 2 6 4 SCAV 3030 7070 0 / 20 High

Standing MP

M

6 3 13 4 2 9 7 SCAV 6060 100100 0 / 30 High

Standing HP

H

8 3 19 5 -4 10 1 SCAV 8080 150150 0 / 50 High Triggers Crush Counter (+18F)

Standing LK

L

5 3 9 1 -2 6 3 SCAV 4040 7070 0 / 20 High

Standing MK

M

5 3 14 3 -2 9 4 SCAV 5050 100100 0 / 30 High

Standing HK

H

11 3 20 6 -2 10 2 V 8080 150150 0 / 50 High Triggers Crush Counter (+23F)
Will not hit crouching opponents

Crouching LP

(WHILE CROUCHING)

L

3 2 8 4 1 6 3 SCAV 2020 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 3 13 5 2 10 7 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

7 3 23 0 -3 8 5 SCAV 8080 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 2 8 3 1 3 1 SCAV 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

8 3 15 3 1 7 5 CAV 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

10 4 24 D -12 9 7 S*CA*V* 100100
*
150150
*
0 / 50 Low Triggers Crush Counter (D)
S*CA*Only possible for 1st attack on hit
V*Only possible during 1st attack

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 6 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 5 7070 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid

VStanding LP

L

4 3 6 4 2 SCA 4040 7070 0 / 20 High

VStanding MP

M

6 3 13 4 2 SCA 7070 100100 0 / 30 High

VStanding HP

H

8 3 19 5 -4 SCA 9090 150150 0 / 50 High Triggers Crush Counter (+18F)

VCrouching LP

(WHILE CROUCHING)

L

3 2 8 4 1 SCA 3030 7070 0 / 20 High

VCrouching MP

(WHILE CROUCHING)

M

6 3 13 5 2 SCA 7070 100100 0 / 30 High

VCrouching HP

(WHILE CROUCHING)

H

7 3 23 0 -3 SCA 9090 150150 0 / 50 High

VJumping LP

(DURING JUMP)

L

3 5 5050 7070 0 / 20 Mid

VJumping MP

(DURING JUMP)

M

5 6 8080 100100 0 / 30 Mid

VJumping HP

(DURING JUMP)

H

7 4 100100 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Blizzard Heel

+

M

23 5 18 1 -6 6060
*
100100
*
0 / 30 Mid

Sniping Kick

+

H

14 3 19 3 -2 10 5 CAV 9090 150150 0 / 50 High Triggers Crush Counter (D)

Isicle Stamp

(DURING JUMP)+

M

18 Until landing 4 frame(s) after landing 3030 7070 0 / 20 High

Frost Spike (1)

L

M

6 3 17 0 -6 13 7 V 4040 6060 0 / 30 High

Frost Spike (2)

L

M

H

8 1 -9 10 0 S*CA*V 6060 8080 0 / 50 High S*CA*Only on hit

White Out (1)

M

H

8 3 23 -1 -9 8 0 V 5050 7070 0 / 30 High

White Out (2)

M

H

M

M

10 D -12 D 15 V 6060 100100 V-Gauge 0 / 60 High

Cold Low (1)

(DURING M Vanity Step)+

L

4 2 8 3 1 6 4 V 2020 7070 0 / 20 Low

Cold Low (2)

(DURING M Vanity Step)+

L

+

H

10 4 24 D -12 20 7 S*CA*V* 100100
*
150150
*
0 / 50 Low S*CA*Only possible for 1st attack on hit
V*Only possible during 1st attack

Brinicle (1)

(DURING M Vanity Step)+

L

4 2 8 3 1 6 4 V 2020 7070 0 / 20 Low

Brinicle (2)

(DURING M Vanity Step)+

L

+

H

8 3 21 D -2 D 15 S*CA*V 9090 150150 0 / 50 High S*CA*Only on hit

Snow Grain (1)

(DURING M Vanity Step)+

M

6 3 13 5 2 10 7 SCAV 6060 100100 0 / 30 High

Snow Grain (2)

(DURING M Vanity Step)+

M

H

8 3 19 5 -8 20 7 S*CA*V 9090 150150 0 / 50 High S*CA*Only on hit

White Spear (1)

(DURING H Vanity Step)(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid Can cross-up

White Spear (2)

(DURING H Vanity Step)(DURING JUMP)

L

M

3 5 7070 100100 0 / 30 High Can cross-up

VFrost Spike (2)

(DURING V-TRIGGER II)

L

M

6 3 17 0 -6 S* 5050 6060 0 / 40 High S*Can only be canceled into Frost Edge

VFrost Spike (3)

(DURING V-TRIGGER II)

L

M

H

8 1 -9 S*CA* 7070 8080 0 / 50 High S*CA*Only on hit

VWhite Out (2)

(DURING V-TRIGGER II)

M

H

8 3 23 -1 -9 S* 6060 7070 0 / 30 High S*Can only be canceled into Frost Edge

VWhite Out (3)

(DURING V-TRIGGER II)

M

H

M

M

10 D -12 S* 7070 100100 High S*Can only be canceled into Frost Edge

VSnow Grain (2)

(DURING V-TRIGGER II)(DURING M Vanity Step)+

L

+

H

8 3 21 D -2 S*CA* 100100 150150 0 / 50 High S*CA*Only on hit

VSnow Grain (3)

(DURING V-TRIGGER II)(DURING M Vanity Step)+

M

6 3 13 5 2 SCA 7070 100100 0 / 30 High

V

(DURING V-TRIGGER II)(DURING M Vanity Step)+

M

H

8 3 19 5 -8 S*CA* 100100 150150 0 / 50 High S*CA*Only on hit
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Pressure Ridge

OR+

L

L

5 3 17 D 130130 120120 0 / 70 Throw

Sublimation

+

L

L

5 3 17 D 120120 150150 0 / 80 Throw

Avalance Rock

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 6 frame(s) after landing D 120120 200200 0 / 80 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Inside Slash

M

M

15 2 23 2 -8 5050 100100 V-Gauge 0 / 60 High Counter for all hit levels from 8F to 16F

Inside Slash (upon successful parry)

1 5 31 D 150150
*
200200
*
V-Gauge 0 / 100 High 1F - 54F full invincibility

Absolute Zero

H

H

1 5 00 00 V-Gauge -600 / 0 V-Gauge Timer + 2800F
Continuing to hold forward turns the forward dash into a slide, and uses 700 of the V-Timer
Gains the special moves Frost Edge, Reverse Javelin while active
Strengthens P regular moves, unique attacks, Hailstorm

Third Eye

(DURING GUARD)+

LMH

31 total frames V-Gauge -300 / 0 1F - 25F attack & projectile invincibility
Recover 200 stun upon activation

VInside Slash

M

M

15 2 21 2 -8 6060 100100 High Counter for all hit levels from 8F to 16F
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Frost Touch - Low

+

L

2 11 34 D 200200 250250 20 / 100 Counter for low attacks

Frost Touch - Mid

+

M

2 11 34 D 180180 250250 20 / 100 Can counter high and mid grounded attacks

Frost Touch - High

+

H

2 11 34 D 180180 250250 20 / 100 Can counter airborne attacks

EX Frost Touch - Low

+

L

M

1 12 29 D 260260 300300 -300 / 0 Counter for low attacks

EX Frost Touch - Mid

+

L

H

1 12 29 D 240240 300300 -300 / 0 Can counter high and mid grounded attacks

EX Frost Touch - High

+

M

H

1 12 29 D 240240 300300 -300 / 0 Can counter airborne attacks

L Parabellum

+

L

OR

L

(REPEAT BUTTON)
9 8 17 2 -4 CA 7070
*
150150
*
20 / 40 High

M Parabellum

+

M

OR

M

(REPEAT BUTTON)
14 10 21 4 -6 CA 8080
*
150150
*
20 / 50 High

H Parabellum

+

H

OR

H

(REPEAT BUTTON)
18 12 31 D -9 CA 100100
*
150150
*
20 / 60 High

EX Parabellum

+OR(REPEAT BUTTON)
9 10 22 D -7 S* 100100
*
150150
*
-300 / 0 High Stops after the 5th attack on block and whiff
S*The final attack can be canceled into Vanity Step, Hailstorm

L Vanity Step

+

L

43 total frames 7F - 14F attack & projectile invincibility

M Vanity Step

+

M

46 total frames 6F - 14F attack & projectile invincibility
Can cancel into normal and unique moves from 39F

H Vanity Step

+

H

4 frame(s) after landing 34F - 67F 7F - 14F attack & projectile invincibility
Can perform normal moves and her air throw during the jump

L EX Vanity Step

+

L

M

32 total frames -300 / 0 17F - 32F projectile invincibility
1F - 16F attack & projectile invincibility

M EX Vanity Step

+

L

H

38 total frames -300 / 0 15F - 45F projectile invincibility
1F - 14F attack & projectile invincibility
Can cancel into normal and unique moves from 33F

H EX Vanity Step

+

M

H

4 frame(s) after landing -300 / 0 26F - 55F 18F - 55F projectile invincibility
1F - 17F attack & projectile invincibility

Silver Edge

(DURING L Vanity Step)
8 9 23 D -12 CA 100100 150150 10 / 30 High 1F - 11F projectile invincibility

EX Silver Edge

(DURING EX L Vanity Step)
5 9 18 D -9 160160 200200 High 1F - 13F projectile invincibility

L Hailstorm

+

L

12 5/Until landing 25 D -8 5050 100100 5 / 20 High The startup motion and the projectile itself nullify projectiles

M Hailstorm

+

M

12 5/Until landing 28 D -11 5050 100100 5 / 20 High The startup motion and the projectile itself nullify projectiles

H Hailstorm

+

H

12 5/Until landing 28 D -11 5050 100100 5 / 20 High The startup motion and the projectile itself nullify projectiles

EX Hailstorm

+
12 5/Until landing 25 D -8 50+10050+100
*
100+200100+200
*
-300 / 0 High The startup motion and the projectile itself nullify projectiles

VL Hailstorm

(DURING V-TRIGGER II)+

L

12 5/Until landing 25 D -8 50+6050+60 100100 5 / 20 High The startup motion and the projectile itself nullify projectiles

VM Hailstorm

(DURING V-TRIGGER II)+

M

12 5/Until landing 28 D -11 50+6050+60 100100 5 / 20 High The startup motion and the projectile itself nullify projectiles

VH Hailstorm

(DURING V-TRIGGER II)+

H

12 5/Until landing 28 D -11 50+6050+60 100100 5 / 20 High The startup motion and the projectile itself nullify projectiles

VEX Hailstorm

(DURING V-TRIGGER II)+
12 5/Until landing 25 D -8 50+12050+120
*
100+200100+200
*
-300 / 0 High The startup motion and the projectile itself nullify projectiles

VFrost Edge

(DURING V-TRIGGER II)

H

H

13 9 22 D -11 CA 110110 150150 10 / 30 High Uses 1000F V-Gauge Timer
9F - 21F projectile invincibility
Can be canceled from grounded normal moves, except for Blizzard Heel

VReverse Javelin (First Attack Only)

(DURING V-TRIGGER II DASH)

H

H

5 9 28 -3 -22 CA 110110 100100 10 / 30 High Uses 500F V-Gauge Timer
1F - 13F projectile invincibility

VReverse Javelin

(DURING V-TRIGGER II DASH)

H

H

(ON HIT)

H

H

5 9 58 D CA 9090 100100 0 / 30 High Uses 900F V-Gauge Timer
1F - 13F projectile invincibility
Opponent takes ice damage on hit
While under the ice effect, the opponent's stun gauge will not recover. Effect is released if Kolin is hit
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Frost Tower

+
7 3 52 D -37 330330 00 -900 / 0 High 1F - 9F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 6 4 2 SCAV 3030 7070 0 / 20 High

Standing MP

M

6 3 13 4 2 SCAV 6060 100100 0 / 30 High

Standing HP

H

8 3 19 5 -4 SCAV 8080 150150 0 / 50 High Triggers Crush Counter (+18F)

Standing LK

L

5 3 9 1 -2 SCAV 4040 7070 0 / 20 High

Standing MK

M

5 3 14 3 -2 SCAV 5050 100100 0 / 30 High

Standing HK

H

11 3 20 6 -2 V 8080 150150 0 / 50 High Triggers Crush Counter (+23F)
Will not hit crouching opponents

Crouching LP

(WHILE CROUCHING)

L

3 2 8 4 1 SCAV 2020 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 3 13 5 2 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

7 3 23 0 -3 SCAV 8080 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 2 8 3 1 SCAV 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

8 3 15 3 1 CAV 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

10 4 24 D -12 S*CA*V* 100100
*
150150
*
0 / 50 Low Triggers Crush Counter (D)
S*CA*Only possible for 1st attack on hit
V*Only possible during 1st attack

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 6 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 5 7070 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Blizzard Heel

+

M

23 5 18 1 -6 6060
*
100100
*
0 / 30 Mid

Sniping Kick

+

H

14 3 19 3 -2 CAV 9090 150150 0 / 50 High Triggers Crush Counter (D)

Isicle Stamp

(DURING JUMP)+

M

18 Until landing 4 frame(s) after landing 3030 7070 0 / 20 High

Frost Spike (2)

L

M

6 3 17 0 -6 V 4040 6060 0 / 30 High

Frost Spike (3)

L

M

H

8 1 -9 S*CA* 6060 8080 0 / 50 High S*CA*Only on hit

White Out (2)

M

H

8 3 23 -1 -9 V 5050 7070 0 / 30 High

White Out (3)

M

H

M

M

10 D -12 V 6060 100100 V-Gauge 0 / 60 High

Cold Low (2)

(DURING M Vanity Step)+

L

4 2 8 3 1 V 2020 7070 0 / 20 Low

Cold Low (3)

(DURING M Vanity Step)+

L

+

H

10 4 24 D -12 S*CA*V* 100100
*
150150
*
0 / 50 Low S*CA*Only possible for 1st attack on hit
V*Only possible during 1st attack

Brinicle (2)

(DURING M Vanity Step)+

L

4 2 8 3 1 V 2020 7070 0 / 20 Low

Brinicle (3)

(DURING M Vanity Step)+

L

+

H

8 3 21 D -2 S*CA*V 9090 150150 0 / 50 High S*CA*Only on hit

Snow Grain (2)

(DURING M Vanity Step)+

M

6 3 13 5 2 SCAV 6060 100100 0 / 30 High

Snow Grain (3)

(DURING M Vanity Step)+

M

H

8 3 19 5 -8 S*CA*V 9090 150150 0 / 50 High S*CA*Only on hit

White Spear (2)

(DURING H Vanity Step)(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid Can cross-up

White Spear (3)

(DURING H Vanity Step)(DURING JUMP)

L

M

3 5 7070 100100 0 / 30 High Can cross-up
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Pressure Ridge

OR+

L

L

5 3 17 D 130130 120120 0 / 70 Throw

Sublimation

+

L

L

5 3 17 D 120120 150150 0 / 80 Throw

Avalance Rock

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 6 frame(s) after landing D 120120 200200 0 / 80 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Inside Slash

M

M

15 2 23 2 -8 5050 100100 V-Gauge 0 / 60 High Counter for all hit levels from 8F to 16F

Inside Slash (upon successful parry)

1 5 31 D 150150
*
200200
*
V-Gauge 0 / 100 High 1F - 54F full invincibility

Diamond Dust

H

H

17 24 30 total frames D 32 120120
*
360360
*
V-Gauge -600 / 0
0 / 30
High V-Gauge Timer + 2000F
While active, Kolin gains the Diamond Dust special move
Opponent takes ice damage on hit
While under the ice effect, the opponent's stun gauge will not recover. Effect is released if Kolin is hit
Can hit a knocked down opponent

Third Eye

(DURING GUARD)+

LMH

31 total frames V-Gauge -300 / 0 1F - 25F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Frost Touch - Low

+

L

2 11 34 D 200200 250250 20 / 100 Counter for low attacks

Frost Touch - Mid

+

M

2 11 34 D 180180 250250 20 / 100 Can counter high and mid grounded attacks

Frost Touch - High

+

H

2 11 34 D 180180 250250 20 / 100 Can counter airborne attacks

EX Frost Touch - Low

+

L

M

1 12 29 D 260260 300300 -300 / 0 Counter for low attacks

EX Frost Touch - Mid

+

L

H

1 12 29 D 240240 300300 -300 / 0 Can counter high and mid grounded attacks

EX Frost Touch - High

+

M

H

1 12 29 D 240240 300300 -300 / 0 Can counter airborne attacks

L Parabellum

+

L

OR

L

(REPEAT BUTTON)
9 8 17 2 -4 CA 7070
*
150150
*
20 / 40 High

M Parabellum

+

M

OR

M

(REPEAT BUTTON)
14 10 21 4 -6 CA 8080
*
150150
*
20 / 50 High

H Parabellum

+

H

OR

H

(REPEAT BUTTON)
18 12 31 D -9 CA 100100
*
150150
*
20 / 60 High

EX Parabellum

+OR(REPEAT BUTTON)
9 10 22 D -7 S* 100100
*
150150
*
-300 / 0 High Stops after the 5th attack on block and whiff
S*The final attack can be canceled into Vanity Step, Hailstorm

L Vanity Step

+

L

43 total frames 7F - 14F attack & projectile invincibility

M Vanity Step

+

M

46 total frames 6F - 14F attack & projectile invincibility
Can cancel into normal and unique moves from 39F

H Vanity Step

+

H

4 frame(s) after landing 34F - 67F 7F - 14F attack & projectile invincibility
Can perform normal moves and her air throw during the jump

EX L Vanity Step

+

L

M

32 total frames -300 / 0 17F - 32F projectile invincibility
1F - 16F attack & projectile invincibility

EX M Vanity Step

+

L

H

38 total frames -300 / 0 15F - 45F projectile invincibility
1F - 14F attack & projectile invincibility
Can cancel into normal and unique moves from 33F

EX H Vanity Step

+

M

H

4 frame(s) after landing -300 / 0 26F - 55F 18F - 55F projectile invincibility
1F - 17F attack & projectile invincibility

Silver Edge

(DURING L Vanity Step)
8 9 23 D -12 CA 100100 150150 10 / 30 High 1F - 11F projectile invincibility

EX Silver Edge

(DURING EX L Vanity Step)
5 9 18 D -9 160160 200200 High 1F - 13F projectile invincibility

L Hailstorm

+

L

12 5/Until landing 25 D -8 5050 100100 5 / 20 High The startup motion and the projectile itself nullify projectiles

M Hailstorm

+

M

12 5/Until landing 28 D -11 5050 100100 5 / 20 High The startup motion and the projectile itself nullify projectiles

H Hailstorm

+

H

12 5/Until landing 28 D -11 5050 100100 5 / 20 High The startup motion and the projectile itself nullify projectiles

EX Hailstorm

+
12 5/Until landing 25 D -8 50+10050+100
*
100+200100+200
*
-300 / 0 High The startup motion and the projectile itself nullify projectiles

VDiamond Dust

H

H

19 24 38 total frames D 26 120120
*
360360
*
0 / 30 High Uses 2000F V-Gauge Timer
Opponent takes ice damage on hit
While under the ice effect, the opponent's stun gauge will not recover. Effect is released if Kolin is hit
Puts the opponent in a knocked down juggle state
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Frost Tower

+
7 3 52 D -37 330330 00 -900 / 0 High 1F - 9F full invincibility