Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
3 | 2 | 9 | 3 | 1 | 3 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
6 | 5 | 11 | 4 | 3 | 9 | 8 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
8 | 3 | 18 | 4 | -2 | 13 | 7 | SCAVVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+16F) |
||
Standing LK L |
4 | 3 | 9 | 4 | 3 | 4 | 3 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
7 | 4 | 14 | 4 | -2 | 10 | 4 | VVS | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
12 | 3 | 19 | 1 | -4 | 12 | 7 | CAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+16F) |
||
Crouching LP (WHILE CROUCHING)L |
4 | 2 | 8 | 4 | 2 | 3 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
5 | 2 | 15 | 3 | 2 | 9 | 8 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
7 | 4 | 17 | 2 | -2 | 12 | 8 | SCAVVS | 9090 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 2 | 0 | 1 | -1 | SCAVVS | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 3 | 13 | 0 | -1 | 5 | 4 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
9 | 3 | 22 | D | -14 | D | 0 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
4 | 3 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 10 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
5 | 7 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
5 | 6 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Step Elbow +H |
17 | 2 | 17 | 4 | -2 | 12 | 6 | V | 8080 | 120120 | 0 / 50 | High | |||
Twist Barrage +H H |
9 | 3 | 19 | D | -8 | D | 3 | S*CA*VVS* | 6060 | 100100 | 0 / 50 | High | S*CA*VS*Only on hit | ||
Dual Crash M M |
7 | 3 | 16 | D | -6 | D | 6 | VVS* | 6060 | 7070 | 0 / 30 | High | VS*Only on hit | ||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Seoi Throw (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 120120 | 150150 | 0 / 70 | Throw | ||||||||
Pullback Hold (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 120120 | 150150 | 0 / 70 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Volty Line M M |
20 | 6 | 22 | 2 | -7 | 7070 | 130130 | V-Gauge 0 / 100 | Mid | 20F - 22F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents |
||||
Linear Movement - Avante (Movement) +M M |
21 total frames | ||||||||||||||
Linear Movement - Avante (Attack) +M M (HOLD BUTTONS) |
30 | 6 | 22 | 2 | -7 | 7070 | 130130 | V-Gauge 0 / 100 | Mid | 30F - 32F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents |
||||
Linear Movement - Esquiva (Movement) +M M |
26 total frames | SCA | |||||||||||||
Linear Movement - Esquiva (Attack) +M M (HOLD BUTTONS) |
32 | 6 | 22 | 2 | -7 | 7070 | 130130 | V-Gauge 0 / 100 | Mid | 32F - 34F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents |
||||
Linear Movement - Finta (Movement) +M M M M |
17 total frames | ||||||||||||||
Linear Movement - Finta (Attack) +M M M M (HOLD BUTTONS) |
43 | 6 | 22 | 2 | -7 | 7070 | 130130 | V-Gauge 0 / 100 | Mid | 43F - 45F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents |
||||
Shock Stance H H |
1 | 5 | V-Gauge -600 / 0 |
V-Gauge Timer + 2500F Gains the special moves Matsuda Sway and Shock Choke while active |
|||||||||||
Double Slap (DURING GUARD)+LMH |
17 | 2 | 24 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Thunder Clap (Lv1) + |
19 | 40 | 47 total frames | 0 | -5 | CA | 6060 | 6060 | 5 / 30 | High | ○ | ||||
Thunder Clap (Lv2) +(HOLD BUTTONS) |
41 | 80 | 68 total frames | 9 | 0 | CA | 9090 * |
9090 * |
5 / 40 | High | ○ | ||||
Thunder Clap (Lv3) +(max hold button) |
70 | 100 | 83 total frames | 31 | 18 | CA | 120120 * |
120120 * |
5 / 50 | High | ○ | ||||
EX Thunder Clap + |
17 | 170 | 41 total frames | D | 3 | 9090 * |
9090 * |
-300 / 0 | High | ○ | |||||
L Bolt Charge +L |
13 | 3 | 18 | 2 | -2 | 6060 | 100100 | 20 / 20 | High | ||||||
M Bolt Charge +M |
15 | 3 | 20 | 2 | -7 | 6060 | 5050 | 20 / 20 | High | ||||||
H Bolt Charge +H |
7 | 8 | 17+13 frame(s) after landing | D | 150150 * |
200200 * |
20 / 40 | High | 7F - |
Will not hit grounded opponents |
|||||
EX Bolt Charge + |
14 | 3 | 22 | 0 | -17 | 8080 | 5050 | -300 / 0 | High | Armor from 3F to 16F | |||||
Split River +M OR |
D | 7070 | 150150 | 0 / 20 | |||||||||||
Rodeo Break +M OR |
D | 7070 | 150150 | 0 / 20 | |||||||||||
L Sunset Wheel (CLOSE TO OPPONENT)+L |
5 | 2 | 60 | D | 160160 * |
200200 * |
20 / 100 | Throw | |||||||
M Sunset Wheel (CLOSE TO OPPONENT)+M |
5 | 2 | 60 | D | 180180 * |
200200 * |
20 / 100 | Throw | |||||||
H Sunset Wheel (CLOSE TO OPPONENT)+H |
5 | 2 | 60 | D | 190190 * |
200200 * |
20 / 100 | Throw | |||||||
EX Sunset Wheel (CLOSE TO OPPONENT)+ |
18 | 2 | 60 | D | 180180 * |
250250 * |
-300 / 0 | Throw |
1F - 20F projectile invincibility |
||||||
Matsuda Sway (DURING V-TRIGGER II)H H |
45 total frames |
3F - 33F attack & projectile invincibility Subject to counter hit during move duration |
|||||||||||||
Shock Choke (DURING MATSUDA SWAY)H H |
7 | 2 | 51 | 19 | 6060 * |
00 | 0 / 80 | Throw |
Uses 1000F V-Gauge Timer |
||||||
Linear Movement - Avante (Movement) (DURING MATSUDA SWAY)M M |
21 total frames | Projectile invincible while active | |||||||||||||
Linear Movement - Avante (Attack) (DURING MATSUDA SWAY)M M (HOLD BUTTONS) |
30 | 6 | 22 | 2 | -7 | 7070 | 150150 | V-Gauge 0 / 80 | Mid | 43F - 45F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents Performed during Linear Movement - Avante (Movement) |
||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Inazuma Spin Hold + |
1+3 | 2 | 52 | D | 350350 | 00 | -900 / 0 | Throw |
1F - 5F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
3 | 2 | 9 | 3 | 1 | 3 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
6 | 5 | 11 | 4 | 3 | 9 | 8 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
8 | 3 | 18 | 4 | -2 | 13 | 7 | SCAVVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+16F) |
||
Standing LK L |
4 | 3 | 9 | 4 | 3 | 4 | 3 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
7 | 4 | 14 | 4 | -2 | 10 | 4 | VVS | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
12 | 3 | 19 | 1 | -4 | 12 | 7 | CAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+16F) |
||
Crouching LP (WHILE CROUCHING)L |
4 | 2 | 8 | 4 | 2 | 3 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
5 | 2 | 15 | 3 | 2 | 9 | 8 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
7 | 4 | 17 | 2 | -2 | 12 | 8 | SCAVVS | 9090 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 2 | 0 | 1 | -1 | SCAVVS | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 3 | 13 | 0 | -1 | 5 | 4 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
9 | 3 | 22 | D | -14 | D | 0 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
4 | 3 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 10 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
5 | 7 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
5 | 6 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Step Elbow +H |
17 | 2 | 17 | 4 | -2 | 12 | 6 | V | 8080 | 120120 | 0 / 50 | High | |||
Twist Barrage +H H |
9 | 3 | 19 | D | -8 | D | 3 | S*CA*VVS* | 6060 | 100100 | 0 / 50 | High | S*CA*VS*Only on hit | ||
Dual Crash M M |
7 | 3 | 16 | D | -6 | D | 6 | VVS* | 6060 | 7070 | 0 / 30 | High | VS*Only on hit | ||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Seoi Throw (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 120120 | 150150 | 0 / 70 | Throw | ||||||||
Pullback Hold (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 120120 | 150150 | 0 / 70 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Volty Line M M |
20 | 6 | 22 | 2 | -7 | 7070 | 130130 | V-Gauge 0 / 100 | Mid | 20F - 22F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents |
||||
VVolty Line M M |
20 | 6 | 21 | 4 | -6 | 9090 | 160160 | Mid | 20F - 24F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents Can be canceled into from Thunder Clap (uses 1,000 V-Timer) |
|||||
Linear Movement - Avante (Movement) +M M |
21 total frames | Can be canceled into from Thunder Clap during V-Trigger (uses 1,500 V-Timer) | |||||||||||||
Linear Movement - Avante (Attack) +M M (HOLD BUTTONS) |
30 | 6 | 22 | 2 | -7 | 7070 | 130130 | V-Gauge 0 / 100 | Mid | 30F - 32F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents |
||||
VLinear Movement - Avante (Attack) +M M (HOLD BUTTONS) |
30 | 6 | 21 | 4 | -6 | 9090 | 160160 | Mid | 30F - 34F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents |
|||||
Linear Movement - Esquiva (Movement) +M M |
26 total frames | SCA | Can be canceled into from Thunder Clap during V-Trigger (uses 1,500 V-Timer) | ||||||||||||
Linear Movement - Esquiva (Attack) +M M (HOLD BUTTONS) |
32 | 6 | 22 | 2 | -7 | 8080 | 130130 | V-Gauge 0 / 100 | Mid | 32F - 34F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents |
||||
VLinear Movement - Esquiva (Attack) +M M (HOLD BUTTONS) |
32 | 6 | 21 | 4 | -6 | 9090 | 160160 | Mid | 34F - 38F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents |
|||||
Linear Movement - Finta (Movement) +M M M M |
17 total frames | ||||||||||||||
Linear Movement - Finta (Attack) +M M M M (HOLD BUTTONS) |
43 | 6 | 22 | 2 | -7 | 8080 | 130130 | V-Gauge 0 / 100 | Mid | 43F - 45F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents |
||||
VLinear Movement - Finta (Attack) +M M M M (HOLD BUTTONS) |
43 | 6 | 21 | 4 | -6 | 9090 | 160160 | Mid | 43F - 47F |
Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents |
|||||
Spark Show H H |
1 | 4 | V-Gauge -900 / 0 |
V-Gauge Timer + 3000F While active, special moves, V-Skill, and the CA are strengthened V-Skill can be canceled into from V-Thunder Clap |
|||||||||||
Double Slap (DURING GUARD)+LMH |
17 | 2 | 24 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Thunder Clap (Lv1) + |
19 | 40 | 47 total frames | 0 | -5 | 17 | 12 | CAV | 6060 | 6060 | 5 / 30 | High | ○ | ||
Thunder Clap (Lv2) +(HOLD BUTTONS) |
41 | 80 | 68 total frames | 9 | 0 | 25 | 16 | CAV | 9090 * |
9090 * |
5 / 40 | High | ○ | ||
Thunder Clap (Lv3) +(max hold button) |
70 | 100 | 83 total frames | 31 | 18 | 33 | 20 | CAV | 120120 * |
120120 * |
5 / 50 | High | ○ | ||
VThunder Clap (Lv1) (DURING V-TRIGGER I)+ |
19 | 80 | 47 total frames | 0 | -5 | CAVS | 6060 | 6060 | 5 / 30 | High | ○ | ||||
VThunder Clap (Lv2) (DURING V-TRIGGER I)+(HOLD BUTTONS) |
26 | 80 | 53 total frames | 9 | 0 | CAVS | 9090 * |
9090 * |
5 / 40 | High | ○ | ||||
VThunder Clap (Lv3) (DURING V-TRIGGER I)+(max hold button) |
40 | 100 | 53 total frames | 31 | 18 | CAVS | 120120 * |
120120 * |
5 / 50 | High | ○ | ||||
EX Thunder Clap + |
17 | 170 | 41 total frames | D | 3 | D | 16 | V | 9090 * |
9090 * |
-300 / 0 | High | ○ | ||
VEX Thunder Clap + |
17 | 190 | 41 total frames | D | 7 | VS | 120120 * |
120120 * |
-300 / 0 | High | ○ | ||||
L Bolt Charge +L |
13 | 3 | 18 | 2 | -2 | 6060 | 100100 | 20 / 20 | High | ||||||
M Bolt Charge +M |
15 | 3 | 20 | 2 | -7 | 6060 | 5050 | 20 / 20 | High | ||||||
H Bolt Charge +H |
7 | 8 | 17+13 frame(s) after landing | D | 150150 * |
200200 * |
20 / 40 | High | 7F - |
Will not hit grounded opponents |
|||||
VL Bolt Charge +L |
13 | 3 | 18 | 2 | -2 | 7070 | 150150 | 20 / 20 | High | ||||||
VM Bolt Charge +M |
15 | 3 | 20 | 2 | -7 | 7070 | 100100 | 20 / 20 | High | ||||||
VH Bolt Charge +H |
7 | 8 | 17+13 frame(s) after landing | D | 180180 * |
250250 * |
20 / 40 | High | 7F - |
Will not hit grounded opponents |
|||||
EX Bolt Charge + |
14 | 3 | 22 | 0 | -17 | 8080 | 5050 | -300 / 0 | High | Armor from 3F to 16F | |||||
VEX Bolt Charge + |
14 | 3 | 22 | 0 | -17 | 9090 | 100100 | -300 / 0 | High | Armor from 3F to 16F | |||||
Split River +M OR |
D | 7070 | 150150 | 0 / 20 | |||||||||||
Rodeo Break +M OR |
D | 7070 | 150150 | 0 / 20 | |||||||||||
VSplit River +M OR |
D | 9090 | 150150 | 0 / 20 | |||||||||||
VRodeo Break +M OR |
D | 9090 | 150150 | 0 / 20 | |||||||||||
L Sunset Wheel (CLOSE TO OPPONENT)+L |
5 | 2 | 60 | D | 160160 * |
200200 * |
20 / 100 | Throw | |||||||
M Sunset Wheel (CLOSE TO OPPONENT)+M |
5 | 2 | 60 | D | 180180 * |
200200 * |
20 / 100 | Throw | |||||||
H Sunset Wheel (CLOSE TO OPPONENT)+H |
5 | 2 | 60 | D | 190190 * |
200200 * |
20 / 100 | Throw | |||||||
VL Sunset Wheel (CLOSE TO OPPONENT)+L |
5 | 2 | 60 | D | 180180 * |
230230 * |
20 / 100 | Throw | |||||||
VM Sunset Wheel (CLOSE TO OPPONENT)+M |
5 | 2 | 60 | D | 200200 * |
230230 * |
20 / 100 | Throw | |||||||
VH Sunset Wheel (CLOSE TO OPPONENT)+H |
5 | 2 | 60 | D | 210210 * |
230230 * |
20 / 100 | Throw | |||||||
EX Sunset Wheel (CLOSE TO OPPONENT)+ |
18 | 2 | 60 | D | 180180 * |
250250 * |
-300 / 0 | Throw |
1F - 20F projectile invincibility |
||||||
VEX Sunset Wheel (CLOSE TO OPPONENT)+ |
18 | 2 | 60 | D | 210210 * |
280280 * |
-300 / 0 | Throw |
1F - 20F projectile invincibility |
||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Inazuma Spin Hold + |
1+3 | 2 | 52 | D | 350350 | 00 | -900 / 0 | Throw |
1F - 5F full invincibility |
||||||
VInazuma Spin Hold + |
1+3 | 2 | 52 | D | 370370 | 00 | -900 / 0 | Throw |
1F - 5F full invincibility |