Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP
|
4 | 3 | 6 | 4 | 2 | 3 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MP
|
5 | 3 | 10 | 7 | 3 | 10 | 6 | SCAVVS | 5050 | 100100 | 0 / 30 | High | |||
Standing HP
|
8 | 2 | 22 | 2 | -2 | 16 | 12 | SCAVVS | 8080 | 150150 | 0 / 50 | High | |||
Standing LK
|
5 | 3 | 9 | 3 | 1 | 5 | 3 | V | 4040 | 7070 | 0 / 20 | High | |||
Standing MK
|
7 | 3 | 16 | 3 | -2 | 12 | 7 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK
|
13 | 2 | 23 | 2 | -4 | 17 | 11 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+20F) |
||
Crouching LP (WHILE CROUCHING)
|
3 | 2 | 7 | 3 | 2 | 2 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)
|
5 | 3 | 12 | 4 | 2 | 9 | 7 | SCAVVS | 5050 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)
|
7 | 3 | 26 | -3 | -6 | 16 | 13 | SCAVVS | 7070 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)
|
4 | 2 | 8 | 2 | 0 | 2 | 0 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)
|
6 | 2 | 14 | 2 | -1 | 8 | 5 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)
|
9 | 2 | 22 | D | -10 | D | 3 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)
|
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)
|
6 | 5 | 7070 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping HP (DURING JUMP)
|
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)
|
4 | 4 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)
|
8 | 5 | 7070 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)
|
8 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Elbow Crush ![]()
|
22 | 2 | 23 | 0 | -7 | 8080 | 150150 | 0 / 50 | Mid | ||||||
Knee Slide ![]()
|
8 | 8 | 16 | -4 | -7 | 3030 | 7070 | 0 / 20 | Low | ||||||
Quick Side-Kick
![]()
|
8 | 2 | 20 | -2 | -6 | 3030 | 5050 | 0 / 20 | High | ||||||
Spin Drive
![]()
![]()
|
11 | 5 | 25 | -3 | -8 | 5050 * |
8080 * |
0 / 30 | High | ||||||
Street-Style Set
![]()
![]()
![]()
|
13 | 2 | 35 | D | -15 | D | 6 | V | 6060 | 120120 | 0 / 50 | High | |||
Carry Bonus
![]()
![]()
![]() ![]()
|
5 | 3 | 17 | D | 100100 | 150150 | 0 / 80 | Throw | |||||||
Drop Target (DURING JUMP)
![]()
|
9 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
German Suplex (NEAR OPPONENT)![]() ![]()
|
5 | 3 | 17 | 120120 | 150150 | 0 / 70 | Throw | ||||||||
Back-Carry Throw (NEAR OPPONENT)![]()
|
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Tap-Kick
|
9 | 6 | 20 | 2 | -8 | 6 | 1 | CA*V* | 6060 * |
100100 * |
V-Gauge 0 / 60 | High |
V*CA*Only possible during 3rd attack Final attack only performed on hit |
||
VTap-Kick (DURING V-TRIGGER I)
|
9 | 6 | 20 | D | -8 | CA* | 7070 * |
100100 * |
0 / 20 | High |
CA*Only possible during 3rd attack Final attack only performed on hit |
||||
Burning Fight
|
1 | 8 | V-Gauge -900 / 0 |
V-Gauge Timer + 3000F Tornado Spinner, Cyclone Spinner, Flipper Shot, Hurricane Spinner, and Fire Spinner become enhanced moves that use V-Timer V-Skill will be enhanced |
|||||||||||
Hammer Knuckle (DURING GUARD)![]()
|
17 | 2 | 24 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 31F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Gun Smoke ![]() ![]() |
40 total frames |
Lucia will perform Braking after the move ends Can perform Braking, Rough Chase, Tornado Spinner, and Cyclone Spinner from 14F |
|||||||||||||
Braking ![]() ![]() ![]() ![]() |
12 total frames | ||||||||||||||
Rough Chase ![]() ![]() ![]() ![]() |
7 | 6 | 18 | 3 | -6 | CA | 7070 | 8080 | 0 / 30 | High | |||||
Tornado Spinner ![]() ![]() ![]() ![]() |
4 | 4 | 23+14 frame(s) after landing | D | -35 | 140140 * |
150150 * |
0 / 40 | High | 4F - 44F | |||||
VTornado Spinner (DURING V-TRIGGER I)![]() ![]() ![]() ![]() |
4 | 5 | 17+14 frame(s) after landing | D | -30 | 170170 * |
200200 * |
0 / 60 | High | 4F - 39F |
Uses 700F V-Gauge Timer Final hit only performed on hit |
||||
Cyclone Spinner ![]() ![]() ![]()
|
5 | 5 | 23 | D | -8 | CA | 120120 * |
150150 * |
V-Gauge 0 / 100 | High | |||||
VCyclone Spinner (DURING V-TRIGGER I)![]() ![]() ![]()
|
5 | 5 | 19 | D | -6 | CA | 160160 * |
180180 * |
0 / 40 | High |
Uses 700F V-Gauge Timer Final attack only performed on hit |
||||
EX Gun Smoke ![]() ![]() ![]() |
33 total frames | -300 / 0 |
Lucia will perform Braking after the move ends Can perform Braking, Rough Chase, Tornado Spinner, and Cyclone Spinner from 12F |
||||||||||||
EX Braking ![]() ![]() ![]() ![]() ![]() |
12 total frames | ||||||||||||||
EX Rough Chase ![]() ![]() ![]() ![]() ![]() |
7 | 3 | 27 | D | -8 | D | 12 | V | 8080 | 120120 | High | ||||
EX Tornado Spinner ![]() ![]() ![]() ![]() ![]() |
4 | 5 | 17+14 frame(s) after landing | D | -30 | 160 (*100)160 * |
200 (*100)200 * |
High | 4F - 39F |
Final hit only performed on hit *For the 2nd hit |
|||||
VEX Tornado Spinner (DURING V-TRIGGER I)![]() ![]() ![]() ![]() ![]() |
4 | 6 | 16+14 frame(s) after landing | D | -29 | 180 (*110)180 * |
220 (*120)220 * |
High | 4F - 39F |
Uses 700F V-Gauge Timer Final hit only performed on hit *Only for the 3rd or 4th hit |
|||||
EX Cyclone Spinner ![]() ![]() ![]() ![]()
|
5 | 5 | 19 | D | -6 | 10 | 3 | V* | 150150 * |
180180 * |
V-Gauge 0 / 120 | High |
Final attack only performed on hit V*Only possible during 1st attack |
||
VEX Cyclone Spinner (DURING V-TRIGGER I)![]() ![]() ![]() ![]()
|
5 | 5 | 19 | D | -4 | 170170 * |
200200 * |
High | ○ |
Uses 700F V-Gauge Timer Final attack only performed on hit |
|||||
Firecracker ![]() ![]() |
12 | 7 | 19 | 0 | -4 | 3030 | 3030 | 5 / 10 | High | ○ | Can perform Flipper Shot on 20F | ||||
L Flipper Shot ![]() ![]() ![]()
|
9 | 38 total frames | 1 | -5 | 13 | 7 | CAV | 6060 | 100100 | 5 / 20 | High | ○ | Properties change if hit by Fire Spinner | ||
M Flipper Shot ![]() ![]() ![]()
|
12 | 40 total frames | 2 | -4 | 14 | 8 | CAV | 6060 | 100100 | 5 / 20 | High | ○ | |||
H Flipper Shot ![]() ![]() ![]()
|
12 | 40 total frames | 2 | -4 | 14 | 8 | CAV | 6060 | 100100 | 5 / 20 | High | ○ | |||
EX Firecracker ![]() ![]() ![]() |
12 | 7 | 19 | 0 | -4 | 3030 | 3030 | -300 / 0 | High | ○ | Can perform EX Flipper Shot on 20F | ||||
EX Flipper Shot L ![]() ![]() ![]() ![]()
|
9 | 38 total frames | 7 | 2 | 19 | 14 | V | 8080 * |
120120 * |
High | ○ | Properties change if hit by Fire Spinner | |||
EX Flipper Shot M ![]() ![]() ![]() ![]()
|
12 | 40 total frames | 4 | 3 | 16 | 15 | V | 8080 * |
120120 * |
High | ○ | ||||
EX Flipper Shot H ![]() ![]() ![]() ![]()
|
12 | 40 total frames | 4 | 3 | 16 | 15 | V | 8080 * |
120120 * |
High | ○ | ||||
VFirecracker (DURING V-TRIGGER I)![]() ![]() |
12 | 7 | 19 | 0 | -4 | 3030 | 3030 | 5 / 10 | High | ○ | Can perform V-Flipper Shot on 20F | ||||
VFlipper Shot (DURING V-TRIGGER I)![]() ![]() ![]()
|
9 | 38 total frames | 7 | 2 | CA | 9090 * |
120120 * |
5 / 20 | High | ○ |
Uses 700F V-Gauge Timer Properties change if hit by Fire Spinner |
||||
VFlipper Shot (DURING V-TRIGGER I)![]() ![]() ![]()
|
12 | 40 total frames | 4 | 3 | CA | 9090 * |
120120 * |
5 / 20 | High | ○ |
Uses 700F V-Gauge Timer |
||||
VFlipper Shot (DURING V-TRIGGER I)![]() ![]() ![]()
|
12 | 40 total frames | 4 | 3 | CA | 9090 * |
120120 * |
5 / 20 | High | ○ |
Uses 700F V-Gauge Timer |
||||
L Hurricane Spinner ![]()
|
7 | 9 | 20+15 frame(s) after landing | D | -38 | 100 (*60)100 * |
150 (*100)150 * |
20 / 40(*20) | High | 6F - 42F |
1F - 9F invincible to mid-air attacks Subject to counter hit during move duration *For the hitbox in the back |
||||
M Hurricane Spinner ![]()
|
9 | 9 | 23+15 frame(s) after landing | D | -41 | 110 (*60)110 * |
150 (*100)150 * |
20 / 40(*20) | High | 8F - 47F |
7F - 12F projectile invincibility 1F - 12F invincible to mid-air attacks Subject to counter hit during move duration *For the hitbox in the back |
||||
H Hurricane Spinner ![]()
|
13 | 9 | 30+15 frame(s) after landing | D | -48 | 120 (*60)120 * |
150 (*100)150 * |
20 / 40(*20) | High | 12F - 58F |
11F - 16F projectile invincibility 1F - 16F invincible to mid-air attacks Subject to counter hit during move duration *For the hitbox in the back |
||||
EX Hurricane Spinner ![]() ![]() ![]() |
7 | 13 | 33+15 frame(s) after landing | D | -46 | 150150 * |
200200 * |
-300 / 0 | High | 6F - 56F |
1F - 10F full invincibility Final attack only performed on hit Subject to counter hit during move duration (1.2x damage) |
||||
VHurricane Spinner (DURING V-TRIGGER I)![]() ![]() |
7 | 13 | 33+15 frame(s) after landing | D | -46 | 160160 * |
200200 * |
20 / 40 | High | 6F - 56F |
Uses 1000F V-Gauge Timer 1F - 10F full invincibility Final attack only performed on hit Subject to counter hit during move duration (1.2x damage) |
||||
L Fire Spinner ![]()
|
15 | 3 | 9+20 frame(s) after landing | 0 | -4 | 6060 | 100100 | 20 / 30 | High | 7F - 26F | |||||
M Fire Spinner ![]()
|
18 | 3 | 10+21 frame(s) after landing | 2 | -4 | 7070 | 100100 | 20 / 30 | High | 9F - 30F | |||||
H Fire Spinner ![]()
|
21 | 3 | 8+20 frame(s) after landing | D | -4 | 8080 | 100100 | 20 / 30 | High | 11F - 31F | |||||
EX Fire Spinner ![]() ![]() ![]() |
17 | 3 | 6+13 frame(s) after landing | D | -2 | 7070 * |
120120 * |
-300 / 0 | High | 7F - 25F | |||||
VFire Spinner (DURING V-TRIGGER I)![]() ![]() ![]() |
17 | 3 | 6+13 frame(s) after landing | D | -2 | 8080 | 120120 * |
20 / 30 | High | 7F - 25F |
Uses 700F V-Gauge Timer |
||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hard Hit Knee ![]() ![]() ![]() |
1+7 | 16 | 54 | D | -32 | 340340 | 00 | -900 / 0 | High |
1F - 14F full invincibility Complete invincibility until the end of attack active frames on hit |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP
|
4 | 3 | 6 | 4 | 2 | 3 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MP
|
5 | 3 | 10 | 7 | 3 | 10 | 6 | SCAVVS | 5050 | 100100 | 0 / 30 | High | |||
Standing HP
|
8 | 2 | 22 | 2 | -2 | 16 | 12 | SCAVVS | 8080 | 150150 | 0 / 50 | High | |||
Standing LK
|
5 | 3 | 9 | 3 | 1 | 5 | 3 | V | 4040 | 7070 | 0 / 20 | High | |||
Standing MK
|
7 | 3 | 16 | 3 | -2 | 12 | 7 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK
|
13 | 2 | 23 | 2 | -4 | 17 | 11 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+20F) |
||
Crouching LP (WHILE CROUCHING)
|
3 | 2 | 7 | 3 | 2 | 2 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)
|
5 | 3 | 12 | 4 | 2 | 9 | 7 | SCAVVS | 5050 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)
|
7 | 3 | 26 | -3 | -6 | 16 | 13 | SCAVVS | 7070 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)
|
4 | 2 | 8 | 2 | 0 | 2 | 0 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)
|
6 | 2 | 14 | 2 | -1 | 8 | 5 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)
|
9 | 2 | 22 | D | -10 | D | 3 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)
|
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)
|
6 | 5 | 7070 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping HP (DURING JUMP)
|
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)
|
4 | 4 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)
|
8 | 5 | 7070 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)
|
8 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Elbow Crush ![]()
|
22 | 2 | 23 | 0 | -7 | 8080 | 150150 | 0 / 50 | Mid | ||||||
Knee Slide ![]()
|
8 | 8 | 16 | -4 | -7 | 3030 | 7070 | 0 / 20 | Low | ||||||
Quick Side-Kick
![]()
|
8 | 2 | 20 | -2 | -6 | 3030 | 5050 | 0 / 20 | High | ||||||
Spin Drive
![]()
![]()
|
11 | 5 | 25 | -3 | -8 | 5050 * |
8080 * |
0 / 30 | High | ||||||
Street-Style Set
![]()
![]()
![]()
|
13 | 2 | 35 | D | -15 | D | 6 | S*V | 6060 | 120120 | 0 / 50 | High | S*Can be canceled into Tactical Weapon | ||
Carry Bonus
![]()
![]()
![]() ![]()
|
5 | 3 | 17 | D | 100100 | 150150 | 0 / 80 | Throw | |||||||
Drop Target (DURING JUMP)
![]()
|
9 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
German Suplex (NEAR OPPONENT)![]() ![]()
|
5 | 3 | 17 | 120120 | 150150 | 0 / 70 | Throw | ||||||||
Back-Carry Throw (NEAR OPPONENT)![]()
|
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Tap-Kick
|
9 | 6 | 20 | 2 | -8 | 6 | 1 | S*CA*V* | 6060 * |
100100 * |
V-Gauge 0 / 60 | High |
V*CA*Only possible during 3rd attack Final attack only performed on hit S*Final hit only can be canceled into Tactical Weapon |
||
Weapon Fury
|
1 | 8 | V-Gauge -600 / 0 |
V-Gauge Timer + 2000F Gains a new special move |
|||||||||||
Hammer Knuckle (DURING GUARD)![]()
|
17 | 2 | 34 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 31F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Gun Smoke ![]() ![]() |
40 total frames |
Lucia will perform Braking after the move ends Can perform Braking, Rough Chase, Tornado Spinner, and Cyclone Spinner from 14F |
|||||||||||||
Braking ![]() ![]() ![]() ![]() |
12 total frames | ||||||||||||||
Rough Chase ![]() ![]() ![]() ![]() |
7 | 6 | 18 | 3 | -6 | CA | 7070 | 8080 | 0 / 30 | High | |||||
Tornado Spinner ![]() ![]() ![]() ![]() |
4 | 4 | 23+14 frame(s) after landing | D | -35 | 140140 * |
150150 * |
0 / 40 | High | 4F - 44F | |||||
Cyclone Spinner ![]() ![]() ![]()
|
5 | 5 | 23 | D | -8 | CA | 120120 * |
150150 * |
V-Gauge 0 / 100 | High | |||||
EX Gun Smoke ![]() ![]() ![]() |
33 total frames | -300 / 0 |
Lucia will perform Braking after the move ends Can perform Braking, Rough Chase, Tornado Spinner, and Cyclone Spinner from 12F |
||||||||||||
EX Braking ![]() ![]() ![]() ![]() ![]() |
12 total frames | ||||||||||||||
EX Rough Chase ![]() ![]() ![]() ![]() ![]() |
7 | 3 | 27 | D | -8 | 8080 | 120120 | High | |||||||
EX Tornado Spinner ![]() ![]() ![]() ![]() ![]() |
4 | 5 | 17+14 frame(s) after landing | D | -30 | 160 (*100)160 * |
200 (*100)200 * |
High | 4F - 39F |
Final hit only performed on hit *For the 2nd hit |
|||||
EX Cyclone Spinner ![]() ![]() ![]() ![]()
|
5 | 5 | 19 | D | -6 | 150150 * |
180180 * |
V-Gauge 0 / 120 | High | Final attack only performed on hit | |||||
Firecracker ![]() ![]() |
12 | 7 | 19 | 0 | -4 | 3030 | 3030 | 5 / 10 | High | ○ | Can perform Flipper Shot on 20F | ||||
L Flipper Shot ![]() ![]() ![]()
|
9 | 38 total frames | 1 | -5 | CA | 6060 | 100100 | 5 / 20 | High | ○ | Properties change if hit by Fire Spinner | ||||
M Flipper Shot ![]() ![]() ![]()
|
12 | 40 total frames | 2 | -4 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
H Flipper Shot ![]() ![]() ![]()
|
12 | 40 total frames | 2 | -4 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
EX Firecracker ![]() ![]() ![]() |
12 | 7 | 19 | 0 | -4 | 3030 | 3030 | -300 / 0 | High | ○ | Can perform EX Flipper Shot on 20F | ||||
EX Flipper Shot L ![]() ![]() ![]() ![]()
|
9 | 38 total frames | 7 | 2 | 8080 * |
120120 * |
High | ○ | Properties change if hit by Fire Spinner | ||||||
EX Flipper Shot M ![]() ![]() ![]() ![]()
|
12 | 40 total frames | 4 | 3 | 8080 * |
120120 * |
High | ○ | |||||||
EX Flipper Shot H ![]() ![]() ![]() ![]()
|
12 | 40 total frames | 4 | 3 | 8080 * |
120120 * |
High | ○ | |||||||
L Hurricane Spinner ![]()
|
7 | 9 | 20+15 frame(s) after landing | D | -38 | 100 (*60)100 * |
150 (*100)150 * |
20 / 40(*20) | High | 6F - 42F |
1F - 9F invincible to mid-air attacks Subject to counter hit during move duration *For the hitbox in the back |
||||
M Hurricane Spinner ![]()
|
9 | 9 | 23+15 frame(s) after landing | D | -41 | 110 (*60)110 * |
150 (*100)150 * |
20 / 40(*20) | High | 8F - 47F |
7F - 12F projectile invincibility 1F - 12F invincible to mid-air attacks Subject to counter hit during move duration *For the hitbox in the back |
||||
H Hurricane Spinner ![]()
|
13 | 9 | 30+15 frame(s) after landing | D | -48 | 120 (*60)120 * |
150 (*100)150 * |
20 / 40(*20) | High | 12F - 58F |
11F - 16F projectile invincibility 1F - 16F invincible to mid-air attacks Subject to counter hit during move duration *For the hitbox in the back |
||||
EX Hurricane Spinner ![]() ![]() ![]() |
7 | 13 | 33+15 frame(s) after landing | D | -46 | 150150 * |
200200 * |
-300 / 0 | High | 6F - 56F |
1F - 10F full invincibility Final attack only performed on hit Subject to counter hit during move duration (1.2x damage) |
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L Fire Spinner ![]()
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15 | 3 | 9+20 frame(s) after landing | 0 | -4 | 6060 | 100100 | 20 / 30 | High | 7F - 26F | |||||
M Fire Spinner ![]()
|
18 | 3 | 10+21 frame(s) after landing | 2 | -4 | 7070 | 100100 | 20 / 30 | High | 9F - 30F | |||||
H Fire Spinner ![]()
|
21 | 3 | 8+20 frame(s) after landing | D | -4 | 8080 | 100100 | 20 / 30 | High | 11F - 31F | |||||
EX Fire Spinner ![]() ![]() ![]() |
17 | 3 | 6+13 frame(s) after landing | D | -2 | 7070 * |
120120 * |
-300 / 0 | High | 7F - 25F | |||||
VTactical Weapon (DURING V-TRIGGER II)
|
16 | 2 | 23 | D | -2 | S* | 7070 * |
100100 * |
0 / 20 | High |
Uses 900F V-Gauge Timer Can be canceled into from V-Trigger cancelable moves Final attack only performed on hit S*Only possible for the final part |
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Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hard Hit Knee ![]() ![]() ![]() |
1+7 | 16 | 54 | D | -32 | 340340 | 00 | -900 / 0 | High |
1F - 14F full invincibility Complete invincibility until the end of attack active frames on hit |