Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 3 | 7 | 5 | 3 | 3 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
7 | 3 | 14 | 6 | 2 | 11 | 7 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
11 | 3 | 20 | -1 | -6 | 9 | 4 | SCAV | 9090 | 150150 | 0 / 50 | High | |||
Standing LK L |
3 | 2 | 10 | 0 | -2 | 0 | -2 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
7 | 3 | 13 | 2 | -2 | 6 | 2 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
9 | 3 | 13 | 6 | 3 | 10 | 7 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (crumple) Forces stand |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 5 | 4 | 3 | 0 | -1 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 3 | 1 | 6 | 4 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
10 | 5 | 23 | -5 | -11 | 11 | 5 | V | 100100 | 150150 | 0 / 50 | High |
Forces stand |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 7 | 3 | 2 | 0 | -1 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 2 | 15 | -1 | -2 | 3 | 2 | SCAV | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
15 | 10 | 18 | D | -12 | D | 4 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 3 | 5050 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping HP (DURING JUMP)H |
8 | 6 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
6 | 6 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
8 | 6 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hell Attack (DURING JUMP)M M |
5 | 4 | 7070 | 5050 | 0 / 30 | Mid | |||||||||
Psycho Axe +H |
18 | 3 | 20 | 6 | 1 | 15 | 10 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+15F) |
||
Shadow Axe M +H |
14 | 3 | 20 | 2 | -8 | 11 | 1 | V | 5050 | 120120 | 0 / 40 | High |
Triggers Crush Counter (+15F) |
||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Impact (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 140140 | 170170 | 0 / 70 | Throw | ||||||||
Psycho Fall (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 130130 | 150150 | 0 / 70 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Reflect M M |
6 | 9(*7) | 28 | V-Gauge 0 / 100 |
*Value while absorbing projectile Subject to counter hit during move duration |
||||||||||
Psycho Reflect (Shoot Projectile) M M (HOLD BUTTONS) |
16 | 36 total frames | D | 13 | 8080 * |
100100 * |
V-Gauge 0 / 50 | High | ○ | Note: Automatically fires the projectile upon successful Psycho Reflect absorption | |||||
Psycho Reflect (Attack) |
13 | 5 | 25 | D | 2 | 100100 | 150150 | V-Gauge 0 / 60 | High | ※「サイコリジェクト(吸収)」の当身判定に打撃攻撃や本体に付随する飛び道具を受け止めた際に自動派生 | |||||
Psycho Punishment (DURING THE ABSORPTION STATE)M M |
16 | 36 total frames | D | 13 | 8080 * |
100100 * |
V-Gauge 0 / 50 | High | ○ |
Can be canceled into from special move-cancelable normal moves Note: After a successful non-button hold Psycho Reflect absorption, the projectile can be fired by pressing MP + MK again |
|||||
Psycho Nightmare H H |
1 | 10 | V-Gauge -600 / 0 |
V-Gauge Timer + 4000F Gains an exclusive special move Cannot be canceled into from a special move |
|||||||||||
Psycho Burst (DURING GUARD)+LMH |
17 | 2 | 20 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Psycho Blast +L |
10 | 10 | 40 total frames | D | -2 | CA | 7070 | 100100 | 5 / 30 | High | ○ | ||||
M Psycho Blast +M |
15 | 10 | 42 total frames | D | -1 | CA | 7070 | 100100 | 5 / 30 | High | ○ | ||||
H Psycho Blast +H |
19 | 10 | 42 total frames | D | 2 | CA | 7070 | 100100 | 5 / 30 | High | ○ | ||||
EX Psycho Blast + |
15 | 38 total frames | D | 6 | 100100 | 150150 | -300 / 0 | High | ○ | ||||||
L Psycho Inferno +L |
14 | 12 | 56 total frames | D | -12 | CA* | 8080 * |
150150 | 10 / 20 | High | ○ | CA*Only possible during 3rd attack | |||
M Psycho Inferno +M |
16 | 14 | 58 total frames | D | -11 | CA* | 9090 * |
150150 | 10 / 20 | High | ○ | CA*Only possible during 3rd attack | |||
H Psycho Inferno +H |
18 | 16 | 63 total frames | D | -10 | CA* | 100100 * |
150150 | 10 / 20 | High | ○ | CA*Only possible during 3rd attack | |||
EX Psycho Inferno + |
15 | 18 | 54 total frames | D | -1 | 140140 * |
150150 * |
-300 / 0 | High | ○ | |||||
L Double Knee Press +L |
11 | 5 | 19 | 2 | -4 | CA* | 8080 * |
100100 * |
10 / 30 | High | 13F - | CA*Only possible during 1st attack | |||
M Double Knee Press +M |
14 | 5 | 20 | 2 | -3 | CA* | 9090 * |
100100 * |
10 / 30 | High | 16F - | CA*Only possible during 1st attack | |||
H Double Knee Press +H |
19 | 5 | 21 | 1 | -2 | CA* | 100100 * |
100100 * |
10 / 30 | High | 21F - | CA*Only possible during 1st attack | |||
EX Double Knee Press + |
12 | 6 | 17 | D | 1 | S* | 150 (*160) (*270)150 * |
200 (*1*2100)200 * |
-300 / 0 | High | 14F - |
S*Can cancel into Psycho Crusher and Psycho Judgment on the 2nd hit (non-locked version) *1During airborne hit *2From active frame 2F |
|||
Head Press + |
23 | Until landing | 7 frame(s) after landing | CA | 100100 | 200200 | 0 / 40 | Mid | 8F - | ||||||
EX Head Press + |
18 | Until landing | 16 frame(s) after landing | D | 160 (*100)160 * |
200 (*100)200 * |
-300 / 0 | Mid | 6F - |
Can cross-up 1F - 6F attack & projectile invincibility *During airborne hit |
|||||
Somersault Skull Diver (AFTER HEAD PRESS HITS) |
5 | 10 | 4 frame(s) after landing | CA | 7070 | 100100 | 20 / 40 | Mid | |||||||
Devil Reverse (BEFORE HEAD PRESS HITS) |
15 | 22 | 7 frame(s) after landing | D | CA | 7070 | 100100 | 5 / 30 | Mid | ||||||
EX Devil Reverse (BEFORE HEAD PRESS HITS) |
27 | 4 frame(s) after landing | D | 9 | 140140 * |
200200 * |
-300 / 0 | Mid |
1F - 16F full invincibility |
||||||
Psycho Crusher (DURING V-TRIGGER II)H H |
14 | 17 | 26 | D | -8 | CA | 100100 | 100100 | 10 / 40 | High | ○ | 14F - 37F |
Uses 2000F V-Gauge Timer Can cross-up 14F - 29F projectile invincibility 30F~34F 上半身飛び道具無敵 Can be canceled into from V-Trigger-cancelable moves |
||
Psycho Charge (DURING V-TRIGGER II)+ |
6 | 2 | 60 | D | 100100 | 100100 | 0 / 80 | Throw |
Uses 1000F V-Gauge Timer On hit, an additional attack will be triggered on the opponent after a set amount of time passes The Psycho Charge effect will be lost if Bison takes a hit from the opponent Can combo only as a special move cancel |
||||||
Psycho Judgement (AFTER Psycho Charge HITS)+ |
15 | 12 | 37 total frames | D | 14 | 7070 | 9090 | 0 / 20 | High | Can be canceled into from V-Trigger-cancelable moves | |||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Ultimate Psycho Crusher + |
1+5 | 15 | 63 | D | -40 | 340340 | 00 | -900 / 0 | High | ○ | 4F - |
1F - 20F full invincibility |
|||
Ultimate Psycho Crusher (Airborne) (DURING JUMP)+ |
1+5 | 15 | 4 frame(s) after landing | D | 340340 | 00 | -900 / 0 | High | ○ |
1F - 20F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 3 | 7 | 5 | 3 | 3 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
7 | 3 | 14 | 6 | 2 | 11 | 7 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
11 | 3 | 20 | -1 | -6 | 9 | 4 | SCAV | 9090 | 150150 | 0 / 50 | High | |||
Standing LK L |
3 | 2 | 10 | 0 | -2 | 0 | -2 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
7 | 3 | 13 | 2 | -2 | 6 | 2 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
9 | 3 | 13 | 6 | 3 | 10 | 7 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (crumple) Forces stand |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 5 | 4 | 3 | 0 | -1 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 3 | 1 | 6 | 4 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
10 | 5 | 23 | -5 | -11 | 11 | 5 | V | 100100 | 150150 | 0 / 50 | High |
Forces stand |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 7 | 3 | 2 | 0 | -1 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 2 | 15 | -1 | -2 | 3 | 2 | SCAV | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
15 | 10 | 18 | D | -12 | D | 4 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 3 | 5050 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping HP (DURING JUMP)H |
8 | 6 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
6 | 6 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
8 | 6 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hell Attack (DURING JUMP)M M |
5 | 4 | 7070 | 5050 | 0 / 30 | Mid | |||||||||
Psycho Axe +H |
18 | 3 | 20 | 6 | 1 | 15 | 10 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+15F) |
||
Shadow Axe M +H |
14 | 3 | 20 | 2 | -8 | 11 | 1 | V | 5050 | 120120 | 0 / 40 | High |
Triggers Crush Counter (+15F) |
||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Impact (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 140140 | 170170 | 0 / 70 | Throw | ||||||||
Psycho Fall (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 130130 | 150150 | 0 / 70 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Psycho Reflect M M |
6 | 9(*7) | 28 | V-Gauge 0 / 100 |
*Value while absorbing projectile Subject to counter hit during move duration |
||||||||||
Psycho Reflect (Shoot Projectile) M M (HOLD BUTTONS) |
16 | 36 total frames | D | 13 | 8080 * |
100100 * |
V-Gauge 0 / 50 | High | ○ | Note: Automatically fires the projectile upon successful Psycho Reflect absorption | |||||
Psycho Reflect (Attack) |
13 | 5 | 25 | D | 2 | 100100 | 150150 | V-Gauge 0 / 60 | High | ※「サイコリジェクト(吸収)」の当身判定に打撃攻撃や本体に付随する飛び道具を受け止めた際に自動派生 | |||||
Psycho Punishment (DURING THE ABSORPTION STATE)M M |
16 | 36 total frames | D | 13 | 8080 * |
100100 * |
V-Gauge 0 / 50 | High | ○ |
Can be canceled into from special move-cancelable normal moves Note: After a successful non-button hold Psycho Reflect absorption, the projectile can be fired by pressing MP + MK again |
|||||
Psycho Power H H |
1 | 10 | V-Gauge -900 / 0 |
V-Gauge Timer + 2000F Special move performance enhanced while active |
|||||||||||
Psycho Burst (DURING GUARD)+LMH |
17 | 2 | 20 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Psycho Blast +L |
12 | 10 | 40 total frames | D | -2 | D | 15 | CAV | 7070 | 100100 | 5 / 30 | High | ○ | ||
M Psycho Blast +M |
15 | 10 | 42 total frames | D | -1 | D | 15 | CAV | 7070 | 100100 | 5 / 30 | High | ○ | ||
H Psycho Blast +H |
19 | 10 | 42 total frames | D | 2 | D | 14 | CAV | 7070 | 100100 | 5 / 30 | High | ○ | ||
VPsycho Blast + |
11 | 14 | 37 total frames | D | 1 | CA | 100100 | 100100 | 5 / 30 | High | ○ |
Uses 200F V-Gauge Timer |
|||
EX Psycho Blast + |
15 | 38 total frames | D | 6 | D | 17 | V | 100100 | 150150 | -300 / 0 | High | ○ | |||
VEX Psycho Blast + |
14 | 36 total frames | D | 7 | 120120 | 150150 | -300 / 0 | High | ○ |
Uses 200F V-Gauge Timer |
|||||
L Psycho Inferno +L |
14 | 12 | 56 total frames | D | -12 | D | 19 | CA*V | 8080 * |
150150 | 10 / 20 | High | ○ | CA*Only possible during 3rd attack | |
M Psycho Inferno +M |
16 | 14 | 58 total frames | D | -11 | D | 20 | CA*V | 9090 * |
150150 | 10 / 20 | High | ○ | CA*Only possible during 3rd attack | |
H Psycho Inferno +H |
18 | 16 | 63 total frames | D | -10 | D | 24 | CA*V | 100100 * |
150150 | 10 / 20 | High | ○ | CA*Only possible during 3rd attack | |
VPsycho Inferno + |
14 | 16 | 51 total frames | D | -5 | CA* | 100100 * |
150150 * |
10 / 20 | High | ○ |
Uses 200F V-Gauge Timer CA*Only possible during 4th attack |
|||
EX Psycho Inferno + |
15 | 18 | 54 total frames | D | -1 | D | 27 | V | 140140 * |
150150 * |
-300 / 0 | High | ○ | ||
VEX Psycho Inferno + |
15 | 28 | 61 total frames | D | 4 | 160160 * |
150150 * |
-300 / 0 | High | ○ |
Uses 200F V-Gauge Timer |
||||
VEX Psycho Inferno (Cancel) + |
16 | 28 | 62 total frames | D | 4 | 160160 * |
150150 * |
-300 / 0 | High | ○ |
Uses 200F V-Gauge Timer |
||||
L Double Knee Press +L |
11 | 5 | 19 | 2 | -4 | 4 | -2 | CA*V* | 8080 * |
100100 * |
10 / 30 | High | 13F - |
CA*Only possible during 1st attack V*Only possible during 2nd attack |
|
M Double Knee Press +M |
14 | 5 | 20 | 2 | -3 | 5 | 0 | CA*V* | 9090 * |
100100 * |
10 / 30 | High | 16F - |
CA*Only possible during 1st attack V*Only possible during 2nd attack |
|
H Double Knee Press +H |
19 | 5 | 21 | 1 | -2 | 7 | 3 | CA*V* | 100100 * |
100100 * |
10 / 30 | High | 21F - |
CA*Only possible during 1st attack V*Only possible during 2nd attack |
|
VL Double Knee Press +L |
13 | 5 | 19 | 2 | -4 | CA* | 9090 * |
150150 * |
10 / 30 | High | 9F - |
Uses 200F V-Gauge Timer 6F - 9F full invincibility CA*Only possible during 1st attack |
|||
VM Double Knee Press +M |
15 | 5 | 20 | 2 | -3 | CA* | 100100 * |
150150 * |
10 / 30 | High | 9F - |
Uses 200F V-Gauge Timer 6F - 11F full invincibility CA*Only possible during 1st attack |
|||
VH Double Knee Press +H |
19 | 5 | 22 | 2 | -2 | CA* | 110110 * |
150150 * |
10 / 30 | High | 9F - |
Uses 200F V-Gauge Timer 6F - 13F full invincibility CA*Only possible during 1st attack |
|||
EX Double Knee Press + |
12 | 6 | 17 | D | 1 | 7 | V* | 150 (*160) (*270)150 * |
200 (*1*2100)200 * |
-300 / 0 | High | 14F - |
V*Only for the second hit on block *1During airborne hit *2From active frame 2F |
||
VEX Double Knee Press + |
13 | 6 | 15 | D | 3 | 160160 * |
200200 * |
-300 / 0 | High | 6F - |
Uses 200F V-Gauge Timer 4F - 12F full invincibility |
||||
VEX Double Knee Press (Cancel) + |
13 | 6 | 15 | D | 3 | 160160 * |
200200 * |
-300 / 0 | High | 6F - |
Uses 200F V-Gauge Timer 1F - 12F full invincibility |
||||
Head Press + |
23 | Until landing | 7 frame(s) after landing | CA | 100100 | 200200 | 0 / 40 | Mid | 8F - | ||||||
VHead Press + |
24 | Until landing | 25 frame(s) after landing | D | 1 | CA | 120120 | 200200 | 0 / 40 | Mid | 8F - |
Uses 200F V-Gauge Timer Cannot recover |
|||
EX Head Press + |
17 | Until landing | 16 frame(s) after landing | D | 160 (*100)160 * |
200 (*100)200 * |
-300 / 0 | Mid | 6F - |
Can cross-up Projectile invincible from 1-2F, 8F until landing Hit and projectile invincible from 3F to 7F *During airborne hit |
|||||
VEX Head Press + |
35 | Until landing | 28 frame(s) after landing | D | -2 | 180180 | 200200 | -300 / 0 | Mid | 8F - |
Uses 200F V-Gauge Timer 1F - 25F full invincibility Cannot recover |
||||
VEX Head Press (Cancel) + |
43 | Until landing | 16 frame(s) after landing | D | -2 | 180180 | 200200 | -300 / 0 | Mid | 8F - |
Uses 200F V-Gauge Timer Cannot recover |
||||
Somersault Skull Diver (AFTER HEAD PRESS HITS) |
5 | 10 | 4 frame(s) after landing | CA | 7070 | 100100 | 20 / 40 | Mid | |||||||
Devil Reverse (BEFORE HEAD PRESS HITS) |
15 | 22 | 7 frame(s) after landing | D | 2 | CA | 7070 | 100100 | 5 / 30 | Mid | |||||
VDevil Reverse (BEFORE HEAD PRESS HITS) |
32 | 4 frame(s) after landing | D | 8 | CA | 100100 | 150150 | 5 / 30 | Mid |
Uses 200F V-Gauge Timer |
|||||
EX Devil Reverse (BEFORE HEAD PRESS HITS) |
27 | 10 frame(s) after landing | D | 9 | 140140 * |
200200 * |
-300 / 0 | Mid |
1F - 16F full invincibility |
||||||
VEX Devil Reverse (BEFORE HEAD PRESS HITS) |
40 | 4 frame(s) after landing | D | 14 | 160160 * |
200200 * |
-300 / 0 | Mid |
Uses 200F V-Gauge Timer |
||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Ultimate Psycho Crusher + |
1+5 | 15 | 63 | D | -40 | 340340 | 00 | -900 / 0 | High | ○ | 4F - |
1F - 20F full invincibility |
|||
Ultimate Psycho Crusher (Airborne) (DURING JUMP)+ |
1+5 | 15 | 4 frame(s) after landing | D | 340340 | 00 | -900 / 0 | High | ○ |
1F - 20F full invincibility |