V-Trigger I
V-Trigger II
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 8 | 4 | 3 | 8 | 7 | SCAV | 2020 | 7070 | 0 / 20 | High | |||
Standing MP M |
5 | 3 | 13 | 4 | 2 | 14 | 12 | SCAV | 5050 | 100100 | 0 / 30 | High | |||
Standing HP H |
8 | 3 | 19 | 2 | -2 | 18 | 14 | SCAV | 8080 | 150150 | 0 / 50 | High | |||
Standing HK H |
9 | 3 | 17 | 7 | 2 | 21 | 16 | S*V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+27F) Forces stand S*Can only be canceled into Soul Sphere - Ankh and Soul Spark |
||
Crouching LP (WHILE CROUCHING)L |
4 | 2 | 7 | 4 | 2 | 7 | 5 | SCAV | 2020 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
6 | 2 | 14 | 4 | 2 | 14 | 12 | SCAV | 5050 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
9 | 4 | 18 | 1 | -3 | 17 | 13 | SCAV | 80 (*70)80 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand *From active frame 2F |
||
Crouching HK (WHILE CROUCHING)H |
9 | 3 | 25 | D | -11 | D | 11 | S*V | 8080 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) S*Can only be canceled into Soul Sphere - Ankh and Soul Spark |
||
Jumping LP (DURING JUMP)L |
4 | 5 | 3030 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 4 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
9 | 4 | 8080 | 150150 | 0 / 50 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 4 | 8080 | 150150 | 0 / 50 | Mid | |||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Soul Reflect: Kamal M M |
9 | 3(*8) | 25 | D | -6 | D | 16 | S*CAV | 8080 | 150150 | V-Gauge 0 / 80 | High |
*Value while absorbing projectile S*Can be canceled into from Soul Sphere: Ankh, Soul Spark, Judgement of Thoth, Prophecy of Thoth V-Gauge +80 upon successful absorption of a projectile Can absorb projectiles. Cannot absorb EX or stronger projectiles |
||
Soul Reflect: Stella +M M |
14 | 3(*15) | 22 | D | -3 | D | 16 | S*CAV | 8080 | 150150 | V-Gauge 0 / 80 | High |
*Value while absorbing projectile S*Can be canceled into from Soul Sphere: Ankh, Soul Spark, Judgement of Thoth, Prophecy of Thoth V-Gauge +80 upon successful absorption of a projectile Can absorb projectiles. Cannot absorb EX or stronger projectiles |
||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Soul Sphere: Ankh + |
5 | Until the ball returns | 21 total frames | 16 | 3 | 4040 | 7070 | 5 / 20 | High | ○ |
Crystal ball gains a hit box from it's set position The recovery is upon the crystal ball's return, having hit immediately after the attack active frames begin |
||||
Soul Spark + |
18 | 10 | 44 total frames | D | 3 | 8080 | 150150 | 5 / 20 | High | ○ | Crystal ball gains a hit box from it's set position |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 8 | 4 | 3 | 8 | 7 | SCAV | 2020 | 7070 | 0 / 20 | High | |||
Standing MP M |
5 | 3 | 13 | 4 | 2 | 14 | 12 | SCAV | 5050 | 100100 | 0 / 30 | High | |||
Standing HP H |
8 | 3 | 19 | 2 | -2 | 18 | 14 | SCAV | 8080 | 150150 | 0 / 50 | High | |||
Standing HK H |
9 | 3 | 17 | 7 | 2 | 21 | 16 | S*V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+27F) Forces stand S*Can only be canceled into Soul Sphere - Ankh and Soul Spark |
||
Crouching LP (WHILE CROUCHING)L |
4 | 2 | 7 | 4 | 2 | 7 | 5 | SCAV | 2020 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
6 | 2 | 14 | 4 | 2 | 14 | 12 | SCAV | 5050 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
9 | 4 | 18 | 1 | -3 | 17 | 13 | SCAV | 80 (*70)80 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (D) Forces stand *From active frame 2F |
||
Crouching HK (WHILE CROUCHING)H |
9 | 3 | 25 | D | -11 | D | 11 | S*V | 8080 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) S*Can only be canceled into Soul Sphere - Ankh and Soul Spark |
||
Jumping LP (DURING JUMP)L |
4 | 5 | 3030 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 4 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
9 | 4 | 8080 | 150150 | 0 / 50 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 4 | 8080 | 150150 | 0 / 50 | Mid | |||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Soul Reflect: Kamal M M |
9 | 3(*8) | 25 | D | -6 | D | 16 | S*CAV | 8080 | 150150 | V-Gauge 0 / 80 | High |
*Value while absorbing projectile S*Can only be canceled into Soul Sphere - Ankh and Soul Spark V-Gauge +80 upon successful absorption of a projectile Can absorb projectiles. Cannot absorb EX or stronger projectiles |
||
Soul Reflect: Stella +M M |
14 | 3(*15) | 22 | D | -3 | D | 16 | S*CAV | 8080 | 150150 | V-Gauge 0 / 80 | High |
*Value while absorbing projectile S*Can only be canceled into Soul Sphere - Ankh and Soul Spark V-Gauge +80 upon successful absorption of a projectile Can absorb projectiles. Cannot absorb EX or stronger projectiles |
||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Soul Sphere: Ankh + |
5 | Until the ball returns | 21 total frames | 16 | 3 | 4040 | 7070 | 5 / 20 | High | ○ |
Crystal ball gains a hit box from it's set position The recovery is upon the crystal ball's return, having hit immediately after the attack active frames begin |
||||
Soul Spark + |
18 | 10 | 44 total frames | D | 3 | 8080 | 150150 | 5 / 20 | High | ○ | Crystal ball gains a hit box from it's set position |