Frame List|NASH

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Note: The V-cancel recovery is the value for "Sonic Move - Hide".

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 6 4 3 2 1 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

6 3 15 2 0 10 4 SCAV 6060 100100 0 / 30 High

Standing HP

H

8 3 22 0 -5 15 10 SCAV 9090 150150 0 / 50 High Triggers Crush Counter (+14F)

Standing LK

L

4 3 7 4 3 2 1 SCAV 3030 7070 0 / 20 High

Standing MK

M

7 4 15 2 0 11 8 V 7070 100100 0 / 30 High

Standing HK

H

9 4 15 1 -3 10 6 V 9090 150150 0 / 50 High

Crouching LP

(WHILE CROUCHING)

L

4 2 7 4 2 2 0 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 13 6 2 12 8 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 2 17 7 3 16 12 CAV 8080 150150 0 / 50 High Forces stand

Crouching LK

(WHILE CROUCHING)

L

4 3 6 4 1 3 0 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

8 2 17 0 -4 9 5 V 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 2 24 D -12 D 4 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 6 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 5 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

6 5 6060 100100 0 / 30 Mid Can cross-up

Diagonal Jumping HK

(DURING FORWARD OR BACK JUMP)

H

9 5 9090 150150 0 / 50 Mid

Vertical Jump HK

(DURING VERTICAL JUMP)

H

8 6 9090 150150 0 / 50 Mid Can cross-up
Causes blowback knockdown on airborne hit
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Chopping Assault

+

M

22 3 16 1 -6 6060 100100 0 / 30 Mid 9F - 22F throw invincibility

Spinning Back Knuckle

+

H

15 3 30 -3 -13 20 10 V 9090 150150 0 / 50 High Triggers Crush Counter (crumple)

Knee Bazooka

+

L

7 6 18 -1 -5 6060 7070 0 / 30 High 7F - 22F throw invincibility

Jumping Sobat

+

M

13 2 18 2 -3 6060 100100 0 / 30 High 10F - 19F throw invincibility

Side Knee Attack

+

M

5 4 14 4 2 12 10 SCAV 6060 100100 0 / 30 High

Step Kick

+

H

14 4 15 3 -3 12 6 V 9090 150150 0 / 50 High

Rapid Punch

L

M

6 3 14 1 -6 8 2 SCAV 5050 8080 0 / 30 High

Rapid Kick

L

M

5 4 11 4 -2 6060 8080 0 / 30 High

Wind Shear (2)

M

L

9 4 22 3 -7 4040 5050 0 / 20 High 9F - 24F 8F - 23F throw invincibility

Wind Shear (3)

M

L

H

6 3 24 D 7070 100100 0 / 50 High 1F - 26F

Down Burst

+

M

+

M

18 3 16 1 -6 6060 100100 0 / 30 Mid 5F - 18F throw invincibility

(Raptor/Bullet) Combination (2)

M

H

9 3 26 D -10 5555 8080 0 / 40 High

Raptor Combination (3)

M

H

M

14 4 17 D 5555 100100 0 / 40 High 11F - 24F

Bullet Combination (3)

M

H

M

M

8 2 23 D V 5555 100100 V-Gauge 0 / 80 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Dragon Suplex

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 140140 150150 0 / 70 Throw

Target Down

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 150150 200200 0 / 100 Throw

Air Jack

(CLOSE TO OPPONENT IN AIR)+

L

L

5 2 6 frame(s) after landing D 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Bullet Clear

M

M

8 (*6) 2(*8) 23 5 -5 20 10 V 7070 100100 V-Gauge 0 / 100 High *Value while absorbing projectile
V-Gauge +80 upon successful absorption of a projectile

Sonic Move - Hide

OR+

H

H

9 V-Gauge -600 / 0 1F - 3F projectile & throw invincibility
4F full invincibility

Sonic Move - Blitz Air

+

H

H

24+4 frame(s) after landing V-Gauge -600 / 0 5F - 28F 4F full invincibility

Sonic Move - Steel Air

+

H

H

24+4 frame(s) after landing V-Gauge -600 / 0 5F - 28F 4F full invincibility

Sonic Move - Avoid

(DURING GUARD)+

LMH

44 V-Gauge -300 / 0 1F - 15F, 42F - 45F attack & projectile invincibility
16F - 41F full invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Sonic Boom

+

L

15 47 total frames -2 -6 19 15 CAV 5050 100100 5 / 20 High

M Sonic Boom

+

M

17 47 total frames 0 -4 19 15 CAV 5050 100100 5 / 20 High

H Sonic Boom

+

H

22 45 total frames 4 -2 17 11 CAV 5050 100100 5 / 20 High

EX Sonic Boom

+
11 37 total frames 4 2 20 18 V 6060 100100 -300 / 0 High

EX Sonic Boom (2)

+
10 36 total frames 3 2 19 18 V 6060 100100 -300 / 0 High

L Moonsault Slash

+

L

37 3 11 4 1 6060 100100 10 / 30 High 11F -

M Moonsault Slash

+

M

37 3 12 4 2 6060 100100 10 / 30 High 10F -

H Moonsault Slash

+

H

37 3 14 4 3 6060 100100 10 / 30 High 10F -

EX Moonsault Slash

+
39 9 10 7 3 120120
*
150150
*
-300 / 0 High 11F -

L Tragedy Assault

+

L

18 2 23 D -5 100100
*
150150
*
10 / 50 High 9F - 21F 50 reduction of the opponent's V-Gauge on hit

M Tragedy Assault

+

M

22 2 26 D -6 120120
*
150150
*
10 / 100 High 8F - 25F 100 reduction of the opponent's V-Gauge on hit

H Tragedy Assault

+

H

34 2 28 D -8 140140
*
150150
*
10 / 150 High 23F - 37F 150 reduction of the opponent's V-Gauge on hit

EX Tragedy Assault

+
8 5 48 D -23 D V* 120120
*
150150
*
-300 / 0 High 10F - 31F Nash gains 30 vitality on hit
V*Only on hit

L Sonic Scythe

+

L

10 3 24 D -7 D 10 CAV 8080 100100 20 / 40 High

M Sonic Scythe

+

M

15 3 22 D -10 D 5 CAV 100100 100100 20 / 40 High

H Sonic Scythe

+

H

17 5 21 D -15 D 4 V* 110110
*
150150
*
20 / 40 High 19F - 33F V*Only possible during 1st attack

EX Sonic Scythe

+
6 13 34 D -19 D 11/10/10 V* 150150
*
200200
*
-300 / 0 High 11F - 24F,42F - 60F 1F - 6F throw invincibility
V*Only possible during 1st, 3rd, 4th attack
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Judgement Saber

+
1+9 3 40 D -31 330330 00 -900 / 0 High 11F - 12F projectile invincibility
1F - 10F full invincibility

Active frames are the total value of the valid frames.

Note: The V-cancel recovery is the fastest value for "Stealth Dash (Stop)".

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 6 4 3 -5 -6 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

6 3 15 2 0 3 -3 SCAV 6060 100100 0 / 30 High

Standing HP

H

8 3 22 0 -5 8 3 SCAV 9090 150150 0 / 50 High Triggers Crush Counter (+14F)

Standing LK

L

4 3 7 4 3 -5 -6 SCAV 3030 7070 0 / 20 High

Standing MK

M

7 4 16 2 0 4 1 V 7070 100100 0 / 30 High

Standing HK

H

9 4 15 1 -3 3 -1 V 9090 150150 0 / 50 High

Crouching LP

(WHILE CROUCHING)

L

4 2 7 4 2 -5 -7 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 13 6 2 5 1 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 2 17 7 3 9 5 CAV 8080 150150 0 / 50 High Forces stand

Crouching LK

(WHILE CROUCHING)

L

4 3 6 4 1 -4 -7 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

8 2 17 0 -4 2 -2 V 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 2 24 D -12 D -3 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 6 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 5 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

6 5 6060 100100 0 / 30 Mid Can cross-up

Diagonal Jumping HK

(DURING FORWARD OR BACK JUMP)

H

9 5 9090 150150 0 / 50 Mid

Vertical Jump HK

(DURING VERTICAL JUMP)

H

8 6 9090 150150 0 / 50 Mid Can cross-up
Causes blowback knockdown on airborne hit
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Chopping Assault

+

M

22 3 16 1 -6 6060 100100 0 / 30 Mid 9F - 22F throw invincibility

Spinning Back Knuckle

+

H

15 3 30 -3 -13 13 3 V 9090 150150 0 / 50 High Triggers Crush Counter (crumple)

Knee Bazooka

+

L

7 6 18 -1 -5 6060 7070 0 / 30 High 7F - 22F throw invincibility

Jumping Sobat

+

M

13 2 18 2 -3 6060 100100 0 / 30 High 10F - 19F throw invincibility

Side Knee Attack

+

M

5 4 14 4 2 5 3 SCAV 6060 100100 0 / 30 High

Step Kick

+

H

14 4 15 3 -3 5 -1 V 9090 150150 0 / 50 High

Rapid Punch

L

M

6 3 14 1 -6 1 -5 SCAV 5050 8080 0 / 30 High

Rapid Kick

L

M

5 4 11 4 -2 6060 8080 0 / 30 High

Wind Shear (2)

M

L

9 4 22 3 -7 4040 5050 0 / 20 High 9F - 24F 8F - 23F throw invincibility

Wind Shear (3)

M

L

H

6 3 24 D 7070 100100 0 / 50 High 1F - 26F

Down Burst

+

M

+

M

18 3 16 1 -6 6060 100100 0 / 30 Mid 5F - 18F throw invincibility

(Raptor/Bullet) Combination (2)

M

H

9 3 26 D -10 5555 8080 0 / 40 High

Raptor Combination (3)

M

H

M

14 4 17 D 5555 100100 0 / 40 High 11F - 24F

Bullet Combination (3)

M

H

M

M

8 2 23 D D V 5555 100100 V-Gauge 0 / 80 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Dragon Suplex

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 140140 150150 0 / 70 Throw

Target Down

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 150150 200200 0 / 100 Throw

Air Jack

(CLOSE TO OPPONENT IN AIR)+

L

L

5 2 6 frame(s) after landing D 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Bullet Clear

M

M

8 (*6) 2(*8) 23 5 -5 13 3 V 7070 100100 V-Gauge 0 / 100 High *Value while absorbing projectile
V-Gauge +80 upon successful absorption of a projectile

Stealth Dash

H

H

4 39 total frames V-Gauge -900 / 0 V-Gauge Timer + 4000F
4F - 28F projectile invincibility
3F full invincibility
Gains an exclusive special move

Stealth Dash (Stop)

(DURING STEALTH DASH)
11

Justice Corridor

(DURING STEALTH DASH)
29 7 29 D 2 S* 100100
*
200200
*
20 / 40 Mid 6F - 32F 3F - 7F, 15F - 32F projectile invincibility
8F - 14F full invincibility
S*Can cancel into Stealth Dash from the move's recovery
(Will not be able to perform Justice Corridor when canceling into Stealth Dash)

Justice Shell

(DURING STEALTH DASH)
10 8 32 D -16 S* 100100
*
150150
*
20 / 40 High 14F - 32F 1F - 19F projectile invincibility
S*Can cancel into Stealth Dash from the move's recovery
(Will not be able to perform Justice Shell when canceling into Stealth Dash)

Sonic Move - Avoid

(DURING GUARD)+

LMH

44 V-Gauge -300 / 0 1F - 15F, 42F - 45F attack & projectile invincibility
16F - 41F full invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Sonic Boom

+

L

15 47 total frames -2 -6 10 6 CAV 5050 100100 5 / 20 High

M Sonic Boom

+

M

17 47 total frames 0 -4 10 6 CAV 5050 100100 5 / 20 High

H Sonic Boom

+

H

22 45 total frames 4 -2 10 4 CAV 5050 100100 5 / 20 High

EX Sonic Boom

+
11 37 total frames 4 2 13 11 V 6060 100100 -300 / 0 High

EX Sonic Boom (2)

+
10 36 total frames 3 2 12 11 V 6060 100100 -300 / 0 High

L Moonsault Slash

+

L

37 3 11 4 1 6060 100100 10 / 30 High 11F -

M Moonsault Slash

+

M

37 3 12 4 2 6060 100100 10 / 30 High 10F -

H Moonsault Slash

+

H

37 3 14 4 3 6060 100100 10 / 30 High 10F -

EX Moonsault Slash

+
39 9 10 7 3 120120
*
150150
*
-300 / 0 High 11F -

L Tragedy Assault

+

L

18 2 23 D -5 100100
*
150150
*
10 / 50 High 9F - 21F 50 reduction of the opponent's V-Gauge on hit

M Tragedy Assault

+

M

22 2 26 D -6 120120
*
150150
*
10 / 100 High 8F - 25F 100 reduction of the opponent's V-Gauge on hit

H Tragedy Assault

+

H

34 2 28 D -8 140140
*
150150
*
10 / 150 High 23F - 37F 150 reduction of the opponent's V-Gauge on hit

EX Tragedy Assault

+
8 5 48 D -23 D V* 120120
*
150150
*
-300 / 0 High 10F - 31F Nash gains 30 vitality on hit
V*Only on hit

L Sonic Scythe

+

L

10 3 24 D -7 D 3 CAV 8080 100100 20 / 40 High

M Sonic Scythe

+

M

15 3 22 D -10 D -2 CAV 100100 100100 20 / 40 High

H Sonic Scythe

+

H

17 5 21 D -15 D -3 V* 110110
*
150150
*
20 / 40 High 19F - 33F V*Only possible during 1st attack

EX Sonic Scythe

+
6 13 34 D -19 D 4/-/3/3 V* 150150
*
200200
*
-300 / 0 High 11F - 24F,42F - 60F 1F - 6F throw invincibility
V*Only possible during 1st, 3rd, 4th attack

Stealth Dash

H

H

63 total frames Uses 2000F V-Gauge Timer
3F - 32F projectile invincibility
Can be canceled into from V-Trigger-cancelable moves

Stealth Dash (Stop)

(DURING STEALTH DASH)
13

Justice Corridor

(DURING STEALTH DASH)
29 7 29 D 2 S* 100100
*
200200
*
20 / 40 Mid 6F - 32F 3F - 7F, 15F - 32F projectile invincibility
8F - 14F full invincibility
S*Can cancel into Stealth Dash from the move's recovery
(Will not be able to perform Justice Corridor when canceling into Stealth Dash)

Justice Shell

(DURING STEALTH DASH)
10 8 32 D -16 S* 100100
*
150150
*
20 / 40 High 14F - 32F 1F - 19F projectile invincibility
S*Can cancel into Stealth Dash from the move's recovery
(Will not be able to perform Justice Shell when canceling into Stealth Dash)
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Judgement Saber

+
1+9 3 40 D -31 330330 00 -900 / 0 High 11F - 12F projectile invincibility
1F - 10F full invincibility