Active frames are the total value of the valid frames.
Note: The V-cancel recovery is the value for "Sonic Move - Hide".
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 6 | 4 | 3 | 2 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
6 | 3 | 15 | 2 | 0 | 10 | 4 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
8 | 3 | 22 | 0 | -5 | 15 | 10 | SCAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+14F) |
||
Standing LK L |
4 | 3 | 7 | 4 | 3 | 2 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
7 | 4 | 15 | 2 | 0 | 11 | 8 | V | 7070 | 100100 | 0 / 30 | High | |||
Standing HK H |
9 | 4 | 15 | 1 | -3 | 10 | 6 | V | 9090 | 150150 | 0 / 50 | High | |||
Crouching LP (WHILE CROUCHING)L |
4 | 2 | 7 | 4 | 2 | 2 | 0 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 13 | 6 | 2 | 12 | 8 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
9 | 2 | 17 | 7 | 3 | 16 | 12 | CAV | 8080 | 150150 | 0 / 50 | High |
Forces stand |
||
Crouching LK (WHILE CROUCHING)L |
4 | 3 | 6 | 4 | 1 | 3 | 0 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
8 | 2 | 17 | 0 | -4 | 9 | 5 | V | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
8 | 2 | 24 | D | -12 | D | 4 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Diagonal Jumping HK (DURING FORWARD OR BACK JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Vertical Jump HK (DURING VERTICAL JUMP)H |
8 | 6 | 9090 | 150150 | 0 / 50 | Mid |
Can cross-up Causes blowback knockdown on airborne hit |
||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Chopping Assault +M |
22 | 3 | 16 | 1 | -6 | 6060 | 100100 | 0 / 30 | Mid |
9F - 22F throw invincibility |
|||||
Spinning Back Knuckle +H |
15 | 3 | 30 | -3 | -13 | 20 | 10 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (crumple) |
||
Knee Bazooka +L |
7 | 6 | 18 | -1 | -5 | 6060 | 7070 | 0 / 30 | High |
7F - 22F throw invincibility |
|||||
Jumping Sobat +M |
13 | 2 | 18 | 2 | -3 | 6060 | 100100 | 0 / 30 | High |
10F - 19F throw invincibility |
|||||
Side Knee Attack +M |
5 | 4 | 14 | 4 | 2 | 12 | 10 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Step Kick +H |
14 | 4 | 15 | 3 | -3 | 12 | 6 | V | 9090 | 150150 | 0 / 50 | High | |||
Rapid Punch L M |
6 | 3 | 14 | 1 | -6 | 8 | 2 | SCAV | 5050 | 8080 | 0 / 30 | High | |||
Rapid Kick L M |
5 | 4 | 11 | 4 | -2 | 6060 | 8080 | 0 / 30 | High | ||||||
Wind Shear (2) M L |
9 | 4 | 22 | 3 | -7 | 4040 | 5050 | 0 / 20 | High | 9F - 24F |
8F - 23F throw invincibility |
||||
Wind Shear (3) M L H |
6 | 3 | 24 | D | 7070 | 100100 | 0 / 50 | High | 1F - 26F | ||||||
Down Burst +M +M |
18 | 3 | 16 | 1 | -6 | 6060 | 100100 | 0 / 30 | Mid |
5F - 18F throw invincibility |
|||||
(Raptor/Bullet) Combination (2) M H |
9 | 3 | 26 | D | -10 | 5555 | 8080 | 0 / 40 | High | ||||||
Raptor Combination (3) M H M |
14 | 4 | 17 | D | 5555 | 100100 | 0 / 40 | High | 11F - 24F | ||||||
Bullet Combination (3) M H M M |
8 | 2 | 23 | D | V | 5555 | 100100 | V-Gauge 0 / 80 | High | ○ | |||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Dragon Suplex (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 140140 | 150150 | 0 / 70 | Throw | |||||||
Target Down (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 150150 | 200200 | 0 / 100 | Throw | |||||||
Air Jack (CLOSE TO OPPONENT IN AIR)+L L |
5 | 2 | 6 frame(s) after landing | D | 140140 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Bullet Clear M M |
8 (*6) | 2(*8) | 23 | 5 | -5 | 20 | 10 | V | 7070 | 100100 | V-Gauge 0 / 100 | High | ○ |
*Value while absorbing projectile V-Gauge +80 upon successful absorption of a projectile |
|
Sonic Move - Hide OR+H H |
9 | V-Gauge -600 / 0 |
1F - 3F projectile & throw invincibility 4F full invincibility |
||||||||||||
Sonic Move - Blitz Air +H H |
24+4 frame(s) after landing | V-Gauge -600 / 0 | 5F - 28F |
4F full invincibility |
|||||||||||
Sonic Move - Steel Air +H H |
24+4 frame(s) after landing | V-Gauge -600 / 0 | 5F - 28F |
4F full invincibility |
|||||||||||
Sonic Move - Avoid (DURING GUARD)+LMH |
44 | V-Gauge -300 / 0 |
1F - 15F, 42F - 45F attack & projectile invincibility 16F - 41F full invincibility Recover 200 stun upon activation |
||||||||||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Sonic Boom +L |
15 | 47 total frames | -2 | -6 | 19 | 15 | CAV | 5050 | 100100 | 5 / 20 | High | ○ | |||
M Sonic Boom +M |
17 | 47 total frames | 0 | -4 | 19 | 15 | CAV | 5050 | 100100 | 5 / 20 | High | ○ | |||
H Sonic Boom +H |
22 | 45 total frames | 4 | -2 | 17 | 11 | CAV | 5050 | 100100 | 5 / 20 | High | ○ | |||
EX Sonic Boom + |
11 | 37 total frames | 4 | 2 | 20 | 18 | V | 6060 | 100100 | -300 / 0 | High | ○ | |||
EX Sonic Boom (2) + |
10 | 36 total frames | 3 | 2 | 19 | 18 | V | 6060 | 100100 | -300 / 0 | High | ○ | |||
L Moonsault Slash +L |
37 | 3 | 11 | 4 | 1 | 6060 | 100100 | 10 / 30 | High | 11F - | |||||
M Moonsault Slash +M |
37 | 3 | 12 | 4 | 2 | 6060 | 100100 | 10 / 30 | High | 10F - | |||||
H Moonsault Slash +H |
37 | 3 | 14 | 4 | 3 | 6060 | 100100 | 10 / 30 | High | 10F - | |||||
EX Moonsault Slash + |
39 | 9 | 10 | 7 | 3 | 120120 * |
150150 * |
-300 / 0 | High | 11F - | |||||
L Tragedy Assault +L |
18 | 2 | 23 | D | -5 | 100100 * |
150150 * |
10 / 50 | High | 9F - 21F | 50 reduction of the opponent's V-Gauge on hit | ||||
M Tragedy Assault +M |
22 | 2 | 26 | D | -6 | 120120 * |
150150 * |
10 / 100 | High | 8F - 25F | 100 reduction of the opponent's V-Gauge on hit | ||||
H Tragedy Assault +H |
34 | 2 | 28 | D | -8 | 140140 * |
150150 * |
10 / 150 | High | 23F - 37F | 150 reduction of the opponent's V-Gauge on hit | ||||
EX Tragedy Assault + |
8 | 5 | 48 | D | -23 | D | V* | 120120 * |
150150 * |
-300 / 0 | High | 10F - 31F |
Nash gains 30 vitality on hit V*Only on hit |
||
L Sonic Scythe +L |
10 | 3 | 24 | D | -7 | D | 10 | CAV | 8080 | 100100 | 20 / 40 | High | |||
M Sonic Scythe +M |
15 | 3 | 22 | D | -10 | D | 5 | CAV | 100100 | 100100 | 20 / 40 | High | |||
H Sonic Scythe +H |
17 | 5 | 21 | D | -15 | D | 4 | V* | 110110 * |
150150 * |
20 / 40 | High | 19F - 33F | V*Only possible during 1st attack | |
EX Sonic Scythe + |
6 | 13 | 34 | D | -19 | D | 11/10/10 | V* | 150150 * |
200200 * |
-300 / 0 | High | 11F - 24F,42F - 60F |
1F - 6F throw invincibility V*Only possible during 1st, 3rd, 4th attack |
|
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Judgement Saber + |
1+9 | 3 | 40 | D | -31 | 330330 | 00 | -900 / 0 | High |
11F - 12F projectile invincibility 1F - 10F full invincibility |
Active frames are the total value of the valid frames.
Note: The V-cancel recovery is the fastest value for "Stealth Dash (Stop)".
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 6 | 4 | 3 | -5 | -6 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
6 | 3 | 15 | 2 | 0 | 3 | -3 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
8 | 3 | 22 | 0 | -5 | 8 | 3 | SCAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+14F) |
||
Standing LK L |
4 | 3 | 7 | 4 | 3 | -5 | -6 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
7 | 4 | 16 | 2 | 0 | 4 | 1 | V | 7070 | 100100 | 0 / 30 | High | |||
Standing HK H |
9 | 4 | 15 | 1 | -3 | 3 | -1 | V | 9090 | 150150 | 0 / 50 | High | |||
Crouching LP (WHILE CROUCHING)L |
4 | 2 | 7 | 4 | 2 | -5 | -7 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 13 | 6 | 2 | 5 | 1 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
9 | 2 | 17 | 7 | 3 | 9 | 5 | CAV | 8080 | 150150 | 0 / 50 | High |
Forces stand |
||
Crouching LK (WHILE CROUCHING)L |
4 | 3 | 6 | 4 | 1 | -4 | -7 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
8 | 2 | 17 | 0 | -4 | 2 | -2 | V | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
8 | 2 | 24 | D | -12 | D | -3 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Diagonal Jumping HK (DURING FORWARD OR BACK JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Vertical Jump HK (DURING VERTICAL JUMP)H |
8 | 6 | 9090 | 150150 | 0 / 50 | Mid |
Can cross-up Causes blowback knockdown on airborne hit |
||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Chopping Assault +M |
22 | 3 | 16 | 1 | -6 | 6060 | 100100 | 0 / 30 | Mid |
9F - 22F throw invincibility |
|||||
Spinning Back Knuckle +H |
15 | 3 | 30 | -3 | -13 | 13 | 3 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (crumple) |
||
Knee Bazooka +L |
7 | 6 | 18 | -1 | -5 | 6060 | 7070 | 0 / 30 | High |
7F - 22F throw invincibility |
|||||
Jumping Sobat +M |
13 | 2 | 18 | 2 | -3 | 6060 | 100100 | 0 / 30 | High |
10F - 19F throw invincibility |
|||||
Side Knee Attack +M |
5 | 4 | 14 | 4 | 2 | 5 | 3 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Step Kick +H |
14 | 4 | 15 | 3 | -3 | 5 | -1 | V | 9090 | 150150 | 0 / 50 | High | |||
Rapid Punch L M |
6 | 3 | 14 | 1 | -6 | 1 | -5 | SCAV | 5050 | 8080 | 0 / 30 | High | |||
Rapid Kick L M |
5 | 4 | 11 | 4 | -2 | 6060 | 8080 | 0 / 30 | High | ||||||
Wind Shear (2) M L |
9 | 4 | 22 | 3 | -7 | 4040 | 5050 | 0 / 20 | High | 9F - 24F |
8F - 23F throw invincibility |
||||
Wind Shear (3) M L H |
6 | 3 | 24 | D | 7070 | 100100 | 0 / 50 | High | 1F - 26F | ||||||
Down Burst +M +M |
18 | 3 | 16 | 1 | -6 | 6060 | 100100 | 0 / 30 | Mid |
5F - 18F throw invincibility |
|||||
(Raptor/Bullet) Combination (2) M H |
9 | 3 | 26 | D | -10 | 5555 | 8080 | 0 / 40 | High | ||||||
Raptor Combination (3) M H M |
14 | 4 | 17 | D | 5555 | 100100 | 0 / 40 | High | 11F - 24F | ||||||
Bullet Combination (3) M H M M |
8 | 2 | 23 | D | D | V | 5555 | 100100 | V-Gauge 0 / 80 | High | ○ | ||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Dragon Suplex (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 140140 | 150150 | 0 / 70 | Throw | |||||||
Target Down (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 150150 | 200200 | 0 / 100 | Throw | |||||||
Air Jack (CLOSE TO OPPONENT IN AIR)+L L |
5 | 2 | 6 frame(s) after landing | D | 140140 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Bullet Clear M M |
8 (*6) | 2(*8) | 23 | 5 | -5 | 13 | 3 | V | 7070 | 100100 | V-Gauge 0 / 100 | High | ○ |
*Value while absorbing projectile V-Gauge +80 upon successful absorption of a projectile |
|
Stealth Dash H H |
4 | 39 total frames | V-Gauge -900 / 0 |
V-Gauge Timer + 4000F 4F - 28F projectile invincibility 3F full invincibility Gains an exclusive special move |
|||||||||||
Stealth Dash (Stop) (DURING STEALTH DASH) |
11 | ||||||||||||||
Justice Corridor (DURING STEALTH DASH) |
29 | 7 | 29 | D | 2 | S* | 100100 * |
200200 * |
20 / 40 | Mid | 6F - 32F |
3F - 7F, 15F - 32F projectile invincibility 8F - 14F full invincibility S*Can cancel into Stealth Dash from the move's recovery (Will not be able to perform Justice Corridor when canceling into Stealth Dash) |
|||
Justice Shell (DURING STEALTH DASH) |
10 | 8 | 32 | D | -16 | S* | 100100 * |
150150 * |
20 / 40 | High | 14F - 32F |
1F - 19F projectile invincibility S*Can cancel into Stealth Dash from the move's recovery (Will not be able to perform Justice Shell when canceling into Stealth Dash) |
|||
Sonic Move - Avoid (DURING GUARD)+LMH |
44 | V-Gauge -300 / 0 |
1F - 15F, 42F - 45F attack & projectile invincibility 16F - 41F full invincibility Recover 200 stun upon activation |
||||||||||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Sonic Boom +L |
15 | 47 total frames | -2 | -6 | 10 | 6 | CAV | 5050 | 100100 | 5 / 20 | High | ○ | |||
M Sonic Boom +M |
17 | 47 total frames | 0 | -4 | 10 | 6 | CAV | 5050 | 100100 | 5 / 20 | High | ○ | |||
H Sonic Boom +H |
22 | 45 total frames | 4 | -2 | 10 | 4 | CAV | 5050 | 100100 | 5 / 20 | High | ○ | |||
EX Sonic Boom + |
11 | 37 total frames | 4 | 2 | 13 | 11 | V | 6060 | 100100 | -300 / 0 | High | ○ | |||
EX Sonic Boom (2) + |
10 | 36 total frames | 3 | 2 | 12 | 11 | V | 6060 | 100100 | -300 / 0 | High | ○ | |||
L Moonsault Slash +L |
37 | 3 | 11 | 4 | 1 | 6060 | 100100 | 10 / 30 | High | 11F - | |||||
M Moonsault Slash +M |
37 | 3 | 12 | 4 | 2 | 6060 | 100100 | 10 / 30 | High | 10F - | |||||
H Moonsault Slash +H |
37 | 3 | 14 | 4 | 3 | 6060 | 100100 | 10 / 30 | High | 10F - | |||||
EX Moonsault Slash + |
39 | 9 | 10 | 7 | 3 | 120120 * |
150150 * |
-300 / 0 | High | 11F - | |||||
L Tragedy Assault +L |
18 | 2 | 23 | D | -5 | 100100 * |
150150 * |
10 / 50 | High | 9F - 21F | 50 reduction of the opponent's V-Gauge on hit | ||||
M Tragedy Assault +M |
22 | 2 | 26 | D | -6 | 120120 * |
150150 * |
10 / 100 | High | 8F - 25F | 100 reduction of the opponent's V-Gauge on hit | ||||
H Tragedy Assault +H |
34 | 2 | 28 | D | -8 | 140140 * |
150150 * |
10 / 150 | High | 23F - 37F | 150 reduction of the opponent's V-Gauge on hit | ||||
EX Tragedy Assault + |
8 | 5 | 48 | D | -23 | D | V* | 120120 * |
150150 * |
-300 / 0 | High | 10F - 31F |
Nash gains 30 vitality on hit V*Only on hit |
||
L Sonic Scythe +L |
10 | 3 | 24 | D | -7 | D | 3 | CAV | 8080 | 100100 | 20 / 40 | High | |||
M Sonic Scythe +M |
15 | 3 | 22 | D | -10 | D | -2 | CAV | 100100 | 100100 | 20 / 40 | High | |||
H Sonic Scythe +H |
17 | 5 | 21 | D | -15 | D | -3 | V* | 110110 * |
150150 * |
20 / 40 | High | 19F - 33F | V*Only possible during 1st attack | |
EX Sonic Scythe + |
6 | 13 | 34 | D | -19 | D | 4/-/3/3 | V* | 150150 * |
200200 * |
-300 / 0 | High | 11F - 24F,42F - 60F |
1F - 6F throw invincibility V*Only possible during 1st, 3rd, 4th attack |
|
Stealth Dash H H |
63 total frames |
Uses 2000F V-Gauge Timer 3F - 32F projectile invincibility Can be canceled into from V-Trigger-cancelable moves |
|||||||||||||
Stealth Dash (Stop) (DURING STEALTH DASH) |
13 | ||||||||||||||
Justice Corridor (DURING STEALTH DASH) |
29 | 7 | 29 | D | 2 | S* | 100100 * |
200200 * |
20 / 40 | Mid | 6F - 32F |
3F - 7F, 15F - 32F projectile invincibility 8F - 14F full invincibility S*Can cancel into Stealth Dash from the move's recovery (Will not be able to perform Justice Corridor when canceling into Stealth Dash) |
|||
Justice Shell (DURING STEALTH DASH) |
10 | 8 | 32 | D | -16 | S* | 100100 * |
150150 * |
20 / 40 | High | 14F - 32F |
1F - 19F projectile invincibility S*Can cancel into Stealth Dash from the move's recovery (Will not be able to perform Justice Shell when canceling into Stealth Dash) |
|||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Judgement Saber + |
1+9 | 3 | 40 | D | -31 | 330330 | 00 | -900 / 0 | High |
11F - 12F projectile invincibility 1F - 10F full invincibility |