Frame List|R. MIKA

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 7 4 2 1 -1 SCAV 3030 7070 0 / 20 High

Standing MP

M

5 2 13 8 -2 11 1 SCAV 6060 100100 0 / 30 High

Standing HP

H

7 3 18 2 -6 11 6 SCAV 9090 150150 0 / 50 High

Standing LK

L

4 3 8 2 1 1 0 V 3030 7070 0 / 20 High

Standing MK

M

8 4 15 2 -3 -1 -6 V 6060 100100 0 / 30 High 8F - 17F throw invincibility
Can move forward with directional input

Standing HK

H

13 2 20 2 -4 -2 -8 V 9090 150150 0 / 50 High 7F - 12F Triggers Crush Counter (D)

Standing HK (Hold Button)

H

(HOLD BUTTONS)
35 1 3+20 frame(s) after landing 4 2 -3 -5 V 100100 150150 0 / 50 High 23F - 38F Triggers Crush Counter (+26F)

Crouching LP

(WHILE CROUCHING)

L

3 2 6 3 1 -1 -3 SCAV 2020 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

7 4 16 1 -1 9 7 V 6060 100100 0 / 30 High Will not hit crouching opponents

Crouching HP

(WHILE CROUCHING)

H

11 6 17 -2 -6 9 5 CAV 8080 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 2 8 3 1 1 -1 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

7 3 15 3 -2 9 4 V 6060 100100 0 / 30 High

Crouching HK

(WHILE CROUCHING)

H

12 8 21 D -12 D 5 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 8 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 5 7070 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

7 7 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Dive Bomb

(DURING FORWARD JUMP)+

M

16 Until landing 27 frame(s) after landing D 7070 100100 0 / 50 Mid Can cross-up

Lady Mika

+

H

10 3 12 D 3 D 6 SCAVVS 8080 150150 0 / 50 High Triggers Crush Counter (D)

Passion Press

OR+

M

8 2 20 0 -8 5050 100100 0 / 30 High

Passion Rope Throw

OR+

M

OR+

M

2 2 50 3030 00 Throw Opponent takes damage upon hitting the wall

Stomp Chop

L

M

4 2 14 1 -5 5 -1 SCAV 5050 100100 0 / 30 High

Shooting Start Combo

(DURING JUMP)

M

H

8 5 6060 100100 0 / 50 Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Daydream Headlock

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 140140 200200 0 / 100 Throw

Sell Down

(CLOSE TO OPPONENT)+

L

L

5 3 17 140140 200200 0 / 100 Throw

Dream Driver

(WHILE OPPONENT IS CROUCHING)(CLOSE TO OPPONENT)OR+

L

L

5 3 17 100100 120120 0 / 70 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Mic Performance

M

M

75 25 90 total frames 11 4 4040 7070 V-Gauge 50 / 50 High Armor from 5F to 79F
Increased command throw damage + V-Gauge meter gain based on the length of the button hold
1F - 186F: 1.2x (V-Gauge + 50)
187F - 395F: 1.5x (V-Gauge + 100)
396F - 559F: 2x (V-Gauge + 100)
560F - 707F: 3x (V-Gauge + 100)
708F - 764F: 5x (V-Gauge + 100)
765F - 940F: 9x (V-Gauge + 150)

Nadeshiko (above)

H

H

1+25 8 6 total frames 100100 100100 V-Gauge -600 / 0 High

Nadeshiko (above) (Hold Button)

H

H

(HOLD BUTTONS)
1+120 8 10 total frames 100100 100100 V-Gauge -600 / 0 High

Nadeshiko (front)

+

H

H

1+35 4 3 total frames 100100 100100 V-Gauge -600 / 0 High

Nadeshiko (front) (Hold Button)

+

H

H

(HOLD BUTTONS)
1+116 4 10 total frames 100100 100100 V-Gauge -600 / 0 High

Nadeshiko (behind)

+

H

H

1+35 4 3 total frames 100100 100100 V-Gauge -600 / 0 High

Nadeshiko (behind) (Hold Button)

+

H

H

(HOLD BUTTONS)
1+116 4 10 total frames 100100 100100 V-Gauge -600 / 0 High

Peach Gator

(DURING GUARD)+

LMH

17 2 24 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Shooting Peach

+

L

10 6 25 D -7 8080 150150 20 / 40 High 8F - 24F

M Shooting Peach

+

M

13 8 25 D -10 9090 150150 20 / 40 High 12F - 28F

H Shooting Peach

+

H

20 13 17 D -12 100100 150150 20 / 40 High 15F - 35F

EX Shooting Peach

+
5 10 28 D -15 130130
*
200200
*
-300 / 0 High Armor from 3F to 9F

L Rainbow Typhoon

+

L

5 2 60 D 180180 200200 20 / 100 Throw

M Rainbow Typhoon

+

M

5 2 60 D 190190 200200 20 / 100 Throw

H Rainbow Typhoon

+

H

5 2 60 D 200200 200200 20 / 100 Throw

EX Rainbow Typhoon

+
5 2 60 D 240240 250250 -300 / 0 Throw

L Brimstone

+

L

5 2 60 D 120120 150150 20 / 80 Throw

M Brimstone

+

M

5 2 60 D 130130 150150 20 / 80 Throw

H Brimstone

+

H

5 2 60 D 140140 150150 20 / 80 Throw

EX Brimstone

+
5 2 60 D 180180 200200 -300 / 0 Throw

L Wingless Airplane

+

L

5 5 23+20 frame(s) after landing D 130130 200200 0 / 60 High 4F -

M Wingless Airplane

+

M

7 8 20+20 frame(s) after landing D 130130 200200 0 / 60 High 6F -

H Wingless Airplane

+

H

10 11 17+20 frame(s) after landing D 130130 200200 0 / 60 High 9F -

EX Wingless Airplane

+
5 11 17+20 frame(s) after landing D 160160 200200 -300 / 0 High 4F - 5F - 15F full invincibility
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Peach Assault

+
1+2 2 51 D 360360 00 -900 / 0 Throw 1F - 4F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 7 4 2 5|1 3|-1 SCAV 3030 7070 0 / 20 High

Standing MP

M

5 2 13 8 -2 15|11 5|1 SCAV 6060 100100 0 / 30 High

Standing HP

H

7 3 18 2 -6 15|11 10|6 SCAV 9090 150150 0 / 50 High

Standing LK

L

4 3 8 2 1 5|1 4|0 V 3030 7070 0 / 20 High

Standing MK

M

8 4 15 2 -3 3|-1 -2|-6 V 6060 100100 0 / 30 High 8F - 17F throw invincibility
Can move forward with directional input

Standing HK

H

13 2 20 2 -4 2|-2 -4|-8 V 9090 150150 0 / 50 High 7F - 12F Triggers Crush Counter (D)

Standing HK (Hold Button)

H

(HOLD BUTTONS)
35 1 3+20 frame(s) after landing 4 2 1|-3 -1|-5 V 100100 150150 0 / 50 High 23F - 38F Triggers Crush Counter (+26F)

Crouching LP

(WHILE CROUCHING)

L

3 2 6 3 1 3|1 1|-1 SCAV 2020 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

7 4 16 1 -1 13|9 11|-7 V 6060 100100 0 / 30 High Will not hit crouching opponents

Crouching HP

(WHILE CROUCHING)

H

11 6 17 -2 -6 13|9 9|5 CAV 8080 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 2 8 3 1 5|1 3|0 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

7 3 15 3 -2 13|9 8|4 V 6060 100100 0 / 30 High

Crouching HK

(WHILE CROUCHING)

H

12 8 21 D -12 D 9|5 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 8 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 5 7070 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

7 7 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Dive Bomb

(DURING FORWARD JUMP)+

M

16 Until landing 27 frame(s) after landing D 7070 100100 0 / 50 Mid Can cross-up

Lady Mika

+

H

10 3 12 D 3 D 10|6 SCAVVS 8080 150150 0 / 50 High Triggers Crush Counter (D)

Passion Press

OR+

M

8 2 20 0 -8 5050 100100 0 / 30 High

Passion Rope Throw

OR+

M

OR+

M

2 2 50 3030 00 Throw Opponent takes damage upon hitting the wall

Stomp Chop

L

M

4 2 14 1 -5 9|5 3|-1 SCAV 5050 100100 0 / 30 High

Shooting Start Combo

(DURING JUMP)

M

H

8 5 6060 100100 0 / 50 Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Daydream Headlock

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 140140 200200 0 / 100 Throw

Sell Down

(CLOSE TO OPPONENT)+

L

L

5 3 17 140140 200200 0 / 100 Throw

Dream Driver

(WHILE OPPONENT IS CROUCHING)(CLOSE TO OPPONENT)OR+

L

L

5 3 17 100100 120120 0 / 70 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Mic Performance

M

M

75 25 90 total frames 11 4 4040 7070 V-Gauge 50 / 50 High Armor from 5F to 79F
Increased command throw damage + V-Gauge meter gain based on the length of the button hold
1F - 186F: 1.2x (V-Gauge + 50)
187F - 395F: 1.5x (V-Gauge + 100)
396F - 559F: 2x (V-Gauge + 100)
560F - 707F: 3x (V-Gauge + 100)
708F - 764F: 5x (V-Gauge + 100)
765F - 940F: 9x (V-Gauge + 150)

Steel Chair

H

H

1+63 25 7 total frames 6060
*
150150
*
V-Gauge -900 / 0 High V-Gauge Timer + 3000F
Gains an exclusive special move

Fightin' Dirty

H

H

(HOLD BUTTONS)
1+17 at close range to opponent 28 11 total frames 100+60100+60 100+100100+100 V-Gauge -900 / 0 High V-Gauge Timer + 3000F
Gains an exclusive special move

Peach Gator

(DURING GUARD)+

LMH

17 2 24 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Shooting Peach

+

L

10 6 25 D -7 8080 150150 20 / 40 High 8F - 24F

M Shooting Peach

+

M

13 8 25 D -10 9090 150150 20 / 40 High 12F - 28F

H Shooting Peach

+

H

20 13 17 D -12 100100 150150 20 / 40 High 15F - 35F

EX Shooting Peach

+
5 10 28 D -15 130130
*
200200
*
-300 / 0 High Armor from 3F to 9F

L Rainbow Typhoon

+

L

5 2 60 D 180180 200200 20 / 100 Throw

M Rainbow Typhoon

+

M

5 2 60 D 190190 200200 20 / 100 Throw

H Rainbow Typhoon

+

H

5 2 60 D 200200 200200 20 / 100 Throw

EX Rainbow Typhoon

+
5 2 60 D 240240 250250 -300 / 0 Throw

L Brimstone

+

L

5 2 60 D 120120 150150 20 / 80 Throw

M Brimstone

+

M

5 2 60 D 130130 150150 20 / 80 Throw

H Brimstone

+

H

5 2 60 D 140140 150150 20 / 80 Throw

EX Brimstone

+
5 2 60 D 180180 200200 -300 / 0 Throw

L Wingless Airplane

+

L

5 5 23+20 frame(s) after landing D 130130 200200 0 / 60 High 4F -

M Wingless Airplane

+

M

7 8 20+20 frame(s) after landing D 130130 200200 0 / 60 High 6F -

H Wingless Airplane

+

H

10 11 17+20 frame(s) after landing D 130130 200200 0 / 60 High 9F -

EX Wingless Airplane

+
5 11 17+20 frame(s) after landing D 160160 200200 -300 / 0 High 4F - 5F - 15F full invincibility

Steel Chair

(DURING V-TRIGGER II)

H

H

104 25 46 total frames 6060
*
150150
*
High Uses all of the V-Gauge Timer

Fightin' Dirty

(DURING V-TRIGGER II)

H

H

(HOLD BUTTONS)
17 at close range to opponent 28 58 total frames 100+60100+60 100+100100+100 High Uses all of the V-Gauge Timer
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Peach Assault

+
1+2 2 51 D 360360 00 -900 / 0 Throw 1F - 4F full invincibility