Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 7 | 4 | 2 | 1 | -1 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
5 | 2 | 13 | 8 | -2 | 11 | 1 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
7 | 3 | 18 | 2 | -6 | 11 | 6 | SCAV | 9090 | 150150 | 0 / 50 | High | |||
Standing LK L |
4 | 3 | 8 | 2 | 1 | 1 | 0 | V | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 4 | 15 | 2 | -3 | -1 | -6 | V | 6060 | 100100 | 0 / 30 | High |
8F - 17F throw invincibility Can move forward with directional input |
||
Standing HK H |
13 | 2 | 20 | 2 | -4 | -2 | -8 | V | 9090 | 150150 | 0 / 50 | High | 7F - 12F |
Triggers Crush Counter (D) |
|
Standing HK (Hold Button) H (HOLD BUTTONS) |
35 | 1 | 3+20 frame(s) after landing | 4 | 2 | -3 | -5 | V | 100100 | 150150 | 0 / 50 | High | 23F - 38F |
Triggers Crush Counter (+26F) |
|
Crouching LP (WHILE CROUCHING)L |
3 | 2 | 6 | 3 | 1 | -1 | -3 | SCAV | 2020 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
7 | 4 | 16 | 1 | -1 | 9 | 7 | V | 6060 | 100100 | 0 / 30 | High |
Will not hit crouching opponents |
||
Crouching HP (WHILE CROUCHING)H |
11 | 6 | 17 | -2 | -6 | 9 | 5 | CAV | 8080 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 3 | 1 | 1 | -1 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
7 | 3 | 15 | 3 | -2 | 9 | 4 | V | 6060 | 100100 | 0 / 30 | High | |||
Crouching HK (WHILE CROUCHING)H |
12 | 8 | 21 | D | -12 | D | 5 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 8 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
7 | 7 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Dive Bomb (DURING FORWARD JUMP)+M |
16 | Until landing | 27 frame(s) after landing | D | 7070 | 100100 | 0 / 50 | Mid |
Can cross-up |
||||||
Lady Mika +H |
10 | 3 | 12 | D | 3 | D | 6 | SCAVVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Passion Press OR+M |
8 | 2 | 20 | 0 | -8 | 5050 | 100100 | 0 / 30 | High | ||||||
Passion Rope Throw OR+M OR+M |
2 | 2 | 50 | 3030 | 00 | Throw | Opponent takes damage upon hitting the wall | ||||||||
Stomp Chop L M |
4 | 2 | 14 | 1 | -5 | 5 | -1 | SCAV | 5050 | 100100 | 0 / 30 | High | |||
Shooting Start Combo (DURING JUMP)M H |
8 | 5 | 6060 | 100100 | 0 / 50 | Mid | |||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Daydream Headlock (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 140140 | 200200 | 0 / 100 | Throw | ||||||||
Sell Down (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 140140 | 200200 | 0 / 100 | Throw | ||||||||
Dream Driver (WHILE OPPONENT IS CROUCHING)(CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 100100 | 120120 | 0 / 70 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Mic Performance M M |
75 | 25 | 90 total frames | 11 | 4 | 4040 | 7070 | V-Gauge 50 / 50 | High | ○ |
Armor from 5F to 79F Increased command throw damage + V-Gauge meter gain based on the length of the button hold 1F - 186F: 1.2x (V-Gauge + 50) 187F - 395F: 1.5x (V-Gauge + 100) 396F - 559F: 2x (V-Gauge + 100) 560F - 707F: 3x (V-Gauge + 100) 708F - 764F: 5x (V-Gauge + 100) 765F - 940F: 9x (V-Gauge + 150) |
||||
Nadeshiko (above) H H |
1+25 | 8 | 6 total frames | 100100 | 100100 | V-Gauge -600 / 0 | High | ||||||||
Nadeshiko (above) (Hold Button) H H (HOLD BUTTONS) |
1+120 | 8 | 10 total frames | 100100 | 100100 | V-Gauge -600 / 0 | High | ||||||||
Nadeshiko (front) +H H |
1+35 | 4 | 3 total frames | 100100 | 100100 | V-Gauge -600 / 0 | High | ||||||||
Nadeshiko (front) (Hold Button) +H H (HOLD BUTTONS) |
1+116 | 4 | 10 total frames | 100100 | 100100 | V-Gauge -600 / 0 | High | ||||||||
Nadeshiko (behind) +H H |
1+35 | 4 | 3 total frames | 100100 | 100100 | V-Gauge -600 / 0 | High | ||||||||
Nadeshiko (behind) (Hold Button) +H H (HOLD BUTTONS) |
1+116 | 4 | 10 total frames | 100100 | 100100 | V-Gauge -600 / 0 | High | ||||||||
Peach Gator (DURING GUARD)+LMH |
17 | 2 | 24 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Shooting Peach +L |
10 | 6 | 25 | D | -7 | 8080 | 150150 | 20 / 40 | High | 8F - 24F | |||||
M Shooting Peach +M |
13 | 8 | 25 | D | -10 | 9090 | 150150 | 20 / 40 | High | 12F - 28F | |||||
H Shooting Peach +H |
20 | 13 | 17 | D | -12 | 100100 | 150150 | 20 / 40 | High | 15F - 35F | |||||
EX Shooting Peach + |
5 | 10 | 28 | D | -15 | 130130 * |
200200 * |
-300 / 0 | High | Armor from 3F to 9F | |||||
L Rainbow Typhoon +L |
5 | 2 | 60 | D | 180180 | 200200 | 20 / 100 | Throw | |||||||
M Rainbow Typhoon +M |
5 | 2 | 60 | D | 190190 | 200200 | 20 / 100 | Throw | |||||||
H Rainbow Typhoon +H |
5 | 2 | 60 | D | 200200 | 200200 | 20 / 100 | Throw | |||||||
EX Rainbow Typhoon + |
5 | 2 | 60 | D | 240240 | 250250 | -300 / 0 | Throw | |||||||
L Brimstone +L |
5 | 2 | 60 | D | 120120 | 150150 | 20 / 80 | Throw | |||||||
M Brimstone +M |
5 | 2 | 60 | D | 130130 | 150150 | 20 / 80 | Throw | |||||||
H Brimstone +H |
5 | 2 | 60 | D | 140140 | 150150 | 20 / 80 | Throw | |||||||
EX Brimstone + |
5 | 2 | 60 | D | 180180 | 200200 | -300 / 0 | Throw | |||||||
L Wingless Airplane +L |
5 | 5 | 23+20 frame(s) after landing | D | 130130 | 200200 | 0 / 60 | High | 4F - | ||||||
M Wingless Airplane +M |
7 | 8 | 20+20 frame(s) after landing | D | 130130 | 200200 | 0 / 60 | High | 6F - | ||||||
H Wingless Airplane +H |
10 | 11 | 17+20 frame(s) after landing | D | 130130 | 200200 | 0 / 60 | High | 9F - | ||||||
EX Wingless Airplane + |
5 | 11 | 17+20 frame(s) after landing | D | 160160 | 200200 | -300 / 0 | High | 4F - |
5F - 15F full invincibility |
|||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Peach Assault + |
1+2 | 2 | 51 | D | 360360 | 00 | -900 / 0 | Throw |
1F - 4F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 7 | 4 | 2 | 5|1 | 3|-1 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
5 | 2 | 13 | 8 | -2 | 15|11 | 5|1 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
7 | 3 | 18 | 2 | -6 | 15|11 | 10|6 | SCAV | 9090 | 150150 | 0 / 50 | High | |||
Standing LK L |
4 | 3 | 8 | 2 | 1 | 5|1 | 4|0 | V | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 4 | 15 | 2 | -3 | 3|-1 | -2|-6 | V | 6060 | 100100 | 0 / 30 | High |
8F - 17F throw invincibility Can move forward with directional input |
||
Standing HK H |
13 | 2 | 20 | 2 | -4 | 2|-2 | -4|-8 | V | 9090 | 150150 | 0 / 50 | High | 7F - 12F |
Triggers Crush Counter (D) |
|
Standing HK (Hold Button) H (HOLD BUTTONS) |
35 | 1 | 3+20 frame(s) after landing | 4 | 2 | 1|-3 | -1|-5 | V | 100100 | 150150 | 0 / 50 | High | 23F - 38F |
Triggers Crush Counter (+26F) |
|
Crouching LP (WHILE CROUCHING)L |
3 | 2 | 6 | 3 | 1 | 3|1 | 1|-1 | SCAV | 2020 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
7 | 4 | 16 | 1 | -1 | 13|9 | 11|-7 | V | 6060 | 100100 | 0 / 30 | High |
Will not hit crouching opponents |
||
Crouching HP (WHILE CROUCHING)H |
11 | 6 | 17 | -2 | -6 | 13|9 | 9|5 | CAV | 8080 | 150150 | 0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 3 | 1 | 5|1 | 3|0 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
7 | 3 | 15 | 3 | -2 | 13|9 | 8|4 | V | 6060 | 100100 | 0 / 30 | High | |||
Crouching HK (WHILE CROUCHING)H |
12 | 8 | 21 | D | -12 | D | 9|5 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 8 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
6 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
7 | 7 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Dive Bomb (DURING FORWARD JUMP)+M |
16 | Until landing | 27 frame(s) after landing | D | 7070 | 100100 | 0 / 50 | Mid |
Can cross-up |
||||||
Lady Mika +H |
10 | 3 | 12 | D | 3 | D | 10|6 | SCAVVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Passion Press OR+M |
8 | 2 | 20 | 0 | -8 | 5050 | 100100 | 0 / 30 | High | ||||||
Passion Rope Throw OR+M OR+M |
2 | 2 | 50 | 3030 | 00 | Throw | Opponent takes damage upon hitting the wall | ||||||||
Stomp Chop L M |
4 | 2 | 14 | 1 | -5 | 9|5 | 3|-1 | SCAV | 5050 | 100100 | 0 / 30 | High | |||
Shooting Start Combo (DURING JUMP)M H |
8 | 5 | 6060 | 100100 | 0 / 50 | Mid | |||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Daydream Headlock (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 140140 | 200200 | 0 / 100 | Throw | ||||||||
Sell Down (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 140140 | 200200 | 0 / 100 | Throw | ||||||||
Dream Driver (WHILE OPPONENT IS CROUCHING)(CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 100100 | 120120 | 0 / 70 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Mic Performance M M |
75 | 25 | 90 total frames | 11 | 4 | 4040 | 7070 | V-Gauge 50 / 50 | High | ○ |
Armor from 5F to 79F Increased command throw damage + V-Gauge meter gain based on the length of the button hold 1F - 186F: 1.2x (V-Gauge + 50) 187F - 395F: 1.5x (V-Gauge + 100) 396F - 559F: 2x (V-Gauge + 100) 560F - 707F: 3x (V-Gauge + 100) 708F - 764F: 5x (V-Gauge + 100) 765F - 940F: 9x (V-Gauge + 150) |
||||
Steel Chair H H |
1+63 | 25 | 7 total frames | 6060 * |
150150 * |
V-Gauge -900 / 0 | High | ○ |
V-Gauge Timer + 3000F Gains an exclusive special move |
||||||
Fightin' Dirty H H (HOLD BUTTONS) |
1+17 at close range to opponent | 28 | 11 total frames | 100+60100+60 | 100+100100+100 | V-Gauge -900 / 0 | High | ○ |
V-Gauge Timer + 3000F Gains an exclusive special move |
||||||
Peach Gator (DURING GUARD)+LMH |
17 | 2 | 24 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Shooting Peach +L |
10 | 6 | 25 | D | -7 | 8080 | 150150 | 20 / 40 | High | 8F - 24F | |||||
M Shooting Peach +M |
13 | 8 | 25 | D | -10 | 9090 | 150150 | 20 / 40 | High | 12F - 28F | |||||
H Shooting Peach +H |
20 | 13 | 17 | D | -12 | 100100 | 150150 | 20 / 40 | High | 15F - 35F | |||||
EX Shooting Peach + |
5 | 10 | 28 | D | -15 | 130130 * |
200200 * |
-300 / 0 | High | Armor from 3F to 9F | |||||
L Rainbow Typhoon +L |
5 | 2 | 60 | D | 180180 | 200200 | 20 / 100 | Throw | |||||||
M Rainbow Typhoon +M |
5 | 2 | 60 | D | 190190 | 200200 | 20 / 100 | Throw | |||||||
H Rainbow Typhoon +H |
5 | 2 | 60 | D | 200200 | 200200 | 20 / 100 | Throw | |||||||
EX Rainbow Typhoon + |
5 | 2 | 60 | D | 240240 | 250250 | -300 / 0 | Throw | |||||||
L Brimstone +L |
5 | 2 | 60 | D | 120120 | 150150 | 20 / 80 | Throw | |||||||
M Brimstone +M |
5 | 2 | 60 | D | 130130 | 150150 | 20 / 80 | Throw | |||||||
H Brimstone +H |
5 | 2 | 60 | D | 140140 | 150150 | 20 / 80 | Throw | |||||||
EX Brimstone + |
5 | 2 | 60 | D | 180180 | 200200 | -300 / 0 | Throw | |||||||
L Wingless Airplane +L |
5 | 5 | 23+20 frame(s) after landing | D | 130130 | 200200 | 0 / 60 | High | 4F - | ||||||
M Wingless Airplane +M |
7 | 8 | 20+20 frame(s) after landing | D | 130130 | 200200 | 0 / 60 | High | 6F - | ||||||
H Wingless Airplane +H |
10 | 11 | 17+20 frame(s) after landing | D | 130130 | 200200 | 0 / 60 | High | 9F - | ||||||
EX Wingless Airplane + |
5 | 11 | 17+20 frame(s) after landing | D | 160160 | 200200 | -300 / 0 | High | 4F - |
5F - 15F full invincibility |
|||||
Steel Chair (DURING V-TRIGGER II)H H |
104 | 25 | 46 total frames | 6060 * |
150150 * |
High | ○ |
Uses all of the V-Gauge Timer |
|||||||
Fightin' Dirty (DURING V-TRIGGER II)H H (HOLD BUTTONS) |
17 at close range to opponent | 28 | 58 total frames | 100+60100+60 | 100+100100+100 | High | ○ |
Uses all of the V-Gauge Timer |
|||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Peach Assault + |
1+2 | 2 | 51 | D | 360360 | 00 | -900 / 0 | Throw |
1F - 4F full invincibility |