Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 7 | 4 | 3 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
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Standing MP M |
5 | 2 | 14 | 6 | 3 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||||
Standing HP H |
8 | 2 | 19 | 2 | -3 | SCAVVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+17F) |
||||
Standing LK L |
3 | 3 | 9 | 2 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||||
Standing MK M |
8 | 3 | 17 | 1 | -4 | V | 6060 | 100100 | 0 / 30 | High | |||||
Standing HK H |
16 | 2 | 22 | 2 | -4 | V | 9090 | 150150 | 0 / 50 | High | 7F - 17F |
Triggers Crush Counter (D) |
|||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 5 | 4 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||||
Crouching MP (WHILE CROUCHING)M |
7 | 3 | 15 | 3 | 1 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||||
Crouching HP (WHILE CROUCHING)H |
10 | 4 | 22 | 6 | -2 | S*CA*VVS* | 8080 * |
150150 * |
0 / 50 | High |
Second hit triggers Crush Counter (+20F) S*CA*VS*Only possible during 1st attack |
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Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 2 | 0 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 15 | 1 | -3 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||||
Crouching HK (WHILE CROUCHING)H |
7 | 2 | 25 | D | -12 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
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Jumping LP (DURING JUMP)L |
4 | 4 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 6 | S | 5050 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | |||||||
Jumping HP (DURING JUMP)H |
7 | 3 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 4 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
5 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Flap Spin +M |
8 | 5 | 14 | 2 | -2 | S*CA*V*VS* | 7070 * |
100100 * |
0 / 30 | High | S*CA*V*VS*Only possible during 1st attack | ||||
Beak Assault +H |
23 | 2 | 18 | 0 | -6 | 8080 | 150150 | 0 / 50 | Mid | 7F - 20F | |||||
Wall Jump (DURING JUMP NEAR WALL)OR |
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Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Riding Glider (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 130130 | 150150 | 0 / 70 | Throw | |||||||
Rising Sun (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 140140 | 150150 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Front Flip M M |
42+13 frame(s) after landing | 11F - | |||||||||||||
L Airborne Eagle Spike (from V-Skill) M M L |
18 | Until landing | 20 frame(s) after landing | D | 120120 | 200200 | V-Gauge 0 / 80 | High | If the attack just before landing is blocked, +3F to the recovery | ||||||
M Airborne Eagle Spike (from V-Skill) M M M |
20 | Until landing | 20 frame(s) after landing | D | 120120 | 200200 | V-Gauge 0 / 80 | High | If the attack just before landing is blocked, +3F to the recovery | ||||||
H Airborne Eagle Spike (from V-Skill) M M H |
22 | Until landing | 20 frame(s) after landing | D | 120120 | 200200 | V-Gauge 0 / 80 | High | If the attack just before landing is blocked, +3F to the recovery | ||||||
EX Airborne Eagle Spike (from V-Skill) M M |
15 | Until landing/11 frame(s) after landing | 31+16 frame(s) after landing | D | 140140 * |
200200 * |
V-Gauge 0 / 100 -300 / 0 |
High |
1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility |
||||||
Rolling Assault +M M |
32 total frames |
5F - 18F projectile invincibility |
|||||||||||||
Nail Assault +M M |
6 | 5 | 21 | D | -6 | CA | 8080 | 100100 | V-Gauge 0 / 80 | High | |||||
Ysaar H H |
16 | 250 | 26 total frames | D | 32 | 120120 * |
150150 * |
V-Gauge -600 / 0 | High | Rashid will gain inertia upon coming into contact with his V-Trigger | |||||
Sliding Roll (DURING GUARD)+LMH |
33 total frames | V-Gauge -300 / 0 |
1F - 25F attack & projectile invincibility Recover 200 stun upon activation |
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Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Spinning Mixer +L |
8 | 4 | 26 | 0 | -2 | CA* | 5454 * |
4646 * |
10 / 30 | High | 11F - 23F | CA*Only possible during 1st, 2nd attack | |||
L S2pinning Mixer (Rapid Inputs) +L (REPEAT BUTTON) |
8 | 6 | 21 | 1 | -5 | CA* | 7272 * |
9696 * |
10 / 46 | High | 11F - 30F | CA*Only possible during 1st, 2nd attack | |||
L Spinning Mixer (Additional Rapid Inputs) +L (REPEAT BUTTON) |
8 | 8 | 29 | D | -10 | CA* | 8080 * |
150150 * |
10 / 62 | High | 11F - 39F | CA*Only possible during 1st, 2nd attack | |||
M Spinning Mixer +M |
8 | 5 | 20+13 frame(s) after landing | D | -31 | CA* | 6060 * |
9191 * |
10 / 37 | High | 11F - | CA*Only possible during 1st, 2nd attack | |||
M Spinning Mixer (Rapid Inputs) +M (REPEAT BUTTON) |
8 | 7 | 28+13 frame(s) after landing | D | CA* | 8686 * |
133133 * |
10 / 49 | High | 11F - | CA*Only for the 1st, 2nd hits, and recovery | ||||
M Spinning Mixer (Additional Rapid Inputs) +M (REPEAT BUTTON) |
8 | 9 | 32+13 frame(s) after landing | D | CA* | 100100 * |
175175 * |
10 / 62 | High | 11F - | CA*Only possible during 1st, 2nd attack | ||||
H Spinning Mixer +H |
5 | 7 | 24+18 frame(s) after landing | D | -36 | 6464 * |
7979 * |
10 / 34 | High | 6F - | |||||
H Spinning Mixer (Rapid Inputs) +H (REPEAT BUTTON) |
5 | 13 | 28+18 frame(s) after landing | D | -50 | 100100 * |
137137 * |
10 / 48 | High | 6F - | |||||
H Spinning Mixer (Additional Rapid Inputs) +H (REPEAT BUTTON) |
5 | 18 | 33+18 frame(s) after landing | D | -64 | 140140 * |
200200 * |
10 / 63 | High | 6F - | |||||
Dash Spinning Mixer (DURING DASH)+ |
8 | 6 | 23 | 1 | -2 | CA* | 8383 * |
8989 * |
10 / 46 | High | 11F - 31F | CA*Only possible during 1st, 2nd attack | |||
Dash Spinning Mixer (Rapid Inputs) (DURING DASH)+(REPEAT BUTTON) |
8 | 8 | 25 | -1 | -4 | CA* | 119119 * |
181181 * |
10 / 70 | High | 11F - 41F | CA*Only possible during 1st, 2nd attack | |||
Dash Spinning Mixer (Additional Rapid Inputs) (DURING DASH)+(REPEAT BUTTON) |
8 | 10 | 30 | D | -11 | CA* | 140140 * |
225225 * |
10 / 84 | High | 11F - 49F | CA*Only possible during 1st, 2nd attack | |||
VSpinning Mixer (within the range of V-Trigger)+ |
8 | 12 | 21 | D | 0 | CA* | 167167 * |
220220 * |
V-Gauge 0 / 84 10 / 0 |
High | 11F - 58F | CA*Only possible during 1st, 2nd attack | |||
EX Spinning Mixer + |
8 | 5 | 25+16 frame(s) after landing | D | -39 | 8080 * |
104104 * |
-300 / 0 | High | 11F - |
1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
EX Spinning Mixer (Rapid Inputs) +(REPEAT BUTTON) |
8 | 9 | 33+16 frame(s) after landing | D | 127127 * |
169169 * |
High | 11F - |
1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||||
EX Spinning Mixer (Additional Rapid Inputs) +(REPEAT BUTTON) |
8 | 11 | 34+16 frame(s) after landing | D | 150150 * |
200200 * |
High | 11F - |
1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||||
VEX Spinning Mixer (within the range of V-Trigger)+ |
8 | 12 | 26+16 frame(s) after landing | D | -57(*-19) | 170170 * |
220220 * |
V-Gauge 0 / 109 -300 / 0 |
High | 11F - |
1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) Can be canceled into airborne movement upon landing *During airborne cancel The value for landing without a cancel is for connecting on the same character, standing block |
||||
L Eagle Spike +L |
15(*11) | 8 | 5+12 frame(s) after landing | D | -20 | 100100 | 150150 | 10 / 50 | High | 5F - | *When performed at close range | ||||
M Eagle Spike +M |
21 | 9 | 6+14 frame(s) after landing | D | -20 | 120120 | 150150 | 10 / 50 | High | 5F - | |||||
H Eagle Spike +H |
22 | 16 | 6+20 frame(s) after landing | D | -20 | 130130 | 200200 | 10 / 50 | High | 5F - | |||||
VL Eagle Spike +L |
13 | 8 | 5+17 frame(s) after landing | D | -20 | 150150 | 200200 |
V-Gauge 0 / 40 10 / 0 |
High | 3F - | |||||
VM Eagle Spike +M |
21 | 8 | 5+9 frame(s) after landing | D | -20 | 150150 | 200200 |
V-Gauge 0 / 40 10 / 0 |
High | 5F - | |||||
VH Eagle Spike +H |
22 | 8 | 5+8 frame(s) after landing | D | -20 | 150150 | 200200 |
V-Gauge 0 / 40 10 / 0 |
High | 5F - | |||||
Dash Eagle Spike (DURING DASH)+ |
13 | 8 | 5+19 frame(s) after landing | D | -21 | 140140 | 200200 | 10 / 50 | High | 3F - | |||||
EX Eagle Spike + |
19 | 6 | 5+19 frame(s) after landing | D | -23 | 100100 | 150150 | -300 / 0 | High | 4F - | |||||
VEX Eagle Spike + |
19 | 6 | 5+19 frame(s) after landing | D | -3 | 160160 | 200200 |
V-Gauge 0 / 80 -300 / 0 |
High | 4F - |
14F - 27F projectile invincibility |
||||
VEX Airborne Eagle Spike (during VEX Spinning Mixer)+ |
15 | Until landing/11 frame(s) after landing | 31+16 frame(s) after landing | D | 170170 * |
200200 * |
-300 / 0 | High |
1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility |
||||||
L Airborne Eagle Spike (DURING FORWARD JUMP)+L |
18 | Until landing | 20 frame(s) after landing | D | 120120 | 200200 | 10 / 40 | High | If the attack just before landing is blocked, +3F to the recovery | ||||||
M Airborne Eagle Spike (DURING FORWARD JUMP)+M |
20 | Until landing | 20 frame(s) after landing | D | 120120 | 200200 | 10 / 40 | High | If the attack just before landing is blocked, +3F to the recovery | ||||||
H Airborne Eagle Spike (DURING FORWARD JUMP)+H |
22 | Until landing | 20 frame(s) after landing | D | 120120 | 200200 | 10 / 40 | High | If the attack just before landing is blocked, +3F to the recovery | ||||||
EX Airborne Eagle Spike (DURING FORWARD JUMP)+ |
15 | Until landing/11 frame(s) after landing | 31+16 frame(s) after landing | D | 140140 * |
200200 * |
-300 / 0 | High |
1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility |
||||||
L Whirlwind Shot +L |
17 | 52 total frames | -2 | -5 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
M Whirlwind Shot +M |
23 | 60 total frames | 1 | -2 | CA | 6060 * |
140140 * |
5 / 20 | High | ○ | |||||
H Whirlwind Shot +H |
34 | 70 total frames | 4 | 1 | CAVS | 6060 * |
140140 * |
5 / 20 | High | ○ | |||||
EX Whirlwind Shot + |
23 | 58 total frames | 12 | 9 | VS | 9090 * |
180180 * |
-300 / 0 | High | ○ | |||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Altair + |
1+7 | 30 | 43 | D | -51 | 340340 | 00 | -900 / 0 | High | ○ |
1F - 17F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 7 | 4 | 3 | 5 | 4 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
5 | 2 | 14 | 6 | 3 | 14 | 11 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
8 | 2 | 19 | 2 | -3 | 7 | 2 | SCAVVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+17F) |
||
Standing LK L |
3 | 3 | 9 | 2 | 1 | 3 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 17 | 1 | -4 | 12 | 7 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
16 | 2 | 22 | 2 | -4 | 15 | 9 | V | 9090 | 150150 | 0 / 50 | High | 7F - 17F |
Triggers Crush Counter (D) |
|
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 5 | 4 | 2 | 4 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
7 | 3 | 15 | 3 | 1 | 13 | 11 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
10 | 4 | 22 | 6 | -2 | 15/8 | 11/0 | S*CA*VVS* | 8080 * |
150150 * |
0 / 50 | High |
Second hit triggers Crush Counter (+20F) S*CA*VS*Only possible during 1st attack |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 2 | 0 | 4 | 2 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 15 | 1 | -3 | 5 | 1 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
7 | 2 | 25 | D | -12 | D | 7 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 4 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 6 | S | 5050 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | |||||||
Jumping HP (DURING JUMP)H |
7 | 3 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 4 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
5 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Flap Spin +M |
8 | 5 | 14 | 2 | -2 | 15 | 9 | S*CA*V*VS* | 7070 * |
100100 * |
0 / 30 | High | S*CA*V*VS*Only possible during 1st attack | ||
Beak Assault +H |
23 | 2 | 18 | 0 | -6 | 8080 | 150150 | 0 / 50 | Mid | 7F - 20F | |||||
Wall Jump (DURING JUMP NEAR WALL)OR |
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Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Riding Glider (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 130130 | 150150 | 0 / 70 | Throw | |||||||
Rising Sun (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 140140 | 150150 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Front Flip M M |
42+13 frame(s) after landing | 11F - | |||||||||||||
L Airborne Eagle Spike (from V-Skill) M M L |
18 | Until landing | 20 frame(s) after landing | D | 120120 | 200200 | V-Gauge 0 / 80 | High | If the attack just before landing is blocked, +3F to the recovery | ||||||
M Airborne Eagle Spike (from V-Skill) M M M |
20 | Until landing | 20 frame(s) after landing | D | 120120 | 200200 | V-Gauge 0 / 80 | High | If the attack just before landing is blocked, +3F to the recovery | ||||||
H Airborne Eagle Spike (from V-Skill) M M H |
22 | Until landing | 20 frame(s) after landing | D | 120120 | 200200 | V-Gauge 0 / 80 | High | If the attack just before landing is blocked, +3F to the recovery | ||||||
EX Airborne Eagle Spike (from V-Skill) M M |
15 | Until landing/11 frame(s) after landing | 31+16 frame(s) after landing | D | 140140 * |
200200 * |
V-Gauge 0 / 100 -300 / 0 |
High |
1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility |
||||||
Rolling Assault +M M |
32 total frames |
5F - 18F projectile invincibility |
|||||||||||||
Nail Assault +M M |
6 | 5 | 21 | D | -6 | D | 5 | CAV | 8080 | 100100 | V-Gauge 0 / 80 | High | |||
Easifa H H |
1 | 6 | V-Gauge -600 / 0 |
V-Gauge Timer + 3000F While active, his Front Flip and certain special moves will be strengthened Gains an exclusive special move |
|||||||||||
VFront Flip (DURING V-TRIGGER II)M M |
37+17 frame(s) after landing | 6F - | |||||||||||||
VAirborne Eagle Spike (from V-Skill) (DURING V-TRIGGER II)M M |
13 | Until landing | 17 frame(s) after landing | D | 120120 | 200200 | 10 / 40 | High |
Uses 1000F V-Gauge Timer |
||||||
VEX Airborne Eagle Spike (from V-Skill) (DURING V-TRIGGER II)M M |
15 | Until landing/11 frame(s) after landing | 31+16 frame(s) after landing | D | 1 | 150150 * |
200200 * |
-300 / 0 | High |
Uses 1000F V-Gauge Timer 1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility Can cancel the recovery into a wall jump Recovery on block will always be +1F |
|||||
Sliding Roll (DURING GUARD)+LMH |
33 total frames | V-Gauge -300 / 0 |
1F - 25F attack & projectile invincibility Recover 200 stun upon activation |
||||||||||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Spinning Mixer +L |
8 | 4 | 26 | 0 | -2 | CA* | 5454 * |
4646 * |
10 / 30 | High | 11F - 23F | CA*Only possible during 1st, 2nd attack | |||
L S2pinning Mixer (Rapid Inputs) +L (REPEAT BUTTON) |
8 | 6 | 21 | 1 | -5 | CA* | 7272 * |
9696 * |
10 / 46 | High | 11F - 30F | CA*Only possible during 1st, 2nd attack | |||
L Spinning Mixer (Additional Rapid Inputs) +L (REPEAT BUTTON) |
8 | 8 | 29 | D | -10 | CA* | 8080 * |
150150 * |
10 / 62 | High | 11F - 39F | CA*Only possible during 1st, 2nd attack | |||
M Spinning Mixer +M |
8 | 5 | 20+13 frame(s) after landing | D | -31 | CA* | 6060 * |
9191 * |
10 / 37 | High | 11F - | CA*Only possible during 1st, 2nd attack | |||
M Spinning Mixer (Rapid Inputs) +M (REPEAT BUTTON) |
8 | 7 | 28+13 frame(s) after landing | D | CA* | 8686 * |
133133 * |
10 / 49 | High | 11F - | CA*Only for the 1st, 2nd hits, and recovery | ||||
M Spinning Mixer (Additional Rapid Inputs) +M (REPEAT BUTTON) |
8 | 9 | 32+13 frame(s) after landing | D | CA* | 100100 * |
175175 * |
10 / 62 | High | 11F - | CA*Only possible during 1st, 2nd attack | ||||
H Spinning Mixer +H |
5 | 7 | 24+18 frame(s) after landing | D | -36 | 6464 * |
7979 * |
10 / 34 | High | 6F - | |||||
H Spinning Mixer (Rapid Inputs) +H (REPEAT BUTTON) |
5 | 13 | 28+18 frame(s) after landing | D | -50 | 100100 * |
137137 * |
10 / 48 | High | 6F - | |||||
H Spinning Mixer (Additional Rapid Inputs) +H (REPEAT BUTTON) |
5 | 18 | 33+18 frame(s) after landing | D | -64 | 140140 * |
200200 * |
10 / 63 | High | 6F - | |||||
Dash Spinning Mixer (DURING DASH)+ |
8 | 6 | 23 | 1 | -2 | CA* | 8383 * |
8989 * |
10 / 46 | High | 11F - 31F | CA*Only possible during 1st, 2nd attack | |||
Dash Spinning Mixer (Rapid Inputs) (DURING DASH)+(REPEAT BUTTON) |
8 | 8 | 25 | -1 | -4 | CA* | 119119 * |
181181 * |
10 / 70 | High | 11F - 41F | CA*Only possible during 1st, 2nd attack | |||
Dash Spinning Mixer (Additional Rapid Inputs) (DURING DASH)+(REPEAT BUTTON) |
8 | 10 | 30 | D | -11 | CA* | 140140 * |
225225 * |
10 / 84 | High | 11F - 49F | CA*Only possible during 1st, 2nd attack | |||
EX Spinning Mixer + |
8 | 5 | 25+16 frame(s) after landing | D | -39 | 8080 * |
104104 * |
-300 / 0 | High | 11F - |
1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) |
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EX Spinning Mixer (Rapid Inputs) +(REPEAT BUTTON) |
8 | 9 | 33+16 frame(s) after landing | D | 127127 * |
169169 * |
High | 11F - |
1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) |
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EX Spinning Mixer (Additional Rapid Inputs) +(REPEAT BUTTON) |
8 | 11 | 34+16 frame(s) after landing | D | 150150 * |
200200 * |
High | 11F - |
1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) |
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VSpinning Mixer (WITHIN HABOOB RANGE)+ |
8 | 12 | 21 | D | 0 | CA* | 167167 * |
220220 * |
V-Gauge 0 / 84 10 / 0 |
High | 11F - 58F | CA*Only possible during 1st, 2nd attack | |||
VEX Spinning Mixer (WITHIN HABOOB RANGE)+ |
8 | 12 | 26+16 frame(s) after landing | D | -57(*-19) | 170170 * |
220220 * |
V-Gauge 0 / 109 -300 / 0 |
High | 11F - |
1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) Can be canceled into airborne movement upon landing *During airborne cancel The value for landing without a cancel is for connecting on the same character, standing block |
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L Eagle Spike +L |
15(*11) | 8 | 5+12 frame(s) after landing | D | -20 | 100100 | 150150 | 10 / 50 | High | 5F - | *When performed at close range | ||||
M Eagle Spike +M |
21 | 9 | 6+14 frame(s) after landing | D | -20 | 120120 | 150150 | 10 / 50 | High | 5F - | |||||
H Eagle Spike +H |
22 | 16 | 6+20 frame(s) after landing | D | -20 | 130130 | 200200 | 10 / 50 | High | 5F - | |||||
Dash Eagle Spike (DURING DASH)+ |
13 | 8 | 5+19 frame(s) after landing | D | -21 | 140140 | 200200 | 10 / 50 | High | 3F - | |||||
EX Eagle Spike + |
19 | 6 | 5+19 frame(s) after landing | D | -23 | 100100 | 150150 | -300 / 0 | High | 4F - | |||||
VEagle Spike (DURING V-TRIGGER II)+ |
17 | 8 | 5+18 frame(s) after landing | D | -7 | 120120 | 150150 | 10 / 50 | High | 4F - |
Uses 1000F V-Gauge Timer |
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VDash Eagle Spike (DURING V-TRIGGER II)(DURING DASH) |
12 | 8 | 5+19 frame(s) after landing | D | -8 | 150150 | 200200 | 10 / 50 | High | 3F - |
Uses 1000F V-Gauge Timer |
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VEX Eagle Spike + |
19 | 6 | 5+19 frame(s) after landing | D | -8 | 100100 | 150150 | -300 / 0 | High | 4F - |
Uses 1000F V-Gauge Timer 4F - 27F projectile invincibility |
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L Airborne Eagle Spike (DURING FORWARD JUMP)+L |
18 | Until landing | 20 frame(s) after landing | D | 120120 | 200200 | 10 / 40 | High | If the attack just before landing is blocked, +3F to the recovery | ||||||
M Airborne Eagle Spike (DURING FORWARD JUMP)+M |
20 | Until landing | 20 frame(s) after landing | D | 120120 | 200200 | 10 / 40 | High | If the attack just before landing is blocked, +3F to the recovery | ||||||
H Airborne Eagle Spike (DURING FORWARD JUMP)+H |
22 | Until landing | 20 frame(s) after landing | D | 120120 | 200200 | 10 / 40 | High | If the attack just before landing is blocked, +3F to the recovery | ||||||
EX Airborne Eagle Spike (DURING FORWARD JUMP)+ |
15 | Until landing/11 frame(s) after landing | 31+16 frame(s) after landing | D | 140140 * |
200200 * |
-300 / 0 | High |
1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility |
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VAirborne Eagle Spike (DURING V-TRIGGER II)(DURING FORWARD JUMP)+ |
13 | Until landing | 17 frame(s) after landing | D | 100100 | 150150 | 10 / 40 | High |
Uses 1000F V-Gauge Timer |
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VEX Airborne Eagle Spike (DURING V-TRIGGER II)(DURING FORWARD JUMP)+ |
15 | Until landing/11 frame(s) after landing | 31+16 frame(s) after landing | D | -2 | 120120 * |
150150 * |
-300 / 0 | High |
Uses 1000F V-Gauge Timer 1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility Can cancel the recovery into a wall jump Recovery on block will always be +1F |
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VEX Airborne Eagle Spike (during VEX Spinning Mixer)+ |
15 | Until landing/11 frame(s) after landing | 31+16 frame(s) after landing | D | 170170 * |
200200 * |
-300 / 0 | High |
1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility |
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L Whirlwind Shot +L |
17 | 52 total frames | -2 | -5 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
M Whirlwind Shot +M |
23 | 60 total frames | 1 | -2 | CA | 6060 * |
140140 * |
5 / 20 | High | ○ | |||||
H Whirlwind Shot +H |
34 | 70 total frames | 4 | 1 | CAVS | 6060 * |
140140 * |
5 / 20 | High | ○ | |||||
EX Whirlwind Shot + |
23 | 58 total frames | 12 | 9 | VS | 9090 * |
180180 * |
-300 / 0 | High | ○ | |||||
VL Whirlwind Shot (DURING V-TRIGGER II)+L |
17 | 52 total frames | 4 | 1 | CAVS | 6060 * |
100100 * |
5 / 20 | High | ○ |
Uses 1000F V-Gauge Timer Rashid will gain additional movement properties upon coming into contact with the wind |
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VM Whirlwind Shot (DURING V-TRIGGER II)+M |
23 | 60 total frames | 7 | 3 | CAVS | 6060 * |
140140 * |
5 / 20 | High | ○ |
Uses 1000F V-Gauge Timer Rashid will gain additional movement properties upon coming into contact with the wind |
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VH Whirlwind Shot (DURING V-TRIGGER II)+H |
34 | 70 total frames | 14 | 5 | CAVS | 6060 * |
140140 * |
5 / 20 | High | ○ |
Uses 1000F V-Gauge Timer Rashid will gain additional movement properties upon coming into contact with the wind |
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VEX Whirlwind Shot (DURING V-TRIGGER II)+ |
23 | 61 total frames | D | 13 | VS | 100100 * |
160160 * |
-300 / 0 | High | ○ |
Uses 1000F V-Gauge Timer Rashid will gain additional movement properties upon coming into contact with the wind |
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VHaboob (DURING V-TRIGGER II)H H |
21 | 49 total frames | D | -2 | CAVS | 9090 | 100100 | 5 / 20 | High | ○ |
Uses 1000F V-Gauge Timer Rashid will gain additional movement properties upon coming into contact with the wind |
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Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Altair + |
1+7 | 30 | 43 | D | -51 | 340340 | 00 | -900 / 0 | High | ○ |
1F - 17F full invincibility |