Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
3 | 2 | 7 | 4 | 2 | 4 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
VStanding LP L |
3 | 2 | 7 | 4 | 2 | SCA | 3030 | 100100 | 0 / 20 | High | |||||
Standing MP M |
5 | 3 | 10 | 7 | 1 | 11 | 5 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
VStanding MP M |
5 | 3 | 10 | 7 | 1 | SCA | 6060 | 130130 | 0 / 30 | High | |||||
Standing HP H |
8 | 3 | 20 | 3 | -1 | 12 | 8 | CAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
VStanding HP H |
8 | 3 | 20 | 3 | -1 | SCA | 9090 | 180180 | 0 / 50 | High |
Triggers Crush Counter (D) |
||||
Standing LK L |
4 | 3 | 11 | -1 | -2 | 4 | 3 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 16 | 2 | -2 | 11 | 7 | V | 7070 | 100100 | 0 / 30 | High | |||
Standing HK H |
10 | 2 | 20 | 4 | -1 | 11 | 16 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+16F) Will not hit crouching opponents Cannot be rapid canceled into V-Trigger on block |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 5 | 3 | 2 | 2 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
VCrouching LP (WHILE CROUCHING)L |
4 | 3 | 5 | 3 | 2 | SCA | 3030 | 100100 | 0 / 20 | High |
Can be rapid canceled |
||||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 4 | 2 | 10 | 8 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
VCrouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 4 | 3 | SCA | 6060 | 130130 | 0 / 30 | High | |||||
Crouching HP (WHILE CROUCHING)H |
6 | 4 | 24 | -7 | -10 | 12 | 9 | SCAV | 90 (*70)90 * |
150150 | 0 / 50 | High |
Forces stand Active frames cannot be canceled *From active frame 2F |
||
VCrouching HP (WHILE CROUCHING)H |
6 | 4 | 24 | -7 | -10 | SCA | 90 (*70)90 * |
180180 | 0 / 50 | High |
Forces stand Active frames cannot be canceled *From active frame 2F |
||||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 7 | 2 | 1 | 2 | 1 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 3 | 13 | 2 | -3 | 8 | 4 | SCAV | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
8 | 2 | 22 | D | -11 | D | 12 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
VJumping LP (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 6 | S | 6060 * |
100100 * |
0 / 30 | Mid | Causes blowback knockdown on airborne hit | |||||||
VJumping MP (DURING JUMP)M |
7 | 6 | S | 6060 * |
130130 * |
0 / 30 | Mid | Causes blowback knockdown on airborne hit | |||||||
Jumping HP (DURING JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
VJumping HP (DURING JUMP)H |
7 | 5 | 9090 | 180180 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
6 | 4 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Collarbone Breaker +M |
22 | 4 | 17 | 1 | -6 | 6060 * |
100100 * |
0 / 30 | Mid | ||||||
VCollarbone Breaker +M |
22 | 4 | 17 | 1 | -6 | 6060 * |
130130 * |
0 / 30 | Mid | ||||||
Solar Plexus Strike +H |
17 | 4 | 18 | 8 | -2 | S* | 8080 * |
150150 * |
0 / 50 | High | S*Only Shoryuken and EX Shoryuken can be canceled | ||||
VSolar Plexus Strike +H |
17 | 4 | 18 | 8 | -2 | S* | 9090 * |
180180 * |
0 / 50 | High | S*Only Shoryuken and EX Shoryuken can be canceled | ||||
Axe Kick +H |
9 | 7 | 16 | 4 | -2 | 13/18 | 17/12 | SCAV | 8080 * |
150150 * |
0 / 50 | High |
Forces stand |
||
Jodan Nirengeki M H |
9 | 2 | 28 | -9 | -16 | 12 | 5 | V | 7070 | 100100 | 0 / 30 | High | |||
VJodan Nirengeki M H |
9 | 2 | 28 | -9 | -16 | 8080 | 130130 | 0 / 30 | High | ||||||
Jodan Sanrengeki M H H |
9 | 2 | 26 | D | -7 | D | 9 | V | 7070 | 100100 | 0 / 30 | High | |||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Shoulder Throw (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 130130 | 150150 | 0 / 70 | Throw | ||||||||
Somersault Throw (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Mind's Eye M M |
3 | 7 | 32 | V-Gauge 0 / 50 |
The startup for a Mind's Eye canceled from a successful Mind's Eye is 1F No counter hit while the move is active (does not apply to cancel Mind's Eye) |
||||||||||
Denjin Renki H H |
1 | 4 | V-Gauge -600 / 0 |
V-Gauge Timer + 1000F While active, all punch-type Normal/Unique/Special moves and CA will be strenghtened |
|||||||||||
Hashogeki (DURING GUARD)+LMH |
17 | 2 | 24 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Hadoken +L |
14 | 45 total frames | -1 | -6 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
M Hadoken +M |
14 | 45 total frames | -1 | -6 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
H Hadoken +H |
14 | 45 total frames | -1 | -6 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
VL Hadoken +L |
14 | 42 total frames | D | -2 | CA | 7070 | 150150 | 5 / 20 | High | ○ |
Uses 100F V-Gauge Timer |
||||
VM Hadoken +M |
14 | 42 total frames | D | -2 | CA | 7070 | 150150 | 5 / 20 | High | ○ |
Uses 100F V-Gauge Timer |
||||
VH Hadoken +H |
14 | 42 total frames | D | -2 | CA | 7070 | 150150 | 5 / 20 | High | ○ |
Uses 100F V-Gauge Timer |
||||
VHadoken (Lv2) +(HOLD BUTTONS) |
5 | D | 0 | CA | 100100 * |
200200 * |
5 / 20 | High | ○ |
Uses 100F V-Gauge Timer |
|||||
VHadoken (Lv3) +(max hold button) |
6 | D | GB | CA | 130130 * |
300300 * |
5 / 20 | High | ○ |
Uses 100F V-Gauge Timer During guard break+32F |
|||||
EX Hadoken + |
11 | 42 total frames | D | 2 | D | 19 | V | 100100 * |
150150 | -300 / 0 | High | ○ | |||
VEX Hadoken (Lv1) + |
11 | 40 total frames | D | 2 | 120120 * |
200200 * |
-300 / 0 | High | ○ |
Uses 100F V-Gauge Timer |
|||||
VEX Hadoken (Lv2) +(HOLD BUTTONS) |
5 | D | GB | 150150 * |
300300 * |
-300 / 0 | High | ○ |
Uses 100F V-Gauge Timer During guard break+32F |
||||||
L Shoryuken +L |
3 | 12 | 19+11 frame(s) after landing | D | -24 | CA | 100 (*60)100 * |
150 (*100)150 * |
20 / 40 | High | 3F - |
1F - 3F throw invincibility Subject to counter hit during move duration *From active frame 2F |
|||
M Shoryuken +M |
4 | 11 | 26+13 frame(s) after landing | D | -32 | CA | 120 (*60)120 * |
150 (*100)150 * |
20 / 40 | High | 6F - |
1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 3F |
|||
H Shoryuken +H |
5 | 10 | 29+15 frame(s) after landing | D | -36 | CA | 130 (*60)130 * |
150150 | 20 / 40 | High | 7F - |
3F - 6F attack & projectile invincibility Subject to counter hit during move duration *From active frame 2F |
|||
VL Shoryuken +L |
3 | 12 | 19+11 frame(s) after landing | D | -24 | CA | 110 (*80)110 * |
200 (*150)200 * |
20 / 40 | High | 3F - |
Uses 150F V-Gauge Timer 1F - 3F throw invincibility Subject to counter hit during move duration *From active frame 2F |
|||
VM Shoryuken +M |
4 | 11 | 26+13 frame(s) after landing | D | -32 | CA | 130 (*80)130 * |
200 (*150)200 * |
20 / 40 | High | 6F - |
Uses 150F V-Gauge Timer 1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 3F |
|||
VH Shoryuken +H |
5 | 10 | 29+15 frame(s) after landing | D | -36 | CA | 140 (*80)140 * |
200200 | 20 / 40 | High | 7F - |
Uses 150F V-Gauge Timer 3F - 6F attack & projectile invincibility Subject to counter hit during move duration *From active frame 2F |
|||
EX Shoryuken + |
3 | 12 | 29+15 frame(s) after landing | D | -37 | 160 (*80)160 * |
200 (*100)200 * |
-300 / 0 | High | 5F - |
1F - 15F full invincibility Subject to counter hit during move duration (1.2x damage) *From active frame 2F |
||||
VEX Shoryuken + |
3 | 12 | 29+15 frame(s) after landing | D | -37 | 180 (*100)180 * |
250 (*200)250 * |
-300 / 0 | High | 5F - |
Uses 150F V-Gauge Timer 1F - 15F full invincibility Subject to counter hit during move duration (1.2x damage) *From active frame 2F |
||||
L Tatsumaki Senpukyaku +L |
10 | 2 | 18+12 frame(s) after landing | D | -10 | 9090 | 150150 | 20 / 40 | High | 6F - | |||||
M Tatsumaki Senpukyaku +M |
12 | 4 | 16+14 frame(s) after landing | D | -12 | 100100 | 150150 | 20 / 40 | High | 7F - |
6F - 45F projectile invincibility Chip damage is 1/6ths the hit damage |
||||
H Tatsumaki Senpukyaku +H |
14 | 6 | 16+15 frame(s) after landing | D | -13 | 110110 | 150150 | 20 / 40 | High | 7F - |
9F - 61F projectile invincibility Chip damage is 1/6ths the hit damage |
||||
EX Tatsumaki Senpukyaku + |
10 | 11 | 11+15 frame(s) after landing | D | -19 | S* | 140140 * |
150150 * |
-300 / 0 | High | 5F - |
7F - 36F projectile invincibility S*Only Shoryuken and EX Shoryuken can be canceled |
|||
Airborne Tatsumaki Senpukyaku (DURING JUMP)+ |
9 | 6 | 14 frame(s) after landing | D | 100100 | 200200 | 0 / 60 | High | |||||||
EX Airborne Tatsumaki Senpukyaku (DURING JUMP)+ |
2 | 53(*37) | 14 frame(s) after landing | D | 170170 * |
250250 * |
-300 / 0 | High |
Can cross-up |
||||||
L Jodan Sokutou Geri +L |
10 | 2 | 28 | D | -16 | CA | 7070 | 150150 | 20 / 60 | High | |||||
M Jodan Sokutou Geri +M |
16 | 2 | 28 | D | -16 | CA | 8080 | 150150 | 20 / 60 | High | |||||
H Jodan Sokutou Geri +H |
18 | 2 | 28 | D | -16 | CA | 100100 | 150150 | 20 / 60 | High | |||||
EX Jodan Sokutou Geri + |
18 | 2 | 36 | D | -16 | 8080 | 150150 | -300 / 0 | High | ||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Shinku Hadoken + |
1+3 | 65 total frames | D | -17 | 320320 | 00 | -900 / 0 | High | ○ |
1F - 3F full invincibility |
|||||
VDenjin Hadoken + |
1+3 | 65 total frames | D | GB | 350350 | 300300 | -900 / 0 | High | ○ |
Uses 1000F V-Gauge Timer 1F - 3F full invincibility During guard break+9F |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
3 | 2 | 7 | 4 | 2 | 4 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
5 | 3 | 10 | 7 | 1 | 11 | 5 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
8 | 3 | 20 | 3 | -1 | 12 | 8 | CAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
VStanding HP H |
8 | 3 | 20 | 3 | -1 | SCA | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||||
Standing LK L |
4 | 3 | 11 | -1 | -2 | 4 | 3 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 16 | 2 | -2 | 11 | 7 | V | 7070 | 100100 | 0 / 30 | High | |||
Standing HK H |
10 | 2 | 20 | 4 | -1 | 11 | 16 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+16F) Will not hit crouching opponents Cannot be rapid canceled into V-Trigger on block |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 5 | 3 | 2 | 2 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 4 | 2 | 10 | 8 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
6 | 4 | 24 | -7 | -10 | 12 | 9 | SCAV | 90 (*70)90 * |
150150 | 0 / 50 | High |
Forces stand Active frames cannot be canceled *From active frame 2F |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 7 | 2 | 1 | 2 | 1 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
Crouching MK (WHILE CROUCHING)M |
7 | 3 | 13 | 2 | -3 | 8 | 4 | SCAV | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
8 | 2 | 22 | D | -11 | D | 12 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
7 | 6 | S | 6060 * |
100100 * |
0 / 30 | Mid | Causes blowback knockdown on airborne hit | |||||||
Jumping HP (DURING JUMP)H |
7 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
6 | 4 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Collarbone Breaker +M |
22 | 4 | 17 | 1 | -6 | 6060 * |
100100 * |
0 / 30 | Mid | ||||||
Solar Plexus Strike +H |
17 | 4 | 18 | 8 | -2 | S* | 8080 * |
150150 * |
0 / 50 | High | S*Can only cancel into Shoryuken, EX Shoryuken, and Isshin. | ||||
Axe Kick +H |
9 | 7 | 16 | 4 | -2 | 13/18 | 17/12 | S*CAV | 8080 * |
150150 * |
0 / 50 | High |
Forces stand S*Can be canceled into Isshin |
||
Jodan Nirengeki M H |
9 | 2 | 28 | -9 | -16 | 12 | 5 | V | 7070 | 100100 | 0 / 30 | High | |||
Jodan Sanrengeki M H H |
9 | 2 | 26 | D | -7 | D | 9 | V | 7070 | 100100 | 0 / 30 | High | |||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Shoulder Throw (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 130130 | 120120 | 0 / 70 | Throw | ||||||||
Somersault Throw (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Mind's Eye M M |
3 | 7 | 32 | V-Gauge 0 / 50 |
The startup for a Mind's Eye canceled from a successful Mind's Eye is 1F No counter hit while the move is active (does not apply to cancel Mind's Eye) |
||||||||||
Kakko Fubatsui H H |
1 | 4 | V-Gauge -600 / 0 |
V-Gauge Timer + 3000F Gains an exclusive special move |
|||||||||||
Hashogeki (DURING GUARD)+LMH |
17 | 2 | 24 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Hadoken +L |
14 | 45 total frames | -1 | -6 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
M Hadoken +M |
14 | 45 total frames | -1 | -6 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
H Hadoken +H |
14 | 45 total frames | -1 | -6 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
EX Hadoken + |
11 | 42 total frames | D | 2 | V | 100100 * |
150150 | -300 / 0 | High | ○ | |||||
L Shoryuken +L |
3 | 12 | 19+11 frame(s) after landing | D | -24 | CA | 100 (*60)100 * |
150 (*100)150 * |
20 / 40 | High | 3F - |
1F - 3F throw invincibility Subject to counter hit during move duration *From active frame 2F |
|||
M Shoryuken +M |
4 | 11 | 26+13 frame(s) after landing | D | -32 | CA | 120 (*60)120 * |
150 (*100)150 * |
20 / 40 | High | 6F - |
1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 3F |
|||
H Shoryuken +H |
5 | 10 | 29+15 frame(s) after landing | D | -36 | CA | 130 (*60)130 * |
150150 | 20 / 40 | High | 7F - |
3F - 6F attack & projectile invincibility Subject to counter hit during move duration *From active frame 2F |
|||
EX Shoryuken + |
3 | 12 | 29+15 frame(s) after landing | D | -37 | 160 (*80)160 * |
200 (*100)200 * |
-300 / 0 | High | 5F - |
1F - 15F full invincibility Subject to counter hit during move duration (1.2x damage) *From active frame 2F |
||||
L Tatsumaki Senpukyaku +L |
10 | 2 | 18+12 frame(s) after landing | D | -10 | 9090 | 150150 | 20 / 40 | High | 6F - | |||||
M Tatsumaki Senpukyaku +M |
12 | 4 | 16+14 frame(s) after landing | D | -12 | 100100 | 150150 | 20 / 40 | High | 7F - |
6F - 45F projectile invincibility Chip damage is 1/6ths the hit damage |
||||
H Tatsumaki Senpukyaku +H |
14 | 6 | 16+15 frame(s) after landing | D | -13 | 110110 | 150150 | 20 / 40 | High | 7F - |
9F - 61F projectile invincibility Chip damage is 1/6ths the hit damage |
||||
EX Tatsumaki Senpukyaku + |
10 | 11 | 11+15 frame(s) after landing | D | -19 | S* | 140140 * |
150150 * |
-300 / 0 | High | 5F - |
7F - 36F projectile invincibility S*Only Shoryuken and EX Shoryuken can be canceled |
|||
Airborne Tatsumaki Senpukyaku (DURING JUMP)+ |
9 | 6 | 14 frame(s) after landing | D | 100100 | 200200 | 0 / 60 | High | |||||||
EX Airborne Tatsumaki Senpukyaku (DURING JUMP)+ |
8 | 10 | 14 frame(s) after landing | D | 170170 * |
250250 * |
-300 / 0 | High |
Can cross-up |
||||||
L Jodan Sokutou Geri +L |
10 | 2 | 28 | D | -16 | CA | 7070 | 150150 | 20 / 60 | High | |||||
M Jodan Sokutou Geri +M |
16 | 2 | 28 | D | -16 | CA | 8080 | 150150 | 20 / 60 | High | |||||
H Jodan Sokutou Geri +H |
18 | 2 | 28 | D | -16 | CA | 100100 | 150150 | 20 / 60 | High | |||||
EX Jodan Sokutou Geri + |
18 | 2 | 36 | D | -16 | 8080 | 150150 | -300 / 0 | High | ||||||
Isshin (Stance) H H |
2 | 10 | 36 | 00 | 00 |
Uses 800F V-Gauge Timer Subject to counter hit during move duration The recovery of a successful Mind's Eye parry can be canceled into Isshin. If the Isshin parry was successful but the attack does not connect, the recovery can be canceled into Isshin. Note: When canceled into from Mind's Eye, the counter is active from 1F, and the move cannot be counter hit Cannot be canceled into from a special move-cancelable move |
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Isshin (Attack) (UPON SUCCESSFUL PARRY) |
(crumple) | S* | 150150 | 200200 | High | S*Can only be canceled into Shoryuken (all strengths), EX Jodan Sokutou Geri | |||||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Shinku Hadoken + |
1+3 | 65 total frames | D | -17 | 320320 | 00 | -900 / 0 | High | ○ |
1F - 3F full invincibility |