Frame List|RYU

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

3 2 7 4 2 4 2 SCAV 3030 7070 0 / 20 High

VStanding LP

L

3 2 7 4 2 SCA 3030 100100 0 / 20 High

Standing MP

M

5 3 10 7 1 11 5 SCAV 6060 100100 0 / 30 High

VStanding MP

M

5 3 10 7 1 SCA 6060 130130 0 / 30 High

Standing HP

H

8 3 20 3 -1 12 8 CAV 9090 150150 0 / 50 High Triggers Crush Counter (D)

VStanding HP

H

8 3 20 3 -1 SCA 9090 180180 0 / 50 High Triggers Crush Counter (D)

Standing LK

L

4 3 11 -1 -2 4 3 SCAV 3030 7070 0 / 20 High

Standing MK

M

8 3 16 2 -2 11 7 V 7070 100100 0 / 30 High

Standing HK

H

10 2 20 4 -1 11 16 V 9090 150150 0 / 50 High Triggers Crush Counter (+16F)
Will not hit crouching opponents
Cannot be rapid canceled into V-Trigger on block

Crouching LP

(WHILE CROUCHING)

L

4 3 5 3 2 2 1 SCAV 3030 7070 0 / 20 High Can be rapid canceled

VCrouching LP

(WHILE CROUCHING)

L

4 3 5 3 2 SCA 3030 100100 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 12 4 2 10 8 SCAV 6060 100100 0 / 30 High

VCrouching MP

(WHILE CROUCHING)

M

6 3 12 4 3 SCA 6060 130130 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

6 4 24 -7 -10 12 9 SCAV 90
(*70)
90
*
150150 0 / 50 High Forces stand
Active frames cannot be canceled
*From active frame 2F

VCrouching HP

(WHILE CROUCHING)

H

6 4 24 -7 -10 SCA 90
(*70)
90
*
180180 0 / 50 High Forces stand
Active frames cannot be canceled
*From active frame 2F

Crouching LK

(WHILE CROUCHING)

L

4 2 7 2 1 2 1 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 3 13 2 -3 8 4 SCAV 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 2 22 D -11 D 12 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 6 4040 7070 0 / 20 Mid

VJumping LP

(DURING JUMP)

L

3 6 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

7 6 S 6060
*
100100
*
0 / 30 Mid Causes blowback knockdown on airborne hit

VJumping MP

(DURING JUMP)

M

7 6 S 6060
*
130130
*
0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

7 5 9090 150150 0 / 50 Mid

VJumping HP

(DURING JUMP)

H

7 5 9090 180180 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 4 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Collarbone Breaker

+

M

22 4 17 1 -6 6060
*
100100
*
0 / 30 Mid

VCollarbone Breaker

+

M

22 4 17 1 -6 6060
*
130130
*
0 / 30 Mid

Solar Plexus Strike

+

H

17 4 18 8 -2 S* 8080
*
150150
*
0 / 50 High S*Only Shoryuken and EX Shoryuken can be canceled

VSolar Plexus Strike

+

H

17 4 18 8 -2 S* 9090
*
180180
*
0 / 50 High S*Only Shoryuken and EX Shoryuken can be canceled

Axe Kick

+

H

9 7 16 4 -2 13/18 17/12 SCAV 8080
*
150150
*
0 / 50 High Forces stand

Jodan Nirengeki

M

H

9 2 28 -9 -16 12 5 V 7070 100100 0 / 30 High

VJodan Nirengeki

M

H

9 2 28 -9 -16 8080 130130 0 / 30 High

Jodan Sanrengeki

M

H

H

9 2 26 D -7 D 9 V 7070 100100 0 / 30 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Shoulder Throw

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 150150 0 / 70 Throw

Somersault Throw

(CLOSE TO OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Mind's Eye

M

M

3 7 32 V-Gauge 0 / 50 The startup for a Mind's Eye canceled from a successful Mind's Eye is 1F
No counter hit while the move is active (does not apply to cancel Mind's Eye)

Denjin Renki

H

H

1 4 V-Gauge -600 / 0 V-Gauge Timer + 1000F
While active, all punch-type Normal/Unique/Special moves and CA will be strenghtened

Hashogeki

(DURING GUARD)+

LMH

17 2 24 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Hadoken

+

L

14 45 total frames -1 -6 CA 6060 100100 5 / 20 High

M Hadoken

+

M

14 45 total frames -1 -6 CA 6060 100100 5 / 20 High

H Hadoken

+

H

14 45 total frames -1 -6 CA 6060 100100 5 / 20 High

VL Hadoken

+

L

14 42 total frames D -2 CA 7070 150150 5 / 20 High Uses 100F V-Gauge Timer

VM Hadoken

+

M

14 42 total frames D -2 CA 7070 150150 5 / 20 High Uses 100F V-Gauge Timer

VH Hadoken

+

H

14 42 total frames D -2 CA 7070 150150 5 / 20 High Uses 100F V-Gauge Timer

VHadoken (Lv2)

+(HOLD BUTTONS)
5 D 0 CA 100100
*
200200
*
5 / 20 High Uses 100F V-Gauge Timer

VHadoken (Lv3)

+(max hold button)
6 D GB CA 130130
*
300300
*
5 / 20 High Uses 100F V-Gauge Timer
During guard break+32F

EX Hadoken

+
11 42 total frames D 2 D 19 V 100100
*
150150 -300 / 0 High

VEX Hadoken (Lv1)

+
11 40 total frames D 2 120120
*
200200
*
-300 / 0 High Uses 100F V-Gauge Timer

VEX Hadoken (Lv2)

+(HOLD BUTTONS)
5 D GB 150150
*
300300
*
-300 / 0 High Uses 100F V-Gauge Timer
During guard break+32F

L Shoryuken

+

L

3 12 19+11 frame(s) after landing D -24 CA 100
(*60)
100
*
150
(*100)
150
*
20 / 40 High 3F - 1F - 3F throw invincibility
Subject to counter hit during move duration
*From active frame 2F

M Shoryuken

+

M

4 11 26+13 frame(s) after landing D -32 CA 120
(*60)
120
*
150
(*100)
150
*
20 / 40 High 6F - 1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

H Shoryuken

+

H

5 10 29+15 frame(s) after landing D -36 CA 130
(*60)
130
*
150150 20 / 40 High 7F - 3F - 6F attack & projectile invincibility
Subject to counter hit during move duration
*From active frame 2F

VL Shoryuken

+

L

3 12 19+11 frame(s) after landing D -24 CA 110
(*80)
110
*
200
(*150)
200
*
20 / 40 High 3F - Uses 150F V-Gauge Timer
1F - 3F throw invincibility
Subject to counter hit during move duration
*From active frame 2F

VM Shoryuken

+

M

4 11 26+13 frame(s) after landing D -32 CA 130
(*80)
130
*
200
(*150)
200
*
20 / 40 High 6F - Uses 150F V-Gauge Timer
1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

VH Shoryuken

+

H

5 10 29+15 frame(s) after landing D -36 CA 140
(*80)
140
*
200200 20 / 40 High 7F - Uses 150F V-Gauge Timer
3F - 6F attack & projectile invincibility
Subject to counter hit during move duration
*From active frame 2F

EX Shoryuken

+
3 12 29+15 frame(s) after landing D -37 160
(*80)
160
*
200
(*100)
200
*
-300 / 0 High 5F - 1F - 15F full invincibility
Subject to counter hit during move duration (1.2x damage)
*From active frame 2F

VEX Shoryuken

+
3 12 29+15 frame(s) after landing D -37 180
(*100)
180
*
250
(*200)
250
*
-300 / 0 High 5F - Uses 150F V-Gauge Timer
1F - 15F full invincibility
Subject to counter hit during move duration (1.2x damage)
*From active frame 2F

L Tatsumaki Senpukyaku

+

L

10 2 18+12 frame(s) after landing D -10 9090 150150 20 / 40 High 6F -

M Tatsumaki Senpukyaku

+

M

12 4 16+14 frame(s) after landing D -12 100100 150150 20 / 40 High 7F - 6F - 45F projectile invincibility
Chip damage is 1/6ths the hit damage

H Tatsumaki Senpukyaku

+

H

14 6 16+15 frame(s) after landing D -13 110110 150150 20 / 40 High 7F - 9F - 61F projectile invincibility
Chip damage is 1/6ths the hit damage

EX Tatsumaki Senpukyaku

+
10 11 11+15 frame(s) after landing D -19 S* 140140
*
150150
*
-300 / 0 High 5F - 7F - 36F projectile invincibility
S*Only Shoryuken and EX Shoryuken can be canceled

Airborne Tatsumaki Senpukyaku

(DURING JUMP)+
9 6 14 frame(s) after landing D 100100 200200 0 / 60 High

EX Airborne Tatsumaki Senpukyaku

(DURING JUMP)+
2 53(*37) 14 frame(s) after landing D 170170
*
250250
*
-300 / 0 High Can cross-up

L Jodan Sokutou Geri

+

L

10 2 28 D -16 CA 7070 150150 20 / 60 High

M Jodan Sokutou Geri

+

M

16 2 28 D -16 CA 8080 150150 20 / 60 High

H Jodan Sokutou Geri

+

H

18 2 28 D -16 CA 100100 150150 20 / 60 High

EX Jodan Sokutou Geri

+
18 2 36 D -16 8080 150150 -300 / 0 High
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Shinku Hadoken

+
1+3 65 total frames D -17 320320 00 -900 / 0 High 1F - 3F full invincibility

VDenjin Hadoken

+
1+3 65 total frames D GB 350350 300300 -900 / 0 High Uses 1000F V-Gauge Timer
1F - 3F full invincibility
During guard break+9F

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

3 2 7 4 2 4 2 SCAV 3030 7070 0 / 20 High

Standing MP

M

5 3 10 7 1 11 5 SCAV 6060 100100 0 / 30 High

Standing HP

H

8 3 20 3 -1 12 8 CAV 9090 150150 0 / 50 High Triggers Crush Counter (D)

VStanding HP

H

8 3 20 3 -1 SCA 9090 150150 0 / 50 High Triggers Crush Counter (D)

Standing LK

L

4 3 11 -1 -2 4 3 SCAV 3030 7070 0 / 20 High

Standing MK

M

8 3 16 2 -2 11 7 V 7070 100100 0 / 30 High

Standing HK

H

10 2 20 4 -1 11 16 V 9090 150150 0 / 50 High Triggers Crush Counter (+16F)
Will not hit crouching opponents
Cannot be rapid canceled into V-Trigger on block

Crouching LP

(WHILE CROUCHING)

L

4 3 5 3 2 2 1 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 12 4 2 10 8 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

6 4 24 -7 -10 12 9 SCAV 90
(*70)
90
*
150150 0 / 50 High Forces stand
Active frames cannot be canceled
*From active frame 2F

Crouching LK

(WHILE CROUCHING)

L

4 2 7 2 1 2 1 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 3 13 2 -3 8 4 SCAV 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 2 22 D -11 D 12 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 6 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

7 6 S 6060
*
100100
*
0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

7 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 4 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Collarbone Breaker

+

M

22 4 17 1 -6 6060
*
100100
*
0 / 30 Mid

Solar Plexus Strike

+

H

17 4 18 8 -2 S* 8080
*
150150
*
0 / 50 High S*Can only cancel into Shoryuken, EX Shoryuken, and Isshin.

Axe Kick

+

H

9 7 16 4 -2 13/18 17/12 S*CAV 8080
*
150150
*
0 / 50 High Forces stand
S*Can be canceled into Isshin

Jodan Nirengeki

M

H

9 2 28 -9 -16 12 5 V 7070 100100 0 / 30 High

Jodan Sanrengeki

M

H

H

9 2 26 D -7 D 9 V 7070 100100 0 / 30 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Shoulder Throw

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 120120 0 / 70 Throw

Somersault Throw

(CLOSE TO OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Mind's Eye

M

M

3 7 32 V-Gauge 0 / 50 The startup for a Mind's Eye canceled from a successful Mind's Eye is 1F
No counter hit while the move is active (does not apply to cancel Mind's Eye)

Kakko Fubatsui

H

H

1 4 V-Gauge -600 / 0 V-Gauge Timer + 3000F
Gains an exclusive special move

Hashogeki

(DURING GUARD)+

LMH

17 2 24 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Hadoken

+

L

14 45 total frames -1 -6 CA 6060 100100 5 / 20 High

M Hadoken

+

M

14 45 total frames -1 -6 CA 6060 100100 5 / 20 High

H Hadoken

+

H

14 45 total frames -1 -6 CA 6060 100100 5 / 20 High

EX Hadoken

+
11 42 total frames D 2 V 100100
*
150150 -300 / 0 High

L Shoryuken

+

L

3 12 19+11 frame(s) after landing D -24 CA 100
(*60)
100
*
150
(*100)
150
*
20 / 40 High 3F - 1F - 3F throw invincibility
Subject to counter hit during move duration
*From active frame 2F

M Shoryuken

+

M

4 11 26+13 frame(s) after landing D -32 CA 120
(*60)
120
*
150
(*100)
150
*
20 / 40 High 6F - 1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

H Shoryuken

+

H

5 10 29+15 frame(s) after landing D -36 CA 130
(*60)
130
*
150150 20 / 40 High 7F - 3F - 6F attack & projectile invincibility
Subject to counter hit during move duration
*From active frame 2F

EX Shoryuken

+
3 12 29+15 frame(s) after landing D -37 160
(*80)
160
*
200
(*100)
200
*
-300 / 0 High 5F - 1F - 15F full invincibility
Subject to counter hit during move duration (1.2x damage)
*From active frame 2F

L Tatsumaki Senpukyaku

+

L

10 2 18+12 frame(s) after landing D -10 9090 150150 20 / 40 High 6F -

M Tatsumaki Senpukyaku

+

M

12 4 16+14 frame(s) after landing D -12 100100 150150 20 / 40 High 7F - 6F - 45F projectile invincibility
Chip damage is 1/6ths the hit damage

H Tatsumaki Senpukyaku

+

H

14 6 16+15 frame(s) after landing D -13 110110 150150 20 / 40 High 7F - 9F - 61F projectile invincibility
Chip damage is 1/6ths the hit damage

EX Tatsumaki Senpukyaku

+
10 11 11+15 frame(s) after landing D -19 S* 140140
*
150150
*
-300 / 0 High 5F - 7F - 36F projectile invincibility
S*Only Shoryuken and EX Shoryuken can be canceled

Airborne Tatsumaki Senpukyaku

(DURING JUMP)+
9 6 14 frame(s) after landing D 100100 200200 0 / 60 High

EX Airborne Tatsumaki Senpukyaku

(DURING JUMP)+
8 10 14 frame(s) after landing D 170170
*
250250
*
-300 / 0 High Can cross-up

L Jodan Sokutou Geri

+

L

10 2 28 D -16 CA 7070 150150 20 / 60 High

M Jodan Sokutou Geri

+

M

16 2 28 D -16 CA 8080 150150 20 / 60 High

H Jodan Sokutou Geri

+

H

18 2 28 D -16 CA 100100 150150 20 / 60 High

EX Jodan Sokutou Geri

+
18 2 36 D -16 8080 150150 -300 / 0 High

Isshin (Stance)

H

H

2 10 36 00 00 Uses 800F V-Gauge Timer
Subject to counter hit during move duration
The recovery of a successful Mind's Eye parry can be canceled into Isshin.
If the Isshin parry was successful but the attack does not connect, the recovery can be canceled into Isshin.
Note: When canceled into from Mind's Eye, the counter is active from 1F, and the move cannot be counter hit
Cannot be canceled into from a special move-cancelable move

Isshin (Attack)

(UPON SUCCESSFUL PARRY)
(crumple) S* 150150 200200 High S*Can only be canceled into Shoryuken (all strengths), EX Jodan Sokutou Geri
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Shinku Hadoken

+
1+3 65 total frames D -17 320320 00 -900 / 0 High 1F - 3F full invincibility