Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 3 | 8 | 4 | 2 | 2 | 0 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
5 | 3 | 13 | 7 | 3 | 11 | 7 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
9 | 3 | 21 | 3 | -2 | 11 | 6 | SCAVVS | 8080 | 150150 | 0 / 50 | High | |||
Standing LK L |
4 | 3 | 12 | -1 | -2 | 2 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 15 | 3 | 1 | 13 | 11 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
12 | 2 | 26 | 1 | -4 | 8 | 3 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+20F) |
||
Crouching LP (WHILE CROUCHING)L |
3 | 2 | 9 | 3 | 1 | 2 | 0 | SCAVVS | 2020 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 4 | 13 | 5 | 2 | 9 | 6 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
8 | 5 | 23 | -2 | -5 | 7 | 4 | SCAVVS | 9090 | 150150 | 0 / 50 | High |
Forces stand |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 3 | 0 | 1 | -2 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 14 | 2 | -3 | 6 | 1 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
9 | 2 | 25 | D | -13 | D | 0 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 7 | S | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | |||||||
Jumping HP (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 8 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
10 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Floral Kick +M |
21 | 2 | 23 | 1 | -7 | 7070 | 100100 | 0 / 30 | Mid | ||||||
Furiko Upper +H |
7 | 3 | 26 | -4 | -7 | 13 | 10 | SCAVVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Chin Buster Kick +H |
12 | 3 | 22 | 3 | 2 | 16 | 15 | V | 8080 | 150150 | 0 / 50 | High |
Forces stand |
||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hanakaze (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 130130 | 150150 | 0 / 100 | Throw | ||||||||
Sakura Shoulder Throw (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
Sailor Hop (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 6 frame(s) after landing | 160160 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Harukaze M M |
54+15 frame(s) after landing | 12F - | |||||||||||||
Sakura Otoshi M M |
11 | 3 | 6 frame(s) after landing(*115) | D | -5 | 50 (*2100) (*3150)50 * |
40 (*2120) (*3240)40 * |
V-Gauge 0 / 30 (*270)(*3120) | Mid |
Can be performed up to 3 times on hit only. Startup for the 2nd and 3rd hits is 5F Value upon making contact with a standing Ryu, blocking, at the highest point +6F on block at the lowest point -9F on block at the highest point Landing recovery for the 3rd attack, hit only, is 5F *1on hit *2Up to the 2nd hit *3Up to the 3rd hit |
|||||
Oukakyaku M M |
18 | Until landing | 11 frame(s) after landing | 3 | -2 | 8080 | 100100 | V-Gauge 0 / 60 | High |
Value upon making contact with a standing Ryu at the highest point Lowest point: hit +12F, block +7F Highest point: hit +0F, block -5F |
|||||
Kashinfu M M L L |
8 | 3 | 15 frame(s) after landing | D | 150150 | 200200 | V-Gauge 0 / 100 | Throw | Can only throw standing opponents | ||||||
Haruarashi H H |
1 | 5 | V-Gauge -600 / 0 |
V-Gauge Timer + 3000F While active, Hadoken, Tengyo Hadoken, and CA will be strengthened |
|||||||||||
Floral Spin (DURING GUARD)+LMH |
17 | 2 | 27 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Hadoken +L |
15 | 42 | 48 total frames | -2 | -8 | CA | 6060 | 100100 | 5 / 20 | High | ○ | ||||
M Hadoken +M |
15 | 49 | 48 total frames | -2 | -8 | CA | 6060 | 100100 | 5 / 20 | High | ○ | ||||
H Hadoken +H |
15 | 56 | 48 total frames | -2 | -8 | CA | 6060 | 100100 | 5 / 20 | High | ○ | ||||
Hadoken (Charge) +(HOLD BUTTONS) |
41 | 71 total frames | D | 3 | CAVS | 8080 * |
150150 * |
5 / 20 | High | ○ | |||||
VHadoken + |
14 | 42 total frames | D | 1 | CAVS | 8080 * |
150150 * |
5 / 20 | High | ○ |
Uses 800F V-Gauge Timer |
||||
VHadoken (Charge) +(HOLD BUTTONS) |
33 | 60 total frames | D | 10 | CAVS | 100100 * |
150150 * |
5 / 30 | High | ○ |
Uses 800F V-Gauge Timer |
||||
EX Hadoken + |
14 | 45 total frames | D | 1 | D | 18 | V | 100100 * |
150150 * |
-300 / 0 | High | ○ | |||
Tengyo Hadoken + |
17 | 27 | 45 total frames | D | 4 | CA | 6060 | 100100 | 5 / 20 | High | ○ |
Will not hit crouching opponents |
|||
Tengyo Hadoken (Charge) +(HOLD BUTTONS) |
39 | 24 | 75 total frames | D | 1 | CAVS | 100100 * |
150150 * |
5 / 20 | High | ○ |
Will not hit crouching opponents |
|||
VTengyo Hadoken + |
15 | 29 | 45 total frames | D | 9 | CAVS | 8080 * |
150150 * |
5 / 20 | High | ○ |
Will not hit crouching opponents |
|||
VTengyo Hadoken (Charge) +(HOLD BUTTONS) |
31 | 29 | 55 total frames | D | 13 | CA | 110110 * |
150150 * |
5 / 30 | High | ○ |
Will not hit crouching opponents |
|||
EX Tengyo Hadoken + |
15 | 34 | 45 total frames | D | -1 | D | 9 | V | 100100 * |
150150 * |
-300 / 0 | High | ○ |
Will not hit crouching opponents |
|
L Shouoken +L |
4 | 7 | 26+18 frame(s) after landing | D | -31 | CA | 100100 * |
150150 * |
20 / 50 | High | 7F - | ||||
M Shouoken +M |
9 | 7 | 28+18 frame(s) after landing | D | -32 | CA | 110110 * |
150150 * |
20 / 50 | High | 12F - | ||||
H Shouoken +H |
14 | 12 | 34+18 frame(s) after landing | D | -37 | CA | 120120 * |
150150 * |
20 / 50 | High | 21F - | ||||
EX Shouoken |
4 | 18 | 36+21 frame(s) after landing | D | -45 | 150150 * |
200200 * |
-300 / 0 | High | 10F - |
1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
L Shunpukyaku +L |
17 | 2 | 13+9 frame(s) after landing | 1 | -2 | 6060 | 150150 | 20 / 30 | High | 11F - 31F | |||||
M Shunpukyaku +M |
21 | 4 | 10+14 frame(s) after landing | 3 | -6 | 8080 * |
150150 * |
20 / 30 | High | 18F - 46F | |||||
H Shunpukyaku +H |
24 | 6 | 8+14 frame(s) after landing | 2 | -2 | 100100 * |
150150 * |
20 / 30 | High | 22F - 57F | |||||
EX Shunpukyaku + |
15 | 6 | 4+18 frame(s) after landing | -2 | -300 / 0 | High | 13F - 38F | ||||||||
EX Shunpukyaku (Hit) + |
15 | 11 | 22 | D | 120120 * |
150150 * |
-300 / 0 | High | 13F - 38F | ||||||
Airborne Shunpukyaku (DURING JUMP)+ |
13 | 4 | 16 frame(s) after landing | D | 100100 | 150150 | 0 / 60 | High | Strength changes travel distance | ||||||
EX Airborne Shunpukyaku (DURING JUMP)+ |
12 | 19 | 16 frame(s) after landing | D | 140140 * |
200200 * |
-300 / 0 | High | |||||||
Hogasho (DURING V-TRIGGER I)H H |
21 | 7 | 22 | 9 | 5 | VS | 8080 | 150150 | 10 / 30 | High | ○ |
Uses 500F V-Gauge Timer Cannot be performed by canceling from a special move cancellable move Note: Recovery is extended by 5F on whiff |
|||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Sakura Rain + |
1+5 | 77 total frames | D | -23 | 250(*330)250(*330) | 00 | -900 / 0 | High | ○ |
1F - 7F full invincibility *During release hit |
|||||
VSakura Rain (DURING V-TRIGGER I)+ |
1+5 | 77 total frames | D | -23 | 280(*350)280(*350) | 00 | -900 / 0 | High | ○ |
1F - 7F full invincibility *During release hit |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 3 | 8 | 4 | 2 | 2 | 0 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
5 | 3 | 13 | 7 | 3 | 11 | 7 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
9 | 3 | 21 | 3 | -2 | 11 | 6 | SCAVVS | 8080 | 150150 | 0 / 50 | High | |||
Standing LK L |
4 | 3 | 12 | -1 | -2 | 2 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
8 | 3 | 15 | 3 | 1 | 13 | 11 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
12 | 2 | 26 | 1 | -4 | 8 | 3 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+20F) |
||
Crouching LP (WHILE CROUCHING)L |
3 | 2 | 9 | 3 | 1 | 2 | 0 | SCAVVS | 2020 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 4 | 13 | 5 | 2 | 9 | 6 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
8 | 5 | 23 | -2 | -5 | 7 | 4 | SCAVVS | 9090 | 150150 | 0 / 50 | High |
Forces stand |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 3 | 0 | 1 | -2 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 14 | 2 | -3 | 6 | 1 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
9 | 2 | 25 | D | -13 | D | 0 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 7 | S | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | |||||||
Jumping HP (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 8 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
10 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Floral Kick +M |
21 | 2 | 23 | 1 | -7 | 7070 | 100100 | 0 / 30 | Mid | ||||||
Furiko Upper +H |
7 | 3 | 26 | -4 | -7 | 13 | 10 | SCAVVS | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Chin Buster Kick +H |
12 | 3 | 22 | 3 | 2 | 16 | 15 | V | 8080 | 150150 | 0 / 50 | High |
Forces stand |
||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Hanakaze (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 130130 | 150150 | 0 / 100 | Throw | ||||||||
Sakura Shoulder Throw (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
Sailor Hop (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 6 frame(s) after landing | 160160 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Harukaze M M |
54+15 frame(s) after landing | 12F - | |||||||||||||
Sakura Otoshi M M |
11 | 3 | 6 frame(s) after landing(*115) | D | -5 | 50 (*2100) (*3150)50 * |
40 (*2120) (*3240)40 * |
V-Gauge 0 / 30 (*270)(*3120) | Mid |
Can be performed up to 3 times on hit only. Startup for the 2nd and 3rd hits is 5F Value upon making contact with a standing Ryu, blocking, at the highest point +6F on block at the lowest point -9F on block at the highest point Landing recovery for the 3rd attack, hit only, is 5F *1on hit *2Up to the 2nd hit *3Up to the 3rd hit |
|||||
Oukakyaku M M |
18 | Until landing | 11 frame(s) after landing | 3 | -2 | 8080 | 100100 | V-Gauge 0 / 60 | High |
Value upon making contact with a standing Ryu at the highest point Lowest point: hit +12F, block +7F Highest point: hit +0F, block -5F |
|||||
Kashinfu M M L L |
8 | 3 | 15 frame(s) after landing | D | 150150 | 200200 | V-Gauge 0 / 100 | Throw | Can only throw standing opponents | ||||||
Sakura Senpu H H |
1 | 5 | V-Gauge -900 / 0 |
V-Gauge Timer + 3500F While active, Shouoken and Shunpukyaku will be strengthened |
|||||||||||
Floral Spin (DURING GUARD)+LMH |
17 | 2 | 27 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Hadoken +L |
15 | 42 | 48 total frames | -2 | -8 | CA | 6060 | 100100 | 5 / 20 | High | ○ | ||||
M Hadoken +M |
15 | 49 | 48 total frames | -2 | -8 | CA | 6060 | 100100 | 5 / 20 | High | ○ | ||||
H Hadoken +H |
15 | 56 | 48 total frames | -2 | -8 | CA | 6060 | 100100 | 5 / 20 | High | ○ | ||||
Hadoken (Charge) +(HOLD BUTTONS) |
41 | 71 total frames | D | 3 | CAVS | 8080 * |
150150 * |
5 / 20 | High | ○ | |||||
EX Hadoken + |
14 | 45 total frames | D | 1 | D | 18 | V | 100100 * |
150150 * |
-300 / 0 | High | ○ | |||
Tengyo Hadoken + |
17 | 27 | 45 total frames | D | 4 | CA | 6060 | 100100 | 5 / 20 | High | ○ |
Will not hit crouching opponents |
|||
Tengyo Hadoken (Charge) +(HOLD BUTTONS) |
39 | 24 | 75 total frames | D | 1 | CAVS | 100100 * |
150150 * |
5 / 20 | High | ○ |
Will not hit crouching opponents |
|||
EX Tengyo Hadoken + |
15 | 34 | 45 total frames | D | -1 | D | 9 | V | 100100 * |
150150 * |
-300 / 0 | High | ○ |
Will not hit crouching opponents |
|
L Shouoken +L |
4 | 7 | 26+18 frame(s) after landing | D | -31 | CA | 100100 * |
150150 * |
20 / 50 | High | 7F - | ||||
M Shouoken +M |
9 | 7 | 28+18 frame(s) after landing | D | -32 | CA | 110110 * |
150150 * |
20 / 50 | High | 12F - | ||||
H Shouoken +H |
14 | 12 | 34+18 frame(s) after landing | D | -37 | CA | 120120 * |
150150 * |
20 / 50 | High | 21F - | ||||
VShouoken (DURING V-TRIGGER II) |
4 | 22 | 26+25 frame(s) after landing | D | -33 | CA | 170170 * |
200200 * |
20 / 50 | High | 10F - |
Uses 1000F V-Gauge Timer 1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) |
|||
EX Shouoken |
4 | 18 | 36+21 frame(s) after landing | D | -45 | 150150 * |
200200 * |
-300 / 0 | High | 10F - |
1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) |
||||
L Shunpukyaku +L |
17 | 2 | 13+9 frame(s) after landing | 1 | -2 | 6060 | 150150 | 20 / 30 | High | 11F - 31F | |||||
M Shunpukyaku +M |
21 | 4 | 10+14 frame(s) after landing | 3 | -6 | 8080 * |
150150 * |
20 / 30 | High | 18F - 46F | |||||
H Shunpukyaku +H |
24 | 6 | 8+14 frame(s) after landing | 2 | -2 | 100100 * |
150150 * |
20 / 30 | High | 22F - 57F | |||||
VShunpukyaku (Swish or Guard) (DURING V-TRIGGER II)+ |
12 | 6 | 4+22 frame(s) after landing | -10 | 20 / 20 | High | 10F - 35F |
Uses 1000F V-Gauge Timer |
|||||||
VShunpukyaku (Hit) (DURING V-TRIGGER II)+ |
12 | 11 | 29 | D | VS* | 120120 * |
150150 * |
20 / 30 | High | 10F - 35F |
Uses 1000F V-Gauge Timer VS*Only possible for the final part |
||||
EX Shunpukyaku + |
15 | 6 | 4+18 frame(s) after landing | -2 | -300 / 0 | High | 13F - 38F | ||||||||
EX Shunpukyaku (Hit) + |
15 | 11 | 22 | D | 120120 * |
150150 * |
-300 / 0 | High | 13F - 38F | ||||||
Airborne Shunpukyaku (DURING JUMP)+ |
13 | 4 | 16 frame(s) after landing | D | 100100 | 150150 | 0 / 60 | High | Strength changes travel distance | ||||||
EX Airborne Shunpukyaku (DURING JUMP)+ |
12 | 19 | 16 frame(s) after landing | D | 140140 * |
200200 * |
-300 / 0 | High | |||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Sakura Rain + |
1+5 | 77 total frames | D | -23 | 250(*330)250(*330) | 00 | -900 / 0 | High | ○ |
1F - 7F full invincibility *During release hit |