Frame List|URIEN

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit
Forward|Back|Up
On Block
Forward|Back|Up

Standing LP

L

4 2 10 4 2 -4|3|-16 -6|1|-18 SCAV 3030 7070 0 / 20 High

Standing MP

M

7 3 12 6 3 2|9|-10 -1|6|-13 SCAV 6060 100100 0 / 30 High

Standing HP

H

12 3 18 4 -2 7|14|-5 1|8|-11 CAV 9090 150150 0 / 50 High Triggers Crush Counter (+22F)

Standing HP (Hold Button)

H

(HOLD BUTTONS)
22 3 15 9 5 9|16|-3 5|12|-7 SCAV 100100 150150 0 / 50 High Triggers Crush Counter (+31F)

Standing LK

L

5 2 8 4 3 -5|2|-17 -6|1|-18 SCAV 4040 7070 0 / 20 High

Standing MK

M

9 2 18 1 -2 3|10|-9 0|7|-12 V 6060 100100 0 / 30 High

Standing HK

H

9 6 19 4 -2 5|12|-7 -1|6|-13 V 80
(*90)
80
*
150150 0 / 50 High Frames 1F – 2F will not hit grounded opponents
*From active frame 2F
Recovery frames for V-Cancel/regular are for canceling on the 4th active frame

Standing HK (Hold Button)

H

(HOLD BUTTONS)
22 5 18 8 2 2/9|9/16|-10/-3 -2/3|5/10|-14/-9 V 100100
*
150150
*
0 / 50 Mid Frames 1F – 2F will not hit grounded opponents

Crouching LP

(WHILE CROUCHING)

L

4 3 9 4 1 -3|4|-15 -6|1|-18 SCAV 3030 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 2 15 5 0 0|7|-12 -5|2|-17 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

7 5 21 D -8 3/D|10/D|-9/D 0/-1|7/6|-12/-13 SCAV 9090
*
150150
*
0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 2 7 4 1 -6|1|-18 -9|-2|-21 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

8 2 17 4 -2 5|12|-7 -1|6|-13 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

11 2 27 D -14 D|D|D -3|4|-15 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 5 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

8 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit
Forward|Back|Up
On Block
Forward|Back|Up

Quarrel Punch

+

M

7 4 14 2 -2 4|11|-8 0|7|-12 SCAV 7070 100100 0 / 30 High

Quarrel Kick

+

H

15 4 18 4 -4 8|15|-4 0|7|-12 V 9090 150150 0 / 50 High

Terrible Smash

+

H

21 2 20 1 -8 8080 150150 0 / 50 Mid

Killer Straight

L

M

5 3 14 1 -4 -1|6|-13 -6|1|-18 SCAV 5050 8080 0 / 30 High

Break Rush

+

M

+

H

17 2 20 1 -8 2|9|-10 -7|0|-19 V 6060 150150 0 / 50 Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit
Forward|Back|Up
On Block
Forward|Back|Up

Spartan Bomb (Forward)

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 130130 150150 0 / 70 Throw

Spartan Bomb (Back)

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 130130 150150 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit
Forward|Back|Up
On Block
Forward|Back|Up

Metallic Aura

M

M

52 total frames The moves Chariot Tackle, Dangerous Headbutt, and Violence Knee Drop gain armor.

Aegis Reflector (Forward)

+

H

H

1+9 250 20 total frames 12 7 6060
*
00 V-Gauge -900 / 0 High V-Gauge Timer + 2500F
While active, Urien gains the special move Aegis Reflector

Aegis Reflector (Back)

OR+

H

H

1+4 230 13 total frames 14 9 6060
*
00 V-Gauge -900 / 0 High V-Gauge Timer + 2500F
While active, Urien gains the special move Aegis Reflector

Aegis Reflector (Up)

+

H

H

1+14 250 32 total frames 5 0 6060
*
00 V-Gauge -900 / 0 High V-Gauge Timer + 2500F
Will not hit crouching opponents
While active, Urien gains the special move Aegis Reflector

Anger Snap Fist

(DURING GUARD)+

LMH

17 2 24 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit
Forward|Back|Up
On Block
Forward|Back|Up

L Chariot Tackle

+

L

10 6 22 0 -5 CA 8080 150150 V-Gauge* 30 / 60
15 / 30
High *Value for V-Skill version
Gains armor from 3F - 12F during Metallic Aura

M Chariot Tackle

+

M

13 11 21 -3 -9 CA 9090 150150 V-Gauge* 30 / 60
15 / 30
High *Value for V-Skill version
Gains armor from 3F - 15F during Metallic Aura

H Chariot Tackle

+

H

16 8 21 D -6 CA 100100 150150 V-Gauge* 30 / 60
15 / 30
High *Value for V-Skill version
Gains armor from 5F - 18F during Metallic Aura

EX Chariot Tackle

+
7 13 20 D -2 5/D|12/D|-7/D -4/-2|3/5|-16/-14 V 150150
*
200200
*
V-Gauge* 40 / 80
-300 / 0
High *Value for V-Skill version
Gains armor from 3F - 9F during Metallic Aura

L Dangerous Headbutt

+

L

8 3 18 1 -2 100100 150150 V-Gauge* 30 / 60
20 / 40
High 3F - 19F Will not hit crouching opponents
*Value for V-Skill version
Gains armor from 3F - 10F during Metallic Aura

M Dangerous Headbutt

+

M

11 4 18 1 -2 110110 150150 V-Gauge* 30 / 60
20 / 40
High 4F - 22F Will not hit crouching opponents
*Value for V-Skill version
Gains armor from 3F - 13F during Metallic Aura

H Dangerous Headbutt

+

H

13 5 17 D -2 120120 150150 V-Gauge* 30 / 60
20 / 40
High 5F - 24F Will not hit crouching opponents
*Value for V-Skill version
Gains armor from 3F - 15F during Metallic Aura

EX Dangerous Headbutt

+
12 5 29 (*119) (*224) D -17 8080
*
8080
*
V-Gauge* 40 / 80
-300 / 0
High 17F - 19F *Value for V-Skill version
1F - 16F full invincibility
Subject to counter hit during move duration (1.2x damage)
*1on hit
*2On Block

L Violence Knee Drop

+

L

25 Until landing 11 frame(s) after landing D -3 100100 200200 V-Gauge* 30 / 60
20 / 40
Mid 3F - 36F *Value for V-Skill version
Gains armor from 3F - 27F during Metallic Aura

M Violence Knee Drop

+

M

25 Until landing 13 frame(s) after landing D -5 100100 200200 V-Gauge* 30 / 60
20 / 40
Mid 3F - 37F *Value for V-Skill version
Gains armor from 3F - 27F during Metallic Aura

H Violence Knee Drop

+

H

25 Until landing 14 frame(s) after landing D -6 100100 200200 V-Gauge* 30 / 60
20 / 40
Mid 3F - 42F *Value for V-Skill version
Gains armor from 3F - 27F during Metallic Aura

EX Violence Knee Drop

+
25 Until landing 10 frame(s) after landing D 2 150150 200200 V-Gauge* 40 / 80
-300 / 0
Mid 3F - 35F *Value for V-Skill version
Movement distance can be controlled with directional input
Gains armor from 3F - 27F during Metallic Aura

L Metallic Sphere

+

L

14 50 total frames -1 -7 CA 6060 100100 5 / 20 High

M Metallic Sphere

+

M

14 50 total frames 1 -7 CA 6060 100100 5 / 20 High

H Metallic Sphere

+

H

13 49 total frames D CA 7070 100100 5 / 20 High Will not hit grounded opponents

L Metallic Sphere (Hold Button)

+

L

(HOLD BUTTONS)
53 81 total frames 7 4 CA 9090
*
120120
*
5 / 20 High

M Metallic Sphere (Hold Button)

+

M

(HOLD BUTTONS)
53 83 total frames 5 2 CA 9090
*
120120
*
5 / 20 High

H Metallic Sphere (Hold Button)

+

H

(HOLD BUTTONS)
42 72 total frames D CA 100100
*
120120
*
5 / 20 High Will not hit grounded opponents

EX L Metallic Sphere

+

L

M

12 44 total frames 3 1 14|21|2 12|19|0 V 9090
*
120120
*
-300 / 0 High

EX M Metallic Sphere

+

L

H

12 44 total frames 3 1 14|21|2 12|19|0 V 9090
*
120120
*
-300 / 0 High

EX H Metallic Sphere

+

M

H

13 45 total frames D D|D|D -|-|- V 100100
*
120120
*
-300 / 0 High Will not hit grounded opponents

EX L Metallic Sphere (Hold Button)

+

L

M

(HOLD BUTTONS)
41 68 total frames 17 13 23|30|11 19|26|7 V 120120
*
150150
*
-300 / 0 High

EX M Metallic Sphere (Hold Button)

+

L

H

(HOLD BUTTONS)
41 68 total frames 17 13 23|30|11 19|26|7 V 120120
*
150150
*
-300 / 0 High

EX H Metallic Sphere (Hold Button)

+

M

H

(HOLD BUTTONS)
32 59 total frames D D|D|D -|-|- V 130130
*
150150
*
-300 / 0 High Will not hit grounded opponents

V2nd Aegis Reflector (Forward)

+

H

H

14 250 30 total frames 6 1 6060
*
00 High Uses all of the V-Gauge Timer

V2nd Aegis Reflector (Back)

OR+

H

H

24 230 30 total frames 16 11 6060
*
00 High Uses all of the V-Gauge Timer

V2nd Aegis Reflector (Up)

+

H

H

16 250 32 total frames 6 1 6060
*
00 High Uses all of the V-Gauge Timer
Will not hit crouching opponents
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit
Forward|Back|Up
On Block
Forward|Back|Up

Dominant Crush

+
1+5 19 60 D -47 340340 00 -900 / 0 High 1F - 24F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit
Forward|Back|Up
On Block
Forward|Back|Up

Standing LP

L

4 2 10 4 2 3 1 SCAV 3030 7070 0 / 20 High

Standing MP

M

7 3 12 6 3 9 6 SCAV 6060 100100 0 / 30 High

Standing HP

H

12 3 18 4 -2 14 8 CAV 9090 150150 0 / 50 High Triggers Crush Counter (+22F)

Standing HP (Hold Button)

H

(HOLD BUTTONS)
22 3 15 9 5 16 12 SCAV 100100 150150 0 / 50 High Triggers Crush Counter (+31F)

Standing LK

L

5 2 8 4 3 2 1 SCAV 4040 7070 0 / 20 High

Standing MK

M

9 2 18 1 -2 10 7 V 6060 100100 0 / 30 High

Standing HK

H

9 6 19 4 -2 12 6 V 80
(*90)
80
*
150150 0 / 50 High Frames 1F – 2F will not hit grounded opponents
*From active frame 2F
Recovery frames for V-Cancel/regular are for canceling on the 4th active frame

Standing HK (Hold Button)

H

(HOLD BUTTONS)
22 5 18 8 2 9/16 5/10 V 100100
*
150150
*
0 / 50 Mid Frames 1F – 2F will not hit grounded opponents

Crouching LP

(WHILE CROUCHING)

L

4 3 9 4 1 4 1 SCAV 3030 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 2 15 5 0 7 2 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

7 5 21 D -8 10/D 7/6 SCAV 9090
*
150150
*
0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 2 7 4 1 1 -2 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

8 2 17 4 -2 12 6 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

11 2 27 D -14 D 4 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 5 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

8 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit
Forward|Back|Up
On Block
Forward|Back|Up

Quarrel Punch

+

M

7 4 14 2 -2 11 7 SCAV 7070 100100 0 / 30 High

Quarrel Kick

+

H

15 4 18 4 -4 15 7 V 9090 150150 0 / 50 High

Terrible Smash

+

H

21 2 20 1 -8 8080 150150 0 / 50 Mid

Killer Straight

L

M

5 3 14 1 -4 6 1 SCAV 5050 8080 0 / 30 High

Break Rush

+

M

+

H

17 2 20 1 -8 12 3 V 6060 150150 0 / 50 Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit
Forward|Back|Up
On Block
Forward|Back|Up

Spartan Bomb (Forward)

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 130130 150150 0 / 70 Throw

Spartan Bomb (Back)

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 130130 150150 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit
Forward|Back|Up
On Block
Forward|Back|Up

Metallic Aura

M

M

52 total frames The moves Chariot Tackle, Dangerous Headbutt, Violence Knee Drop, and Tyrant Blaze gain armor.

Tyrant Pressure

+

H

H

1 4 V-Gauge -600 / 0 V-Gauge Timer + 3200F
Gains the special move Tyrant Blaze while active.

Anger Snap Fist

(DURING GUARD)+

LMH

17 2 24 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit
Forward|Back|Up
On Block
Forward|Back|Up

L Chariot Tackle

+

L

10 6 22 0 -5 CA 8080 150150 V-Gauge* 30 / 60
15 / 30
High *Value for V-Skill version
Gains armor from 3F - 12F during Metallic Aura

M Chariot Tackle

+

M

13 11 21 -3 -9 CA 9090 150150 V-Gauge* 30 / 60
15 / 30
High *Value for V-Skill version
Gains armor from 3F - 15F during Metallic Aura

H Chariot Tackle

+

H

16 8 21 D -6 CA 100100 150150 V-Gauge* 30 / 60
15 / 30
High *Value for V-Skill version
Gains armor from 5F - 18F during Metallic Aura

EX Chariot Tackle

+
7 13 20 D -2 15/D 6/8 V 150150
*
200200
*
V-Gauge* 40 / 80
-300 / 0
High *Value for V-Skill version
Gains armor from 3F - 9F during Metallic Aura

L Dangerous Headbutt

+

L

8 3 18 1 -2 100100 150150 V-Gauge* 30 / 60
20 / 40
High 3F - 19F Will not hit crouching opponents
*Value for V-Skill version
Gains armor from 3F - 10F during Metallic Aura

M Dangerous Headbutt

+

M

11 4 18 1 -2 110110 150150 V-Gauge* 30 / 60
20 / 40
High 4F - 22F Will not hit crouching opponents
*Value for V-Skill version
Gains armor from 3F - 13F during Metallic Aura

H Dangerous Headbutt

+

H

13 5 17 D -2 120120 150150 V-Gauge* 30 / 60
20 / 40
High 5F - 24F Will not hit crouching opponents
*Value for V-Skill version
Gains armor from 3F - 15F during Metallic Aura

EX Dangerous Headbutt

+
12 5 29 (*119) (*224) D -17 8080
*
8080
*
V-Gauge* 40 / 80
-300 / 0
High 17F - 19F *Value for V-Skill version
1F - 16F full invincibility
Subject to counter hit during move duration (1.2x damage)
*1on hit
*2On Block

L Violence Knee Drop

+

L

25 Until landing 11 frame(s) after landing D -3 100100 200200 V-Gauge* 30 / 60
20 / 40
Mid 3F - 36F *Value for V-Skill version
Gains armor from 3F - 27F during Metallic Aura

M Violence Knee Drop

+

M

25 Until landing 13 frame(s) after landing D -5 100100 200200 V-Gauge* 30 / 60
20 / 40
Mid 3F - 37F *Value for V-Skill version
Gains armor from 3F - 27F during Metallic Aura

H Violence Knee Drop

+

H

25 Until landing 14 frame(s) after landing D -6 100100 200200 V-Gauge* 30 / 60
20 / 40
Mid 3F - 42F *Value for V-Skill version
Gains armor from 3F - 27F during Metallic Aura

EX Violence Knee Drop

+
25 Until landing 10 frame(s) after landing D 2 150150 200200 V-Gauge* 40 / 80
-300 / 0
Mid 3F - 35F *Value for V-Skill version
Movement distance can be controlled with directional input
Gains armor from 3F - 27F during Metallic Aura

L Metallic Sphere

+

L

14 50 total frames -1 -7 CA 6060 100100 5 / 20 High

M Metallic Sphere

+

M

14 50 total frames 1 -7 CA 6060 100100 5 / 20 High

H Metallic Sphere

+

H

13 49 total frames D CA 7070 100100 5 / 20 High Will not hit grounded opponents

L Metallic Sphere (Hold Button)

+

L

(HOLD BUTTONS)
53 81 total frames 7 4 CA 9090
*
120120
*
5 / 20 High

M Metallic Sphere (Hold Button)

+

M

(HOLD BUTTONS)
53 83 total frames 5 2 CA 9090
*
120120
*
5 / 20 High

H Metallic Sphere (Hold Button)

+

H

(HOLD BUTTONS)
42 72 total frames D CA 100100
*
120120
*
5 / 20 High Will not hit grounded opponents

EX L Metallic Sphere

+

L

M

12 44 total frames 3 1 24 22 V 9090
*
120120
*
-300 / 0 High

EX M Metallic Sphere

+

L

H

12 44 total frames 3 1 24 22 V 9090
*
120120
*
-300 / 0 High

EX H Metallic Sphere

+

M

H

13 45 total frames D D - V 100100
*
120120
*
-300 / 0 High Will not hit grounded opponents

EX L Metallic Sphere (Hold Button)

+

L

M

(HOLD BUTTONS)
41 68 total frames 17 13 33 29 V 120120
*
150150
*
-300 / 0 High

EX M Metallic Sphere (Hold Button)

+

L

H

(HOLD BUTTONS)
41 68 total frames 17 13 33 29 V 120120
*
150150
*
-300 / 0 High

EX H Metallic Sphere (Hold Button)

+

M

H

(HOLD BUTTONS)
32 59 total frames D D - V 130130
*
150150
*
-300 / 0 High Will not hit grounded opponents

VTyrant Blaze

(DURING V-TRIGGER II)

H

H

20 14 21 D -2 CA 100100
*
150150
*
10 / 30 High Uses 1200F V-Gauge Timer
Gains armor from 3F - 14F (can be extended by holding down the button)
During Metallic Aura, armor from startup 3F until 26F after the startup of the first attack (2 hits)

VTyrant Blaze (Charge Attack)

(DURING V-TRIGGER II)

H

H

(HOLD BUTTONS)
66 27 21 D GB CA 120120
*
200200
*
10 / 40 High Uses 1200F V-Gauge Timer
Gains armor from 3F - 60F
First hit only has guard break properties (block recovery for the 2nd hit onwards is -2F)
During Metallic Aura, armor from startup 3F until 31F after the startup of the first attack (2 hits)
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit
Forward|Back|Up
On Block
Forward|Back|Up

Dominant Crush

+
1+5 19 60 D -47 340340 00 -900 / 0 High 1F - 24F full invincibility