Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit Forward|Back|Up |
On Block Forward|Back|Up |
|||||||||
Standing LP L |
4 | 2 | 10 | 4 | 2 | -4|3|-16 | -6|1|-18 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
7 | 3 | 12 | 6 | 3 | 2|9|-10 | -1|6|-13 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
12 | 3 | 18 | 4 | -2 | 7|14|-5 | 1|8|-11 | CAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+22F) |
||
Standing HP (Hold Button) H (HOLD BUTTONS) |
22 | 3 | 15 | 9 | 5 | 9|16|-3 | 5|12|-7 | SCAV | 100100 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+31F) |
||
Standing LK L |
5 | 2 | 8 | 4 | 3 | -5|2|-17 | -6|1|-18 | SCAV | 4040 | 7070 | 0 / 20 | High | |||
Standing MK M |
9 | 2 | 18 | 1 | -2 | 3|10|-9 | 0|7|-12 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
9 | 6 | 19 | 4 | -2 | 5|12|-7 | -1|6|-13 | V | 80 (*90)80 * |
150150 | 0 / 50 | High |
Frames 1F – 2F will not hit grounded opponents *From active frame 2F Recovery frames for V-Cancel/regular are for canceling on the 4th active frame |
||
Standing HK (Hold Button) H (HOLD BUTTONS) |
22 | 5 | 18 | 8 | 2 | 2/9|9/16|-10/-3 | -2/3|5/10|-14/-9 | V | 100100 * |
150150 * |
0 / 50 | Mid |
Frames 1F – 2F will not hit grounded opponents |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 9 | 4 | 1 | -3|4|-15 | -6|1|-18 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
6 | 2 | 15 | 5 | 0 | 0|7|-12 | -5|2|-17 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
7 | 5 | 21 | D | -8 | 3/D|10/D|-9/D | 0/-1|7/6|-12/-13 | SCAV | 9090 * |
150150 * |
0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 7 | 4 | 1 | -6|1|-18 | -9|-2|-21 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
8 | 2 | 17 | 4 | -2 | 5|12|-7 | -1|6|-13 | V | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
11 | 2 | 27 | D | -14 | D|D|D | -3|4|-15 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
8 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit Forward|Back|Up |
On Block Forward|Back|Up |
|||||||||
Quarrel Punch +M |
7 | 4 | 14 | 2 | -2 | 4|11|-8 | 0|7|-12 | SCAV | 7070 | 100100 | 0 / 30 | High | |||
Quarrel Kick +H |
15 | 4 | 18 | 4 | -4 | 8|15|-4 | 0|7|-12 | V | 9090 | 150150 | 0 / 50 | High | |||
Terrible Smash +H |
21 | 2 | 20 | 1 | -8 | 8080 | 150150 | 0 / 50 | Mid | ||||||
Killer Straight L M |
5 | 3 | 14 | 1 | -4 | -1|6|-13 | -6|1|-18 | SCAV | 5050 | 8080 | 0 / 30 | High | |||
Break Rush +M +H |
17 | 2 | 20 | 1 | -8 | 2|9|-10 | -7|0|-19 | V | 6060 | 150150 | 0 / 50 | Mid | |||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit Forward|Back|Up |
On Block Forward|Back|Up |
|||||||||
Spartan Bomb (Forward) (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 130130 | 150150 | 0 / 70 | Throw | |||||||
Spartan Bomb (Back) (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 130130 | 150150 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit Forward|Back|Up |
On Block Forward|Back|Up |
|||||||||
Metallic Aura M M |
52 total frames | The moves Chariot Tackle, Dangerous Headbutt, and Violence Knee Drop gain armor. | |||||||||||||
Aegis Reflector (Forward) +H H |
1+9 | 250 | 20 total frames | 12 | 7 | 6060 * |
00 | V-Gauge -900 / 0 | High |
V-Gauge Timer + 2500F While active, Urien gains the special move Aegis Reflector |
|||||
Aegis Reflector (Back) OR+H H |
1+4 | 230 | 13 total frames | 14 | 9 | 6060 * |
00 | V-Gauge -900 / 0 | High |
V-Gauge Timer + 2500F While active, Urien gains the special move Aegis Reflector |
|||||
Aegis Reflector (Up) +H H |
1+14 | 250 | 32 total frames | 5 | 0 | 6060 * |
00 | V-Gauge -900 / 0 | High |
V-Gauge Timer + 2500F Will not hit crouching opponents While active, Urien gains the special move Aegis Reflector |
|||||
Anger Snap Fist (DURING GUARD)+LMH |
17 | 2 | 24 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit Forward|Back|Up |
On Block Forward|Back|Up |
|||||||||
L Chariot Tackle +L |
10 | 6 | 22 | 0 | -5 | CA | 8080 | 150150 |
V-Gauge* 30 / 60 15 / 30 |
High |
*Value for V-Skill version Gains armor from 3F - 12F during Metallic Aura |
||||
M Chariot Tackle +M |
13 | 11 | 21 | -3 | -9 | CA | 9090 | 150150 |
V-Gauge* 30 / 60 15 / 30 |
High |
*Value for V-Skill version Gains armor from 3F - 15F during Metallic Aura |
||||
H Chariot Tackle +H |
16 | 8 | 21 | D | -6 | CA | 100100 | 150150 |
V-Gauge* 30 / 60 15 / 30 |
High |
*Value for V-Skill version Gains armor from 5F - 18F during Metallic Aura |
||||
EX Chariot Tackle + |
7 | 13 | 20 | D | -2 | 5/D|12/D|-7/D | -4/-2|3/5|-16/-14 | V | 150150 * |
200200 * |
V-Gauge* 40 / 80 -300 / 0 |
High |
*Value for V-Skill version Gains armor from 3F - 9F during Metallic Aura |
||
L Dangerous Headbutt +L |
8 | 3 | 18 | 1 | -2 | 100100 | 150150 |
V-Gauge* 30 / 60 20 / 40 |
High | 3F - 19F |
Will not hit crouching opponents *Value for V-Skill version Gains armor from 3F - 10F during Metallic Aura |
||||
M Dangerous Headbutt +M |
11 | 4 | 18 | 1 | -2 | 110110 | 150150 |
V-Gauge* 30 / 60 20 / 40 |
High | 4F - 22F |
Will not hit crouching opponents *Value for V-Skill version Gains armor from 3F - 13F during Metallic Aura |
||||
H Dangerous Headbutt +H |
13 | 5 | 17 | D | -2 | 120120 | 150150 |
V-Gauge* 30 / 60 20 / 40 |
High | 5F - 24F |
Will not hit crouching opponents *Value for V-Skill version Gains armor from 3F - 15F during Metallic Aura |
||||
EX Dangerous Headbutt + |
12 | 5 | 29 (*119) (*224) | D | -17 | 8080 * |
8080 * |
V-Gauge* 40 / 80 -300 / 0 |
High | 17F - 19F |
*Value for V-Skill version 1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage) *1on hit *2On Block |
||||
L Violence Knee Drop +L |
25 | Until landing | 11 frame(s) after landing | D | -3 | 100100 | 200200 |
V-Gauge* 30 / 60 20 / 40 |
Mid | 3F - 36F |
*Value for V-Skill version Gains armor from 3F - 27F during Metallic Aura |
||||
M Violence Knee Drop +M |
25 | Until landing | 13 frame(s) after landing | D | -5 | 100100 | 200200 |
V-Gauge* 30 / 60 20 / 40 |
Mid | 3F - 37F |
*Value for V-Skill version Gains armor from 3F - 27F during Metallic Aura |
||||
H Violence Knee Drop +H |
25 | Until landing | 14 frame(s) after landing | D | -6 | 100100 | 200200 |
V-Gauge* 30 / 60 20 / 40 |
Mid | 3F - 42F |
*Value for V-Skill version Gains armor from 3F - 27F during Metallic Aura |
||||
EX Violence Knee Drop + |
25 | Until landing | 10 frame(s) after landing | D | 2 | 150150 | 200200 |
V-Gauge* 40 / 80 -300 / 0 |
Mid | 3F - 35F |
*Value for V-Skill version Movement distance can be controlled with directional input Gains armor from 3F - 27F during Metallic Aura |
||||
L Metallic Sphere +L |
14 | 50 total frames | -1 | -7 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
M Metallic Sphere +M |
14 | 50 total frames | 1 | -7 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
H Metallic Sphere +H |
13 | 49 total frames | D | CA | 7070 | 100100 | 5 / 20 | High | ○ |
Will not hit grounded opponents |
|||||
L Metallic Sphere (Hold Button) +L (HOLD BUTTONS) |
53 | 81 total frames | 7 | 4 | CA | 9090 * |
120120 * |
5 / 20 | High | ○ | |||||
M Metallic Sphere (Hold Button) +M (HOLD BUTTONS) |
53 | 83 total frames | 5 | 2 | CA | 9090 * |
120120 * |
5 / 20 | High | ○ | |||||
H Metallic Sphere (Hold Button) +H (HOLD BUTTONS) |
42 | 72 total frames | D | CA | 100100 * |
120120 * |
5 / 20 | High | ○ |
Will not hit grounded opponents |
|||||
EX L Metallic Sphere +L M |
12 | 44 total frames | 3 | 1 | 14|21|2 | 12|19|0 | V | 9090 * |
120120 * |
-300 / 0 | High | ○ | |||
EX M Metallic Sphere +L H |
12 | 44 total frames | 3 | 1 | 14|21|2 | 12|19|0 | V | 9090 * |
120120 * |
-300 / 0 | High | ○ | |||
EX H Metallic Sphere +M H |
13 | 45 total frames | D | D|D|D | -|-|- | V | 100100 * |
120120 * |
-300 / 0 | High | ○ |
Will not hit grounded opponents |
|||
EX L Metallic Sphere (Hold Button) +L M (HOLD BUTTONS) |
41 | 68 total frames | 17 | 13 | 23|30|11 | 19|26|7 | V | 120120 * |
150150 * |
-300 / 0 | High | ○ | |||
EX M Metallic Sphere (Hold Button) +L H (HOLD BUTTONS) |
41 | 68 total frames | 17 | 13 | 23|30|11 | 19|26|7 | V | 120120 * |
150150 * |
-300 / 0 | High | ○ | |||
EX H Metallic Sphere (Hold Button) +M H (HOLD BUTTONS) |
32 | 59 total frames | D | D|D|D | -|-|- | V | 130130 * |
150150 * |
-300 / 0 | High | ○ |
Will not hit grounded opponents |
|||
V2nd Aegis Reflector (Forward) +H H |
14 | 250 | 30 total frames | 6 | 1 | 6060 * |
00 | High |
Uses all of the V-Gauge Timer |
||||||
V2nd Aegis Reflector (Back) OR+H H |
24 | 230 | 30 total frames | 16 | 11 | 6060 * |
00 | High |
Uses all of the V-Gauge Timer |
||||||
V2nd Aegis Reflector (Up) +H H |
16 | 250 | 32 total frames | 6 | 1 | 6060 * |
00 | High |
Uses all of the V-Gauge Timer Will not hit crouching opponents |
||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit Forward|Back|Up |
On Block Forward|Back|Up |
|||||||||
Dominant Crush + |
1+5 | 19 | 60 | D | -47 | 340340 | 00 | -900 / 0 | High | ○ |
1F - 24F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit Forward|Back|Up |
On Block Forward|Back|Up |
|||||||||
Standing LP L |
4 | 2 | 10 | 4 | 2 | 3 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MP M |
7 | 3 | 12 | 6 | 3 | 9 | 6 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
12 | 3 | 18 | 4 | -2 | 14 | 8 | CAV | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+22F) |
||
Standing HP (Hold Button) H (HOLD BUTTONS) |
22 | 3 | 15 | 9 | 5 | 16 | 12 | SCAV | 100100 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+31F) |
||
Standing LK L |
5 | 2 | 8 | 4 | 3 | 2 | 1 | SCAV | 4040 | 7070 | 0 / 20 | High | |||
Standing MK M |
9 | 2 | 18 | 1 | -2 | 10 | 7 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
9 | 6 | 19 | 4 | -2 | 12 | 6 | V | 80 (*90)80 * |
150150 | 0 / 50 | High |
Frames 1F – 2F will not hit grounded opponents *From active frame 2F Recovery frames for V-Cancel/regular are for canceling on the 4th active frame |
||
Standing HK (Hold Button) H (HOLD BUTTONS) |
22 | 5 | 18 | 8 | 2 | 9/16 | 5/10 | V | 100100 * |
150150 * |
0 / 50 | Mid |
Frames 1F – 2F will not hit grounded opponents |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 9 | 4 | 1 | 4 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
6 | 2 | 15 | 5 | 0 | 7 | 2 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
7 | 5 | 21 | D | -8 | 10/D | 7/6 | SCAV | 9090 * |
150150 * |
0 / 50 | High | |||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 7 | 4 | 1 | 1 | -2 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
8 | 2 | 17 | 4 | -2 | 12 | 6 | V | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
11 | 2 | 27 | D | -14 | D | 4 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
8 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit Forward|Back|Up |
On Block Forward|Back|Up |
|||||||||
Quarrel Punch +M |
7 | 4 | 14 | 2 | -2 | 11 | 7 | SCAV | 7070 | 100100 | 0 / 30 | High | |||
Quarrel Kick +H |
15 | 4 | 18 | 4 | -4 | 15 | 7 | V | 9090 | 150150 | 0 / 50 | High | |||
Terrible Smash +H |
21 | 2 | 20 | 1 | -8 | 8080 | 150150 | 0 / 50 | Mid | ||||||
Killer Straight L M |
5 | 3 | 14 | 1 | -4 | 6 | 1 | SCAV | 5050 | 8080 | 0 / 30 | High | |||
Break Rush +M +H |
17 | 2 | 20 | 1 | -8 | 12 | 3 | V | 6060 | 150150 | 0 / 50 | Mid | |||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit Forward|Back|Up |
On Block Forward|Back|Up |
|||||||||
Spartan Bomb (Forward) (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 130130 | 150150 | 0 / 70 | Throw | |||||||
Spartan Bomb (Back) (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 130130 | 150150 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit Forward|Back|Up |
On Block Forward|Back|Up |
|||||||||
Metallic Aura M M |
52 total frames | The moves Chariot Tackle, Dangerous Headbutt, Violence Knee Drop, and Tyrant Blaze gain armor. | |||||||||||||
Tyrant Pressure +H H |
1 | 4 | V-Gauge -600 / 0 |
V-Gauge Timer + 3200F Gains the special move Tyrant Blaze while active. |
|||||||||||
Anger Snap Fist (DURING GUARD)+LMH |
17 | 2 | 24 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 30F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit Forward|Back|Up |
On Block Forward|Back|Up |
|||||||||
L Chariot Tackle +L |
10 | 6 | 22 | 0 | -5 | CA | 8080 | 150150 |
V-Gauge* 30 / 60 15 / 30 |
High |
*Value for V-Skill version Gains armor from 3F - 12F during Metallic Aura |
||||
M Chariot Tackle +M |
13 | 11 | 21 | -3 | -9 | CA | 9090 | 150150 |
V-Gauge* 30 / 60 15 / 30 |
High |
*Value for V-Skill version Gains armor from 3F - 15F during Metallic Aura |
||||
H Chariot Tackle +H |
16 | 8 | 21 | D | -6 | CA | 100100 | 150150 |
V-Gauge* 30 / 60 15 / 30 |
High |
*Value for V-Skill version Gains armor from 5F - 18F during Metallic Aura |
||||
EX Chariot Tackle + |
7 | 13 | 20 | D | -2 | 15/D | 6/8 | V | 150150 * |
200200 * |
V-Gauge* 40 / 80 -300 / 0 |
High |
*Value for V-Skill version Gains armor from 3F - 9F during Metallic Aura |
||
L Dangerous Headbutt +L |
8 | 3 | 18 | 1 | -2 | 100100 | 150150 |
V-Gauge* 30 / 60 20 / 40 |
High | 3F - 19F |
Will not hit crouching opponents *Value for V-Skill version Gains armor from 3F - 10F during Metallic Aura |
||||
M Dangerous Headbutt +M |
11 | 4 | 18 | 1 | -2 | 110110 | 150150 |
V-Gauge* 30 / 60 20 / 40 |
High | 4F - 22F |
Will not hit crouching opponents *Value for V-Skill version Gains armor from 3F - 13F during Metallic Aura |
||||
H Dangerous Headbutt +H |
13 | 5 | 17 | D | -2 | 120120 | 150150 |
V-Gauge* 30 / 60 20 / 40 |
High | 5F - 24F |
Will not hit crouching opponents *Value for V-Skill version Gains armor from 3F - 15F during Metallic Aura |
||||
EX Dangerous Headbutt + |
12 | 5 | 29 (*119) (*224) | D | -17 | 8080 * |
8080 * |
V-Gauge* 40 / 80 -300 / 0 |
High | 17F - 19F |
*Value for V-Skill version 1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage) *1on hit *2On Block |
||||
L Violence Knee Drop +L |
25 | Until landing | 11 frame(s) after landing | D | -3 | 100100 | 200200 |
V-Gauge* 30 / 60 20 / 40 |
Mid | 3F - 36F |
*Value for V-Skill version Gains armor from 3F - 27F during Metallic Aura |
||||
M Violence Knee Drop +M |
25 | Until landing | 13 frame(s) after landing | D | -5 | 100100 | 200200 |
V-Gauge* 30 / 60 20 / 40 |
Mid | 3F - 37F |
*Value for V-Skill version Gains armor from 3F - 27F during Metallic Aura |
||||
H Violence Knee Drop +H |
25 | Until landing | 14 frame(s) after landing | D | -6 | 100100 | 200200 |
V-Gauge* 30 / 60 20 / 40 |
Mid | 3F - 42F |
*Value for V-Skill version Gains armor from 3F - 27F during Metallic Aura |
||||
EX Violence Knee Drop + |
25 | Until landing | 10 frame(s) after landing | D | 2 | 150150 | 200200 |
V-Gauge* 40 / 80 -300 / 0 |
Mid | 3F - 35F |
*Value for V-Skill version Movement distance can be controlled with directional input Gains armor from 3F - 27F during Metallic Aura |
||||
L Metallic Sphere +L |
14 | 50 total frames | -1 | -7 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
M Metallic Sphere +M |
14 | 50 total frames | 1 | -7 | CA | 6060 | 100100 | 5 / 20 | High | ○ | |||||
H Metallic Sphere +H |
13 | 49 total frames | D | CA | 7070 | 100100 | 5 / 20 | High | ○ |
Will not hit grounded opponents |
|||||
L Metallic Sphere (Hold Button) +L (HOLD BUTTONS) |
53 | 81 total frames | 7 | 4 | CA | 9090 * |
120120 * |
5 / 20 | High | ○ | |||||
M Metallic Sphere (Hold Button) +M (HOLD BUTTONS) |
53 | 83 total frames | 5 | 2 | CA | 9090 * |
120120 * |
5 / 20 | High | ○ | |||||
H Metallic Sphere (Hold Button) +H (HOLD BUTTONS) |
42 | 72 total frames | D | CA | 100100 * |
120120 * |
5 / 20 | High | ○ |
Will not hit grounded opponents |
|||||
EX L Metallic Sphere +L M |
12 | 44 total frames | 3 | 1 | 24 | 22 | V | 9090 * |
120120 * |
-300 / 0 | High | ○ | |||
EX M Metallic Sphere +L H |
12 | 44 total frames | 3 | 1 | 24 | 22 | V | 9090 * |
120120 * |
-300 / 0 | High | ○ | |||
EX H Metallic Sphere +M H |
13 | 45 total frames | D | D | - | V | 100100 * |
120120 * |
-300 / 0 | High | ○ |
Will not hit grounded opponents |
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EX L Metallic Sphere (Hold Button) +L M (HOLD BUTTONS) |
41 | 68 total frames | 17 | 13 | 33 | 29 | V | 120120 * |
150150 * |
-300 / 0 | High | ○ | |||
EX M Metallic Sphere (Hold Button) +L H (HOLD BUTTONS) |
41 | 68 total frames | 17 | 13 | 33 | 29 | V | 120120 * |
150150 * |
-300 / 0 | High | ○ | |||
EX H Metallic Sphere (Hold Button) +M H (HOLD BUTTONS) |
32 | 59 total frames | D | D | - | V | 130130 * |
150150 * |
-300 / 0 | High | ○ |
Will not hit grounded opponents |
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VTyrant Blaze (DURING V-TRIGGER II)H H |
20 | 14 | 21 | D | -2 | CA | 100100 * |
150150 * |
10 / 30 | High |
Uses 1200F V-Gauge Timer Gains armor from 3F - 14F (can be extended by holding down the button) During Metallic Aura, armor from startup 3F until 26F after the startup of the first attack (2 hits) |
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VTyrant Blaze (Charge Attack) (DURING V-TRIGGER II)H H (HOLD BUTTONS) |
66 | 27 | 21 | D | GB | CA | 120120 * |
200200 * |
10 / 40 | High |
Uses 1200F V-Gauge Timer Gains armor from 3F - 60F First hit only has guard break properties (block recovery for the 2nd hit onwards is -2F) During Metallic Aura, armor from startup 3F until 31F after the startup of the first attack (2 hits) |
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Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit Forward|Back|Up |
On Block Forward|Back|Up |
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Dominant Crush + |
1+5 | 19 | 60 | D | -47 | 340340 | 00 | -900 / 0 | High | ○ |
1F - 24F full invincibility |