Frame List|VEGA

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

5 2 9 5 1 3 -1 SCAV 3030 7070 0 / 20 High Will not hit crouching opponents

Standing MP

M

8 2 14 6 2 9 5 S*V 7070 100100 0 / 30 High S*Can only be canceled into Switch Claw

Standing HP

H

8 2 21 7 -2 17 8 SCAV 8080 150150 0 / 50 High

Standing LK

L

3 2 9 4 2 2 0 V 3030 7070 0 / 20 High

Standing MK

M

7 3 12 4 2 6 4 V 6060 100100 0 / 30 High

Standing HK

H

11 3 16 4 -1 10 9 V 8080 150150 0 / 50 High Triggers Crush Counter (+18F)
Will not hit crouching opponents

Crouching LP

(WHILE CROUCHING)

L

4 3 6 5 2 1 -2 SCAV 3030 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 2 15 3 1 7 5 S*V 6060 100100 0 / 30 High S*Can only be canceled into Switch Claw

Crouching HP

(WHILE CROUCHING)

H

9 3 18 5 3 13 11 S*V 8080 150150 0 / 50 High Forces stand
S*Can only be canceled into Switch Claw

Crouching LK

(WHILE CROUCHING)

L

4 2 9 4 0 2 -2 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

8 2 16 7 2 12 7 V 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

9 9 18 D -13 D 1 V 8080 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 5 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

7 7 7070 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Mercury Shard

+

M

22 3 15 0 -6 6060 100100 0 / 30 Mid

Buster Claw

+

H

13 2 24 -3 -14 6 -5 V 8080 150150 0 / 50 High Triggers Crush Counter (D)

Reverse claw

H

H

10 3 22 D -10 D 2 S*CA*V 6060 8080 0 / 40 High S*CA*Only on hit

Matador Flash

H

H

(ON HIT)

M

M

35 6F - 30F projectile invincibility
6F - 31F upper body invincibility
Subject to counter hit during move duration

Matador Flash (Attack)

H

H

(ON HIT)

M

M

(HOLD BUTTONS)
22 2 31 D D CAV 6060 8080 V-Gauge 0 / 125 High 6F - 19F projectile invincibility
6F - 19F upper body invincibility

Wall Jump

(DURING JUMP NEAR WALL)
18 Can perform jump attacks from 19F
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Rainbow Suplex

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 140140 170170 0 / 70 Throw

Crescent Line

(CLOSE TO OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw

Stardust Shot

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 6 frame(s) after landing 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Matador Turn

M

M

35 7F - 31F projectile invincibility
7F - 32F upper body invincibility
Subject to counter hit during move duration

Matador Turn (Hold Button)

M

M

(HOLD BUTTONS)
22 2 31 D -13 D 7 CAV 9090 100100 V-Gauge 0 / 100 High 6F - 19F projectile invincibility
6F - 19F upper body invincibility

Alegrias

H

H

1 5 00 00 V-Gauge -900 / 0 V-Gauge Timer + 4500F
Gains an exclusive special move

Backslash

(DURING GUARD)+

LMH

41 total frames 00 V-Gauge -300 / 0 1F - 40F full invincibility
Recover 200 stun upon activation

Short Backlash

(DURING GUARD)+

LMH

31 total frames 00 V-Gauge -300 / 0 1F - 30F full invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Flying Barcelona Attack

OR+
31 frame(s) after landing 8F -

EX Flying Barcelona Attack

OR+
9 Until the corner 31 frame(s) after landing D 4040 00 -300 / 0 High 8F - Will not hit crouching opponents

Flying Barcelona Attack (Startup Attack)

OR+
3 6 31 frame(s) after landing(*9 frame(s) after landing) D 120120 150150 0 / 60 Mid *On hit or block

EX Flying Barcelona Attack (Startup Attack)

OR+
9 Until landing 31 frame(s) after landing(*9 frame(s) after landing) D 120120
*
200200
*
Mid/Mid/High *On hit or block

Izuna Drop

OR+

L

L

4 2 31 frame(s) after landing D 150150 200200 0 / 100 Throw

EX Izuna Drop

OR+

L

L

4 2 31 frame(s) after landing D 160160 250250 Throw

L Crimson Terror

+

L

8 7 12 2 -6 CA* 8080
*
150150
*
10 / 50 High 20F - 33F CA*Final part only cannot be canceled

M Crimson Terror

+

M

17 9 14 2 -7 CA* 100100
*
150150
*
10 / 50 High 40F - 57F CA*Final part only cannot be canceled

H Crimson Terror

+

H

19 15 16 D -8 CA* 120120
*
200200
*
10 / 50 High 63F - 79F CA*Final part only cannot be canceled

EX Crimson Terror

+
16 13 10 D -2 8080
*
120120
*
-300 / 0 High 35F - 1F - 49F projectile invincibility
Only happens if the 3rd hit onwards connects

L Aurora Spin Edge

+

L

12 6 20 D -7 CA 100100 200200 0 / 50 Low

M Aurora Spin Edge

+

M

15 6 18 D -6 CA 100100 200200 0 / 50 High

H Aurora Spin Edge

+

H

12 6 16 D -4 CA 100100 200200 0 / 50 High

EX Aurora Spin Edge

+
12 11 21 D -3 150150
*
200200
*
-300 / 0 High Throw invincible during active frames

Switch Claw

+
23 total frames

Bloody Garden

+
31 frame(s) after landing -300 / 0 8F - Complete invincibility from 9F
Can only be used on the Flamenco Tavern stage

Bloody Garden Attack

+
9 Until landing 31 frame(s) after landing(*9 frame(s) after landing) D 120120
*
200200
*
Mid/Mid/High *On hit or block

Bloody Garden Drop

+

L

L

4 2 31 frame(s) after landing(*9 frame(s) after landing) D 160160 250250 Throw

Flash Arch - Rossa (Stance)

(DURING V-TRIGGER II)

H

H

3 13 36 D Uses 1000F V-Gauge Timer
Subject to counter hit during move duration

Flash Arch - Rossa (Attack)

(DURING V-TRIGGER II)

H

H

1 4 26 D 150150
*
200200
*
Uses all of the V-Gauge Timer
Completely invincible during the motion

Flash Arch - Granate

(DURING V-TRIGGER II)+

H

H

18 4 26 D -11 120120
*
150150
*
Uses all of the V-Gauge Timer
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Bloody Rain

+
9 Until the corner/8 29 D -14 330330
*
00 -900 / 0 High 8F - Throw and projectile invincible from 1F until the screen goes dark

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

5 2 9 5 1 SCAV 3030 7070 0 / 20 High Will not hit crouching opponents

Standing MP

M

8 2 14 6 2 S*V 7070 100100 0 / 30 High S*Can only be canceled into Switch Claw

Standing HP

H

8 2 21 7 -2 SCAV 8080 150150 0 / 50 High

Standing LK

L

3 2 9 4 2 V 3030 7070 0 / 20 High

Standing MK

M

7 3 12 4 2 V 6060 100100 0 / 30 High

Standing HK

H

11 3 16 4 -1 V 8080 150150 0 / 50 High Triggers Crush Counter (+18F)
Will not hit crouching opponents

Crouching LP

(WHILE CROUCHING)

L

4 3 6 5 2 SCAV 3030 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 2 15 3 1 S*V 6060 100100 0 / 30 High S*Can only be canceled into Switch Claw

Crouching HP

(WHILE CROUCHING)

H

9 3 18 5 3 S*V 8080 150150 0 / 50 High Forces stand
S*Can only be canceled into Switch Claw

Crouching LK

(WHILE CROUCHING)

L

4 2 9 4 0 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

8 2 16 7 2 V 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

9 9 18 D -13 V 8080 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 5 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

7 7 7070 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Mercury Shard

+

M

22 3 15 0 -6 6060 100100 0 / 30 Mid

Buster Claw

+

H

13 2 24 -3 -14 V 8080 150150 0 / 50 High Triggers Crush Counter (D)

Reverse claw

H

H

10 3 22 D -10 S*CA*V 6060 8080 0 / 40 High S*CA*Only on hit

Matador Flash

H

H

(ON HIT)

M

M

35 6F - 30F projectile invincibility
6F - 31F upper body invincibility
Subject to counter hit during move duration

Matador Flash (Attack)

H

H

(ON HIT)

M

M

(HOLD BUTTONS)
22 2 31 D CAV 6060 8080 V-Gauge 0 / 125 High 6F - 19F projectile invincibility
6F - 19F upper body invincibility

Wall Jump

(DURING JUMP NEAR WALL)
18 Can perform jump attacks from 19F
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Rainbow Suplex

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 140140 170170 0 / 70 Throw

Crescent Line

(CLOSE TO OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw

Stardust Shot

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 6 frame(s) after landing 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Matador Turn

M

M

35 7F - 31F projectile invincibility
7F - 32F upper body invincibility
Subject to counter hit during move duration

Matador Turn (Hold Button)

M

M

(HOLD BUTTONS)
22 2 31 D -13 CAV 9090 100100 V-Gauge 0 / 100 High 6F - 19F projectile invincibility
6F - 19F upper body invincibility

Bloody Kiss - Torero (Projectile)

H

H

1+9 44 total frames 3030 00 V-Gauge -600 / 0
0 / 20
High

Bloody Kiss - Torero (Attack)

H

H

5 4 frame(s) after landing D -2 110110
*
150150
*
0 / 20 High 6F - Completely invincible from the 7th active frame through the attack motion

Bloody Kiss - Rojo (Projectile)

+

H

H

1+9 37 total frames 3030 00 V-Gauge -600 / 0
0 / 20
High Will not hit crouching opponents

Bloody Kiss - Rojo (Attack)

+

H

H

5 4 frame(s) after landing D -23 150150
*
200200
*
0 / 20 High 6F - Projectile invincibility while moving forward
Completely invincible from the 7th active frame through the attack motion

Bloody Kiss - Azul (Projectile)

(DURING FORWARD JUMP)

H

H

1+9 10 frame(s) after landing 3030 00 V-Gauge -600 / 0 High Projectile invincible until landing

Bloody Kiss - Azul (Attack)

(DURING FORWARD JUMP)

H

H

5 28 frame(s) after landing D -2 110110
*
150150
*
High Fully invincible during attack active frames

Backslash

(DURING GUARD)+

LMH

41 total frames 00 V-Gauge -300 / 0 1F - 40F full invincibility
Recover 200 stun upon activation

Short Backlash

(DURING GUARD)+

LMH

31 total frames 00 V-Gauge -300 / 0 1F - 30F full invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Flying Barcelona Attack

OR+
31 frame(s) after landing 8F -

EX Flying Barcelona Attack

OR+
9 Until the corner 31 frame(s) after landing D 4040 00 -300 / 0 High 8F - Will not hit crouching opponents

Flying Barcelona Attack (Startup Attack)

OR+
3 6 31 frame(s) after landing(*9 frame(s) after landing) D 120120 150150 0 / 60 Mid *On hit or block

EX Flying Barcelona Attack (Startup Attack)

OR+
9 Until landing 31 frame(s) after landing(*9 frame(s) after landing) D 120120
*
200200
*
Mid/Mid/High *On hit or block

Izuna Drop

OR+

L

L

4 2 31 frame(s) after landing D 150150 200200 0 / 100 Throw

EX Izuna Drop

OR+

L

L

4 2 31 frame(s) after landing D 160160 250250 Throw

L Crimson Terror

+

L

8 7 12 2 -6 CA* 8080
*
150150
*
10 / 50 High 20F - 33F CA*Final part only cannot be canceled

M Crimson Terror

+

M

17 9 14 2 -7 CA* 100100
*
150150
*
10 / 50 High 40F - 57F CA*Final part only cannot be canceled

H Crimson Terror

+

H

19 15 16 D -8 CA* 120120
*
200200
*
10 / 50 High 63F - 79F CA*Final part only cannot be canceled

EX Crimson Terror

+
16 13 10 D -2 V 8080
*
120120
*
-300 / 0 High 35F - 1F - 49F projectile invincibility
Only happens if the 3rd hit onwards connects

L Aurora Spin Edge

+

L

12 6 20 D -7 CA 100100 200200 0 / 50 Low

M Aurora Spin Edge

+

M

15 6 18 D -6 CA 100100 200200 0 / 50 High

H Aurora Spin Edge

+

H

12 6 16 D -4 CA 100100 200200 0 / 50 High

EX Aurora Spin Edge

+
12 11 21 D -3 150150
*
200200
*
-300 / 0 High Throw invincible during active frames

Switch Claw

+
23 total frames

Bloody Garden

+
31 frame(s) after landing -300 / 0 8F - Complete invincibility from 9F
Can only be used on the Flamenco Tavern stage

Bloody Garden Attack

+
9 Until landing 31 frame(s) after landing(*9 frame(s) after landing) D 120120
*
200200
*
Mid/Mid/High *On hit or block

Bloody Garden Drop

+

L

L

4 2 31 frame(s) after landing(*9 frame(s) after landing) D 160160 250250 Throw
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Bloody Rain

+
9 Until the corner/8 29 D -14 330330
*
00 -900 / 0 High 8F - Throw and projectile invincible from 1F until the screen goes dark