Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
5 | 2 | 9 | 5 | 1 | 3 | -1 | SCAV | 3030 | 7070 | 0 / 20 | High |
Will not hit crouching opponents |
||
Standing MP M |
8 | 2 | 14 | 6 | 2 | 9 | 5 | S*V | 7070 | 100100 | 0 / 30 | High | S*Can only be canceled into Switch Claw | ||
Standing HP H |
8 | 2 | 21 | 7 | -2 | 17 | 8 | SCAV | 8080 | 150150 | 0 / 50 | High | |||
Standing LK L |
3 | 2 | 9 | 4 | 2 | 2 | 0 | V | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
7 | 3 | 12 | 4 | 2 | 6 | 4 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
11 | 3 | 16 | 4 | -1 | 10 | 9 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+18F) Will not hit crouching opponents |
||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 6 | 5 | 2 | 1 | -2 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
6 | 2 | 15 | 3 | 1 | 7 | 5 | S*V | 6060 | 100100 | 0 / 30 | High | S*Can only be canceled into Switch Claw | ||
Crouching HP (WHILE CROUCHING)H |
9 | 3 | 18 | 5 | 3 | 13 | 11 | S*V | 8080 | 150150 | 0 / 50 | High |
Forces stand S*Can only be canceled into Switch Claw |
||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 9 | 4 | 0 | 2 | -2 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
8 | 2 | 16 | 7 | 2 | 12 | 7 | V | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
9 | 9 | 18 | D | -13 | D | 1 | V | 8080 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
Jumping LP (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
7 | 7 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Mercury Shard +M |
22 | 3 | 15 | 0 | -6 | 6060 | 100100 | 0 / 30 | Mid | ||||||
Buster Claw +H |
13 | 2 | 24 | -3 | -14 | 6 | -5 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||
Reverse claw H H |
10 | 3 | 22 | D | -10 | D | 2 | S*CA*V | 6060 | 8080 | 0 / 40 | High | S*CA*Only on hit | ||
Matador Flash H H (ON HIT)M M |
35 |
6F - 30F projectile invincibility 6F - 31F upper body invincibility Subject to counter hit during move duration |
|||||||||||||
Matador Flash (Attack) H H (ON HIT)M M (HOLD BUTTONS) |
22 | 2 | 31 | D | D | CAV | 6060 | 8080 | V-Gauge 0 / 125 | High |
6F - 19F projectile invincibility 6F - 19F upper body invincibility |
||||
Wall Jump (DURING JUMP NEAR WALL) |
18 | Can perform jump attacks from 19F | |||||||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Rainbow Suplex (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 140140 | 170170 | 0 / 70 | Throw | ||||||||
Crescent Line (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
Stardust Shot (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 6 frame(s) after landing | 140140 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Matador Turn M M |
35 |
7F - 31F projectile invincibility 7F - 32F upper body invincibility Subject to counter hit during move duration |
|||||||||||||
Matador Turn (Hold Button) M M (HOLD BUTTONS) |
22 | 2 | 31 | D | -13 | D | 7 | CAV | 9090 | 100100 | V-Gauge 0 / 100 | High |
6F - 19F projectile invincibility 6F - 19F upper body invincibility |
||
Alegrias H H |
1 | 5 | 00 | 00 | V-Gauge -900 / 0 |
V-Gauge Timer + 4500F Gains an exclusive special move |
|||||||||
Backslash (DURING GUARD)+LMH |
41 total frames | 00 | V-Gauge -300 / 0 |
1F - 40F full invincibility Recover 200 stun upon activation |
|||||||||||
Short Backlash (DURING GUARD)+LMH |
31 total frames | 00 | V-Gauge -300 / 0 |
1F - 30F full invincibility Recover 200 stun upon activation |
|||||||||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Flying Barcelona Attack OR+ |
31 frame(s) after landing | 8F - | |||||||||||||
EX Flying Barcelona Attack OR+ |
9 | Until the corner | 31 frame(s) after landing | D | 4040 | 00 | -300 / 0 | High | 8F - |
Will not hit crouching opponents |
|||||
Flying Barcelona Attack (Startup Attack) OR+ |
3 | 6 | 31 frame(s) after landing(*9 frame(s) after landing) | D | 120120 | 150150 | 0 / 60 | Mid | *On hit or block | ||||||
EX Flying Barcelona Attack (Startup Attack) OR+ |
9 | Until landing | 31 frame(s) after landing(*9 frame(s) after landing) | D | 120120 * |
200200 * |
Mid/Mid/High | *On hit or block | |||||||
Izuna Drop OR+L L |
4 | 2 | 31 frame(s) after landing | D | 150150 | 200200 | 0 / 100 | Throw | |||||||
EX Izuna Drop OR+L L |
4 | 2 | 31 frame(s) after landing | D | 160160 | 250250 | Throw | ||||||||
L Crimson Terror +L |
8 | 7 | 12 | 2 | -6 | CA* | 8080 * |
150150 * |
10 / 50 | High | 20F - 33F | CA*Final part only cannot be canceled | |||
M Crimson Terror +M |
17 | 9 | 14 | 2 | -7 | CA* | 100100 * |
150150 * |
10 / 50 | High | 40F - 57F | CA*Final part only cannot be canceled | |||
H Crimson Terror +H |
19 | 15 | 16 | D | -8 | CA* | 120120 * |
200200 * |
10 / 50 | High | 63F - 79F | CA*Final part only cannot be canceled | |||
EX Crimson Terror + |
16 | 13 | 10 | D | -2 | 8080 * |
120120 * |
-300 / 0 | High | 35F - |
1F - 49F projectile invincibility Only happens if the 3rd hit onwards connects |
||||
L Aurora Spin Edge +L |
12 | 6 | 20 | D | -7 | CA | 100100 | 200200 | 0 / 50 | Low | |||||
M Aurora Spin Edge +M |
15 | 6 | 18 | D | -6 | CA | 100100 | 200200 | 0 / 50 | High | |||||
H Aurora Spin Edge +H |
12 | 6 | 16 | D | -4 | CA | 100100 | 200200 | 0 / 50 | High | |||||
EX Aurora Spin Edge + |
12 | 11 | 21 | D | -3 | 150150 * |
200200 * |
-300 / 0 | High | ○ | Throw invincible during active frames | ||||
Switch Claw + |
23 total frames | ||||||||||||||
Bloody Garden + |
31 frame(s) after landing | -300 / 0 | 8F - |
Complete invincibility from 9F Can only be used on the Flamenco Tavern stage |
|||||||||||
Bloody Garden Attack + |
9 | Until landing | 31 frame(s) after landing(*9 frame(s) after landing) | D | 120120 * |
200200 * |
Mid/Mid/High | *On hit or block | |||||||
Bloody Garden Drop +L L |
4 | 2 | 31 frame(s) after landing(*9 frame(s) after landing) | D | 160160 | 250250 | Throw | ||||||||
Flash Arch - Rossa (Stance) (DURING V-TRIGGER II)H H |
3 | 13 | 36 | D |
Uses 1000F V-Gauge Timer Subject to counter hit during move duration |
||||||||||
Flash Arch - Rossa (Attack) (DURING V-TRIGGER II)H H |
1 | 4 | 26 | D | 150150 * |
200200 * |
Uses all of the V-Gauge Timer Completely invincible during the motion |
||||||||
Flash Arch - Granate (DURING V-TRIGGER II)+H H |
18 | 4 | 26 | D | -11 | 120120 * |
150150 * |
Uses all of the V-Gauge Timer |
|||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Bloody Rain + |
9 | Until the corner/8 | 29 | D | -14 | 330330 * |
00 | -900 / 0 | High | 8F - | Throw and projectile invincible from 1F until the screen goes dark |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
5 | 2 | 9 | 5 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High |
Will not hit crouching opponents |
||||
Standing MP M |
8 | 2 | 14 | 6 | 2 | S*V | 7070 | 100100 | 0 / 30 | High | S*Can only be canceled into Switch Claw | ||||
Standing HP H |
8 | 2 | 21 | 7 | -2 | SCAV | 8080 | 150150 | 0 / 50 | High | |||||
Standing LK L |
3 | 2 | 9 | 4 | 2 | V | 3030 | 7070 | 0 / 20 | High | |||||
Standing MK M |
7 | 3 | 12 | 4 | 2 | V | 6060 | 100100 | 0 / 30 | High | |||||
Standing HK H |
11 | 3 | 16 | 4 | -1 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+18F) Will not hit crouching opponents |
||||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 6 | 5 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High | |||||
Crouching MP (WHILE CROUCHING)M |
6 | 2 | 15 | 3 | 1 | S*V | 6060 | 100100 | 0 / 30 | High | S*Can only be canceled into Switch Claw | ||||
Crouching HP (WHILE CROUCHING)H |
9 | 3 | 18 | 5 | 3 | S*V | 8080 | 150150 | 0 / 50 | High |
Forces stand S*Can only be canceled into Switch Claw |
||||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 9 | 4 | 0 | V | 2020 | 7070 | 0 / 20 | Low | |||||
Crouching MK (WHILE CROUCHING)M |
8 | 2 | 16 | 7 | 2 | V | 5050 | 100100 | 0 / 30 | Low | |||||
Crouching HK (WHILE CROUCHING)H |
9 | 9 | 18 | D | -13 | V | 8080 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||||
Jumping LP (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
5 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 6 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
7 | 7 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Mercury Shard +M |
22 | 3 | 15 | 0 | -6 | 6060 | 100100 | 0 / 30 | Mid | ||||||
Buster Claw +H |
13 | 2 | 24 | -3 | -14 | V | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) |
||||
Reverse claw H H |
10 | 3 | 22 | D | -10 | S*CA*V | 6060 | 8080 | 0 / 40 | High | S*CA*Only on hit | ||||
Matador Flash H H (ON HIT)M M |
35 |
6F - 30F projectile invincibility 6F - 31F upper body invincibility Subject to counter hit during move duration |
|||||||||||||
Matador Flash (Attack) H H (ON HIT)M M (HOLD BUTTONS) |
22 | 2 | 31 | D | CAV | 6060 | 8080 | V-Gauge 0 / 125 | High |
6F - 19F projectile invincibility 6F - 19F upper body invincibility |
|||||
Wall Jump (DURING JUMP NEAR WALL) |
18 | Can perform jump attacks from 19F | |||||||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Rainbow Suplex (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 140140 | 170170 | 0 / 70 | Throw | ||||||||
Crescent Line (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 150150 | 200200 | 0 / 100 | Throw | ||||||||
Stardust Shot (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 6 frame(s) after landing | 140140 | 200200 | 0 / 100 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Matador Turn M M |
35 |
7F - 31F projectile invincibility 7F - 32F upper body invincibility Subject to counter hit during move duration |
|||||||||||||
Matador Turn (Hold Button) M M (HOLD BUTTONS) |
22 | 2 | 31 | D | -13 | CAV | 9090 | 100100 | V-Gauge 0 / 100 | High |
6F - 19F projectile invincibility 6F - 19F upper body invincibility |
||||
Bloody Kiss - Torero (Projectile) H H |
1+9 | 44 total frames | 3030 | 00 |
V-Gauge -600 / 0 0 / 20 |
High | |||||||||
Bloody Kiss - Torero (Attack) H H |
5 | 4 frame(s) after landing | D | -2 | 110110 * |
150150 * |
0 / 20 | High | 6F - | Completely invincible from the 7th active frame through the attack motion | |||||
Bloody Kiss - Rojo (Projectile) +H H |
1+9 | 37 total frames | 3030 | 00 |
V-Gauge -600 / 0 0 / 20 |
High |
Will not hit crouching opponents |
||||||||
Bloody Kiss - Rojo (Attack) +H H |
5 | 4 frame(s) after landing | D | -23 | 150150 * |
200200 * |
0 / 20 | High | 6F - |
Projectile invincibility while moving forward Completely invincible from the 7th active frame through the attack motion |
|||||
Bloody Kiss - Azul (Projectile) (DURING FORWARD JUMP)H H |
1+9 | 10 frame(s) after landing | 3030 | 00 | V-Gauge -600 / 0 | High | Projectile invincible until landing | ||||||||
Bloody Kiss - Azul (Attack) (DURING FORWARD JUMP)H H |
5 | 28 frame(s) after landing | D | -2 | 110110 * |
150150 * |
High | Fully invincible during attack active frames | |||||||
Backslash (DURING GUARD)+LMH |
41 total frames | 00 | V-Gauge -300 / 0 |
1F - 40F full invincibility Recover 200 stun upon activation |
|||||||||||
Short Backlash (DURING GUARD)+LMH |
31 total frames | 00 | V-Gauge -300 / 0 |
1F - 30F full invincibility Recover 200 stun upon activation |
|||||||||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Flying Barcelona Attack OR+ |
31 frame(s) after landing | 8F - | |||||||||||||
EX Flying Barcelona Attack OR+ |
9 | Until the corner | 31 frame(s) after landing | D | 4040 | 00 | -300 / 0 | High | 8F - |
Will not hit crouching opponents |
|||||
Flying Barcelona Attack (Startup Attack) OR+ |
3 | 6 | 31 frame(s) after landing(*9 frame(s) after landing) | D | 120120 | 150150 | 0 / 60 | Mid | *On hit or block | ||||||
EX Flying Barcelona Attack (Startup Attack) OR+ |
9 | Until landing | 31 frame(s) after landing(*9 frame(s) after landing) | D | 120120 * |
200200 * |
Mid/Mid/High | *On hit or block | |||||||
Izuna Drop OR+L L |
4 | 2 | 31 frame(s) after landing | D | 150150 | 200200 | 0 / 100 | Throw | |||||||
EX Izuna Drop OR+L L |
4 | 2 | 31 frame(s) after landing | D | 160160 | 250250 | Throw | ||||||||
L Crimson Terror +L |
8 | 7 | 12 | 2 | -6 | CA* | 8080 * |
150150 * |
10 / 50 | High | 20F - 33F | CA*Final part only cannot be canceled | |||
M Crimson Terror +M |
17 | 9 | 14 | 2 | -7 | CA* | 100100 * |
150150 * |
10 / 50 | High | 40F - 57F | CA*Final part only cannot be canceled | |||
H Crimson Terror +H |
19 | 15 | 16 | D | -8 | CA* | 120120 * |
200200 * |
10 / 50 | High | 63F - 79F | CA*Final part only cannot be canceled | |||
EX Crimson Terror + |
16 | 13 | 10 | D | -2 | V | 8080 * |
120120 * |
-300 / 0 | High | 35F - |
1F - 49F projectile invincibility Only happens if the 3rd hit onwards connects |
|||
L Aurora Spin Edge +L |
12 | 6 | 20 | D | -7 | CA | 100100 | 200200 | 0 / 50 | Low | |||||
M Aurora Spin Edge +M |
15 | 6 | 18 | D | -6 | CA | 100100 | 200200 | 0 / 50 | High | |||||
H Aurora Spin Edge +H |
12 | 6 | 16 | D | -4 | CA | 100100 | 200200 | 0 / 50 | High | |||||
EX Aurora Spin Edge + |
12 | 11 | 21 | D | -3 | 150150 * |
200200 * |
-300 / 0 | High | ○ | Throw invincible during active frames | ||||
Switch Claw + |
23 total frames | ||||||||||||||
Bloody Garden + |
31 frame(s) after landing | -300 / 0 | 8F - |
Complete invincibility from 9F Can only be used on the Flamenco Tavern stage |
|||||||||||
Bloody Garden Attack + |
9 | Until landing | 31 frame(s) after landing(*9 frame(s) after landing) | D | 120120 * |
200200 * |
Mid/Mid/High | *On hit or block | |||||||
Bloody Garden Drop +L L |
4 | 2 | 31 frame(s) after landing(*9 frame(s) after landing) | D | 160160 | 250250 | Throw | ||||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Bloody Rain + |
9 | Until the corner/8 | 29 | D | -14 | 330330 * |
00 | -900 / 0 | High | 8F - | Throw and projectile invincible from 1F until the screen goes dark |