Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
3 | 2 | 6 | 6 | 3 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled Will not hit crouching opponents |
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Standing MP M |
7 | 3 | 15 | 4 | 1 | SCAV | 6060 | 100100 | 0 / 30 | High | |||||
Standing HP H |
9 | 2 | 21 | 4 | -1 | SCAV | 9090 | 150150 | 0 / 50 | High | |||||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 6 | 4 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
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Crouching MP (WHILE CROUCHING)M |
6 | 3 | 14 | 4 | 2 | SCAV | 6060 | 100100 | 0 / 30 | High | |||||
Crouching HP (WHILE CROUCHING)H |
9 | 4 | 15 | 5 | 3 | SCAV | 8080 | 150150 | 0 / 50 | High |
Forces stand |
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Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
4 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Matador Blitz (2) M H |
9 | 3 | 18 | D | -3 | S*CA*V* | 6060 | 8080 | 0 / 50 | High |
Will not hit crouching opponents S*CA*V*Only on hit |
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Matador Blitz M H M M |
35 |
6F - 30F projectile invincibility 6F - 31F upper body invincibility Subject to counter hit during move duration |
|||||||||||||
Matador Blitz (Attack) H H M M (HOLD BUTTONS) |
22 | 2 | 31 | D | -13 | CAV | 5050 | 8080 | V-Gauge 0 / 125 | High |
6F - 19F projectile invincibility 6F - 19F upper body invincibility |
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V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Matador Turn (Hold Button) M M (HOLD BUTTONS) |
22 | 2 | 31 | D | -13 | CAV | 8080 | 100100 | V-Gauge 0 / 100 | High |
6F - 19F projectile invincibility 6F - 19F upper body invincibility |
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Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Flying Barcelona Attack (Startup Attack) OR+ |
3 | 6 | 31 frame(s) after landing(*9 frame(s) after landing) | 8080 | 100100 | 0 / 60 | Mid | *On hit or block | |||||||
EX Flying Barcelona Attack (Startup Attack) OR+ |
9 | Until landing | 31 frame(s) after landing(*9 frame(s) after landing) | 120120 * |
200200 * |
Mid | *On hit or block | ||||||||
L Grand Izuna Drop +L |
6 | 2 | 60 | D | 130130 | 200200 | 20 / 100 | Throw | |||||||
M Grand Izuna Drop +M |
6 | 2 | 60 | D | 140140 | 200200 | 20 / 100 | Throw | |||||||
H Grand Izuna Drop +H |
6 | 2 | 60 | D | 150150 | 200200 | 20 / 100 | Throw | |||||||
EX Grand Izuna Drop + |
6 | 2 | 60 | D | 180180 | 250250 | -300 / 0 | Throw | |||||||
Bloody Garden Attack + |
9 | Until landing | 31 frame(s) after landing(*9 frame(s) after landing) | 120120 * |
200200 * |
Mid | *On hit or block |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
3 | 2 | 6 | 6 | 3 | 1 | -2 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled Will not hit crouching opponents |
||
Standing MP M |
7 | 3 | 15 | 4 | 1 | 9 | 6 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
9 | 2 | 21 | 4 | -1 | 14 | 9 | SCAV | 9090 | 150150 | 0 / 50 | High | |||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 6 | 4 | 2 | 0 | -2 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 14 | 4 | 2 | 8 | 6 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
9 | 4 | 15 | 5 | 3 | 11 | 9 | SCAV | 8080 | 150150 | 0 / 50 | High |
Forces stand |
||
Jumping LP (DURING JUMP)L |
3 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
4 | 5 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Matador Blitz (2) M H |
9 | 3 | 18 | D | -3 | S*CA*V* | 6060 | 8080 | 0 / 50 | High |
Will not hit crouching opponents S*CA*V*Only on hit |
||||
Matador Blitz M H M M |
35 |
6F - 30F projectile invincibility 6F - 31F upper body invincibility Subject to counter hit during move duration |
|||||||||||||
Matador Blitz (Attack) H H M M (HOLD BUTTONS) |
22 | 2 | 31 | D | -13 | D | CAV | 5050 | 8080 | V-Gauge 0 / 125 | High |
6F - 19F projectile invincibility 6F - 19F upper body invincibility |
|||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Matador Turn (Hold Button) M M (HOLD BUTTONS) |
22 | 2 | 31 | D | -13 | D | 7 | CAV | 8080 | 100100 | V-Gauge 0 / 100 | High |
6F - 19F projectile invincibility 6F - 19F upper body invincibility |
||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Flying Barcelona Attack (Startup Attack) OR+ |
3 | 6 | 31 frame(s) after landing(*9 frame(s) after landing) | 8080 | 100100 | 0 / 60 | Mid | *On hit or block | |||||||
EX Flying Barcelona Attack (Startup Attack) OR+ |
9 | Until landing | 31 frame(s) after landing(*9 frame(s) after landing) | 120120 * |
200200 * |
Mid | *On hit or block | ||||||||
L Grand Izuna Drop +L |
6 | 2 | 60 | D | 130130 | 200200 | 20 / 100 | Throw | |||||||
M Grand Izuna Drop +M |
6 | 2 | 60 | D | 140140 | 200200 | 20 / 100 | Throw | |||||||
H Grand Izuna Drop +H |
6 | 2 | 60 | D | 150150 | 200200 | 20 / 100 | Throw | |||||||
EX Grand Izuna Drop + |
6 | 2 | 60 | D | 180180 | 250250 | -300 / 0 | Throw | |||||||
Bloody Garden Attack + |
9 | Until landing | 31 frame(s) after landing(*9 frame(s) after landing) | 120120 * |
200200 * |
Mid | *On hit or block |