Frame List|VEGA

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

3 2 6 6 3 SCAV 3030 7070 0 / 20 High Can be rapid canceled
Will not hit crouching opponents

Standing MP

M

7 3 15 4 1 SCAV 6060 100100 0 / 30 High

Standing HP

H

9 2 21 4 -1 SCAV 9090 150150 0 / 50 High

Crouching LP

(WHILE CROUCHING)

L

4 3 6 4 2 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 14 4 2 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 4 15 5 3 SCAV 8080 150150 0 / 50 High Forces stand

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

4 5 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Matador Blitz (2)

M

H

9 3 18 D -3 S*CA*V* 6060 8080 0 / 50 High Will not hit crouching opponents
S*CA*V*Only on hit

Matador Blitz

M

H

M

M

35 6F - 30F projectile invincibility
6F - 31F upper body invincibility
Subject to counter hit during move duration

Matador Blitz (Attack)

H

H

M

M

(HOLD BUTTONS)
22 2 31 D -13 CAV 5050 8080 V-Gauge 0 / 125 High 6F - 19F projectile invincibility
6F - 19F upper body invincibility
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Matador Turn (Hold Button)

M

M

(HOLD BUTTONS)
22 2 31 D -13 CAV 8080 100100 V-Gauge 0 / 100 High 6F - 19F projectile invincibility
6F - 19F upper body invincibility
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Flying Barcelona Attack (Startup Attack)

OR+
3 6 31 frame(s) after landing(*9 frame(s) after landing) 8080 100100 0 / 60 Mid *On hit or block

EX Flying Barcelona Attack (Startup Attack)

OR+
9 Until landing 31 frame(s) after landing(*9 frame(s) after landing) 120120
*
200200
*
Mid *On hit or block

L Grand Izuna Drop

+

L

6 2 60 D 130130 200200 20 / 100 Throw

M Grand Izuna Drop

+

M

6 2 60 D 140140 200200 20 / 100 Throw

H Grand Izuna Drop

+

H

6 2 60 D 150150 200200 20 / 100 Throw

EX Grand Izuna Drop

+
6 2 60 D 180180 250250 -300 / 0 Throw

Bloody Garden Attack

+
9 Until landing 31 frame(s) after landing(*9 frame(s) after landing) 120120
*
200200
*
Mid *On hit or block

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

3 2 6 6 3 1 -2 SCAV 3030 7070 0 / 20 High Can be rapid canceled
Will not hit crouching opponents

Standing MP

M

7 3 15 4 1 9 6 SCAV 6060 100100 0 / 30 High

Standing HP

H

9 2 21 4 -1 14 9 SCAV 9090 150150 0 / 50 High

Crouching LP

(WHILE CROUCHING)

L

4 3 6 4 2 0 -2 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 14 4 2 8 6 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 4 15 5 3 11 9 SCAV 8080 150150 0 / 50 High Forces stand

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

4 5 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Matador Blitz (2)

M

H

9 3 18 D -3 S*CA*V* 6060 8080 0 / 50 High Will not hit crouching opponents
S*CA*V*Only on hit

Matador Blitz

M

H

M

M

35 6F - 30F projectile invincibility
6F - 31F upper body invincibility
Subject to counter hit during move duration

Matador Blitz (Attack)

H

H

M

M

(HOLD BUTTONS)
22 2 31 D -13 D CAV 5050 8080 V-Gauge 0 / 125 High 6F - 19F projectile invincibility
6F - 19F upper body invincibility
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Matador Turn (Hold Button)

M

M

(HOLD BUTTONS)
22 2 31 D -13 D 7 CAV 8080 100100 V-Gauge 0 / 100 High 6F - 19F projectile invincibility
6F - 19F upper body invincibility
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Flying Barcelona Attack (Startup Attack)

OR+
3 6 31 frame(s) after landing(*9 frame(s) after landing) 8080 100100 0 / 60 Mid *On hit or block

EX Flying Barcelona Attack (Startup Attack)

OR+
9 Until landing 31 frame(s) after landing(*9 frame(s) after landing) 120120
*
200200
*
Mid *On hit or block

L Grand Izuna Drop

+

L

6 2 60 D 130130 200200 20 / 100 Throw

M Grand Izuna Drop

+

M

6 2 60 D 140140 200200 20 / 100 Throw

H Grand Izuna Drop

+

H

6 2 60 D 150150 200200 20 / 100 Throw

EX Grand Izuna Drop

+
6 2 60 D 180180 250250 -300 / 0 Throw

Bloody Garden Attack

+
9 Until landing 31 frame(s) after landing(*9 frame(s) after landing) 120120
*
200200
*
Mid *On hit or block