Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
5 | 4 | 7 | 5 | 3 | 6 | 4 | SCAV | 4040 | 7070 | 0 / 20 | High |
Frames 1F – 2F will not hit grounded opponents |
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Standing MP M |
7 | 3 | 15 | 4 | 2 | 13 | 11 | V | 7070 | 100100 | 0 / 30 | High | |||
Standing HP H |
13 | 4 | 23 | 2 | -3 | 18 | 9(*11) | V | 100100 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+27F) *When canceling from the arm-stretching part |
||
Standing HP (Hold Button) H (HOLD BUTTONS) |
37 | 4 | 23 | D | 1 | D | 18(*22) | V | 130130 | 200200 | 0 / 50 | High |
Triggers Crush Counter (+31F) Upper body armor from 3F to 34F *When canceling from the arm-stretching part |
||
Standing LK L |
5 | 2 | 12 | -1 | -3 | 4 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High | |||
Standing MK M |
10 | 3 | 17 | 2 | -3 | 15 | 10 | V | 7070 | 100100 | 0 / 30 | High | |||
Standing HK H |
11 | 4 | 22 | 2 | -2 | 18 | 14 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) Will not hit crouching opponents |
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Crouching LP (WHILE CROUCHING)L |
4 | 3 | 6 | 3 | 3 | 4 | 4 | SCAV | 4040 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 5 | 3 | 13 | 11 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
9 | 6 | 7+13 frame(s) after landing | 2 | -4 | 22 | 16 | CAV | 100100 | 150150 | 0 / 50 | High | 10F - 21F | ||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 4 | 2 | 4 | 1 | V | 3030 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
8 | 2 | 16 | 2 | -4 | 14 | 8 | SCAV | 6060 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
10 | 3 | 26 | D | -10 | D | 13 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
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Jumping LP (DURING JUMP)L |
5 | 5 | 5050 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 4 | 8080 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 6 | 100100 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
6 | 5 | 5050 | 7070 | 0 / 20 | Mid |
Can cross-up |
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Jumping MK (DURING JUMP)M |
7 | 3 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 5 | 100100 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Head Butt +H |
12 | 4 | 14 | 7 | 2 | CA | 100100 | 200200 | 0 / 50 | High | ○ | EX Gauge +30 upon canceling a projectile | |||
Knee Hammer +M |
12 | 4 | 5+10 frame(s) after landing | 3 | -3 | 7070 | 100100 | 0 / 30 | High | 7F - 20F | |||||
Flying Body Press (DURING FORWARD JUMP)+H |
7 | 7 | 100100 | 150150 | 0 / 50 | Mid |
Can cross-up |
||||||||
Flyng Headbutt (DURING VERTICAL JUMP)+H |
8 | 5 | S | 120120 | 200200 | 0 / 50 | Mid | ||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Atomic Drop (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 130130 | 170170 | 0 / 70 | Throw | ||||||||
Captured (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 130130 | 170170 | 0 / 70 | Throw | ||||||||
Horosho Chokeslam (WHILE OPPONENT IS CROUCHING)(CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 140140 | 200200 | 0 / 70 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Iron Muscle M M |
25 total frames |
Armor from 1F to 15F Can walk forward while holding the button by pressing → Can be canceled into a backdash during the hold |
|||||||||||||
Iron Muscle (Attack) M M (HOLD BUTTONS) |
58 | 5 | 15 | 2 | -2 | V | 5050 | 100100 | V-Gauge 0 / 80 | High | Armor from 1F to 49F | ||||
Muscle Walk (DURING Iron Muscle) |
Gains armor while active | ||||||||||||||
Iron Muscle (Attack after forward walk) (DURING Iron Muscle)+(RELEASE HOLD) |
9 | 5 | 15 | 2 | -2 | V | 5050 | 100100 | V-Gauge 0 / 80 | High | |||||
Cossacck Muscle H H |
1 | 4 | V-Gauge -600 / 0 |
V-Gauge Timer + 2000F While active, Screw Pile Driver and Borscht Dynamite will be strengthened Screw Pile Driver will combo when performed from a special move cancelable move |
|||||||||||
Muscle Explosion (DURING GUARD)+LMH |
12 | 2 | 24 | 3 | -2 | 4040 | 00 | V-Gauge -300 / 0 | High |
1F - 14F attack & projectile invincibility Recover 200 stun upon activation |
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Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Screw Pile Driver +L |
5 | 2 | 60 | D | 200200 | 250250 | 20 / 100 | Throw | |||||||
M Screw Pile Driver +M |
5 | 2 | 60 | D | 210210 | 250250 | 20 / 100 | Throw | |||||||
H Screw Pile Driver +H |
5 | 2 | 60 | D | 220220 | 250250 | 20 / 100 | Throw | |||||||
VL Screw Pile Driver (DURING V-TRIGGER II)+L |
5 | 2 | 60 | D | 330330 | 350350 | 20 / 100 | Throw | V-Timer 1,000F on activation, uses 1,000F on hit. | ||||||
VM Screw Pile Driver (DURING V-TRIGGER II)+M |
5 | 2 | 60 | D | 340340 | 350350 | 20 / 100 | Throw | V-Timer 1,000F on activation, uses 1,000F on hit. | ||||||
VH Screw Pile Driver (DURING V-TRIGGER II)+H |
5 | 2 | 60 | D | 350350 | 350350 | 20 / 100 | Throw | V-Timer 1,000F on activation, uses 1,000F on hit. | ||||||
VL Screw Pile Driver (special move cancel) (DURING V-TRIGGER II)+L |
5 | 2 | 60 | D | 280280 | 300300 | 20 / 100 | Throw | V-Timer 1,000F on activation, uses 1,000F on hit. | ||||||
VM Screw Pile Driver (special move cancel) (DURING V-TRIGGER II)+M |
5 | 2 | 60 | D | 290290 | 300300 | 20 / 100 | Throw | V-Timer 1,000F on activation, uses 1,000F on hit. | ||||||
VH Screw Pile Driver (special move cancel) (DURING V-TRIGGER II)+H |
5 | 2 | 60 | D | 300300 | 300300 | 20 / 100 | Throw | V-Timer 1,000F on activation, uses 1,000F on hit. | ||||||
EX Screw Pile Driver + |
5 | 2 | 60 | D | 220220 | 300300 | -300 / 0 | Throw |
1F - 6F throw invincibility |
||||||
VEX Screw Pile Driver (DURING V-TRIGGER II)+ |
5 | 2 | 60 | D | 350350 | 400400 | -300 / 0 | Throw |
1F - 6F throw invincibility V-Timer 1,000F on activation, uses 1,000F on hit. |
||||||
VEX Screw Pile Driver (special move cancel) (DURING V-TRIGGER II)+ |
5 | 2 | 60 | D | 300300 | 300300 | -300 / 0 | Throw |
1F - 6F throw invincibility V-Timer 1,000F on activation, uses 1,000F on hit. |
||||||
L Siberian Express +L |
1 frames after contact | 2 | 52 | D | 170170 | 250250 | 40 / 80 | Throw | |||||||
M Siberian Express +M |
1 frames after contact | 2 | 52 | D | 200200 | 250250 | 40 / 80 | Throw | |||||||
H Siberian Express +H |
1 frames after contact | 2 | 52 | D | 220220 | 250250 | 40 / 80 | Throw | |||||||
EX Siberian Express + |
1 frames after contact | 2 | 52 | D | 230230 | 250250 | -300 / 0 | Throw | Armor from 3F to 58F | ||||||
L Borscht Dynamite (DURING VERTICAL OR FORWARD JUMP)+L |
3 | 4 | 12 frame(s) after landing | D | 180180 * |
250250 * |
0 / 100 | Throw | |||||||
M Borscht Dynamite (DURING VERTICAL OR FORWARD JUMP)+M |
3 | 4 | 12 frame(s) after landing | D | 200200 * |
250250 * |
0 / 100 | Throw | |||||||
H Borscht Dynamite (DURING VERTICAL OR FORWARD JUMP)+H |
3 | 4 | 12 frame(s) after landing | D | 220220 * |
250250 * |
0 / 100 | Throw | |||||||
VL Borscht Dynamite (DURING V-TRIGGER II)(DURING VERTICAL OR FORWARD JUMP)+L |
3 | 4 | 12 frame(s) after landing | D | 310310 * |
350350 * |
0 / 100 | Throw | V-Timer 1,000F on activation, uses 1,000F on hit. | ||||||
VM Borscht Dynamite (DURING V-TRIGGER II)(DURING VERTICAL OR FORWARD JUMP)+M |
3 | 4 | 12 frame(s) after landing | D | 330330 * |
350350 * |
0 / 100 | Throw | V-Timer 1,000F on activation, uses 1,000F on hit. | ||||||
VH Borscht Dynamite (DURING V-TRIGGER II)(DURING VERTICAL OR FORWARD JUMP)+H |
3 | 4 | 12 frame(s) after landing | D | 350350 * |
350350 * |
0 / 100 | Throw | V-Timer 1,000F on activation, uses 1,000F on hit. | ||||||
EX Borscht Dynamite (DURING VERTICAL OR FORWARD JUMP)+ |
3 | 4 | 12 frame(s) after landing | D | 200200 | 250250 * |
-300 / 0 | Throw | |||||||
VEX Borscht Dynamite (DURING V-TRIGGER II)(DURING VERTICAL OR FORWARD JUMP)+ |
3 | 4 | 12 frame(s) after landing | D | 330 (*270)330 * |
350 (*300)350 * |
-300 / 0 | Throw |
V-Timer 1,000F on activation, uses 1,000F on hit. *During cancel |
||||||
Double Lariat LMH |
9 | 13 | 36 | D | -38 | 130 (*100)130 * |
200200 | 20 / 60 | High |
1F - 41F projectile invincibility *From active frame 4F If the attack hits on active frames 9F-11F, recovery reduced by 10F |
|||||
+ | 2 | 12 | 32 | D | 220220 | 300300 | 10 / 100 |
Counter for certain kick attacks Subject to counter hit during move duration |
|||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Bolshoi Russian Suplex + |
1+0 | 2 | 65 | D | 400400 | 00 | -900 / 0 | Throw |
1F - 3F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
5 | 4 | 7 | 5 | 3 | SCAV | 4040 | 7070 | 0 / 20 | High |
Frames 1F – 2F will not hit grounded opponents |
||||
Standing MP M |
7 | 3 | 15 | 4 | 2 | V | 7070 | 100100 | 0 / 30 | High | |||||
Standing HP H |
13 | 4 | 23 | 2 | -3 | V | 100100 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+27F) Cannot perform the quickest V-Trigger cancel on block |
||||
Standing HP (Hold Button) H (HOLD BUTTONS) |
37 | 4 | 23 | D | 1 | V | 130130 | 200200 | 0 / 50 | High |
Triggers Crush Counter (+31F) Upper body armor from 3F to 34F |
||||
Standing LK L |
5 | 2 | 12 | -1 | -3 | SCAV | 3030 | 7070 | 0 / 20 | High | |||||
Standing MK M |
10 | 3 | 17 | 2 | -3 | V | 7070 | 100100 | 0 / 30 | High | |||||
Standing HK H |
11 | 4 | 22 | 2 | -2 | V | 9090 | 150150 | 0 / 50 | High |
Triggers Crush Counter (D) Will not hit crouching opponents |
||||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 6 | 3 | 3 | SCAV | 4040 | 7070 | 0 / 20 | High | |||||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 12 | 5 | 3 | SCAV | 6060 | 100100 | 0 / 30 | High | |||||
Crouching HP (WHILE CROUCHING)H |
9 | 6 | 7+13 frame(s) after landing | 2 | -4 | CAV | 100100 | 150150 | 0 / 50 | High | 10F - 21F | ||||
Crouching LK (WHILE CROUCHING)L |
4 | 2 | 8 | 4 | 2 | V | 3030 | 7070 | 0 / 20 | Low | |||||
Crouching MK (WHILE CROUCHING)M |
8 | 2 | 16 | 2 | -4 | SCAV | 6060 | 100100 | 0 / 30 | Low | |||||
Crouching HK (WHILE CROUCHING)H |
10 | 3 | 26 | D | -10 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||||
Jumping LP (DURING JUMP)L |
5 | 5 | 5050 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 4 | 8080 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HP (DURING JUMP)H |
7 | 6 | 100100 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
6 | 5 | 5050 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
7 | 3 | 7070 | 100100 | 0 / 30 | Mid | |||||||||
Jumping HK (DURING JUMP)H |
9 | 5 | 100100 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Head Butt +H |
12 | 4 | 14 | 7 | 2 | CA | 100100 | 200200 | 0 / 50 | High | ○ | EX Gauge +30 upon canceling a projectile | |||
Knee Hammer +M |
12 | 4 | 5+10 frame(s) after landing | 3 | -3 | 7070 | 100100 | 0 / 30 | High | 7F - 20F | |||||
Flying Body Press (DURING FORWARD JUMP)+H |
7 | 7 | 100100 | 150150 | 0 / 50 | Mid |
Can cross-up |
||||||||
Flyng Headbutt (DURING VERTICAL JUMP)+H |
8 | 5 | S | 120120 | 200200 | 0 / 50 | Mid | ||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Atomic Drop (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 130130 | 170170 | 0 / 70 | Throw | ||||||||
Captured (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | 130130 | 170170 | 0 / 70 | Throw | ||||||||
Horosho Chokeslam (WHILE OPPONENT IS CROUCHING)(CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | 140140 | 200200 | 0 / 70 | Throw | ||||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Iron Muscle M M |
25 total frames |
Armor from 1F to 15F Can walk forward while holding the button by pressing → Can be canceled into a backdash during the hold |
|||||||||||||
Iron Muscle (Attack) M M (HOLD BUTTONS) |
58 | 5 | 15 | 2 | -2 | V | 5050 | 100100 | V-Gauge 0 / 80 | High | Armor from 1F to 49F | ||||
Muscle Walk (DURING Iron Muscle) |
Gains armor while active | ||||||||||||||
Iron Muscle (Attack after forward walk) (DURING Iron Muscle)+(RELEASE HOLD) |
9 | 5 | 15 | 2 | -2 | V | 5050 | 100100 | V-Gauge 0 / 80 | High | |||||
Cyclone Lariat H H |
1+18 | 19 | 16 | 3 | -6 | V-Gauge -900 / 0 | High |
V-Gauge Timer + 3600F 2F - 37F projectile invincibility Gains Cyclone Lariat as a special move while active |
|||||||
Activation Cyclone Lariat H H (HOLD BUTTONS) |
1+18 | 27 | D | -3 | 140140 * |
150150 * |
0 / 40 | High |
Uses 1000F V-Gauge Timer 1F - 79F projectile invincibility |
||||||
Post-activation Cyclone Lariat H H (max hold button) |
1+18 | 26 | D | -3 | 180180 * |
200200 * |
0 / 40 | High |
Uses 3000F V-Gauge Timer 1F - 105F projectile invincibility |
||||||
Muscle Explosion (DURING GUARD)+LMH |
12 | 2 | 24 | 3 | -2 | 4040 | 00 | V-Gauge -300 / 0 | High |
1F - 14F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Screw Pile Driver +L |
5 | 2 | 60 | D | 200200 | 250250 | 20 / 100 | Throw | |||||||
M Screw Pile Driver +M |
5 | 2 | 60 | D | 210210 | 250250 | 20 / 100 | Throw | |||||||
H Screw Pile Driver +H |
5 | 2 | 60 | D | 220220 | 250250 | 20 / 100 | Throw | |||||||
EX Screw Pile Driver + |
5 | 2 | 60 | D | 220220 | 300300 | -300 / 0 | Throw |
1F - 6F throw invincibility |
||||||
L Siberian Express +L |
1 frames after contact | 2 | 52 | D | 170170 | 250250 | 40 / 80 | Throw | |||||||
M Siberian Express +M |
1 frames after contact | 2 | 52 | D | 200200 | 250250 | 40 / 80 | Throw | |||||||
H Siberian Express +H |
1 frames after contact | 2 | 52 | D | 220220 | 250250 | 40 / 80 | Throw | |||||||
EX Siberian Express + |
1 frames after contact | 2 | 52 | D | 230230 | 250250 | -300 / 0 | Throw | Armor from 3F to 58F | ||||||
L Borscht Dynamite (DURING VERTICAL OR FORWARD JUMP)+L |
3 | 4 | 12 frame(s) after landing | D | 180180 | 250250 * |
0 / 100 | Throw | |||||||
M Borscht Dynamite (DURING VERTICAL OR FORWARD JUMP)+M |
3 | 4 | 12 frame(s) after landing | D | 200200 | 250250 * |
0 / 100 | Throw | |||||||
H Borscht Dynamite (DURING VERTICAL OR FORWARD JUMP)+H |
3 | 4 | 12 frame(s) after landing | D | 220220 | 250250 * |
0 / 100 | Throw | |||||||
EX Borscht Dynamite (DURING VERTICAL OR FORWARD JUMP)+ |
3 | 4 | 12 frame(s) after landing | D | 200200 | 250250 * |
-300 / 0 | Throw | |||||||
Double Lariat LMH |
9 | 13 | 36 | D | -38 | 130 (*100)130 * |
200200 | 20 / 60 | High |
1F - 41F projectile invincibility *From active frame 4F If the attack hits on active frames 9F-11F, recovery reduced by 10F |
|||||
Tundra Storm + |
2 | 12 | 22 | D | 220220 | 300300 | 10 / 100 |
Counter for certain kick attacks Subject to counter hit during move duration |
|||||||
VCyclone Lariat H H |
9 | 19 | 16 | 3 | -6 | High |
Uses 1600F V-Gauge Timer 1F - 27F projectile invincibility |
||||||||
VV-Trigger Activation Cyclone Lariat H H (HOLD BUTTONS) |
9 | 27 | D | -3 | 140140 * |
150150 * |
0 / 40 | High |
Uses 1000F V-Gauge Timer 1F - 69F projectile invincibility |
||||||
VCyclone Lariat (during V-Trigger Activation) H H (max hold button) |
9 | 26 | D | -3 | 180180 * |
200200 * |
0 / 40 | High |
Uses 3000F V-Gauge Timer 1F - 95F projectile invincibility |
||||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Bolshoi Russian Suplex + |
1+0 | 2 | 65 | D | 400400 | 00 | -900 / 0 | Throw |
1F - 3F full invincibility |