Frame List|ZEKU

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 9 4 2 SCAV 3030 7070 0 / 20 High

Standing MP

M

6 2 14 5 3 SCAV 6060 100100 0 / 30 High

Standing HP

H

9 2 30 -2 -5 SCAV 8080 150150 0 / 50 High

Standing LK

L

5 4 6 4 2 SCAV 4040 7070 0 / 20 High

Standing MK

M

7 3 12 7 2 V 6060 100100 0 / 30 High Forces stand

Standing HK

H

13 2 24 5 -2 V 9090 150150 0 / 50 High Triggers Crush Counter (+21F)

Crouching LP

(WHILE CROUCHING)

L

4 2 7 4 2 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

8 2 14 5 1 V 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

10 4 16 7 2 SCAV 8080 150150 0 / 50 High Triggers Crush Counter (D)
Forces stand

Crouching LK

(WHILE CROUCHING)

L

5 2 8 4 2 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

8 3 17 2 -2 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

10 2 25 D -8 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

7 4 6060 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

7 4 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

10 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Nouten Wari

+

H

22 4 20 1 -6 8080
*
100100
*
0 / 30 Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tsurigane Otoshi

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 130130 150150 0 / 80 Throw

Mikoshi

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 150150 200200 0 / 80 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Fukuro

M

M

14 4 29 D -7 100100
*
150150
*
V-Gauge 0 / 100 High On hit, transforms into Young Zeku and performs an additional strike
Hold forward on hit to switch sides

Karura Tenzan

H

H

1+5 8 39 D -28 140140
*
150150
*
V-Gauge -600 / 0
0 / 62
High 7F - 35F V-Gauge Timer + 2000F
1F - 13F projectile & throw invincibility
1F - 13F invincible to mid-air attacks
Subject to counter hit during move duration
On hit, transforms into Young Zeku and performs an additional strike
Hold forward on hit to switch sides
Gains the special move Karura Tenzan on hit

Toushi

(DURING GUARD)+

LMH

12 2 24 2 -2 4040 00 V-Gauge -300 / 0 High 1F - 16F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Bushin Gram - Koku (base hit)

+

L

14 1 31 D -6 S*CAV 9090 150150 10 / 30 High The ranged part of the attack will not be activated if the base hits
S*Can be canceled into Shukumyo on hit only

M Bushin Gram - Koku (base hit)

+

M

20 1 30 D -4 S*CAV 100100 150150 10 / 30 High The ranged part of the attack will not be activated if the base hits
S*Can be canceled into Shukumyo on hit only

H Bushin Gram - Koku (base hit)

+

H

25 1 30 D -2 S*CAV 120120 200200 10 / 30 High The ranged part of the attack will not be activated if the base hits
S*Can be canceled into Shukumyo on hit only

EX Bushin Gram - Koku (base hit)

+
17 1 40 D 1 S*V 140140
*
150150 -300 / 0 High S*Can be canceled into Shukumyo on hit only

L Bushin Gram - Koku

+

L

15 8 45 total frames 4 -3 S*CAV 6060 100100 10 / 20 High Has a separate projectile-nullifying hitbox (1 hit) at close-range
S*Can be canceled into Shukumyo on hit only

M Bushin Gram - Koku

+

M

21 9 48 total frames 2 -4 S*CAV 7070 100100 10 / 20 High Has a separate projectile-nullifying hitbox (1 hit) at close-range
S*Can be canceled into Shukumyo on hit only

H Bushin Gram - Koku

+

H

26 10 50 total frames 2 -5 S*CAV 9090 100100 10 / 20 High Has a separate projectile-nullifying hitbox (1 hit) at close-range
S*Can be canceled into Shukumyo on hit only

EX Bushin Gram - Koku

+
18 20 57 total frames D -1 S*V 110110
*
100100 -300 / 0 High S*Can be canceled into Shukumyo on hit only

L Bushin Gram - Ban (base hit)

+

L

5 2 18+22 frame(s) after landing D -23 S*CAV 100100 200200 10 / 30 High 6F - The ranged part of the attack will not be activated if the base hits
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only

M Bushin Gram - Ban (base hit)

+

M

7 2 21+23 frame(s) after landing D -29 S*CAV 110110 200200 10 / 30 High 8F - 1F - 7F throw invincibility
The ranged part of the attack will not be activated if the base hits
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only

H Bushin Gram - Ban (base hit)

+

H

7 2 31+20 frame(s) after landing D -33 S*CAV 120120 200200 10 / 30 High 9F - 1F - 8F invincible to mid-air attacks
The ranged part of the attack will not be activated if the base hits
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only

EX Bushin Gram - Ban (base hit)

+
5 1 32+31 frame(s) after landing D -33 S*V 150150
*
200200 -300 / 0 High 6F - 1F - 7F full invincibility
Subject to counter hit during move duration (1.2x damage)
S*Can be canceled into Shukumyo on hit only

L Bushin Gram - Ban

+

L

7 10 46 total frames D S* 100100 150150 10 / 20 High 6F - Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only

M Bushin Gram - Ban

+

M

9 13 51 total frames D S* 110110 150150 10 / 20 High 8F - 1F - 7F throw invincibility
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only

H Bushin Gram - Ban

+

H

9 14 59 total frames D S* 120120 150150 10 / 20 High 9F - 1F - 8F invincible to mid-air attacks
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only

EX Bushin Gram - Ban

+
7 14 68 total frames D S* 120120
*
100100 -300 / 0 High 6F - 1F - 7F full invincibility
Subject to counter hit during move duration (1.2x damage)
S*Can be canceled into Shukumyo on hit only

L Bushin Gram - Teki (base hit)

+

L

15 2 35 D -14 S*CAVVS* 7070 150150 10 / 30 High Will not hit crouching opponents
The ranged part of the attack will not be activated if the base hits
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit
VS*on hit

M Bushin Gram - Teki (base hit)

+

M

23 2 37 D -14 S*CAVVS* 8080 150150 10 / 30 High Will not hit crouching opponents
The ranged part of the attack will not be activated if the base hits
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit
VS*on hit

H Bushin Gram - Teki (base hit)

+

H

30 2 35 D -14 S*CAVVS* 120120 200200 10 / 30 High Will not hit crouching opponents
The ranged part of the attack will not be activated if the base hits
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit
VS*on hit

EX Bushin Gram - Teki (base hit)

+
18 2 35 D -2 S*V 110110
*
150150 -300 / 0 High Will not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only

L Bushin Gram - Teki

+

L

17 12 51 total frames D -2 S*CAVVS* 7070 100100 10 / 20 High Will not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only

M Bushin Gram - Teki

+

M

25 12 61 total frames D -4 S*CAVVS* 7070 100100 10 / 20 High Will not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only

H Bushin Gram - Teki

+

H

32 12 66 total frames D -2 S*CAVVS* 100100 100100 10 / 20 High Will not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only

EX Bushin Gram - Teki

+
20 18 54 total frames D 5 S*V 9090
*
100100 -300 / 0 High Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only

L Bushin Jakura

+

L

49+8 frame(s) after landing 00 00 10 / 0 11F - Distance and general movement change depending on the strength used

M Bushin Jakura

+

M

47+8 frame(s) after landing 00 00 10 / 0 11F - Distance and general movement change depending on the strength used

H Bushin Jakura

+

H

47+8 frame(s) after landing 00 00 10 / 0 11F - Distance and general movement change depending on the strength used

EX Bushin Jakura

+
46+7 frame(s) after landing 00 00 -300 / 0 6F - Can control the travel distance with directional inputs
Projectile invincible from startup until landing

Bushin Gekirinchu

(DURING Bushin Jakura)
9 Until landing 15 frame(s) after landing 6060 100100 0 / 30 High Only hits as a cross-up

Bushin Kirinkyaku

(DURING Bushin Jakura)
6 5 15 frame(s) after landing 6060 100100 0 / 30 High

Bushin Tengen

(DURING Bushin Jakura)

L

L

5 2 17 frame(s) after landing D 170170 200200 0 / 80 Throw Cannot throw airborne or crouching opponents

EX Bushin Gekirinchu

(DURING EX Bushin Jakura)
9 Until landing 9 frame(s) after landing 8080 150150 High Only hits as a cross-up

EX Bushin Kirinkyaku

(DURING EX Bushin Jakura)
6 5 9 frame(s) after landing 8080 150150 High

EX Bushin Tengen

(DURING EX Bushin Jakura)

L

L

5 2 17 frame(s) after landing D 220220 250250 Throw Cannot throw airborne or crouching opponents

Shukumyo

+
25 total frames 00 00 Changes into Young Zeku

Karura Tenzan

(DURING V-TRIGGER II)

H

H

10 8 39 D -28 140140
*
150150
*
0 / 62 High 11F - 39F Uses all of the V-Gauge Timer
1F - 17F projectile & throw invincibility
1F - 17F invincible to mid-air attacks
Subject to counter hit during move duration
On hit, transforms into Young Zeku and performs an additional strike
Hold forward on hit to switch sides
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Batsuzan Gaisei

+
1+3 8 47 D -33 340340 00 -900 / 0 High 1F - 11F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 9 4 2 3 1 SCAV 3030 7070 0 / 20 High

Standing MP

M

6 2 14 5 3 9 7 SCAV 6060 100100 0 / 30 High

Standing HP

H

9 2 30 -2 -5 18 15 SCAV 8080 150150 0 / 50 High

Standing LK

L

5 4 6 4 2 2 0 SCAV 4040 7070 0 / 20 High

Standing MK

M

7 3 12 7 2 10 5 V 6060 100100 0 / 30 High Forces stand

Standing HK

H

13 2 24 5 -2 19 12 V 9090 150150 0 / 50 High Triggers Crush Counter (+21F)

Crouching LP

(WHILE CROUCHING)

L

4 2 7 4 2 1 -1 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

8 2 14 5 1 9 5 V 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

10 4 16 7 2 15 10 SCAV 8080 150150 0 / 50 High Triggers Crush Counter (D)
Forces stand

Crouching LK

(WHILE CROUCHING)

L

5 2 8 4 2 2 0 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

8 3 17 2 -2 8 4 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

10 2 25 D -8 D 7 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

7 4 6060 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

7 4 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

10 4 9090 150150 0 / 50 Mid

Standing LP (from Idaten)

L

4 2 11 2 0 SCA 3030 7070 0 / 20 High

Standing MP (from Idaten)

M

6 2 19 0 -3 S*CA* 5050 8080 0 / 20 High S*CA*Only when used from the 1st hit

Standing HP (from Idaten)

H

8 2 34 -8 -11 S*CA* 6060 100100 0 / 30 High S*CA*Only when used from the 1st hit

Standing LK (from Idaten)

L

5 4 9 1 -1 S*CA* 4040 7070 0 / 20 High S*CA*Only when used from the 1st hit

Standing MK (from Idaten)

M

6 2 18 1 -2 S*CA* 5050 8080 0 / 20 High Forces stand
S*CA*Only when used from the 1st hit

Standing HK (from Idaten)

H

13 2 30 -4 -11 S*CA* 6060 100100 0 / 30 High S*CA*Only when used from the 1st hit

Crouching LP (from Idaten)

(WHILE CROUCHING)

L

4 2 9 2 -1 SCA 3030 7070 0 / 20 High

Crouching MP (from Idaten)

(WHILE CROUCHING)

M

8 2 21 0 -4 S*CA* 5050 8080 0 / 20 High S*CA*Only when used from the 1st hit

Crouching HP (from Idaten)

(WHILE CROUCHING)

H

10 4 22 1 -4 S*CA* 6060 100100 0 / 30 High Forces stand
S*CA*Only when used from the 1st hit

Crouching LK (from Idaten)

(WHILE CROUCHING)

L

5 2 10 2 0 S*CA* 2020 7070 0 / 20 Low S*CA*Only when used from the 1st hit

Crouching MK (from Idaten)

(WHILE CROUCHING)

M

8 3 22 -7 -11 S*CA* 5050 8080 0 / 20 Low S*CA*Only when used from the 1st hit

Crouching HK (from Idaten)

(WHILE CROUCHING)

H

12 2 31 D -14 S*CA* 6060 100100 0 / 30 Low S*CA*Only when used from the 1st hit
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Nouten Wari

+

H

22 4 20 1 -6 8080
*
100100
*
0 / 30 Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tsurigane Otoshi

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 130130 150150 0 / 80 Throw

Mikoshi

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 150150 200200 0 / 80 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Fukuro

M

M

14 4 29 D -7 100100
*
150150
*
V-Gauge 0 / 100 High On hit, transforms into Young Zeku and performs an additional strike
Hold forward on hit to switch sides

Bushinryu Shingekiko

H

H

1 5 V-Gauge -600 / 0 V-Gauge Timer + 1500F
Will be able to use Idaten

Toushi

(DURING GUARD)+

LMH

12 2 24 2 -2 4040 00 V-Gauge -300 / 0 High 1F - 16F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Bushin Gram - Koku (base hit)

+

L

14 1 31 D -6 S*CA 9090 150150 10 / 30 High The ranged part of the attack will not be activated if the base hits
S*Can be canceled into Shukumyo on hit only

M Bushin Gram - Koku (base hit)

+

M

20 1 30 D -4 S*CA 100100 150150 10 / 30 High The ranged part of the attack will not be activated if the base hits
S*Can be canceled into Shukumyo on hit only

H Bushin Gram - Koku (base hit)

+

H

25 1 30 D -2 S*CA 120120 200200 10 / 30 High The ranged part of the attack will not be activated if the base hits
S*Can be canceled into Shukumyo on hit only

EX Bushin Gram - Koku (base hit)

+
17 1 40 D 1 S* 140140
*
150150 -300 / 0 High S*Can be canceled into Shukumyo on hit only

L Bushin Gram - Koku

+

L

15 8 45 total frames 4 -3 S*CA 6060 100100 10 / 20 High Has a separate projectile-nullifying hitbox (1 hit) at close-range
S*Can be canceled into Shukumyo on hit only

M Bushin Gram - Koku

+

M

21 9 48 total frames 2 -4 S*CA 7070 100100 10 / 20 High Has a separate projectile-nullifying hitbox (1 hit) at close-range
S*Can be canceled into Shukumyo on hit only

H Bushin Gram - Koku

+

H

26 10 50 total frames 2 -5 S*CA 9090 100100 10 / 20 High Has a separate projectile-nullifying hitbox (1 hit) at close-range
S*Can be canceled into Shukumyo on hit only

EX Bushin Gram - Koku

+
18 20 57 total frames D -1 S* 110110
*
100100 -300 / 0 High S*Can be canceled into Shukumyo on hit only

L Bushin Gram - Ban (base hit)

+

L

5 2 18+22 frame(s) after landing D -23 S*CA 100100 200200 10 / 30 High 6F - The ranged part of the attack will not be activated if the base hits
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only

M Bushin Gram - Ban (base hit)

+

M

7 2 21+23 frame(s) after landing D -29 S*CA 110110 200200 10 / 30 High 8F - 1F - 7F throw invincibility
The ranged part of the attack will not be activated if the base hits
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only

H Bushin Gram - Ban (base hit)

+

H

7 2 31+20 frame(s) after landing D -33 S*CA 120120 200200 10 / 30 High 9F - 1F - 8F invincible to mid-air attacks
The ranged part of the attack will not be activated if the base hits
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only

EX Bushin Gram - Ban (base hit)

+
5 1 32+31 frame(s) after landing D -33 S* 150150
*
200200 -300 / 0 High 6F - 1F - 7F full invincibility
Subject to counter hit during move duration (1.2x damage)
S*Can be canceled into Shukumyo on hit only

L Bushin Gram - Ban

+

L

7 10 46 total frames D S* 100100 150150 10 / 20 High 6F - Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only

M Bushin Gram - Ban

+

M

9 13 51 total frames D S* 110110 150150 10 / 20 High 8F - 1F - 7F throw invincibility
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only

H Bushin Gram - Ban

+

H

9 14 59 total frames D S* 120120 150150 10 / 20 High 9F - 1F - 8F invincible to mid-air attacks
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only

EX Bushin Gram - Ban

+
7 14 68 total frames D S* 120120
*
100100 -300 / 0 High 6F - 1F - 7F full invincibility
Subject to counter hit during move duration (1.2x damage)
S*Can be canceled into Shukumyo on hit only

L Bushin Gram - Teki (base hit)

+

L

15 2 35 D -14 S*CAVS* 7070 150150 10 / 30 High Will not hit crouching opponents
The ranged part of the attack will not be activated if the base hits
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit
VS*on hit

M Bushin Gram - Teki (base hit)

+

M

23 2 37 D -14 S*CAVS* 8080 150150 10 / 30 High Will not hit crouching opponents
The ranged part of the attack will not be activated if the base hits
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit
VS*on hit

H Bushin Gram - Teki (base hit)

+

H

30 2 35 D -14 S*CAVS* 120120 200200 10 / 30 High Will not hit crouching opponents
The ranged part of the attack will not be activated if the base hits
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit
VS*on hit

EX Bushin Gram - Teki (base hit)

+
18 2 35 D -2 S* 110110
*
150150 -300 / 0 High Will not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only

L Bushin Gram - Teki

+

L

17 12 51 total frames D -2 S*CAVS* 7070 100100 10 / 20 High Will not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit
VS*on hit

M Bushin Gram - Teki

+

M

25 12 61 total frames D -4 S*CAVS* 7070 100100 10 / 20 High Will not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit
VS*on hit

H Bushin Gram - Teki

+

H

32 12 66 total frames D -2 S*CAVS* 100100 100100 10 / 20 High Will not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit
VS*on hit

EX Bushin Gram - Teki

+
20 18 54 total frames D 5 S* 9090
*
100100 -300 / 0 High Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only

L Bushin Jakura

+

L

49+8 frame(s) after landing 00 00 10 / 0 11F - Distance and general movement change depending on the strength used

M Bushin Jakura

+

M

47+8 frame(s) after landing 00 00 10 / 0 11F - Distance and general movement change depending on the strength used

H Bushin Jakura

+

H

47+8 frame(s) after landing 00 00 10 / 0 11F - Distance and general movement change depending on the strength used

EX Bushin Jakura

+
46+7 frame(s) after landing 00 00 -300 / 0 6F - Can control the travel distance with directional inputs
Projectile invincible from startup until landing

Bushin Gekirinchu

(DURING Bushin Jakura)
9 Until landing 15 frame(s) after landing 6060 100100 0 / 30 High Only hits as a cross-up

Bushin Kirinkyaku

(DURING Bushin Jakura)
6 5 15 frame(s) after landing 6060 100100 0 / 30 High

Bushin Tengen

(DURING Bushin Jakura)

L

L

5 2 17 frame(s) after landing D 170170 200200 0 / 80 Throw Cannot throw airborne or crouching opponents

EX Bushin Gekirinchu

(DURING EX Bushin Jakura)
9 Until landing 9 frame(s) after landing 8080 150150 High Only hits as a cross-up

EX Bushin Kirinkyaku

(DURING EX Bushin Jakura)
6 5 9 frame(s) after landing 8080 150150 High

EX Bushin Tengen

(DURING EX Bushin Jakura)

L

L

5 2 17 frame(s) after landing D 220220 250250 Throw Cannot throw airborne or crouching opponents

Shukumyo

+
25 total frames 00 00 Changes into Young Zeku

VIdaten

(DURING V-TRIGGER)

H

H

25 total frames 00 00 Uses all of the V-Gauge Timer
16F - 17F projectile & throw invincibility
3F - 15F full invincibility
Can be canceled from V-Trigger cancellable moves
While active, Zeku can perform chain combos using unique moves, in the order of LP -> LK -> MP -> MK -> HP -> HK (standing or crouching)
Bushin Bakujasho can be performed during Idaten, or during the chain combo

Bushin Bakujasho

(DURING IDATEN, OR DURING AN IDATEN ATTACK)

H

H

14 6 18 D -2 CA 160160 200200 0 / 30 High
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Batsuzan Gaisei

+
1+3 8 47 D -33 340340 00 -900 / 0 High 1F - 11F full invincibility