Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 9 | 3 | 2 | 2 | 1 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
Standing MP M |
5 | 2 | 16 | 8 | 2 | 14 | 8 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HP H |
12 | 2 | 20(*25) | 2 | -3 | 12 | 7 | SCAV | 8080 | 150150 | 0 / 50 | High | *Recovery increases by 5F on whiff. | ||
Standing LK L |
4 | 4 | 7 | 4 | 3 | 3 | 2 | SCAV | 4040 | 7070 | 0 / 20 | High | |||
Standing MK M |
7 | 3 | 17 | 2 | -3 | 10 | 5 | V | 6060 | 100100 | 0 / 30 | High | |||
Standing HK H |
12 | 4 | 19(*24) | 3 | -2 | 14 | 9 | V | 9090 | 150150 | 0 / 50 | High | *Recovery increases by 5F on whiff. | ||
Crouching LP (WHILE CROUCHING)L |
3 | 2 | 8 | 4 | 2 | 2 | 0 | SCAV | 2020 | 7070 | 0 / 20 | High | |||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 14 | 5 | 1 | 10 | 6 | SCAV | 6060 | 100100 | 0 / 30 | High | |||
Crouching HP (WHILE CROUCHING)H |
10 | 3 | 20(*25) | 1 | -5 | 12 | 6 | CAV | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+21F) *Recovery increases by 5F on whiff. |
||
Crouching LK (WHILE CROUCHING)L |
5 | 2 | 8 | 3 | 2 | 1 | 0 | V | 2020 | 7070 | 0 / 20 | Low | |||
Crouching MK (WHILE CROUCHING)M |
7 | 3 | 16 | 2 | -3 | 9 | 4 | V | 5050 | 100100 | 0 / 30 | Low | |||
Crouching HK (WHILE CROUCHING)H |
10 | 11 | 20 | D(*3) | -13 | D(*15) | 6 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D*+13F) Final 4 active frames causes grounded hitstun *When hitting on active frame 8F |
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Jumping LP (DURING JUMP)L |
5 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
8 | 2 | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping HP (DURING JUMP)H |
8 | 2 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
5 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
7 | 4 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
8 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Standing LP (from Idaten) L |
4 | 2 | 11 | 1 | -1 | S*CA* | 3030 | 7070 | 0 / 20 | High | S*CA*Only when used from the 1st hit | ||||
Standing MP (from Idaten) M |
5 | 2 | 21 | 1 | -3 | S*CA* | 5050 | 8080 | 0 / 20 | High | S*CA*Only when used from the 1st hit | ||||
Standing HP (from Idaten) H |
12 | 2 | 26 | -4 | -8 | S*CA* | 6060 | 100100 | 0 / 30 | High | S*CA*Only when used from the 1st hit | ||||
Standing LK (from Idaten) L |
5 | 4 | 9 | 1 | 0 | S*CA* | 4040 | 7070 | 0 / 20 | High | S*CA*Only when used from the 1st hit | ||||
Standing MK (from Idaten) M |
8 | 4 | 23 | -3 | -8 | S*CA* | 5050 | 8080 | 0 / 20 | High | S*CA*Only when used from the 1st hit | ||||
Standing HK (from Idaten) H |
12 | 4 | 25 | -3 | -8 | S*CA* | 6060 | 100100 | 0 / 30 | High | S*CA*Only when used from the 1st hit | ||||
Crouching LP (from Idaten) (WHILE CROUCHING)L |
3 | 2 | 10 | 2 | 0 | S*CA* | 2020 | 7070 | 0 / 20 | High | S*CA*Only when used from the 1st hit | ||||
Crouching MP (from Idaten) (WHILE CROUCHING)M |
6 | 3 | 19 | -2 | -4 | S*CA* | 5050 | 8080 | 0 / 20 | High | S*CA*Only when used from the 1st hit | ||||
Crouching HP (from Idaten) (WHILE CROUCHING)H |
10 | 3 | 26 | -5 | -9 | S*CA* | 6060 | 100100 | 0 / 30 | High | S*CA*Only when used from the 1st hit | ||||
Crouching LK (from Idaten) (WHILE CROUCHING)L |
5 | 2 | 10 | 1 | 0 | S*CA* | 2020 | 7070 | 0 / 20 | Low | S*CA*Only when used from the 1st hit | ||||
Crouching MK (from Idaten) (WHILE CROUCHING)M |
8 | 3 | 21 | -4 | -8 | S*CA* | 5050 | 8080 | 0 / 20 | Low | S*CA*Only when used from the 1st hit | ||||
Crouching HK (from Idaten) (WHILE CROUCHING)H |
10 | 11 | 26 | D | -18 | S*CA* | 6060 | 100100 | 0 / 30 | Low | S*CA*Only when used from the 1st hit | ||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Kubi Kudaki +H |
22 | 2 | 22 | 1 | -6 | 8080 * |
100100 * |
0 / 30 | Mid | ||||||
Kaeshi Saiha H H |
10 | 2 | 25 | D | -8 | D | 7 | S*CA*V | 6060 | 100100 | 0 / 50 | High | S*CA*Only on hit | ||
Kaeshi Urasaiha +H +H |
9 | 1 | 28 | D | -10 | D | 7 | S*CA*V | 6060 | 100100 | 0 / 50 | High | S*CA*Only on hit | ||
Kagerou H H M M |
14 | 2 | 31 | D | CA* | 8080 * |
150150 |
V-Gauge 0 / 100 0 / 50 |
High |
On hit, transforms into Old Zeku and performs an additional strike Hold forward on hit to switch sides CA*Only on hit |
|||||
Urakagerou +H +H M M |
14 | 2 | 31 | D | CA* | 8080 * |
150150 |
V-Gauge 0 / 100 0 / 50 |
High |
On hit, transforms into Old Zeku and performs an additional strike Hold forward on hit to switch sides CA*Only on hit |
|||||
Sankaku Tobi (DURING JUMP NEAR WALL) |
|||||||||||||||
Hassou Tobi (DURING WALL JUMP, NEAR THE WALL) |
Button strength changes the travel distance | ||||||||||||||
Bushin Shidenkyaku (DURING WALL JUMP, NEAR THE WALL) |
27 | Until landing | 4 frame(s) after landing | 9090 | 150150 | 0 / 50 | Mid | Buttons strength changes the movement distance | |||||||
Bushin Soukosou M H |
13 | 2 | 24 | -2 | -6 | 12 | 8 | S*CA*V | 5050 | 100100 | 0 / 30 | High | S*CA*Only on hit | ||
Bushin Gokusanken - Ni L M |
5 | 3 | 22 | -3 | -7 | 5050 | 8080 | 0 / 20 | High | ||||||
Bushin Gokusanken - San L M H |
11 | 4 | 30 | D | -11 | 7070 * |
100100 * |
0 / 60 | High | ||||||
Bushin Gokusanken - Shu L M H H |
16 | 7 | 27 | D | -16 | 8080 | 100100 | 0 / 50 | High | ||||||
Bushin Gokusanage L M H +H |
7 | 2 | 29 | D | 100100 | 200200 | 0 / 80 | Throw | Can only be performed from the first HP hit of Bushin Gokusanken - San | ||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Tesso (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 140140 | 150150 | 0 / 80 | Throw | |||||||
Raiju (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 160160 | 150150 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Tenpo Kari M M |
14 | 2 | 31 | D | -7 | CA | 9090 * |
150150 | V-Gauge 0 / 100 | High |
On hit, transforms into Old Zeku and performs an additional strike Hold forward on hit to switch sides |
||||
Bushinryu Shingekiko H H |
1 | 5 | V-Gauge -600 / 0 |
V-Gauge Timer + 1500F Will be able to use Idaten |
|||||||||||
Toushi (DURING GUARD)+LMH |
12 | 2 | 24 | 2 | -2 | 4040 | 00 | V-Gauge -300 / 0 | High |
1F - 16F attack & projectile invincibility Recover 200 stun upon activation |
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Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Bushin Sho +L |
12 | 6 | 20 | D | -4 | S*CA | 6060 | 150150 | 20 / 30 | High | ○ | S*Can be canceled into Shukumyo on hit only | |||
M Bushin Sho +M |
18 | 6 | 16 | D | -2 | S*CA | 9090 * |
150150 * |
20 / 30 | High | ○ |
Hit anywhere during the active frames causes 2 hits S*Can be canceled into Shukumyo on hit only |
|||
H Bushin Sho +H |
24 | 6 | 15 | D | 2 | S*CA | 120120 * |
200200 * |
20 / 30 | High | ○ |
Hit anywhere during the active frames causes 3 hits S*Can be canceled into Shukumyo on hit only |
|||
EX Bushin Sho + |
23 | 6 | 21 | (crumple) | 2 | S* | 8080 | 150150 | -300 / 0 | High | ○ | S*Can be canceled into Shukumyo on hit only | |||
L Hozanto +L |
12 | 6 | 12(*22) | D | -6 | S*CA | 6060 | 150150 | 20 / 30 | High |
Upper body invincibility to airborne attacks from 1F - 17F *Recovery increases by 10F on whiff. S*Can be canceled into Shukumyo on hit only |
||||
M Hozanto +M |
22 | 6 | 13 | D | -6 | S*CA | 7070 | 150150 | 20 / 30 | High |
Upper body projectile invincibility from 8F - 27F S*Can be canceled into Shukumyo on hit only |
||||
H Hozanto +H |
26 | 5 | 14 | D | -6 | S*CA | 9090 | 150150 | 20 / 30 | High |
Upper body projectile invincibility from 7F - 30F S*Can be canceled into Shukumyo on hit only |
||||
EX Hozanto + |
16 | 9 | 14 | D | -6 | S* | 100100 * |
150150 | -300 / 0 | High |
Upper body projectile invincibility from 7F - 19F 2nd hit occurs only if 1st hit connects 2nd hit can be jump cancelled S*Can be canceled into Shukumyo on hit only |
||||
L Bushin Sangoku Otoshi (DURING VERTICAL OR FORWARD JUMP)(CLOSE TO OPPONENT IN AIR)+L |
4 | 2 | 6 frame(s) after landing | D | S* | 120120 | 200200 | 0 / 80 | Throw |
Throws only airborne opponents Combos only when performed from EX Hozanto jump cancel S*Can be canceled into Shukumyo on hit only |
|||||
M Bushin Sangoku Otoshi (DURING VERTICAL OR FORWARD JUMP)(CLOSE TO OPPONENT IN AIR)+M |
5 | 2 | 6 frame(s) after landing | D | S* | 130130 | 200200 | 0 / 80 | Throw |
Throws only airborne opponents Combos only when performed from EX Hozanto jump cancel S*Can be canceled into Shukumyo on hit only |
|||||
H Bushin Sangoku Otoshi (DURING VERTICAL OR FORWARD JUMP)(CLOSE TO OPPONENT IN AIR)+H |
6 | 2 | 6 frame(s) after landing | D | S* | 140140 | 200200 | 0 / 80 | Throw |
Throws only airborne opponents Combos only when performed from EX Hozanto jump cancel S*Can be canceled into Shukumyo on hit only |
|||||
EX Bushin Sangoku Otoshi (DURING VERTICAL OR FORWARD JUMP)(CLOSE TO OPPONENT IN AIR)+ |
4 | 2 | 6 frame(s) after landing | D | S* | 160160 | 200200 | -300 / 0 | Throw |
Throws only airborne opponents S*Can be canceled into Shukumyo on hit only |
|||||
Hayagake + |
69 total frames | 00 | 00 | Each branch move can be performed from 9F | |||||||||||
EX Hayagake + |
40 total frames | 00 | 00 | -300 / 0 |
9F - 21F full invincibility Each branch move can be performed from 10F |
||||||||||
Tozetsu +L |
15 total frames | 00 | 00 | ||||||||||||
Ashikari +M |
9 | 9 | 27 | D | -21 | S* | 100100 | 120120 | 0 / 30 | Low | S*Can be canceled into Shukumyo on hit only | ||||
Gekkou +H |
22 | 4 | 24 | D | -5 | S* | 120120 * |
150150 * |
0 / 50 | Mid | 3F - 21F | S*Can be canceled into Shukumyo on hit only | |||
EX Tozetsu +L |
12 total frames | 00 | 00 |
1F - 3F full invincibility |
|||||||||||
EX Ashikari +M |
9 | 9 | 27 | D | -21 | S* | 130130 | 200200 | Low |
1F - 3F full invincibility S*Can be canceled into Shukumyo on hit only |
|||||
EX Gekkou +H |
22 | 4 | 24 | D | -2 | S* | 150150 * |
200200 * |
Mid | 3F - 21F |
1F - 3F full invincibility S*Can be canceled into Shukumyo on hit only |
||||
Shukumyo + |
25 total frames | 00 | 00 | Changes into Old Zeku | |||||||||||
VIdaten (DURING V-TRIGGER)H H |
25 total frames | 00 | 00 |
Uses all of the V-Gauge Timer 16F - 17F projectile & throw invincibility 3F - 15F full invincibility Can be canceled from V-Trigger cancellable moves While active, Zeku can perform chain combos using unique moves, in the order of LP -> LK -> MP -> MK -> HP -> HK (standing or crouching) Bushin Seiryukyaku can be performed during Idaten, or during the chain combo |
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Bushin Seiryukyaku (DURING IDATEN, OR DURING AN IDATEN ATTACK)H H |
14 | 5 | 21 | D | -2 | CA | 160160 | 200200 | 0 / 30 | High | 4F - 17F | ||||
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Batsuzan Gaisei + |
1+3 | 8 | 47 | D | -33 | 340340 | 00 | -900 / 0 | High |
1F - 11F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
4 | 2 | 9 | 3 | 2 | SCAV | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||||
Standing MP M |
5 | 2 | 16 | 8 | 2 | V | 6060 | 100100 | 0 / 30 | High | |||||
Standing HP H |
12 | 2 | 20(*25) | 2 | -3 | SCAV | 8080 | 150150 | 0 / 50 | High | *Recovery increases by 5F on whiff. | ||||
Standing LK L |
4 | 4 | 7 | 4 | 3 | SCAV | 4040 | 7070 | 0 / 20 | High | |||||
Standing MK M |
7 | 3 | 17 | 2 | -3 | V | 6060 | 100100 | 0 / 30 | High | |||||
Standing HK H |
12 | 4 | 19(*24) | 3 | -2 | V | 9090 | 150150 | 0 / 50 | High | *Recovery increases by 5F on whiff. | ||||
Crouching LP (WHILE CROUCHING)L |
3 | 2 | 8 | 4 | 2 | SCAV | 2020 | 7070 | 0 / 20 | High | |||||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 14 | 5 | 1 | SCAV | 6060 | 100100 | 0 / 30 | High | |||||
Crouching HP (WHILE CROUCHING)H |
10 | 3 | 20(*25) | 1 | -5 | CAV | 8080 | 150150 | 0 / 50 | High |
Triggers Crush Counter (+21F) *Recovery increases by 5F on whiff. |
||||
Crouching LK (WHILE CROUCHING)L |
5 | 2 | 8 | 3 | 2 | V | 2020 | 7070 | 0 / 20 | Low | |||||
Crouching MK (WHILE CROUCHING)M |
7 | 3 | 16 | 2 | -3 | V | 5050 | 100100 | 0 / 30 | Low | |||||
Crouching HK (WHILE CROUCHING)H |
10 | 11 | 20 | D(*3) | -13 | V | 9090 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D*+13F) Final 4 active frames causes grounded hitstun *When hitting on active frame 8F |
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Jumping LP (DURING JUMP)L |
5 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
8 | 2 | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping HP (DURING JUMP)H |
8 | 2 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
5 | 6 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MK (DURING JUMP)M |
7 | 4 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
8 | 4 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Kubi Kudaki +H |
22 | 2 | 22 | 1 | -6 | 8080 * |
100100 * |
0 / 30 | Mid | ||||||
Kaeshi Saiha H H |
10 | 2 | 25 | D | -8 | S*CA*V | 6060 | 100100 | 0 / 50 | High | S*CA*Only on hit | ||||
Kaeshi Urasaiha +H +H |
9 | 1 | 28 | D | -10 | S*CA*V | 6060 | 100100 | 0 / 50 | High | S*CA*Only on hit | ||||
Kagerou H H M M |
14 | 2 | 31 | D | CA*V* | 8080 * |
150150 |
V-Gauge 0 / 100 0 / 50 |
High |
On hit, transforms into Old Zeku and performs an additional strike Hold forward on hit to switch sides CA*V*Only on hit |
|||||
Urakagerou +H +H M M |
14 | 2 | 31 | D | CA*V* | 8080 * |
150150 |
V-Gauge 0 / 100 0 / 50 |
High |
On hit, transforms into Old Zeku and performs an additional strike Hold forward on hit to switch sides CA*V*Only on hit |
|||||
Sankaku Tobi (DURING JUMP NEAR WALL) |
|||||||||||||||
Hassou Tobi (DURING WALL JUMP, NEAR THE WALL) |
Button strength changes the travel distance | ||||||||||||||
Bushin Shidenkyaku (DURING WALL JUMP, NEAR THE WALL) |
27 | Until landing | 4 frame(s) after landing | 9090 | 150150 | 0 / 50 | Mid | Buttons strength changes the movement distance | |||||||
Bushin Soukosou M H |
13 | 2 | 24 | -2 | -6 | S*CA*V | 5050 | 100100 | 0 / 30 | High | S*CA*Only on hit | ||||
Bushin Gokusanken - Ni L M |
5 | 3 | 22 | -3 | -7 | 5050 | 8080 | 0 / 20 | High | ||||||
Bushin Gokusanken - San L M H |
11 | 4 | 30 | D | -11 | 7070 * |
100100 * |
0 / 60 | High | ||||||
Bushin Gokusanken - Shu L M H H |
16 | 7 | 27 | D | -16 | 8080 | 100100 | 0 / 50 | High | ||||||
Bushin Gokusanage L M H +H |
7 | 2 | 29 | D | 100100 | 200200 | 0 / 80 | Throw | Can only be performed from the first HP hit of Bushin Gokusanken - San | ||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Tesso (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 140140 | 150150 | 0 / 80 | Throw | |||||||
Raiju (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 160160 | 150150 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Tenpo Kari M M |
14 | 2 | 31 | D | -7 | CA*V* | 9090 * |
150150 | V-Gauge 0 / 100 | High |
On hit, transforms into Old Zeku and performs an additional strike Hold forward on hit to switch sides CA*V*Only on hit |
||||
Karura Tenzan H H |
1+5 | 8 | 39 | D | -28 | 140140 * |
150150 * |
V-Gauge -600 / 0 0 / 62 |
High | 7F - 35F |
V-Gauge Timer + 2000F 1F - 13F projectile & throw invincibility 1F - 13F invincible to mid-air attacks Subject to counter hit during move duration On hit, transforms into Old Zeku and performs an additional strike Hold forward on hit to switch sides |
||||
Toushi (DURING GUARD)+LMH |
12 | 2 | 24 | 2 | -2 | 4040 | 00 | V-Gauge -300 / 0 | High |
1F - 16F attack & projectile invincibility Recover 200 stun upon activation |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
L Bushin Sho +L |
12 | 6 | 20 | D | -4 | S*CAV | 6060 | 150150 | 20 / 30 | High | ○ | S*Can be canceled into Shukumyo on hit only | |||
M Bushin Sho +M |
18 | 6 | 16 | D | -2 | S*CAV | 9090 * |
150150 * |
20 / 30 | High | ○ |
Hit anywhere during the active frames causes 2 hits S*Can be canceled into Shukumyo on hit only |
|||
H Bushin Sho +H |
24 | 6 | 15 | D | 2 | S*CAV | 120120 * |
200200 * |
20 / 30 | High | ○ |
Hit anywhere during the active frames causes 3 hits S*Can be canceled into Shukumyo on hit only |
|||
EX Bushin Sho + |
23 | 6 | 21 | (crumple) | 2 | S*V | 8080 | 150150 | -300 / 0 | High | ○ | S*Can be canceled into Shukumyo on hit only | |||
L Hozanto +L |
12 | 6 | 12(*22) | D | -6 | S*CAV | 6060 | 150150 | 20 / 30 | High |
Upper body invincibility to airborne attacks from 1F - 17F *Recovery increases by 10F on whiff. S*Can be canceled into Shukumyo on hit only |
||||
M Hozanto +M |
22 | 6 | 13 | D | -6 | S*CAV | 7070 | 150150 | 20 / 30 | High |
Upper body projectile invincibility from 8F - 27F S*Can be canceled into Shukumyo on hit only |
||||
H Hozanto +H |
26 | 5 | 14 | D | -6 | S*CAV | 9090 | 150150 | 20 / 30 | High |
Upper body projectile invincibility from 7F - 30F S*Can be canceled into Shukumyo on hit only |
||||
EX Hozanto + |
16 | 9 | 14 | D | -6 | S*V | 100100 * |
150150 | -300 / 0 | High |
Upper body projectile invincibility from 7F - 19F 2nd hit occurs only if 1st hit connects 2nd hit can be jump cancelled S*Can be canceled into Shukumyo on hit only |
||||
L Bushin Sangoku Otoshi (DURING VERTICAL OR FORWARD JUMP)(CLOSE TO OPPONENT IN AIR)+L |
4 | 2 | 6 frame(s) after landing | D | S* | 120120 | 200200 | 0 / 80 | Throw |
Throws only airborne opponents Combos only when performed from EX Hozanto jump cancel S*Can be canceled into Shukumyo on hit only |
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M Bushin Sangoku Otoshi (DURING VERTICAL OR FORWARD JUMP)(CLOSE TO OPPONENT IN AIR)+M |
5 | 2 | 6 frame(s) after landing | D | S* | 130130 | 200200 | 0 / 80 | Throw |
Throws only airborne opponents Combos only when performed from EX Hozanto jump cancel S*Can be canceled into Shukumyo on hit only |
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H Bushin Sangoku Otoshi (DURING VERTICAL OR FORWARD JUMP)(CLOSE TO OPPONENT IN AIR)+H |
6 | 2 | 6 frame(s) after landing | D | S* | 140140 | 200200 | 0 / 80 | Throw |
Throws only airborne opponents Combos only when performed from EX Hozanto jump cancel S*Can be canceled into Shukumyo on hit only |
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EX Bushin Sangoku Otoshi (DURING VERTICAL OR FORWARD JUMP)(CLOSE TO OPPONENT IN AIR)+ |
4 | 2 | 6 frame(s) after landing | D | S* | 160160 | 200200 | -300 / 0 | Throw |
Throws only airborne opponents S*Can be canceled into Shukumyo on hit only |
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Hayagake + |
69 total frames | 00 | 00 | Each branch move can be performed from 9F | |||||||||||
EX Hayagake + |
40 total frames | 00 | 00 | -300 / 0 |
9F - 21F full invincibility Each branch move can be performed from 10F |
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Tozetsu +L |
15 total frames | 00 | 00 | ||||||||||||
Ashikari +M |
9 | 9 | 27 | D | -21 | S* | 100100 | 120120 | 0 / 30 | Low | S*Can be canceled into Shukumyo on hit only | ||||
Gekkou +H |
22 | 4 | 24 | D | -5 | S* | 120120 * |
150150 * |
0 / 50 | Mid | 3F - 21F | S*Can be canceled into Shukumyo on hit only | |||
EX Tozetsu +L |
12 total frames | 00 | 00 |
1F - 3F full invincibility |
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EX Ashikari +M |
9 | 9 | 27 | D | -21 | S* | 130130 | 200200 | Low |
1F - 3F full invincibility S*Can be canceled into Shukumyo on hit only |
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EX Gekkou +H |
22 | 4 | 24 | D | -2 | S* | 150150 * |
200200 * |
Mid | 3F - 21F |
1F - 3F full invincibility S*Can be canceled into Shukumyo on hit only |
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Shukumyo + |
25 total frames | 00 | 00 | Changes into Old Zeku | |||||||||||
Karura Tenzan (DURING V-TRIGGER II)H H |
10 | 8 | 39 | D | -28 | 140140 * |
150150 * |
0 / 62 | High | 11F - 39F |
Uses all of the V-Gauge Timer 1F - 17F projectile & throw invincibility 1F - 17F invincible to mid-air attacks Subject to counter hit during move duration On hit, transforms into Young Zeku and performs an additional strike Hold forward on hit to switch sides |
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Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Batsuzan Gaisei + |
1+3 | 8 | 47 | D | -33 | 340340 | 00 | -900 / 0 | High |
1F - 11F full invincibility |